On Mon, Jun 28, 2004 at 11:13:12PM -0700, David Mosberger wrote: > >>>>> On Sat, 26 Jun 2004 09:16:27 +0200, Arjan van de Ven said: > > Arjan> the real solution is an iommu of course, but the highmem > Arjan> solution has quite some merit too..... I know you disagree > Arjan> with me on that one though. > > Yes, some merits and some faults. The real solution is iommu or > 64-bit capable devices. Interesting that graphics controllers should > be last to get 64-bit DMA capability, considering how much more > complex they are than disk controllers or NICs. I guess the first game with more than 4Gb in textures will fix it ;)