From mboxrd@z Thu Jan 1 00:00:00 1970 From: Manuel Jander Subject: ALSA - 3D api interaction (OpenAL?) Date: Mon, 01 Sep 2003 14:19:22 -0400 Sender: alsa-devel-admin@lists.sourceforge.net Message-ID: <1062440362.835.1.camel@localhost> Reply-To: mjander@mat.utfsm.cl Mime-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Return-path: Errors-To: alsa-devel-admin@lists.sourceforge.net List-Help: List-Post: List-Subscribe: , List-Unsubscribe: , List-Archive: To: alsa-devel List-Id: alsa-devel@alsa-project.org Hi, This may sound crazy, but i'm reverse engineering the A3d engine of the Aureal Vortex Cards. The hardware interface is pretty simple, and i guess that at least some filtering and reflection rendering can be done in hardware with the information i was able to gather until now. The hardest part in my opinion is the userland API. I looked at some A3D examples, and i really liked that API a lot. Its just like OpenGL, but its audio instead of light what you get. Is there any effort to integrate 3D capabilities into the ALSA scheme ? any extended feature IOCTL, or somewhat like that ? I only know about the creative labs OpenAL implementation, but AFAIK, thats just a tweaked OSS driver, aand its not designed to be used with other soundcards that are not made by Crippled Labs. Any comments ? Best Regards Manuel Jander ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf