All of lore.kernel.org
 help / color / mirror / Atom feed
From: Manuel Jander <manuel.jander@mat.utfsm.cl>
To: Alsa Devel list <alsa-devel@lists.sourceforge.net>
Subject: [Openal-devel] Software fallback.
Date: Thu, 08 Jan 2004 01:32:34 -0400	[thread overview]
Message-ID: <1073539954.32109.28.camel@localhost> (raw)
In-Reply-To: <21540.198.95.32.195.1073502943.squirrel@www.hibyte.com>

Hi,

I'm cross posting this from OpenAL, since it may have some relevance to
ALSA.

As some already might know, i'm designing a ALSA - OpenAL interface for
advanced hardware feature support.

As far as i understood, they say that the would prefer to handle any
kind of resource managing and moire specifically "software fallback"
functions inside of each driver. I don't know yet much about the "plug"
extensions, but i remember someone commenting that one can pass PCM data
through LADSPA plugins with this. I was thinking that maybe such a kind
of mechanism could be used to route "software fallback" PCM channels
through appropriate software filters. Could anyone with more knowledge
comment about that ?

Best Regards
 

On Wed, 2004-01-07 at 15:15, Garin Hiebert wrote:
> > OK. I understood. But why is "all hardware sources is good, use hardware
> > sources until you run out and then software" so bad at all ? I think
> > that precisely that should be the most desirable behavior.
> >
> > For example the now dead A3D API includes a resource manager for
> > handling this. So the sources that really need spatialization, they get
> > it in hardware. Other things like ambient sounds and the like get other
> > normal DMA channels. Only if the preset maximal software sources value
> > is crossed, the next sources get "virtual" (no hardware nor software
> > handles them). As soon as a new source is available, the most highest
> > priority "virtual source" takes it place.
> 
> I suppose this would be a good item to put into a FAQ, if we had one (note
> to self...).
> 
> The reason why hardware sources don't "rollover" to software sources is
> that the transition from one to the other would be noticable in a really
> bad way.  If you have a 7.1 speaker setup playing X sources with EAX
> support, you don't want to add one more source and find that it is only
> spatialized into the front two speakers without reverb -- that would just
> sound strange.  On top of that, all of a sudden a game's framerate would
> radically change.  You might be running along at 60 frames per second with
> hardware sources, and then suddenly the game creates five software sources
> and the framerate goes down to 45 fps because of the entirely new
> rendering path being activated.
> 
> At some point, the application should deal with voice management anyways
> -- having an un-constrained number of sources for your application will
> just lead to miserable performance for no good reason (in that there
> probably aren't 758 things you really should be listening to at the same
> time anyways even if they can all be rendered).
> 
> Garin
> 
> 
> 



-------------------------------------------------------
This SF.net email is sponsored by: Perforce Software.
Perforce is the Fast Software Configuration Management System offering
advanced branching capabilities and atomic changes on 50+ platforms.
Free Eval! http://www.perforce.com/perforce/loadprog.html

           reply	other threads:[~2004-01-08  5:32 UTC|newest]

Thread overview: expand[flat|nested]  mbox.gz  Atom feed
 [parent not found: <21540.198.95.32.195.1073502943.squirrel@www.hibyte.com>]

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=1073539954.32109.28.camel@localhost \
    --to=manuel.jander@mat.utfsm.cl \
    --cc=alsa-devel@lists.sourceforge.net \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.