From mboxrd@z Thu Jan 1 00:00:00 1970 From: Ben Widawsky Subject: Re: [PATCH 0/10] fs shader debugging Date: Wed, 13 Jul 2011 22:06:44 +0000 Message-ID: <20110713220644.GA5073@cloud01> References: <1310590312-21669-1-git-send-email-ben@bwidawsk.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Content-Disposition: inline In-Reply-To: <1310590312-21669-1-git-send-email-ben@bwidawsk.net> List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org Errors-To: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org To: intel-gfx@lists.freedesktop.org Cc: mesa-dev@lists.freedesktop.org, dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org On Wed, Jul 13, 2011 at 01:51:42PM -0700, Ben Widawsky wrote: > > > Version 2 of the patch series is pretty much the same as version 1. 2 of the > patches have already been picked up by the kernel and mesa so they are > gone. > > The only major change is in mesa where I no longer load a binary blob > from an environment variable, but instead compile the bytes directly in > to Mesa. > > Ben I forgot to mention that I'm still working on the readme for how this all works.