From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 30167] Heroes of Newerth: Setting shader quality to medium
results in corrupt rendering
Date: Tue, 23 Nov 2010 07:31:49 -0800 (PST)
Message-ID: <20101123153149.A714313004E@annarchy.freedesktop.org>
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https://bugs.freedesktop.org/show_bug.cgi?id=30167
--- Comment #16 from Sven Arvidsson 2010-11-23 07:31:49 PST ---
(In reply to comment #15)
> Can you try this again with the latest git master?
The problem remains (corrupt rendering with medium and high) but seems to be
slightly different now. I have uploaded new screenshots:
high:
http://www.flickr.com/photos/whizse/5201781578/
medium:
http://www.flickr.com/photos/whizse/5201187031/
all previous screenshots are here, for comparison:
http://www.flickr.com/photos/whizse/
I also noticed this error message:
r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.
Let me know if you need new debug dumps or screenshots with noopt.
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