From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 36934] screen corruption after running a game Date: Wed, 3 Aug 2011 05:22:44 -0700 (PDT) Message-ID: <20110803122244.B10C4130178@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id D673D9E75A for ; Wed, 3 Aug 2011 05:22:44 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=36934 --- Comment #6 from almos 2011-08-03 05:22:44 PDT --- I observed that this corruption is often accompanied by these messages on the console from which I start a game: radeon: mmap failed, errno: 1 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage radeon: mmap failed, errno: 1 radeon: mmap failed, errno: 1 radeon: mmap failed, errno: 1 radeon: mmap failed, errno: 1 radeon: mmap failed, errno: 1 radeon: mmap failed, errno: 1 radeon: mmap failed, errno: 1 radeon: mmap failed, errno: 1 radeon: mmap failed, errno: 1 Some of the corruption disappears after a suspend-resume cycle. Can this be a memory-accounting bug? A possibly unrelated question: what happens if the scene to be rendered needs more than VRAM+GART amount of data? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.