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From: Nathaniel Gray <n8gray@caltech.edu>
To: alsa-devel@lists.sourceforge.net
Cc: markknecht@attbi.com
Subject: Re: Alsa-devel digest, Vol 1 #1207 - 14 msgs
Date: Wed, 4 Jun 2003 11:24:16 -0700	[thread overview]
Message-ID: <200306041124.16908.n8gray@caltech.edu> (raw)
In-Reply-To: <E19NYdu-0004A9-00@sc8-sf-list2.sourceforge.net>

On Wednesday 04 June 2003 06:48 am, 
alsa-devel-request@lists.sourceforge.net wrote:
> Florian,
>    Yes. Thanks. This is something Jaroslav pointed out later in the
> morning. With this strategy I got at least a simple alsa application
> to play sounds cleanly, so this was helpful.
>
>    Can you shed any light on getting a game like frozen-bubble to use
> Alsa? When I try to start this app it lock up with error messages
> about resources being busy.

That means that some other program is using the soundcard (only one 
program at a time can use it).  If you're running KDE then ARTS is a 
likely suspect and you can try running "artsdsp frozenbubble".  
Otherwise you can try "fuser /dev/dsp" or "fuser /dev/snd/pcmC0D1p" to 
find out the PID of the process that's using it.

Someday the dmix plugin might be usable in which case this problem will 
go away.

>    Am I correct in guessing that an app like frozen-bubble is using
> the OSS portion of Alsa? Is there some setup that I can do to point
> OSS sound requests to this default device?

That's pretty much automatic.  There's nothing you need to do.

-- 
>>>-- Nathaniel Gray -- Caltech Computer Science ------>
>>>-- Mojave Project -- http://mojave.cs.caltech.edu -->



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       reply	other threads:[~2003-06-04 18:24 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <E19NYdu-0004A9-00@sc8-sf-list2.sourceforge.net>
2003-06-04 18:24 ` Nathaniel Gray [this message]
2003-06-04 19:45   ` Re: Alsa-devel digest, Vol 1 #1207 - 14 msgs Mark Knecht
2003-06-04 19:44     ` Patrick Shirkey
2003-06-04 21:03       ` Jaroslav Kysela
2003-06-04 22:00         ` Mark Knecht

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