From mboxrd@z Thu Jan 1 00:00:00 1970 From: Florian Schmidt Subject: Re: The ALSA Situation Date: Thu, 2 Dec 2004 02:48:35 +0100 Message-ID: <20041202024835.16d81220@mango.fruits.de> References: <200411102113.iAALDLUN001061@localhost.localdomain> <20041112230617.41c5073e@mango.fruits.de> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: Sender: alsa-devel-admin@lists.sourceforge.net Errors-To: alsa-devel-admin@lists.sourceforge.net List-Unsubscribe: , List-Post: List-Help: List-Subscribe: , List-Archive: To: Jaroslav Kysela Cc: Linus Torvalds , Takashi Iwai , Paul Davis , alsa-devel@lists.sourceforge.net List-Id: alsa-devel@alsa-project.org On Sat, 13 Nov 2004 11:42:54 +0100 (CET) Jaroslav Kysela wrote: > On Fri, 12 Nov 2004, Florian Schmidt wrote: > > > Sadly i have no idea about how difficult it would be to code up such a > > virtual soundcard module, but i suppose some of the > > resampling/mixing/conversion code in ALSA-lib can be reused. I have never > > attempted to program a module, so i leave judgement about this idea to the > > gurus :) > > I started coding of the loopback driver which simply makes this: > > PCM loopback playback device -> PCM loopback capture device > > With this module, we can do easy rerouting for OSS emulation from the > kernel space back to the user space and do all necessary extended > operation via alsa-lib before samples are sent to real sound hardware. Hi, an irc user told me today that artsdsp seems to have an mmap emulation that works for games like Enemy Territory (which uses mmap with OSS). I haven't looked into the source yet, but maybe we can rip some more :) flo ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/