From mboxrd@z Thu Jan 1 00:00:00 1970 From: Daniel Vetter Subject: Re: [Intel-gfx] frequent x crashes with gen6/sna Date: Mon, 17 Oct 2011 22:46:32 +0200 Message-ID: <20111017204632.GL2971@phenom.ffwll.local> References: <20111017202009.183480@gmx.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Content-Disposition: inline In-Reply-To: <20111017202009.183480-hi6Y0CQ0nG0@public.gmane.org> List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: libva-bounces+gcfl-libva=m.gmane.org-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Errors-To: libva-bounces+gcfl-libva=m.gmane.org-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org To: Dieter Mummenschanz Cc: intel-gfx-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org, libva-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: intel-gfx@lists.freedesktop.org On Mon, Oct 17, 2011 at 10:20:09PM +0200, Dieter Mummenschanz wrote: > ok now I got your patch from git and will give it a try asap. Meanwhile > the intel_iommu=off (with rc6 enabled) switch seems to make the system > somehow more stable. the gpu hangs don't appear that often but they > still occur! strangely after the hang/resume, the OpenGL game crashes > immediately with: > > intel_do_flush_locked failed: Input/output error > and raises the same error when I try to start it up again. > > mplayer also bails out with: > mplayer: dri2_util.c:109: dri2GetRenderingBuffer: Assertion `buffers' failed. > MPlayer interrupted by signal 6 in module: flip_page > > I have to reboot in order to get mplayer / the game running. > > I've never experienced that before. i915 error state attached. Well, that usually means that the kernel couldn't reset the gpu after a hang. You should see a message to that effect in dmesg. -Daniel -- Daniel Vetter Mail: daniel-/w4YWyX8dFk@public.gmane.org Mobile: +41 (0)79 365 57 48