From mboxrd@z Thu Jan 1 00:00:00 1970 From: Lee Revell Subject: Re: emu10k1 effect processor Date: Mon, 27 Sep 2004 10:31:36 -0400 Sender: alsa-devel-admin@lists.sourceforge.net Message-ID: <1096266166.7203.76.camel@krustophenia.net> References: <1096251382.7203.74.camel@krustophenia.net> Mime-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: Errors-To: alsa-devel-admin@lists.sourceforge.net List-Unsubscribe: , List-Post: List-Help: List-Subscribe: , List-Archive: To: pat@dumaisnet.ca Cc: alsa-devel List-Id: alsa-devel@alsa-project.org On Sun, 2004-09-26 at 22:35, Patrick Dumais wrote: > I see. > > So the only way to use emu10k1 effects is to load them with a loader only. > > I had in mind that I could do something like this: > snd_loadEmu10k1Effect("./vibrato.bin"); > snd_setEffectParam("vibrato",PARAM_VIBRATO_FREQ,20); // to set the > frequency of the vibrato effect to 20hz > You can do this, this is exactly what the library part of ld10k1 does. Lee ------------------------------------------------------- This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 Project Admins to receive an Apple iPod Mini FREE for your judgement on who ports your project to Linux PPC the best. Sponsored by IBM. Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php