From mboxrd@z Thu Jan 1 00:00:00 1970 From: Ville =?iso-8859-1?Q?Syrj=E4l=E4?= Subject: Re: [ANNOUNCE] kmscon: Lazy-web's DRM based terminal emulator Date: Tue, 27 Mar 2012 18:59:31 +0300 Message-ID: <20120327155931.GJ4917@intel.com> References: Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Return-path: Received: from mga11.intel.com (mga11.intel.com [192.55.52.93]) by gabe.freedesktop.org (Postfix) with ESMTP id 0630D9E828 for ; Tue, 27 Mar 2012 08:51:29 -0700 (PDT) Content-Disposition: inline In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: David Herrmann Cc: Ran Benita , dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org On Tue, Mar 27, 2012 at 04:57:29PM +0200, David Herrmann wrote: > It needs some more work in the VTE layer and on the UI but it's > I had several issues while writing it but most of them are fixed. One > thing I remember is a performance > issue running it on my Intel Atom N450. With 80x24 it works barely > fine, but more glyphs per frame are are not > possible. I currently use one texture for every glyph I draw, that is, > one screen-update > draws 80x24 =3D 1920 textures. So you have a separate texture for each glyph? Doesn't sound very efficient. Did you try to use a texture atlas instead? -- = Ville Syrj=E4l=E4 Intel OTC