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From: Andreas Klauer <Andreas.Klauer@metamorpher.de>
To: lartc@vger.kernel.org
Subject: Re: [LARTC] counter-strike
Date: Thu, 02 Mar 2006 18:53:49 +0000	[thread overview]
Message-ID: <20060302185349.GA14603@EIS> (raw)
In-Reply-To: <4406DABD.8050700@gmail.com>

On Thu, Mar 02, 2006 at 08:17:43PM +0200, Sorin Panca wrote:
> I've made a test. I've added
> 1: ---- 1:1 --- 10:
> htb   class     sfq

If that SFQ is the standard sfq with a queuelength of 128 packets, 
it might be responsible for some of the delay. Unless you have 
connections in there that can choke the whole bandwidth (probably 
possible with CS if you set the rates up, I don't know), you may 
not need SFQ for interactive bands at all.

> People in my LAN play almost exclusively in MAN, not in the Internet. I
> allocated such high bandwidth because htb would allocate the spare based
> on classes' rates ratios. And since 1:1 is a root class as 1:2 and 1:3
> (MAN and Internet respectively) it had to have such a rate even if it is
> not found in my real bandwidth.

I don't think I follow your explanation here. How do you expect HTB to 
guarantee a rate for a class (that's what it claims to do) when there 
is no bandwidth to back it up.

I've never dealt with MANs before, so I may be completely wrong. 
Usually you should not have more than one root class, and you should 
not let HTB think it can use more bandwidth than there actually is. 
It's extremely hard to understand the logic behind setups like this 
and therefore likely to get unexpected results from them.

Regards
Andreas Klauer
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  parent reply	other threads:[~2006-03-02 18:53 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2006-03-02 11:45 [LARTC] counter-strike Sorin Panca
2006-03-02 14:23 ` Jakub Wartak
2006-03-02 15:07 ` Andreas Klauer
2006-03-02 18:17 ` Sorin Panca
2006-03-02 18:53 ` Andreas Klauer [this message]
2006-03-02 20:13 ` Sorin Panca

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