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From: Tom Musta <tommusta@gmail.com>
To: qemu-devel@nongnu.org
Cc: Tom Musta <tommusta@gmail.com>,
	qemu-ppc@nongnu.org, Peter Maydell <peter.maydell@linaro.org>
Subject: [Qemu-devel] [V4 PATCH 15/22] softfloat: Refactor code handling various rounding modes
Date: Tue,  7 Jan 2014 10:06:03 -0600	[thread overview]
Message-ID: <1389110770-5199-16-git-send-email-tommusta@gmail.com> (raw)
In-Reply-To: <1389110770-5199-1-git-send-email-tommusta@gmail.com>

From: Peter Maydell <peter.maydell@linaro.org>

Refactor the code in various functions which calculates rounding
increments given the current rounding mode, so that instead of a
set of nested if statements we have a simple switch statement.
This will give us a clean place to add the case for the new
tiesAway rounding mode.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <1389013881-15726-16-git-send-email-peter.maydell@linaro.org>
Reviewed-by: Tom Musta <tommusta@gmail.com>
Reviewed-by: Richard Henderson <rth@twiddle.net>
---
 fpu/softfloat.c |  405 +++++++++++++++++++++++++++++++++----------------------
 1 files changed, 241 insertions(+), 164 deletions(-)

diff --git a/fpu/softfloat.c b/fpu/softfloat.c
index 2cefd81..4390e1d 100644
--- a/fpu/softfloat.c
+++ b/fpu/softfloat.c
@@ -42,6 +42,9 @@ these four paragraphs for those parts of this code that are retained.
 
 #include "fpu/softfloat.h"
 
+/* We only need stdlib for abort() */
+#include <stdlib.h>
+
 /*----------------------------------------------------------------------------
 | Primitive arithmetic functions, including multi-word arithmetic, and
 | division and square root approximations.  (Can be specialized to target if
@@ -121,20 +124,21 @@ static int32 roundAndPackInt32( flag zSign, uint64_t absZ STATUS_PARAM)
 
     roundingMode = STATUS(float_rounding_mode);
     roundNearestEven = ( roundingMode == float_round_nearest_even );
-    roundIncrement = 0x40;
-    if ( ! roundNearestEven ) {
-        if ( roundingMode == float_round_to_zero ) {
-            roundIncrement = 0;
-        }
-        else {
-            roundIncrement = 0x7F;
-            if ( zSign ) {
-                if ( roundingMode == float_round_up ) roundIncrement = 0;
-            }
-            else {
-                if ( roundingMode == float_round_down ) roundIncrement = 0;
-            }
-        }
+    switch (roundingMode) {
+    case float_round_nearest_even:
+        roundIncrement = 0x40;
+        break;
+    case float_round_to_zero:
+        roundIncrement = 0;
+        break;
+    case float_round_up:
+        roundIncrement = zSign ? 0 : 0x7f;
+        break;
+    case float_round_down:
+        roundIncrement = zSign ? 0x7f : 0;
+        break;
+    default:
+        abort();
     }
     roundBits = absZ & 0x7F;
     absZ = ( absZ + roundIncrement )>>7;
@@ -169,19 +173,21 @@ static int64 roundAndPackInt64( flag zSign, uint64_t absZ0, uint64_t absZ1 STATU
 
     roundingMode = STATUS(float_rounding_mode);
     roundNearestEven = ( roundingMode == float_round_nearest_even );
-    increment = ( (int64_t) absZ1 < 0 );
-    if ( ! roundNearestEven ) {
-        if ( roundingMode == float_round_to_zero ) {
-            increment = 0;
-        }
-        else {
-            if ( zSign ) {
-                increment = ( roundingMode == float_round_down ) && absZ1;
-            }
-            else {
-                increment = ( roundingMode == float_round_up ) && absZ1;
-            }
-        }
+    switch (roundingMode) {
+    case float_round_nearest_even:
+        increment = ((int64_t) absZ1 < 0);
+        break;
+    case float_round_to_zero:
+        increment = 0;
+        break;
+    case float_round_up:
+        increment = !zSign && absZ1;
+        break;
+    case float_round_down:
+        increment = zSign && absZ1;
+        break;
+    default:
+        abort();
     }
     if ( increment ) {
         ++absZ0;
@@ -220,17 +226,21 @@ static int64 roundAndPackUint64(flag zSign, uint64_t absZ0,
 
     roundingMode = STATUS(float_rounding_mode);
     roundNearestEven = (roundingMode == float_round_nearest_even);
-    increment = ((int64_t)absZ1 < 0);
-    if (!roundNearestEven) {
-        if (roundingMode == float_round_to_zero) {
-            increment = 0;
-        } else if (absZ1) {
-            if (zSign) {
-                increment = (roundingMode == float_round_down) && absZ1;
-            } else {
-                increment = (roundingMode == float_round_up) && absZ1;
-            }
-        }
+    switch (roundingMode) {
+    case float_round_nearest_even:
+        increment = ((int64_t)absZ1 < 0);
+        break;
+    case float_round_to_zero:
+        increment = 0;
+        break;
+    case float_round_up:
+        increment = !zSign && absZ1;
+        break;
+    case float_round_down:
+        increment = zSign && absZ1;
+        break;
+    default:
+        abort();
     }
     if (increment) {
         ++absZ0;
@@ -368,20 +378,22 @@ static float32 roundAndPackFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig
 
     roundingMode = STATUS(float_rounding_mode);
     roundNearestEven = ( roundingMode == float_round_nearest_even );
-    roundIncrement = 0x40;
-    if ( ! roundNearestEven ) {
-        if ( roundingMode == float_round_to_zero ) {
-            roundIncrement = 0;
-        }
-        else {
-            roundIncrement = 0x7F;
-            if ( zSign ) {
-                if ( roundingMode == float_round_up ) roundIncrement = 0;
-            }
-            else {
-                if ( roundingMode == float_round_down ) roundIncrement = 0;
-            }
-        }
+    switch (roundingMode) {
+    case float_round_nearest_even:
+        roundIncrement = 0x40;
+        break;
+    case float_round_to_zero:
+        roundIncrement = 0;
+        break;
+    case float_round_up:
+        roundIncrement = zSign ? 0 : 0x7f;
+        break;
+    case float_round_down:
+        roundIncrement = zSign ? 0x7f : 0;
+        break;
+    default:
+        abort();
+        break;
     }
     roundBits = zSig & 0x7F;
     if ( 0xFD <= (uint16_t) zExp ) {
@@ -550,20 +562,21 @@ static float64 roundAndPackFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig
 
     roundingMode = STATUS(float_rounding_mode);
     roundNearestEven = ( roundingMode == float_round_nearest_even );
-    roundIncrement = 0x200;
-    if ( ! roundNearestEven ) {
-        if ( roundingMode == float_round_to_zero ) {
-            roundIncrement = 0;
-        }
-        else {
-            roundIncrement = 0x3FF;
-            if ( zSign ) {
-                if ( roundingMode == float_round_up ) roundIncrement = 0;
-            }
-            else {
-                if ( roundingMode == float_round_down ) roundIncrement = 0;
-            }
-        }
+    switch (roundingMode) {
+    case float_round_nearest_even:
+        roundIncrement = 0x200;
+        break;
+    case float_round_to_zero:
+        roundIncrement = 0;
+        break;
+    case float_round_up:
+        roundIncrement = zSign ? 0 : 0x3ff;
+        break;
+    case float_round_down:
+        roundIncrement = zSign ? 0x3ff : 0;
+        break;
+    default:
+        abort();
     }
     roundBits = zSig & 0x3FF;
     if ( 0x7FD <= (uint16_t) zExp ) {
@@ -733,19 +746,20 @@ static floatx80
         goto precision80;
     }
     zSig0 |= ( zSig1 != 0 );
-    if ( ! roundNearestEven ) {
-        if ( roundingMode == float_round_to_zero ) {
-            roundIncrement = 0;
-        }
-        else {
-            roundIncrement = roundMask;
-            if ( zSign ) {
-                if ( roundingMode == float_round_up ) roundIncrement = 0;
-            }
-            else {
-                if ( roundingMode == float_round_down ) roundIncrement = 0;
-            }
-        }
+    switch (roundingMode) {
+    case float_round_nearest_even:
+        break;
+    case float_round_to_zero:
+        roundIncrement = 0;
+        break;
+    case float_round_up:
+        roundIncrement = zSign ? 0 : roundMask;
+        break;
+    case float_round_down:
+        roundIncrement = zSign ? roundMask : 0;
+        break;
+    default:
+        abort();
     }
     roundBits = zSig0 & roundMask;
     if ( 0x7FFD <= (uint32_t) ( zExp - 1 ) ) {
@@ -792,19 +806,21 @@ static floatx80
     if ( zSig0 == 0 ) zExp = 0;
     return packFloatx80( zSign, zExp, zSig0 );
  precision80:
-    increment = ( (int64_t) zSig1 < 0 );
-    if ( ! roundNearestEven ) {
-        if ( roundingMode == float_round_to_zero ) {
-            increment = 0;
-        }
-        else {
-            if ( zSign ) {
-                increment = ( roundingMode == float_round_down ) && zSig1;
-            }
-            else {
-                increment = ( roundingMode == float_round_up ) && zSig1;
-            }
-        }
+    switch (roundingMode) {
+    case float_round_nearest_even:
+        increment = ((int64_t)zSig1 < 0);
+        break;
+    case float_round_to_zero:
+        increment = 0;
+        break;
+    case float_round_up:
+        increment = !zSign && zSig1;
+        break;
+    case float_round_down:
+        increment = zSign && zSig1;
+        break;
+    default:
+        abort();
     }
     if ( 0x7FFD <= (uint32_t) ( zExp - 1 ) ) {
         if (    ( 0x7FFE < zExp )
@@ -834,16 +850,21 @@ static floatx80
             zExp = 0;
             if ( isTiny && zSig1 ) float_raise( float_flag_underflow STATUS_VAR);
             if ( zSig1 ) STATUS(float_exception_flags) |= float_flag_inexact;
-            if ( roundNearestEven ) {
-                increment = ( (int64_t) zSig1 < 0 );
-            }
-            else {
-                if ( zSign ) {
-                    increment = ( roundingMode == float_round_down ) && zSig1;
-                }
-                else {
-                    increment = ( roundingMode == float_round_up ) && zSig1;
-                }
+            switch (roundingMode) {
+            case float_round_nearest_even:
+                increment = ((int64_t)zSig1 < 0);
+                break;
+            case float_round_to_zero:
+                increment = 0;
+                break;
+            case float_round_up:
+                increment = !zSign && zSig1;
+                break;
+            case float_round_down:
+                increment = zSign && zSig1;
+                break;
+            default:
+                abort();
             }
             if ( increment ) {
                 ++zSig0;
@@ -1043,19 +1064,21 @@ static float128
 
     roundingMode = STATUS(float_rounding_mode);
     roundNearestEven = ( roundingMode == float_round_nearest_even );
-    increment = ( (int64_t) zSig2 < 0 );
-    if ( ! roundNearestEven ) {
-        if ( roundingMode == float_round_to_zero ) {
-            increment = 0;
-        }
-        else {
-            if ( zSign ) {
-                increment = ( roundingMode == float_round_down ) && zSig2;
-            }
-            else {
-                increment = ( roundingMode == float_round_up ) && zSig2;
-            }
-        }
+    switch (roundingMode) {
+    case float_round_nearest_even:
+        increment = ((int64_t)zSig2 < 0);
+        break;
+    case float_round_to_zero:
+        increment = 0;
+        break;
+    case float_round_up:
+        increment = !zSign && zSig2;
+        break;
+    case float_round_down:
+        increment = zSign && zSig2;
+        break;
+    default:
+        abort();
     }
     if ( 0x7FFD <= (uint32_t) zExp ) {
         if (    ( 0x7FFD < zExp )
@@ -1103,16 +1126,21 @@ static float128
                 zSig0, zSig1, zSig2, - zExp, &zSig0, &zSig1, &zSig2 );
             zExp = 0;
             if ( isTiny && zSig2 ) float_raise( float_flag_underflow STATUS_VAR);
-            if ( roundNearestEven ) {
-                increment = ( (int64_t) zSig2 < 0 );
-            }
-            else {
-                if ( zSign ) {
-                    increment = ( roundingMode == float_round_down ) && zSig2;
-                }
-                else {
-                    increment = ( roundingMode == float_round_up ) && zSig2;
-                }
+            switch (roundingMode) {
+            case float_round_nearest_even:
+                increment = ((int64_t)zSig2 < 0);
+                break;
+            case float_round_to_zero:
+                increment = 0;
+                break;
+            case float_round_up:
+                increment = !zSign && zSig2;
+                break;
+            case float_round_down:
+                increment = zSign && zSig2;
+                break;
+            default:
+                abort();
             }
         }
     }
@@ -1751,7 +1779,6 @@ float32 float32_round_to_int( float32 a STATUS_PARAM)
     flag aSign;
     int_fast16_t aExp;
     uint32_t lastBitMask, roundBitsMask;
-    int8 roundingMode;
     uint32_t z;
     a = float32_squash_input_denormal(a STATUS_VAR);
 
@@ -1783,15 +1810,27 @@ float32 float32_round_to_int( float32 a STATUS_PARAM)
     lastBitMask <<= 0x96 - aExp;
     roundBitsMask = lastBitMask - 1;
     z = float32_val(a);
-    roundingMode = STATUS(float_rounding_mode);
-    if ( roundingMode == float_round_nearest_even ) {
+    switch (STATUS(float_rounding_mode)) {
+    case float_round_nearest_even:
         z += lastBitMask>>1;
-        if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
-    }
-    else if ( roundingMode != float_round_to_zero ) {
-        if ( extractFloat32Sign( make_float32(z) ) ^ ( roundingMode == float_round_up ) ) {
+        if ((z & roundBitsMask) == 0) {
+            z &= ~lastBitMask;
+        }
+        break;
+    case float_round_to_zero:
+        break;
+    case float_round_up:
+        if (!extractFloat32Sign(make_float32(z))) {
+            z += roundBitsMask;
+        }
+        break;
+    case float_round_down:
+        if (extractFloat32Sign(make_float32(z))) {
             z += roundBitsMask;
         }
+        break;
+    default:
+        abort();
     }
     z &= ~ roundBitsMask;
     if ( z != float32_val(a) ) STATUS(float_exception_flags) |= float_flag_inexact;
@@ -3134,7 +3173,6 @@ static float32 roundAndPackFloat16(flag zSign, int_fast16_t zExp,
     int maxexp = ieee ? 29 : 30;
     uint32_t mask;
     uint32_t increment;
-    int8 roundingMode;
     bool rounding_bumps_exp;
     bool is_tiny = false;
 
@@ -3152,8 +3190,7 @@ static float32 roundAndPackFloat16(flag zSign, int_fast16_t zExp,
         mask = 0x00001fff;
     }
 
-    roundingMode = STATUS(float_rounding_mode);
-    switch (roundingMode) {
+    switch (STATUS(float_rounding_mode)) {
     case float_round_nearest_even:
         increment = (mask + 1) >> 1;
         if ((zSig & mask) == increment) {
@@ -3369,7 +3406,6 @@ float64 float64_round_to_int( float64 a STATUS_PARAM )
     flag aSign;
     int_fast16_t aExp;
     uint64_t lastBitMask, roundBitsMask;
-    int8 roundingMode;
     uint64_t z;
     a = float64_squash_input_denormal(a STATUS_VAR);
 
@@ -3402,15 +3438,27 @@ float64 float64_round_to_int( float64 a STATUS_PARAM )
     lastBitMask <<= 0x433 - aExp;
     roundBitsMask = lastBitMask - 1;
     z = float64_val(a);
-    roundingMode = STATUS(float_rounding_mode);
-    if ( roundingMode == float_round_nearest_even ) {
-        z += lastBitMask>>1;
-        if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
-    }
-    else if ( roundingMode != float_round_to_zero ) {
-        if ( extractFloat64Sign( make_float64(z) ) ^ ( roundingMode == float_round_up ) ) {
+    switch (STATUS(float_rounding_mode)) {
+    case float_round_nearest_even:
+        z += lastBitMask >> 1;
+        if ((z & roundBitsMask) == 0) {
+            z &= ~lastBitMask;
+        }
+        break;
+    case float_round_to_zero:
+        break;
+    case float_round_up:
+        if (!extractFloat64Sign(make_float64(z))) {
+            z += roundBitsMask;
+        }
+        break;
+    case float_round_down:
+        if (extractFloat64Sign(make_float64(z))) {
             z += roundBitsMask;
         }
+        break;
+    default:
+        abort();
     }
     z &= ~ roundBitsMask;
     if ( z != float64_val(a) )
@@ -4638,7 +4686,6 @@ floatx80 floatx80_round_to_int( floatx80 a STATUS_PARAM )
     flag aSign;
     int32 aExp;
     uint64_t lastBitMask, roundBitsMask;
-    int8 roundingMode;
     floatx80 z;
 
     aExp = extractFloatx80Exp( a );
@@ -4679,15 +4726,27 @@ floatx80 floatx80_round_to_int( floatx80 a STATUS_PARAM )
     lastBitMask <<= 0x403E - aExp;
     roundBitsMask = lastBitMask - 1;
     z = a;
-    roundingMode = STATUS(float_rounding_mode);
-    if ( roundingMode == float_round_nearest_even ) {
+    switch (STATUS(float_rounding_mode)) {
+    case float_round_nearest_even:
         z.low += lastBitMask>>1;
-        if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
-    }
-    else if ( roundingMode != float_round_to_zero ) {
-        if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) {
+        if ((z.low & roundBitsMask) == 0) {
+            z.low &= ~lastBitMask;
+        }
+        break;
+    case float_round_to_zero:
+        break;
+    case float_round_up:
+        if (!extractFloatx80Sign(z)) {
+            z.low += roundBitsMask;
+        }
+        break;
+    case float_round_down:
+        if (extractFloatx80Sign(z)) {
             z.low += roundBitsMask;
         }
+        break;
+    default:
+        abort();
     }
     z.low &= ~ roundBitsMask;
     if ( z.low == 0 ) {
@@ -5713,7 +5772,6 @@ float128 float128_round_to_int( float128 a STATUS_PARAM )
     flag aSign;
     int32 aExp;
     uint64_t lastBitMask, roundBitsMask;
-    int8 roundingMode;
     float128 z;
 
     aExp = extractFloat128Exp( a );
@@ -5730,8 +5788,8 @@ float128 float128_round_to_int( float128 a STATUS_PARAM )
         lastBitMask = ( lastBitMask<<( 0x406E - aExp ) )<<1;
         roundBitsMask = lastBitMask - 1;
         z = a;
-        roundingMode = STATUS(float_rounding_mode);
-        if ( roundingMode == float_round_nearest_even ) {
+        switch (STATUS(float_rounding_mode)) {
+        case float_round_nearest_even:
             if ( lastBitMask ) {
                 add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low );
                 if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
@@ -5742,12 +5800,21 @@ float128 float128_round_to_int( float128 a STATUS_PARAM )
                     if ( (uint64_t) ( z.low<<1 ) == 0 ) z.high &= ~1;
                 }
             }
-        }
-        else if ( roundingMode != float_round_to_zero ) {
-            if (   extractFloat128Sign( z )
-                 ^ ( roundingMode == float_round_up ) ) {
-                add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low );
+            break;
+        case float_round_to_zero:
+            break;
+        case float_round_up:
+            if (!extractFloat128Sign(z)) {
+                add128(z.high, z.low, 0, roundBitsMask, &z.high, &z.low);
+            }
+            break;
+        case float_round_down:
+            if (extractFloat128Sign(z)) {
+                add128(z.high, z.low, 0, roundBitsMask, &z.high, &z.low);
             }
+            break;
+        default:
+            abort();
         }
         z.low &= ~ roundBitsMask;
     }
@@ -5781,19 +5848,29 @@ float128 float128_round_to_int( float128 a STATUS_PARAM )
         roundBitsMask = lastBitMask - 1;
         z.low = 0;
         z.high = a.high;
-        roundingMode = STATUS(float_rounding_mode);
-        if ( roundingMode == float_round_nearest_even ) {
+        switch (STATUS(float_rounding_mode)) {
+        case float_round_nearest_even:
             z.high += lastBitMask>>1;
             if ( ( ( z.high & roundBitsMask ) | a.low ) == 0 ) {
                 z.high &= ~ lastBitMask;
             }
-        }
-        else if ( roundingMode != float_round_to_zero ) {
-            if (   extractFloat128Sign( z )
-                 ^ ( roundingMode == float_round_up ) ) {
+            break;
+        case float_round_to_zero:
+            break;
+        case float_round_up:
+            if (!extractFloat128Sign(z)) {
                 z.high |= ( a.low != 0 );
                 z.high += roundBitsMask;
             }
+            break;
+        case float_round_down:
+            if (extractFloat128Sign(z)) {
+                z.high |= (a.low != 0);
+                z.high += roundBitsMask;
+            }
+            break;
+        default:
+            abort();
         }
         z.high &= ~ roundBitsMask;
     }
-- 
1.7.1

  parent reply	other threads:[~2014-01-07 16:07 UTC|newest]

Thread overview: 36+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2014-01-07 16:05 [Qemu-devel] [V4 PATCH 00/22] target-ppc: Base ISA V2.06 for Power7/Power8 Tom Musta
2014-01-07 16:05 ` [Qemu-devel] [V4 PATCH 01/22] target-ppc: Add ISA2.06 bpermd Instruction Tom Musta
2014-01-07 16:05 ` [Qemu-devel] [V4 PATCH 02/22] target-ppc: Add Flag for ISA2.06 Divide Extended Instructions Tom Musta
2014-01-08 18:27   ` Richard Henderson
2014-01-07 16:05 ` [Qemu-devel] [V4 PATCH 03/22] target-ppc: Add ISA2.06 divdeu[o] Instructions Tom Musta
2014-01-07 16:05 ` [Qemu-devel] [V4 PATCH 04/22] target-ppc: Add ISA2.06 divde[o] Instructions Tom Musta
2014-01-07 16:05 ` [Qemu-devel] [V4 PATCH 05/22] target-ppc: Add ISA 2.06 divweu[o] Instructions Tom Musta
2014-01-08 18:26   ` Richard Henderson
2014-01-07 16:05 ` [Qemu-devel] [V4 PATCH 06/22] target-ppc: Add ISA 2.06 divwe[o] Instructions Tom Musta
2014-01-08 18:28   ` Richard Henderson
2014-01-07 16:05 ` [Qemu-devel] [V4 PATCH 07/22] target-ppc: Add Flag for ISA2.06 Atomic Instructions Tom Musta
2014-01-08 18:28   ` Richard Henderson
2014-01-07 16:05 ` [Qemu-devel] [V4 PATCH 08/22] target-ppc: Add ISA2.06 lbarx, lharx Instructions Tom Musta
2014-01-07 16:05 ` [Qemu-devel] [V4 PATCH 09/22] target-ppc: Add ISA 2.06 stbcx. and sthcx. Instructions Tom Musta
2014-01-07 16:05 ` [Qemu-devel] [V4 PATCH 10/22] target-ppc: Add Flag for ISA V2.06 Floating Point Conversion Tom Musta
2014-01-08 18:29   ` Richard Henderson
2014-01-07 16:05 ` [Qemu-devel] [V4 PATCH 11/22] target-ppc: Add ISA2.06 Float to Integer Instructions Tom Musta
2014-01-07 16:06 ` [Qemu-devel] [V4 PATCH 12/22] target-ppc: Add ISA 2.06 fcfid[u][s] Instructions Tom Musta
2014-01-08 18:31   ` Richard Henderson
2014-01-07 16:06 ` [Qemu-devel] [V4 PATCH 13/22] softfloat: Fix exception flag handling for float32_to_float16() Tom Musta
2014-01-07 16:06 ` [Qemu-devel] [V4 PATCH 14/22] softfloat: Factor out RoundAndPackFloat16 and NormalizeFloat16Subnormal Tom Musta
2014-01-07 16:06 ` Tom Musta [this message]
2014-01-07 16:06 ` [Qemu-devel] [V4 PATCH 16/22] softfloat: Add support for ties-away rounding Tom Musta
2014-01-07 16:06 ` [Qemu-devel] [V4 PATCH 17/22] target-ppc: Fix and enable fri[mnpz] Tom Musta
2014-01-08 18:32   ` Richard Henderson
2014-02-21 11:58     ` [Qemu-devel] [Qemu-ppc] " Alexander Graf
2014-02-21 12:48       ` Tom Musta
2014-01-07 16:06 ` [Qemu-devel] [V4 PATCH 18/22] target-ppc: Add Flag for Power ISA V2.06 Floating Point Test Instructions Tom Musta
2014-01-08 18:33   ` Richard Henderson
2014-01-07 16:06 ` [Qemu-devel] [V4 PATCH 19/22] target-ppc: Add ISA 2.06 ftdiv Instruction Tom Musta
2014-01-08 18:34   ` Richard Henderson
2014-01-07 16:06 ` [Qemu-devel] [V4 PATCH 20/22] target-ppc: Add ISA 2.06 ftsqrt Tom Musta
2014-01-08 18:35   ` Richard Henderson
2014-01-07 16:06 ` [Qemu-devel] [V4 PATCH 21/22] target-ppc: Enable frsqrtes on Power7 and Power8 Tom Musta
2014-01-07 16:06 ` [Qemu-devel] [V4 PATCH 22/22] target-ppc: Add ISA2.06 lfiwzx Instruction Tom Musta
2014-01-27 16:01 ` [Qemu-devel] [Qemu-ppc] [V4 PATCH 00/22] target-ppc: Base ISA V2.06 for Power7/Power8 Alexander Graf

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