From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.sourceforge.net
Subject: [Bug 26123] Rendering to offscreen depth-texture fails
Date: Sun, 11 Apr 2010 19:55:17 -0700 (PDT) [thread overview]
Message-ID: <20100412025517.E76DB13005D@annarchy.freedesktop.org> (raw)
In-Reply-To: <bug-26123-502@http.bugs.freedesktop.org/>
https://bugs.freedesktop.org/show_bug.cgi?id=26123
Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/DRI/r300 |Mesa core
AssignedTo|dri-devel@lists.sourceforge |mesa3d-dev@lists.sourceforg
|.net |e.net
--- Comment #5 from Marek Olšák <maraeo@gmail.com> 2010-04-11 19:55:17 PDT ---
The demo more or less works here with latest kernel and libdrm (2.6.32 is too
old), but I think Mesa doesn't like the way shadow samplers are used here as it
fails with gallium/softpipe too. I am changing the component to Mesa core.
In the meantime, please use the sampler type sampler2DShadow and the fetching
function shadow2D. That should work.
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prev parent reply other threads:[~2010-04-12 2:55 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2010-01-19 23:20 [Bug 26123] New: Rendering to offscreen depth-texture fails bugzilla-daemon
2010-01-19 23:30 ` [Bug 26123] " bugzilla-daemon
2010-03-19 23:36 ` bugzilla-daemon
2010-03-20 11:08 ` bugzilla-daemon
2010-03-20 11:09 ` bugzilla-daemon
2010-03-26 13:12 ` bugzilla-daemon
2010-04-12 2:55 ` bugzilla-daemon [this message]
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