From mboxrd@z Thu Jan 1 00:00:00 1970 From: Zachary Catlin Subject: Re: Questions about libdrm programming Date: Fri, 10 Jun 2011 23:34:29 -0400 Message-ID: <20110610233429.7b9b3078@b-612.localnet> References: <20110610210335.69fe18af@b-612.localnet> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from zc.is (zc.is [65.49.73.207]) by gabe.freedesktop.org (Postfix) with ESMTP id 937DB9E7FE for ; Fri, 10 Jun 2011 20:35:06 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: Dave Airlie Cc: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org On Sat, 11 Jun 2011 11:39:39 +1000 Dave Airlie wrote: > Its not something libdrm really does, its only a simple abstraction > around ioctls. I'd managed to figure that out--I just figured the abstraction was there to save a little typing and act as a type-level sanity check. > http://cgit.freedesktop.org/~airlied/radeondemo > > is a simple layer on top that just does some blits using the shaders > from the DDX. This is the sort of thing I tried to find. Thanks! -- Zachary Catlin z@zc.is The only way of discovering the limits of the possible is to venture a little way past them into the impossible. --Clarke's Second Law