From: Peter Surda <shurdeek@routehat.org>
To: lartc@vger.kernel.org
Subject: Re: [LARTC] htb: HowTo identify squid cache hits
Date: Thu, 26 May 2005 14:33:44 +0000 [thread overview]
Message-ID: <20054261633445726@mail.routehat.org> (raw)
In-Reply-To: <20050526133242.GA11315@sysop-2.atlascollege.nl>
On Thu, 26 May 2005 15:32:42 +0200 Peter Kaagman <p.kaagman@atlascollege.nl>
wrote:
>Problem was that those game playing students are concentrated in 2 of
>our 6 physical locations... and they consumed the bandwidth which the
>other location would like to use for educational purposes.
Actually, according to my experience, online gaming requires only a little
bandwidth (~3-5kB/s) but sustained over a longer period. Furthermore, if the
latency jumps above ~200ms it becomes less playable, and above about 500ms it's
practically useless, so noone will be able to play anyway. IMHO your bandwidth
is consumed by P2P applications or worms, which have a much more serious effect
on this.
I have a linux distribution (Route Hat) optimised for this type of application
(many unrelated computers sharing the same line). It may help you and even if
not directly, you can take some hints from the scripts. In fact several
dormitories already use it to great satisfaction.
>Peter Kaagman
Yours sincerely,
Peter
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next prev parent reply other threads:[~2005-05-26 14:33 UTC|newest]
Thread overview: 15+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-05-26 13:32 [LARTC] htb: HowTo identify squid cache hits Peter Kaagman
2005-05-26 13:49 ` Justin Schoeman
2005-05-26 14:00 ` Marcin Kałuża
2005-05-26 14:04 ` Evgeni Gechev
2005-05-26 14:05 ` Daniel Lupescu
2005-05-26 14:33 ` Peter Surda [this message]
2005-05-26 17:49 ` Pan'ko Alexander
2005-05-26 18:56 ` Andy Furniss
2005-05-26 19:13 ` Pan'ko Alexander
2005-05-26 19:41 ` Andy Furniss
2005-05-26 19:47 ` Peter Kaagman
2005-05-26 19:59 ` Peter Kaagman
2005-05-27 0:09 ` Lewis Shobbrook
2005-05-27 9:13 ` Konrad
2005-05-30 15:01 ` Andy Furniss
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