From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 36934] screen corruption after running a game
Date: Wed, 3 Aug 2011 05:22:44 -0700 (PDT)
Message-ID: <20110803122244.B10C4130178@annarchy.freedesktop.org>
References:
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit
Return-path:
Received: from annarchy.freedesktop.org (annarchy.freedesktop.org
[131.252.210.176])
by gabe.freedesktop.org (Postfix) with ESMTP id D673D9E75A
for ;
Wed, 3 Aug 2011 05:22:44 -0700 (PDT)
In-Reply-To:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org
Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36934
--- Comment #6 from almos 2011-08-03 05:22:44 PDT ---
I observed that this corruption is often accompanied by these messages on the
console from which I start a game:
radeon: mmap failed, errno: 1
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
Some of the corruption disappears after a suspend-resume cycle. Can this be a
memory-accounting bug?
A possibly unrelated question: what happens if the scene to be rendered needs
more than VRAM+GART amount of data?
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.