From mboxrd@z Thu Jan 1 00:00:00 1970 From: Ville =?iso-8859-1?Q?Syrj=E4l=E4?= Subject: Re: [Dri-devel] Re: [Linux-fbdev-devel] Redesign of kernel graphics interface Date: Mon, 10 May 2004 19:28:37 +0300 Sender: mesa3d-dev-admin@lists.sourceforge.net Message-ID: <20040510162837.GA7544@sci.fi> References: <1084150645.2909.4.camel@gaston> Mime-Version: 1.0 Content-Transfer-Encoding: quoted-printable Return-path: Content-Disposition: inline In-Reply-To: Errors-To: mesa3d-dev-admin@lists.sourceforge.net List-Unsubscribe: , List-Id: List-Post: List-Help: List-Subscribe: , List-Archive: Content-Type: text/plain; charset="iso-8859-1" To: dri-devel , mesa3d-dev , fb-devel On Mon, May 10, 2004 at 05:14:04PM +0100, James Simmons wrote: >=20 > > You are mixing things. Mode setting has nothing to do with rendering.= OpenGL > > is a rendering client. It produces commands sent to the low level ker= nel > > driver and provides a 3D API, but it's not the only one. In this rega= rd, > > fbcon is a client too and XFree 2D accel is another one. >=20 > But we are rendering to draw fonts, clearing a area of the screen,copya= rea. > If we are to have a universal solution it needs to OpenGL. Either that = or=20 > mode switching stays in the kernel. =20 Rendering and mode switching are completely separate issues. --=20 Ville Syrj=E4l=E4 syrjala@sci.fi http://www.sci.fi/~syrjala/ ------------------------------------------------------- This SF.Net email is sponsored by Sleepycat Software Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to deliver higher performing products faster, at low TCO. http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3