From mboxrd@z Thu Jan 1 00:00:00 1970 Received: from smtprelay0027.hostedemail.com ([216.40.44.27] helo=smtprelay.hostedemail.com) by bombadil.infradead.org with esmtps (Exim 4.85_2 #1 (Red Hat Linux)) id 1c9Ihb-0007BG-48 for linux-mtd@lists.infradead.org; Tue, 22 Nov 2016 21:34:08 +0000 Message-ID: <1479850347.1942.24.camel@perches.com> Subject: Re: [PATCH] mtd: mtdswap: fix spelling mistake "erassure" -> "erasure" From: Joe Perches To: Brian Norris Cc: Colin King , David Woodhouse , Boris Brezillon , Marek Vasut , Richard Weinberger , Cyrille Pitchen , linux-mtd@lists.infradead.org, linux-kernel@vger.kernel.org In-Reply-To: <20161122193753.GG77253@google.com> References: <20161028182559.7887-1-colin.king@canonical.com> <1477680707.7945.13.camel@perches.com> <20161122193753.GG77253@google.com> Content-Type: text/plain; charset="ISO-8859-1" Date: Tue, 22 Nov 2016 13:32:27 -0800 Mime-Version: 1.0 Content-Transfer-Encoding: 7bit List-Id: Linux MTD discussion mailing list List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , On Tue, 2016-11-22 at 11:37 -0800, Brian Norris wrote: > On Fri, Oct 28, 2016 at 11:51:47AM -0700, Joe Perches wrote: > > I'd suggest as well fixing all the dev_ uses > > to be a consistent form: (this also fixes the typo) > > and a few other bits > > > > o Coalesce formats > > o Realign arguments > > o Add missing newlines > > Yeah, Colin missed this on the line he was fixing. > > > o Convert printk(KERN_ to pr_( > > o Add #define pr_fmt, remove MTDSWAP_PREFIX > > > > Reduces object size a little too > > Thanks, these all look good but: > > (a) you didn't provide a Signed-off-by and > (b) your patch is full of non-breaking spaces (0xA0), instead of proper > ASCII spaces (0x20) > > I feel like we've had this conversation before about your Evolution > mailer a long time ago; you still haven't fixed that? > > I'm sorry, but I just can't take your patch. I'm not going to hand-edit > this one... No worries, it was an unsigned patch suggestion, not a formal patch. I know the difference. And have you ever looked at the evolution source code? At best, it's pretty convoluted. There's _no way_ I want to touch it.