From mboxrd@z Thu Jan 1 00:00:00 1970 From: Michel =?ISO-8859-1?Q?D=E4nzer?= Subject: Re: problems with ALSA and SDL Date: Tue, 27 Jan 2004 23:20:42 +0100 Sender: alsa-devel-admin@lists.sourceforge.net Message-ID: <1075242041.366.440.camel@thor.asgaard.local> References: <20040127190140.29693112.segfault@email.it> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Return-path: In-Reply-To: <20040127190140.29693112.segfault@email.it> Errors-To: alsa-devel-admin@lists.sourceforge.net List-Unsubscribe: , List-Post: List-Help: List-Subscribe: , List-Archive: To: Francesco Abbate Cc: alsa-devel@lists.sourceforge.net List-Id: alsa-devel@alsa-project.org On Tue, 2004-01-27 at 19:01, Francesco Abbate wrote: > > One of the major problem I've encountered with ALSA is that it *seems* > to be very CPU intensive. > In fact I've compiled the SDL library with ALSA and I've discovered that > my CPU is not fast enough to run the game when the sound is anabled. > The CPU get a very heavy load and the sound is badly scattered (buffer > underrun I suppose). This is an SDL 1.2.6 problem which has been fixed in CVS, see http://www.libsdl.org/pipermail/sdl/2003-December/058752.html and http://www.libsdl.org/pipermail/sdl/2004-January/058861.html . -- Earthling Michel Dänzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn