From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from mail-wm0-f65.google.com (mail-wm0-f65.google.com [74.125.82.65]) by mail.openembedded.org (Postfix) with ESMTP id D62BD6E668 for ; Tue, 26 Apr 2016 18:07:43 +0000 (UTC) Received: by mail-wm0-f65.google.com with SMTP id e201so6465698wme.2 for ; Tue, 26 Apr 2016 11:07:44 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=from:date:to:subject:message-id:references:mime-version :content-disposition:in-reply-to:user-agent; bh=eqDQD100XhdluIZRjbeOcF8KqlWRc9f5OsIGGaZDf50=; b=Ju51VdCwBMjlpn4XTvIcMEkQIkBKodk6Avdmm1CvafOLtBDZ5QNghQxl5sTc/HvmKZ RnvsLT+s9SFqDG4rG9ohtt8KROiQ5afSrmT1qbpNwgeT3Vt8QMCLm44yscDPd4hE0lG9 T30YZpF8UDn7HGyBCsty+svlFcufudCtgYxsux7ISUr/6Ruzp2wR6vELaitqbvNmOtUD 0UpcBuAGvXoBhZ5c+roS7U6zV9BP51vlC/7oTctrP41hXmVe8LiymhLE7yu1ozIu+hKw PI9YWhCDjkW8158f6CM3bnjTWLY5ieGewwP2F/1305iWs7oD8EcZS+llu+IVtpfLkAW+ M1WQ== X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20130820; h=x-gm-message-state:from:date:to:subject:message-id:references :mime-version:content-disposition:in-reply-to:user-agent; bh=eqDQD100XhdluIZRjbeOcF8KqlWRc9f5OsIGGaZDf50=; b=dD7tokdsEBaQYMlDvmuUf+VBXspOBCT1w2AyAC0ozz+O3DCKu8IwiZhgfM9Z3BQYRO QDftu49X7xEuUkLv5/C12HbRJt/2EQvsRTFOFEk6TPHUPNAq1LqU+UKNojKfUC1jQt6q Xit0ZvLiCi7cVwu0XTm3I489JVpH9gCpxWslt7ssftJWCfFpF7jDudIy8PCLRBW8740s xUhHCzhjugNEdRrlE5yy8eZWOt5X0EA30g+KFUBYwtvsZwiV35k3UpEWeCvhhmyPaPZK M0qawZ4rIyW5PAaR3/V7YsjnsKy0PeUKUwAq4Rq6jP7g6KssRK8phXEdmbXgQQkPlOq6 N24g== X-Gm-Message-State: AOPr4FX5PDxpJiCvGE3MXRAOsu74Xzqtr1U19FN3wxMBr+N0Buqt3jUlbn2V2NqroCWPFw== X-Received: by 10.194.142.240 with SMTP id rz16mr4597080wjb.126.1461694063498; Tue, 26 Apr 2016 11:07:43 -0700 (PDT) Received: from localhost (ip-86-49-34-37.net.upcbroadband.cz. [86.49.34.37]) by smtp.gmail.com with ESMTPSA id r10sm3948782wjf.2.2016.04.26.11.07.40 for (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Tue, 26 Apr 2016 11:07:40 -0700 (PDT) From: Martin Jansa X-Google-Original-From: Martin Jansa Date: Tue, 26 Apr 2016 20:07:58 +0200 To: openembedded-devel@lists.openembedded.org Message-ID: <20160426180758.GE2559@jama> References: <1459471643-7183-1-git-send-email-denis@denix.org> <20160420182710.GN16135@denix.org> <20160425180750.GW16135@denix.org> <20160425214326.GA31113@denix.org> <20160426153025.GH31113@denix.org> <139887C4-F77D-4838-A13A-877DDDF999CC@gmail.com> MIME-Version: 1.0 In-Reply-To: <139887C4-F77D-4838-A13A-877DDDF999CC@gmail.com> User-Agent: Mutt/1.6.0 (2016-04-01) Subject: Re: [meta-qt5][PATCH 1/2] qtdeclarative: fix compilation of examples/qquickviewcomparison X-BeenThere: openembedded-devel@lists.openembedded.org X-Mailman-Version: 2.1.12 Precedence: list List-Id: Using the OpenEmbedded metadata to build Distributions List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 26 Apr 2016 18:07:46 -0000 X-Groupsio-MsgNum: 61187 Content-Type: multipart/signed; micalg=pgp-sha1; protocol="application/pgp-signature"; boundary="xkXJwpr35CY/Lc3I" Content-Disposition: inline --xkXJwpr35CY/Lc3I Content-Type: multipart/mixed; boundary="Ns7jmDPpOpCD+GE/" Content-Disposition: inline --Ns7jmDPpOpCD+GE/ Content-Type: text/plain; charset=utf-8 Content-Disposition: inline Content-Transfer-Encoding: quoted-printable On Tue, Apr 26, 2016 at 09:38:42AM -0700, Khem Raj wrote: >=20 > > On Apr 26, 2016, at 8:30 AM, Denys Dmytriyenko wrote: > >=20 > > On Tue, Apr 26, 2016 at 08:37:19AM +0200, Martin Jansa wrote: > >> The strange part is that examples built fine here with current master > >> (5.5.99/5.6-beta) > >> without your patches. > >=20 > > That is strange. Can it be toolchain-related? I'm using Linaro gcc-5.3,= but I > > would expect OE-built gcc-5.3 to be as strict and fail similarly on tho= se > > undeclared or incomplete classes=E2=80=A6 >=20 > can both of you paste the -E -dM output of this file in question ? >=20 >=20 i586-oe-linux-g++ -m32 -march=3Di586 --sysroot=3D/OE/build/oe-core/tmp-gli= bc/sysroots/qemux86 -c -pipe -O2 -pipe -g -feliminate-unused-debug-types -f= debug-prefix-map=3D/OE/build/oe-core/tmp-glibc/work/i586-oe-linux/qtdeclara= tive/5.5.99+5.6.0-rc+gitAUTOINC+0fab5761d5-r0=3D/usr/src/debug/qtdeclarativ= e/5.5.99+5.6.0-rc+gitAUTOINC+0fab5761d5-r0 -fdebug-prefix-map=3D/OE/build/o= e-core/tmp-glibc/sysroots/x86_64-linux=3D -fdebug-prefix-map=3D/OE/build/oe= -core/tmp-glibc/sysroots/qemux86=3D -fvisibility-inlines-hidden -O2 -std= =3Dgnu++0x -fno-exceptions -Wall -W -D_REENTRANT -fPIC -DQT_NO_MTDEV -DQT_N= O_TSLIB -DQT_NO_LIBINPUT -DQT_NO_EXCEPTIONS -D_LARGEFILE64_SOURCE -D_LARGEF= ILE_SOURCE -DQT_NO_DEBUG -DQT_QUICKWIDGETS_LIB -DQT_QUICK_LIB -DQT_QML_LIB = -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_NETWORK_LIB -DQT_CORE_LIB -I/OE/build/oe= -core/tmp-glibc/work/i586-oe-linux/qtdeclarative/5.5.99+5.6.0-rc+gitAUTOINC= +0fab5761d5-r0/git/examples/quick/quickwidgets/qquickviewcomparison -I. -I.= =2E/../../../include -I../../../../include/QtQuickWidgets -I../../../../inc= lude/QtQuick -I../../../../include/QtQml -isystem /OE/build/oe-core/tmp-gli= bc/sysroots/qemux86/usr/include/qt5 -isystem /OE/build/oe-core/tmp-glibc/sy= sroots/qemux86/usr/include/qt5/QtWidgets -isystem /OE/build/oe-core/tmp-gli= bc/sysroots/qemux86/usr/include/qt5/QtGui -isystem /OE/build/oe-core/tmp-gl= ibc/sysroots/qemux86/usr/include/qt5/QtNetwork -isystem /OE/build/oe-core/t= mp-glibc/sysroots/qemux86/usr/include/qt5/QtCore -I.moc -isystem /OE/build/= oe-core/tmp-glibc/sysroots/qemux86/usr/include/libdrm -I/OE/build/oe-core/t= mp-glibc/sysroots/qemux86/usr/lib/qt5/mkspecs/linux-oe-g++ -o .obj/mainwind= ow.o /OE/build/oe-core/tmp-glibc/work/i586-oe-linux/qtdeclarative/5.5.99+5.= 6.0-rc+gitAUTOINC+0fab5761d5-r0/git/examples/quick/quickwidgets/qquickviewc= omparison/mainwindow.cpp and mainwindow.E is attached --=20 Martin 'JaMa' Jansa jabber: Martin.Jansa@gmail.com --Ns7jmDPpOpCD+GE/ Content-Type: text/plain; charset=us-ascii Content-Disposition: attachment; filename="mainwindow.E" Content-Transfer-Encoding: quoted-printable #define METHOD(a) "0"#a #define GL_BLUE_INTEGER 0x8D96 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define __cpp_attributes 200809 #define GL_ARB_blend_func_extended 1 #define QT_VERSION_PATCH 1 #define GL_SOFTLIGHT_NV 0x929C #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define _MM_ROUND_MASK 0x6000 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_REG_5_ATI 0x8926 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define __UINT_LEAST16_MAX__ 0xffff #define GL_SET_AMD 0x874A #define RE_DUP_MAX (0x7fff) #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define _GLIBCXX_USE_FCHMOD 1 #define _IO_UNITBUF 020000 #define _T_WCHAR_=20 #define _EXT_TYPE_TRAITS 1 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 #define GL_RGBA4_EXT 0x8056 #define GL_TEXTURE_DEPTH 0x8071 #define GL_STENCIL 0x1802 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #define ENOCSI 50 #define _GLIBCXX_NESTED_EXCEPTION_H 1 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define QCOLOR_H=20 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_QUERY_BUFFER_BINDING 0x9193 #define QT_WARNING_PUSH QT_DO_PRAGMA(GCC diagnostic push) #define GL_NUM_EXTENSIONS 0x821D #define GL_COMPRESSED_SRGB 0x8C48 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #define GL_ARB_vertex_attrib_64bit 1 #define _BSD_SIZE_T_DEFINED_=20 #define NL_NMAX INT_MAX #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_2D 0x0600 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define CLOCK_THREAD_CPUTIME_ID 3 #define GL_REG_15_ATI 0x8930 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define _GLIBCXX_HAVE_ETIME 1 #define _GLIBCXX_WRITE_MEM_BARRIER __asm __volatile ("":::"memory") #define __glibcxx_requires_sorted_set_pred(_First1,_Last1,_First2,_Pred)=20 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define QLINE_H=20 #define GL_PACK_LSB_FIRST 0x0D01 #define _GLIBCXX_ATOMICITY_H 1 #define EDESTADDRREQ 89 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_RG_SNORM 0x8F91 #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_RGB32I_EXT 0x8D83 #define _GLIBCXX_HAVE_WRITEV 1 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define PRIxFAST16 __PRIPTR_PREFIX "x" #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define QSIZE_H=20 #define GL_TEXTURE12_ARB 0x84CC #define __cpp_static_assert 200410 #define GL_CON_10_ATI 0x894B #define GL_EXP 0x0800 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_CON_8_ATI 0x8949 #define QT_GUI_LIB 1 #define GL_ARB_framebuffer_sRGB 1 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define EMLINK 31 #define GL_ARC_TO_NV 0xFE #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_MATRIX6_ARB 0x88C6 #define GL_SGIX_depth_texture 1 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF #define GL_EXT_x11_sync_object 1 #define GL_INTENSITY16F_ARB 0x881D #define QMETHOD_CODE 0 #define pthread_cleanup_push_defer_np(routine,arg) do { __pthread_unwind_bu= f_t __cancel_buf; void (*__cancel_routine) (void *) =3D (routine); void *__= cancel_arg =3D (arg); int __not_first_call =3D __sigsetjmp ((struct __jmp_b= uf_tag *) (void *) __cancel_buf.__cancel_jmp_buf, 0); if (__glibc_unlikely = (__not_first_call)) { __cancel_routine (__cancel_arg); __pthread_unwind_nex= t (&__cancel_buf); } __pthread_register_cancel_defer (&__cancel_buf); do { #define _MM_MALLOC_H_INCLUDED=20 #define GL_X_EXT 0x87D5 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define __BLKCNT_T_TYPE __SYSCALL_SLONG_TYPE #define __DBL_DENORM_MIN__ double(4.94065645841246544177e-324L) #define GL_RECT_NV 0xF6 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_PROVOKING_VERTEX_EXT 0x8E4F #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #define GL_COLOR_ENCODING 0x8296 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define __cpp_binary_literals 201304 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 #define _CPP_TYPE_TRAITS_H 1 #define Q_ATOMIC_INT16_FETCH_AND_STORE_IS_ALWAYS_NATIVE=20 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #define GL_PARTIAL_SUCCESS_NV 0x902E #define LC_CTYPE_MASK (1 << __LC_CTYPE) #define SCHED_RR 2 #define GL_MATRIX29_ARB 0x88DD #define _GLIBCXX_PACKAGE_NAME "package-unused" #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_EXT_subtexture 1 #define __FLOAT_WORD_ORDER __BYTE_ORDER #define GL_SIGNED_RGBA_NV 0x86FB #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF #define PRIdFAST64 __PRI64_PREFIX "d" #define GL_REG_18_ATI 0x8933 #define CLONE_NEWNET 0x40000000 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_ARB_debug_output 1 #define GL_INTEL_parallel_arrays 1 #define GL_BOOL_ARB 0x8B56 #define __DEFINED_size_t=20 #define GL_RGB16UI_EXT 0x8D77 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_HSL_SATURATION_NV 0x92AE #define __UINT_FAST64_MAX__ 0xffffffffffffffffULL #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_NV_shader_atomic_int64 1 #define QEVENT_H=20 #define QT_POINTER_SIZE __SIZEOF_POINTER__ #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define ENOTTY 25 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define PRIi32 "i" #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define __FLT_EPSILON__ 1.19209289550781250000e-7F #define MOD_NANO ADJ_NANO #define __attribute_alloc_size__(params) __attribute__ ((__alloc_size__ par= ams)) #define GL_FUNC_SUBTRACT 0x800A #define GL_MATRIX20_ARB 0x88D4 #define L_cuserid 9 #define GL_EXT_packed_float 1 #define UINT32_C(c) c ## U #define __u_char_defined=20 #define _mm256_floor_pd(V) _mm256_round_pd ((V), _MM_FROUND_FLOOR) #define _MM_FLUSH_ZERO_MASK 0x8000 #define _mm256_floor_ps(V) _mm256_round_ps ((V), _MM_FROUND_FLOOR) #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define CLONE_THREAD 0x00010000 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define _GLIBCXX_STD_A std #define _GLIBCXX_STD_C std #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_NV_evaluators 1 #define unix 1 #define GL_UNSIGNED_BYTE 0x1401 #define GL_ARB_bindless_texture 1 #define GL_FILTER 0x829A #define GL_EXT_secondary_color 1 #define _LIMITS_H___=20 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_TEXTURE6_ARB 0x84C6 #define STA_RONLY (STA_PPSSIGNAL | STA_PPSJITTER | STA_PPSWANDER | STA_PPSE= RROR | STA_CLOCKERR | STA_NANO | STA_MODE | STA_CLK) #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define _WCHAR_T_DEFINED=20 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define __STDC_CONSTANT_MACROS=20 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 #define ENOLINK 67 #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_HARDMIX_NV 0x92A9 #define _ERRNO_H 1 #define GL_GREEN_NV 0x1904 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_REG_11_ATI 0x892C #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_MODELVIEW14_ARB 0x872E #define _GLIBCXX_HAVE_ENDIAN_H 1 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_PACK_RESAMPLE_OML 0x8984 #define NFDBITS __NFDBITS #define Q_COMPILER_DECLTYPE=20 #define SCNd8 "hhd" #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_TEXTURE_NORMAL_EXT 0x85AF #define GL_OPERAND1_ALPHA 0x8599 #define GL_BUFFER_ACCESS 0x88BB #define GL_ARB_texture_cube_map_array 1 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #define GL_NV_shader_thread_shuffle 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_CURRENT_QUERY 0x8865 #define __va_copy(d,s) __builtin_va_copy(d,s) #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_PREVIOUS_EXT 0x8578 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define SCNo32 "o" #define __fortify_function __extern_always_inline __attribute_artificial__ #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define SCNd16 "hd" #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define __UINT_LEAST8_MAX__ 0xff #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_RGB12_EXT 0x8053 #define GL_REG_1_ATI 0x8922 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define _GLIBCXX_SIZE_T_IS_UINT 1 #define QATOMIC_H=20 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define __UINTMAX_TYPE__ long long unsigned int #define GL_NV_pixel_data_range 1 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define SCNi8 "hhi" #define GL_ARB_clear_texture 1 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_SGIX_pixel_tiles 1 #define GL_FOG_FUNC_SGIS 0x812A #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define __linux 1 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define __MATHDECLX(type,function,suffix,args,attrib) __MATHDECL_1(type, fu= nction,suffix, args) __attribute__ (attrib); __MATHDECL_1(type, __CONCAT(__= ,function),suffix, args) __attribute__ (attrib) #define _mm512_setr_epi64(e0,e1,e2,e3,e4,e5,e6,e7) _mm512_set_epi64(e7,e6,e= 5,e4,e3,e2,e1,e0) #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define __GXX_EXPERIMENTAL_CXX0X__ 1 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_FRAGMENT_DEPTH 0x8452 #define qCritical QMessageLogger(QT_MESSAGELOG_FILE, QT_MESSAGELOG_LINE, QT= _MESSAGELOG_FUNC).critical #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 #define __SIZE_T=20 #define GL_REG_19_ATI 0x8934 #define GL_AMD_vertex_shader_tessellator 1 #define GL_SPRITE_MODE_SGIX 0x8149 #define SCNd64 __PRI64_PREFIX "d" #define GL_ROUND_NV 0x90A4 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 #define GL_MAP2_INDEX 0x0DB1 #define GL_TEXTURE9_ARB 0x84C9 #define _ATFILE_SOURCE 1 #define CPU_ISSET(cpu,cpusetp) __CPU_ISSET_S (cpu, sizeof (cpu_set_t), cpus= etp) #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define __WAIT_STATUS void * #define GL_MAP2_BINORMAL_EXT 0x8447 #define GL_NV_gpu_shader5 1 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_MINMAX_EXT 0x802E #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_SGIS_point_parameters 1 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define Q_STATIC_ASSERT(Condition) static_assert(bool(Condition), #Conditio= n) #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define UINT16_C(c) c #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define QCONTIGUOUSCACHE_H=20 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define CLONE_SETTLS 0x00080000 #define SCNo8 "hho" #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define QT_DECLARE_DEPRECATED_TR_FUNCTIONS(context) QT_DEPRECATED static in= line QString trUtf8(const char *sourceText, const char *disambiguation =3D = Q_NULLPTR, int n =3D -1) { return QCoreApplication::translate(#context, sou= rceText, disambiguation, n); } #define GL_MODELVIEW17_ARB 0x8731 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define EXIT_FAILURE 1 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define _SIZE_T_DEFINED_=20 #define _mm256_permutexvar_ps(A,B) _mm256_permutevar8x32_ps((B), (A)) #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_CON_31_ATI 0x8960 #define GL_MODELVIEW1_EXT 0x850A #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RGBA_SNORM 0x8F93 #define __SCHAR_MAX__ 0x7f #define GL_DSDT8_MAG8_NV 0x870A #define CLONE_SYSVSEM 0x00040000 #define __USING_NAMESPACE_STD(name)=20 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define _CONCEPT_CHECK_H 1 #define __inline_mathop_(float_type,func,op) __inline_mathop_decl_ (float_t= ype, func, op, "0" (__x)) #define GL_GENERATE_MIPMAP_HINT 0x8192 #define __KERNEL_STRICT_NAMES=20 #define SCNxFAST16 __PRIPTR_PREFIX "x" #define QT_REDUCE_RELOCATIONS=20 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_COMPONENT24 0x81A6 #define ADJ_OFFSET_SINGLESHOT 0x8001 #define _GLIBCXX_CONST __attribute__ ((__const__)) #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_ARB_indirect_parameters 1 #define STA_PPSWANDER 0x0400 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_CLOSE_PATH_NV 0x00 #define SCNxFAST32 __PRIPTR_PREFIX "x" #define GL_RGBA16_SNORM 0x8F9B #define GL_STACK_UNDERFLOW 0x0504 #define GL_COMBINER0_NV 0x8550 #define GL_ARB_draw_elements_base_vertex 1 #define _BITS_LIBM_SIMD_DECL_STUBS_H 1 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define _BITS_OPT_RANDOM_H 1 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define _GLIBCXX_HAVE_STDBOOL_H 1 #define _AVX512PFINTRIN_H_INCLUDED=20 #define _STL_TREE_H 1 #define __isascii(c) (((c) & ~0x7f) =3D=3D 0) #define __toascii(c) ((c) & 0x7f) #define qFatal QMessageLogger(QT_MESSAGELOG_FILE, QT_MESSAGELOG_LINE, QT_ME= SSAGELOG_FUNC).fatal #define __attribute_format_strfmon__(a,b) __attribute__ ((__format__ (__str= fmon__, a, b))) #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_VOLATILE_APPLE 0x8A1A #define _IO_MAGIC 0xFBAD0000 #define __SIZEOF_INT__ 4 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define Q_DECL_CONSTEXPR constexpr #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_VERTEX4_BIT_PGI 0x00000008 #define _STDIO_USES_IOSTREAM=20 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define SCNxFAST64 __PRI64_PREFIX "x" #define GL_TEXTURE10_ARB 0x84CA #define GL_DOT2_ADD_ATI 0x896C #define Q_COMPILER_TEMPLATE_ALIAS=20 #define GL_ARB_base_instance 1 #define ____gwchar_t_defined 1 #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define PRIuFAST16 __PRIPTR_PREFIX "u" #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define Q_FUNC_INFO __PRETTY_FUNCTION__ #define __USER_LABEL_PREFIX__=20 #define _GLIBCXX_NUM_FACETS 28 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define _mm512_setr4_epi64(e0,e1,e2,e3) _mm512_set4_epi64(e3,e2,e1,e0) #define GL_TRIANGLES_ADJACENCY 0x000C #define QBYTEARRAYLIST_H=20 #define __LC_MEASUREMENT 11 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_DIFFERENCE_KHR 0x929E #define __GLIBC__ 2 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define PRIuFAST32 __PRIPTR_PREFIX "u" #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define QT_DEPRECATED_VARIABLE=20 #define WCONTINUED 8 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define UINT8_MAX (255) #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define __WAIT_STATUS_DEFN void * #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_CON_2_ATI 0x8943 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE0 0x84C0 #define __LDBL_HAS_INFINITY__ 1 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_SCISSOR_TEST 0x0C11 #define GL_DEPTH_RANGE 0x0B70 #define __glibcxx_signed_b(T,B) ((T)(-1) < 0) #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_ALWAYS 0x0207 #define _GLIBCXX_MAP 1 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRIANGLE_STRIP 0x0005 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define __EXCEPTION__=20 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define INT_FAST32_MIN (-2147483647-1) #define _CMP_GE_OQ 0x1d #define GL_SAMPLE_MASK 0x8E51 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_LINE_LOOP 0x0002 #define __CPUELT(cpu) ((cpu) / __NCPUBITS) #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_OES_EGL_image 1 #define __GXX_WEAK__ 1 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_MAP_WRITE_BIT 0x0002 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_EXT_422_pixels 1 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_NV_vdpau_interop 1 #define __SSIZE_T_TYPE __SWORD_TYPE #define GL_MATRIX_STRIDE 0x92FF #define __DEV_T_TYPE __UQUAD_TYPE #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_COLOR_FLOAT_APPLE 0x8A0F #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define _IO_SCIENTIFIC 04000 #define GL_RGBA16F_ARB 0x881A #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #define GL_AVERAGE_HP 0x8160 #define le32toh(x) (x) #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define __WIFSIGNALED(status) (((signed char) (((status) & 0x7f) + 1) >> 1)= > 0) #define QT_QPA_DEFAULT_PLATFORM_NAME "xcb" #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_SGIX_fog_offset 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define _XABORT_NESTED (1 << 5) #define GL_OP_NEGATE_EXT 0x8783 #define GL_HSL_SATURATION_KHR 0x92AE #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_RGBA4_S3TC 0x83A3 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define Q_STATIC_STRING_DATA_HEADER_INITIALIZER_WITH_OFFSET(size,offset) { = Q_REFCOUNT_INITIALIZE_STATIC, size, 0, 0, offset } #define QT_BEGIN_HEADER=20 #define Q_OF_ELF=20 #define _GLIBCXX_BEGIN_EXTERN_C extern "C" { #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #define GL_INTERPOLATE 0x8575 #define GL_RGB5_A1_EXT 0x8057 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_IMAGE_CUBE 0x9050 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define __STDC_IEC_559__ 1 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define __STDC_ISO_10646__ 201505L #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_COMBINER_BIAS_NV 0x8549 #define MOD_MICRO ADJ_MICRO #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define M_2_PI 0.63661977236758134308 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define _IO_PENDING_OUTPUT_COUNT(_fp) ((_fp)->_IO_write_ptr - (_fp)->_IO_wr= ite_base) #define __DECIMAL_DIG__ 21 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define __USE_FORTIFY_LEVEL 0 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define CPU_EQUAL(cpusetp1,cpusetp2) __CPU_EQUAL_S (sizeof (cpu_set_t), cpu= setp1, cpusetp2) #define GL_ARB_internalformat_query2 1 #define _GLIBCXX_HAVE_HYPOTF 1 #define _GLIBCXX_HAVE_HYPOTL 1 #define GL_ARB_vertex_attrib_binding 1 #define _LARGEFILE_SOURCE 1 #define MAX_INPUT 255 #define GL_INTENSITY8_SNORM 0x9017 #define ENETDOWN 100 #define _GLIBCXX_CPU_DEFINES 1 #define ESTALE 116 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define LC_TIME __LC_TIME #define GL_REND_screen_coordinates 1 #define QT_NO_OPENVG=20 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_TIMEOUT_EXPIRED 0x911B #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E #define GL_INT8_VEC2_NV 0x8FE1 #define PTRDIFF_MAX (2147483647) #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_NV_multisample_coverage 1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FIRST_TO_REST_NV 0x90AF #define _GLIBCXX_CCTYPE 1 #define PRIX8 "X" #define GL_SLUMINANCE8_EXT 0x8C47 #define DELAYTIMER_MAX 2147483647 #define __LDBL_HAS_QUIET_NAN__ 1 #define GL_ROUNDED_RECT_NV 0xE8 #define _GLIBXX_STREAMBUF 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define QFONTMETRICS_H=20 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define QT_OPENGL_3=20 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #define __THROW throw () #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define __glibcxx_requires_heap_pred(_First,_Last,_Pred)=20 #define GL_FOG 0x0B60 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_DEPTH_STENCIL 0x84F9 #define _BASIC_IOS_TCC 1 #define WIFCONTINUED(status) __WIFCONTINUED (__WAIT_INT (status)) #define __GNUC__ 5 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define __GXX_RTTI 1 #define offsetof(TYPE,MEMBER) __builtin_offsetof (TYPE, MEMBER) #define GL_SRGB_WRITE 0x8298 #define GL_EXT_gpu_shader4 1 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define _GLIBCXX_USE_GET_NPROCS 1 #define GL_RGB565 0x8D62 #define _GLIBCXX_HAVE_STRERROR_L 1 #define _GLIBCXX_HAVE_STRERROR_R 1 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_SGIS_detail_texture 1 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_DOUBLE_VEC3_EXT 0x8FFD #define _GLIBCXX_PACKAGE_URL "" #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_TEXTURE8_ARB 0x84C8 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_SYNC_X11_FENCE_EXT 0x90E1 #define QRADIOBUTTON_H=20 #define QT_NO_MTDEV 1 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define M_PI_4l 0.785398163397448309615660845819875721L #define GL_RG16F 0x822F #define GL_RG16I 0x8239 #define __BIGGEST_ALIGNMENT__ 16 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define PTRDIFF_MIN (-2147483647-1) #define __STDC_UTF_16__ 1 #define LONG_MAX __LONG_MAX__ #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define __glibcxx_digits10_b(T,B) (__glibcxx_digits_b (T,B) * 643L / 2136) #define __LC_MESSAGES 5 #define GL_FRONT_FACE 0x0B46 #define GL_STREAM_DRAW_ARB 0x88E0 #define _POSIX_THREAD_DESTRUCTOR_ITERATIONS 4 #define _GLIBCXX_POSTYPES_H 1 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_EXT_shadow_funcs 1 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define PRIoLEAST64 __PRI64_PREFIX "o" #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define WTERMSIG(status) __WTERMSIG (__WAIT_INT (status)) #define _GLIBCXX_HAVE_S_ISREG 1 #define GL_TEXTURE31_ARB 0x84DF #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define EXIT_SUCCESS 0 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_APPLE_vertex_array_object 1 #define QLOGGING_H=20 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_OUTPUT_VERTEX_EXT 0x879A #define _GLIBCXX_PREDEFINED_OPS_H 1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_ALPHA12_EXT 0x803D #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_RGB10_A2 0x8059 #define sched_priority __sched_priority #define _POSIX_SIGQUEUE_MAX 32 #define GL_T2F_C4UB_V3F 0x2A29 #define __NFDBITS (8 * (int) sizeof (__fd_mask)) #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_REG_28_ATI 0x893D #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define _ISbit(bit) ((bit) < 8 ? ((1 << (bit)) << 8) : ((1 << (bit)) >> 8)) #define GL_NV_path_rendering 1 #define GL_IMAGE_CLASS_4_X_16 0x82BC #define _MM_MASK_INEXACT 0x1000 #define GL_EXT_texture_mirror_clamp 1 #define GL_STENCIL_RENDERABLE 0x8288 #define PTHREAD_CANCEL_DISABLE PTHREAD_CANCEL_DISABLE #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_ARB_derivative_control 1 #define GL_EXT_separate_shader_objects 1 #define GL_POINT_SMOOTH 0x0B10 #define _GLIBCXX_HAVE_LC_MESSAGES 1 #define GL_COLOR_ARRAY_SIZE 0x8081 #define __DECL_SIMD_cos=20 #define GL_SGIX_subsample 1 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_SYNC_CONDITION 0x9113 #define _GLIBCXX_HAVE_QUICK_EXIT 1 #define GL_DST_ALPHA 0x0304 #define GL_MATRIX19_ARB 0x88D3 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define LONG_MIN (-LONG_MAX - 1L) #define QREFCOUNT_H=20 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define Q_DESTRUCTOR_FUNCTION(AFUNC) Q_DESTRUCTOR_FUNCTION0(AFUNC) #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #define __PMT(args) args #define ENETUNREACH 101 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_OML_subsample 1 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define _mm256_ceil_pd(V) _mm256_round_pd ((V), _MM_FROUND_CEIL) #define GL_DOT3_RGB_EXT 0x8740 #define PRIi8 "i" #define Q_ATOMIC_INT32_REFERENCE_COUNTING_IS_SOMETIMES_NATIVE=20 #define GL_CONSTANT_COLOR 0x8001 #define _PRFCHWINTRIN_H_INCLUDED=20 #define GL_WARP_SIZE_NV 0x9339 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define Q_DECLARE_TYPEINFO(TYPE,FLAGS) template<> Q_DECLARE_TYPEINFO_BODY(T= YPE, FLAGS) #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define _FEATURES_H 1 #define __LDBL_HAS_DENORM__ 1 #define GL_SGIX_convolution_accuracy 1 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_INDEX_TEST_EXT 0x81B5 #define CLONE_PARENT 0x00008000 #define GL_LIGHTEN_KHR 0x9298 #define GL_KEEP 0x1E00 #define GL_UNCORRELATED_NV 0x9282 #define GL_FUNC_ADD 0x8006 #define LC_TIME_MASK (1 << __LC_TIME) #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define LC_ADDRESS __LC_ADDRESS #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX5_ARB 0x88C5 #define _GCC_WRAP_STDINT_H=20 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #define GL_INVALID_INDEX 0xFFFFFFFFu #define __pentium 1 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define SCNiLEAST32 "i" #define __dev_t_defined=20 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define QT_TR_NOOP_UTF8(x) x #define _bit_scan_forward(a) __bsfd(a) #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW28_ARB 0x873C #define GL_UNSIGNED_SHORT 0x1403 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_ARB_texture_env_add 1 #define GL_FRAMEZOOM_SGIX 0x818B #define QT_FOR_EACH_STATIC_TYPE(F) QT_FOR_EACH_STATIC_PRIMITIVE_TYPE(F) QT_= FOR_EACH_STATIC_PRIMITIVE_POINTER(F) QT_FOR_EACH_STATIC_CORE_CLASS(F) QT_FO= R_EACH_STATIC_CORE_POINTER(F) QT_FOR_EACH_STATIC_CORE_TEMPLATE(F) QT_FOR_EA= CH_STATIC_GUI_CLASS(F) QT_FOR_EACH_STATIC_WIDGETS_CLASS(F) #define _rdtsc() __rdtsc() #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_CULL_MODES_NV 0x86E0 #define __FSFILCNT_T_TYPE __SYSCALL_ULONG_TYPE #define _GLIBCXX_HAVE_ECANCELED 1 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define _VA_LIST_=20 #define PRIo8 "o" #define GL_RED_MIN_CLAMP_INGR 0x8560 #define SCNiLEAST64 __PRI64_PREFIX "i" #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define __PTRDIFF_MAX__ 0x7fffffff #define GL_SGIS_texture_edge_clamp 1 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_TEXTURE_VIEW 0x82B5 #define GL_HSL_LUMINOSITY_NV 0x92B0 #define __USE_REENTRANT 1 #define QOBJECT_H=20 #define GL_EXT_blend_equation_separate 1 #define _mm_floor_pd(V) _mm_round_pd((V), _MM_FROUND_FLOOR) #define QT_FASTCALL __attribute__((regparm(3))) #define GL_SRC_OUT_NV 0x928C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define forever Q_FOREVER #define __USECONDS_T_TYPE __U32_TYPE #define __BEGIN_NAMESPACE_STD=20 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_SPRITE_AXIS_SGIX 0x814A #define GL_POSITION 0x1203 #define GL_DST_OVER_NV 0x9289 #define QOPENGLSHADERPROGRAM_H=20 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_ARB_robustness 1 #define HOST_NAME_MAX 64 #define __ATOMIC_HLE_ACQUIRE 65536 #define Q_ATOMIC_INT_REFERENCE_COUNTING_IS_SOMETIMES_NATIVE=20 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define _STDARG_H=20 #define GL_VARIABLE_E_NV 0x8527 #define GL_QUERY_WAIT 0x8E13 #define GL_NV_fragment_program2 1 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define _MM_FROUND_CUR_DIRECTION 0x04 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define _mm_floor_sd(D,V) _mm_round_sd ((D), (V), _MM_FROUND_FLOOR) #define GL_TEXTURE_TARGET 0x1006 #define Q_DECL_EXPORT __attribute__((visibility("default"))) #define GL_PROGRAM_LENGTH_NV 0x8627 #define _IO_BOOLALPHA 0200000 #define GL_NV_fragment_program4 1 #define __PRIPTR_PREFIX=20 #define __glibcxx_min_b(T,B) (__glibcxx_signed_b (T,B) ? -__glibcxx_max_b (= T,B) - 1 : (T)0) #define ENOTEMPTY 39 #define GL_SGIX_ycrcb 1 #define PRIu8 "u" #define QWINDOW_H=20 #define QT_DO_PRAGMA(text) _Pragma(#text) #define PRIxLEAST8 "x" #define _PTR_TRAITS_H 1 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define ENOTNAM 118 #define _GLIBCXX_HAVE_WCHAR_H 1 #define __u_intN_t(N,MODE) typedef unsigned int u_int ##N ##_t __attribute_= _ ((__mode__ (MODE))) #define INT32_MIN (-2147483647-1) #define GL_SRGB8 0x8C41 #define __cpp_initializer_lists 200806 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define __U16_TYPE unsigned short int #define Q_SCRIPTABLE=20 #define GL_ATI_vertex_attrib_array_object 1 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 #define _GLIBCXX_HAVE_SYS_PARAM_H 1 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define _STDIO_H 1 #define __REDIRECT(name,proto,alias) name proto __asm__ (__ASMNAME (#alias)= ) #define Q_SET_OBJECT_NAME(obj) QT_PREPEND_NAMESPACE(QtPrivate)::deref_for_m= ethodcall(obj).setObjectName(QLatin1String(#obj)) #define _MM_GET_DENORMALS_ZERO_MODE() (_mm_getcsr() & _MM_DENORMALS_ZERO_MA= SK) #define GL_HALF_FLOAT_ARB 0x140B #define PRIx8 "x" #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_SATURATE_BIT_ATI 0x00000040 #define QT_TERMINATE_ON_EXCEPTION(expr) do { expr; } while (0) #define _PTRDIFF_T=20 #define _MOVE_H 1 #define GL_4PASS_3_EXT 0x80A7 #define _MMINTRIN_H_INCLUDED=20 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define Q_ATOMIC_INT32_FETCH_AND_STORE_IS_SOMETIMES_NATIVE=20 #define _GLIBCXX_DEBUG_ONLY(_Statement) ; #define GL_SHADER_TYPE 0x8B4F #define GL_MATRIX21_ARB 0x88D5 #define GL_ARB_shadow 1 #define GL_COMPILE_STATUS 0x8B81 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define __isleap(year) ((year) % 4 =3D=3D 0 && ((year) % 100 !=3D 0 || (yea= r) % 400 =3D=3D 0)) #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_STACK_OVERFLOW 0x0503 #define GL_FLOAT_RGBA_MODE_NV 0x888E #define GL_ISOLINES 0x8E7A #define QT_UNICODE_LITERAL(str) QT_UNICODE_LITERAL_II(str) #define GL_ATI_vertex_array_object 1 #define QREGION_H=20 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define _GLIBCXX_HAVE_ENODATA 1 #define GL_DISCARD_ATI 0x8763 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_PACK_INVERT_MESA 0x8758 #define Q_QML_EXPORT Q_DECL_IMPORT #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 #define LC_MEASUREMENT_MASK (1 << __LC_MEASUREMENT) #define alloca(size) __builtin_alloca (size) #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_AMD_conservative_depth 1 #define __extern_always_inline extern __always_inline __attribute__ ((__gnu= _inline__)) #define _Mlong_double_ long double #define __cpp_lambdas 200907 #define GL_REG_16_ATI 0x8931 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define _LIST_TCC 1 #define _ISTREAM_TCC 1 #define ADJ_TIMECONST 0x0020 #define GL_DST_OUT_NV 0x928D #define GL_LOWER_LEFT 0x8CA1 #define QT_FOR_EACH_AUTOMATIC_TEMPLATE_1ARG(F) F(QList) F(QVector) F(QQueue= ) F(QStack) F(QSet) F(QLinkedList) #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_ADD_SIGNED_ARB 0x8574 #define HUGE_VAL (__builtin_huge_val()) #define GL_AMD_pinned_memory 1 #define QT_NO_FONTCONFIG=20 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define _STL_ITERATOR_BASE_TYPES_H 1 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #define GL_REG_26_ATI 0x893B #define Q_UINT64_C(c) static_cast(c ## ULL) #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define __key_t_defined=20 #define _IO_MAGIC_MASK 0xFFFF0000 #define GL_ACTIVE_TEXTURE 0x84E0 #define __cpp_rtti 199711 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_STREAM_READ_ARB 0x88E1 #define _lrotr(a,b) __rord((a), (b)) #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_ARB_shading_language_include 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define CLOCK_REALTIME_COARSE 5 #define Q_REQUIRED_RESULT __attribute__ ((__warn_unused_result__)) #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_RG32UI 0x823C #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define ENETRESET 102 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_OPERAND0_ALPHA_ARB 0x8598 #define qDebug QMessageLogger(QT_MESSAGELOG_FILE, QT_MESSAGELOG_LINE, QT_ME= SSAGELOG_FUNC).debug #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define ATOMIC_FLAG_INIT { 0 } #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_EXT_texture_env_combine 1 #define __LEAF_ATTR __attribute__ ((__leaf__)) #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #define __DECIMAL_BID_FORMAT__ 1 #define GL_NV_shader_buffer_store 1 #define GL_TEXTURE_MATRIX 0x0BA8 #define LC_IDENTIFICATION __LC_IDENTIFICATION #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define __RLIM64_T_TYPE __UQUAD_TYPE #define GL_BLEND_DST 0x0BE0 #define LC_COLLATE __LC_COLLATE #define GL_MATRIX24_ARB 0x88D8 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_NV_video_capture 1 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_IBM_cull_vertex 1 #define GL_EXT_vertex_shader 1 #define __FDS_BITS(set) ((set)->fds_bits) #define WEXITSTATUS(status) __WEXITSTATUS (__WAIT_INT (status)) #define GL_MESA_pack_invert 1 #define GL_BOUNDING_BOX_NV 0x908D #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_SHADER 0x82E1 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define CLONE_PARENT_SETTID 0x00100000 #define __UINT16_MAX__ 0xffff #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define Q_EMIT=20 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_CLAMP_READ_COLOR_ARB 0x891C #define EIDRM 43 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define _mm512_mask_rsqrt28_pd(W,U,A) _mm512_mask_rsqrt28_round_pd(W, U, A,= _MM_FROUND_CUR_DIRECTION) #define GL_ARB_instanced_arrays 1 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define _mm512_mask_rsqrt28_ps(W,U,A) _mm512_mask_rsqrt28_round_ps(W, U, A,= _MM_FROUND_CUR_DIRECTION) #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define __CORRECT_ISO_CPP_WCHAR_H_PROTO=20 #define INT_FAST64_MIN (-__INT64_C(9223372036854775807)-1) #define Q_DISABLE_COPY(Class) Class(const Class &) Q_DECL_EQ_DELETE; Class = &operator=3D(const Class &) Q_DECL_EQ_DELETE; #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define __glibcxx_requires_non_empty_range(_First,_Last)=20 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define Q_GUI_EXPORT Q_DECL_IMPORT #define ADJ_NANO 0x2000 #define GL_VERTEX_BINDING_BUFFER 0x8F4F #define GL_COMPILE 0x1300 #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #define _GLIBCXX_HAVE_ISWBLANK 1 #define GL_MATRIX17_ARB 0x88D1 #define __REDIRECT_LDBL(name,proto,alias) __REDIRECT (name, proto, alias) #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_OPERAND1_RGB 0x8591 #define QBYTEARRAY_H=20 #define ADJ_STATUS 0x0010 #define Q_ATOMIC_INT_FETCH_AND_STORE_IS_SOMETIMES_NATIVE=20 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_DITHER 0x0BD0 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define SCNiMAX __PRI64_PREFIX "i" #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_ARB_gpu_shader5 1 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define PRIuPTR __PRIPTR_PREFIX "u" #define __UINT64_C(c) c ## ULL #define GL_NV_shader_atomic_counters 1 #define GL_ASYNC_MARKER_SGIX 0x8329 #define GL_ARRAY_SIZE 0x92FB #define PRIXLEAST16 "X" #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_MAGNITUDE_SCALE_NV 0x8712 #define FP_SUBNORMAL 3 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define _INITIALIZER_LIST=20 #define Q_DECLARE_FLAGS(Flags,Enum) typedef QFlags Flags; #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define _STDC_PREDEF_H 1 #define Q_DECLARE_PRIVATE_D(Dptr,Class) inline Class ##Private* d_func() { = return reinterpret_cast(Dptr); } inline const Class ##Pr= ivate* d_func() const { return reinterpret_cast(Dp= tr); } friend class Class ##Private; #define PRIXLEAST32 "X" #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define _mm_rsqrt28_sd(A,B) __builtin_ia32_rsqrt28sd_round(B, A, _MM_FROUND= _CUR_DIRECTION) #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define _mm_rsqrt28_ss(A,B) __builtin_ia32_rsqrt28ss_round(B, A, _MM_FROUND= _CUR_DIRECTION) #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define _STL_MULTIMAP_H 1 #define __SIMD_DECL(function) __CONCAT (__DECL_SIMD_, function) #define GL_ARB_shadow_ambient 1 #define GL_MODELVIEW26_ARB 0x873A #define __W_EXITCODE(ret,sig) ((ret) << 8 | (sig)) #define _GLIBCXX_HAS_NESTED_TYPE(_NTYPE) template> struct __has_ ##_NTYPE : false_type { }; template struct __has_ ##_NTYPE<_Tp, __void_t> : true_typ= e { }; #define GL_SAMPLE_PATTERN_EXT 0x80AC #define CLOCK_MONOTONIC_RAW 4 #define __GCC_ATOMIC_INT_LOCK_FREE 2 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_STENCIL_BITS 0x0D57 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define PRIXLEAST64 __PRI64_PREFIX "X" #define GL_IR_INSTRUMENT1_SGIX 0x817F #define GL_STREAM_READ 0x88E1 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_FOG_FUNC_POINTS_SGIS 0x812B #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_LOW_INT 0x8DF3 #define QVECTOR_H=20 #define GL_WAIT_FAILED 0x911D #define _POSIX_STREAM_MAX 8 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_ARB_shader_stencil_export 1 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_EXT_compiled_vertex_array 1 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_AMBIENT 0x1200 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_POINT_BIT 0x00000002 #define GL_BLEND_EQUATION 0x8009 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define _IO_feof_unlocked(__fp) (((__fp)->_flags & _IO_EOF_SEEN) !=3D 0) #define GL_MINMAX_FORMAT_EXT 0x802F #define __stub_gtty=20 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_FOG_MODE 0x0B65 #define __uint32_t_defined=20 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define QWIDGET_H=20 #define _XOPMMINTRIN_H_INCLUDED=20 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define _MM_FROUND_NINT (_MM_FROUND_TO_NEAREST_INT | _MM_FROUND_RAISE_EXC) #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define PRIiLEAST32 "i" #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_TEXTURE_SHADER_NV 0x86DE #define LC_PAPER __LC_PAPER #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_RGBA4_DXT5_S3TC 0x83A5 #define _GLIBCXX_HAVE_TGMATH_H 1 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define QLAYOUT_H=20 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define __stub_sstk=20 #define PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP { { 0, 0, 0, 0, 0= , 0, PTHREAD_RWLOCK_PREFER_WRITER_NONRECURSIVE_NP, 0, __PTHREAD_RWLOCK_ELIS= ION_EXTRA, 0, 0 } } #define GL_GEQUAL 0x0206 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define __wur=20 #define GL_CLIP_DISTANCE2 0x3002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_INDEX_OFFSET 0x0D13 #define GL_V2F 0x2A20 #define GL_EXT_paletted_texture 1 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_SRC_NV 0x9286 #define __glibcxx_requires_partitioned_lower(_First,_Last,_Value)=20 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC #define QT_BEGIN_NAMESPACE=20 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_SGIX_ir_instrument1 1 #define GL_V3F 0x2A21 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define _GLIBCXX_USE_C99_INTTYPES_TR1 1 #define __code_model_32__ 1 #define GL_AMD_depth_clamp_separate 1 #define _ISOC95_SOURCE 1 #define GL_DT_SCALE_NV 0x8711 #define INT_FAST8_MIN (-128) #define EL2HLT 51 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #define GL_ARB_tessellation_shader 1 #define GL_NV_vertex_program 1 #define QFILEDEVICE_H=20 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define BYTE_ORDER __BYTE_ORDER #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #define GL_BLEND_SRC 0x0BE1 #define _BITS_TYPESIZES_H 1 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define EINVAL 22 #define WSTOPSIG(status) __WSTOPSIG (__WAIT_INT (status)) #define __UINT_LEAST16_TYPE__ short unsigned int #define __WIFEXITED(status) (__WTERMSIG(status) =3D=3D 0) #define GL_RED_BIAS 0x0D15 #define GL_ARB_texture_swizzle 1 #define ADJ_OFFSET 0x0001 #define RAND_MAX 2147483647 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_FRAGMENT_SHADER 0x8B30 #define __cpp_unicode_characters 200704 #define Q_ATOMIC_INT16_FETCH_AND_ADD_IS_ALWAYS_NATIVE=20 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF #define __INT16_MAX__ 0x7fff #define __THROWNL throw () #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define __SIZE_TYPE__ unsigned int #define __UINT64_MAX__ 0xffffffffffffffffULL #define GL_TIMESTAMP 0x8E28 #define GL_NV_half_float 1 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define QT_TRANSLATE_NOOP(scope,x) x #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #define GL_COLOR_ARRAY_POINTER 0x8090 #define __INT8_TYPE__ signed char #define _POSIX_QLIMIT 1 #define _ALLOCATOR_H 1 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_MEDIUM_INT 0x8DF4 #define GL_DONT_CARE 0x1100 #define LC_NUMERIC __LC_NUMERIC #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_NV_texgen_reflection 1 #define _IOS_NOCREATE 32 #define STA_MODE 0x4000 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_CONIC_CURVE_TO_NV 0x1A #define _GLIBCXX_DEBUG_MACRO_SWITCH_H 1 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define __BLKCNT64_T_TYPE __SQUAD_TYPE #define GL_TEXTURE4_ARB 0x84C4 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 #define GL_SUNX_constant_data 1 #define Q_BYTE_ORDER Q_LITTLE_ENDIAN #define ADJ_OFFSET_SS_READ 0xa001 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define _IO_funlockfile(_fp)=20 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_ARB_shader_draw_parameters 1 #define GL_DEBUG_TYPE_OTHER 0x8251 #define _LOCALE_CLASSES_H 1 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_TEXTURE_ENV 0x2300 #define __LDBL_EPSILON__ 1.08420217248550443401e-19L #define SCHED_RESET_ON_FORK 0x40000000 #define GL_DST_IN_NV 0x928B #define GL_HINT_BIT 0x00008000 #define minor(dev) gnu_dev_minor (dev) #define _POSIX_C_SOURCE 200809L #define _LOCALE_CLASSES_TCC 1 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_CULL_FACE_MODE 0x0B45 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_C4UB_V2F 0x2A22 #define __LDBL_REDIR(name,proto) name proto #define GL_PRIMITIVE_ID_NV 0x8C7C #define __LDBL_MAX_10_EXP__ 4932 #define GL_SYNC_FENCE 0x9116 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_422_EXT 0x80CC #define CPU_OR_S(setsize,destset,srcset1,srcset2) __CPU_OP_S (setsize, dest= set, srcset1, srcset2, |) #define GL_PROVOKING_VERTEX 0x8E4F #define GL_C4UB_V3F 0x2A23 #define _GLIBCXX_EXTERN_TEMPLATE 1 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define __blksize_t_defined=20 #define GL_3DFX_texture_compression_FXT1 1 #define GL_MAX_DEPTH 0x8280 #define INT_LEAST64_MAX (__INT64_C(9223372036854775807)) #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define QT_TR_FUNCTIONS static inline QString tr(const char *s, const char = *c =3D Q_NULLPTR, int n =3D -1) { return staticMetaObject.tr(s, c, n); } QT= _DEPRECATED static inline QString trUtf8(const char *s, const char *c =3D Q= _NULLPTR, int n =3D -1) { return staticMetaObject.tr(s, c, n); } #define __GCC_ATOMIC_WCHAR_T_LOCK_FREE 2 #define __bswap_constant_16(x) ((unsigned short int) ((((x) >> 8) & 0xff) |= (((x) & 0xff) << 8))) #define GL_NV_draw_texture 1 #define GL_DRAW_BUFFER14 0x8833 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP { { 0, 0, 0, PTHREAD_MUTEX_AD= APTIVE_NP, 0, { __PTHREAD_SPINS } } } #define GL_SRGB8_ALPHA8 0x8C43 #define GL_DYNAMIC_COPY 0x88EA #define GL_RG16UI 0x823A #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #define _MATH_H_MATHDEF 1 #define __bswap_constant_32(x) ((((x) & 0xff000000) >> 24) | (((x) & 0x00ff= 0000) >> 8) | (((x) & 0x0000ff00) << 8) | (((x) & 0x000000ff) << 24)) #define QML_VERSION 0x020000 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define _VECTOR_TCC 1 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB #define GL_NV_shader_buffer_load 1 #define GL_MATRIX15_ARB 0x88CF #define __ELF__ 1 #define INT8_C(c) c #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define _BASIC_STRING_H 1 #define EBUSY 16 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define __UWORD_TYPE unsigned int #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define __MATHDECL_VEC(type,function,suffix,args) __SIMD_DECL (__MATH_PRECN= AME (function, suffix)) __MATHDECL(type, function,suffix, args) #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA #define __bswap_constant_64(x) (__extension__ ((((x) & 0xff00000000000000ul= l) >> 56) | (((x) & 0x00ff000000000000ull) >> 40) | (((x) & 0x0000ff0000000= 000ull) >> 24) | (((x) & 0x000000ff00000000ull) >> 8) | (((x) & 0x00000000f= f000000ull) << 8) | (((x) & 0x0000000000ff0000ull) << 24) | (((x) & 0x00000= 0000000ff00ull) << 40) | (((x) & 0x00000000000000ffull) << 56))) #define GL_INCR_WRAP 0x8507 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define _GLIBCXX_SYNCHRONIZATION_HAPPENS_BEFORE(A)=20 #define _GLIBCXX_HAVE_DLFCN_H 1 #define GL_FIXED 0x140C #define SCHED_BATCH 3 #define STA_FLL 0x0008 #define GL_MAP_STENCIL 0x0D11 #define GL_QUAD_ALPHA4_SGIS 0x811E #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define __INT_FAST16_MAX__ 0x7fffffff #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SLUMINANCE8 0x8C47 #define GL_RED_BITS 0x0D52 #define GL_SAMPLE_BUFFERS 0x80A8 #define SCNoLEAST16 "ho" #define _GLIBCXX14_CONSTEXPR=20 #define GL_BIAS_BIT_ATI 0x00000008 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PASS_THROUGH_TOKEN 0x0700 #define _GLIBCXX_END_NAMESPACE_CXX11 } #define _GLIBCXX_ICONV_CONST=20 #define major(dev) gnu_dev_major (dev) #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define Q_REVISION(v)=20 #define GL_EXT_bgra 1 #define GL_LUMINANCE8 0x8040 #define _CMP_EQ_OQ 0x00 #define _CMP_EQ_OS 0x10 #define GL_ARB_shader_subroutine 1 #define GL_INTENSITY_EXT 0x8049 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #define GL_MODELVIEW24_ARB 0x8738 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GTHR_ACTIVE_PROXY __gthrw_(__pthread_key_create) #define ELIBACC 79 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #define GL_OP_INDEX_EXT 0x8782 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_STREAM_RASTERIZATION_AMD 0x91A0 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_4PASS_0_SGIS 0x80A4 #define GL_ARB_draw_buffers 1 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_MAX_WIDTH 0x827E #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_BLEND_SRC_ALPHA 0x80CB #define __DEC64_MAX__ 9.999999999999999E384DD #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_INTENSITY8 0x804B #define GL_APPLE_fence 1 #define GL_4PASS_2_SGIS 0x80A6 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #define PRIxFAST32 __PRIPTR_PREFIX "x" #define __PRAGMA_REDEFINE_EXTNAME 1 #define _XSAVESINTRIN_H_INCLUDED=20 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 #define EXPR_NEST_MAX _POSIX2_EXPR_NEST_MAX #define GL_COMBINER5_NV 0x8555 #define GL_BYTE 0x1400 #define _VA_LIST_DEFINED=20 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_RGB_INTEGER 0x8D98 #define __BLKSIZE_T_TYPE __SYSCALL_SLONG_TYPE #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define _CMP_EQ_UQ 0x08 #define _CMP_EQ_US 0x18 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define __INT_LEAST16_MAX__ 0x7fff #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define __DEC64_MANT_DIG__ 16 #define GL_MODELVIEW6_ARB 0x8726 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define __INT64_MAX__ 0x7fffffffffffffffLL #define GL_IMAGE_3D_EXT 0x904E #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define EADDRINUSE 98 #define GL_COMBINE_RGB_EXT 0x8571 #define Q_ATOMIC_INT64_TEST_AND_SET_IS_ALWAYS_NATIVE=20 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_RGB_FLOAT16_ATI 0x881B #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #define PRIxFAST64 __PRI64_PREFIX "x" #define __INT_LEAST64_TYPE__ long long int #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define _GLIBCXX_HAVE_FCNTL_H 1 #define GL_BUFFER_MAPPED 0x88BC #define GL_EXT_texture_array 1 #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define QALGORITHMS_H=20 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define PRIiLEAST16 "i" #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define __DECL_SIMD_sin=20 #define GL_CONDITION_SATISFIED 0x911C #define EACCES 13 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #define GL_CONST_EYE_NV 0x86E5 #define ADJ_SETOFFSET 0x0100 #define GL_TEXTURE25_ARB 0x84D9 #define GL_INT_VEC3_ARB 0x8B54 #define QT_BEGIN_MOC_NAMESPACE=20 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define __INTPTR_MAX__ 0x7fffffff #define SCNxLEAST8 "hhx" #define GL_IBM_rasterpos_clip 1 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define _OLD_STDIO_MAGIC 0xFABC0000 #define CSIGNAL 0x000000ff #define GL_BLEND_DST_RGB 0x80C8 #define _GLIBCXX_NUM_CXX11_FACETS 16 #define PRIdLEAST16 "d" #define Q_DECL_HIDDEN_STATIC_METACALL Q_DECL_HIDDEN #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MOV_ATI 0x8961 #define GL_NV_vertex_buffer_unified_memory 1 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_CON_26_ATI 0x895B #define GL_NV_vertex_program1_1 1 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define PDP_ENDIAN __PDP_ENDIAN #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define __GLIBCXX__ 20151204 #define WIFSIGNALED(status) __WIFSIGNALED (__WAIT_INT (status)) #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define _GLIBCXX_HAVE_LDEXPF 1 #define _XLOCALE_H 1 #define __UID_T_TYPE __U32_TYPE #define _XOPEN_IOV_MAX _POSIX_UIO_MAXIOV #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_MAX_TEXTURE_COORDS 0x8871 #define Q_DECL_OVERRIDE override #define GL_EXT_framebuffer_multisample_blit_scaled 1 #define GL_SCALAR_EXT 0x87BE #define __WORDSIZE 32 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_NV_shader_thread_group 1 #define QT_TRANSLATE_NOOP3_UTF8(scope,x,comment) {x, comment} #define ENAMETOOLONG 36 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define __DBL_HAS_QUIET_NAN__ 1 #define _IO_BAD_SEEN 0x4000 #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_SURFACE_REGISTERED_NV 0x86FD #define _BITS_BYTESWAP_H 1 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define UINT16_MAX (65535) #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_DISJOINT_NV 0x9283 #define GL_BLEND_DST_RGB_EXT 0x80C8 #define __spins __elision_data.__espins #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INDEX 0x8222 #define _MM_EXCEPT_DIV_ZERO 0x0004 #define GL_FAILURE_NV 0x9030 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define QT_WARNING_DISABLE_CLANG(text)=20 #define _GLIBCXX_MAKE_MOVE_IF_NOEXCEPT_ITERATOR(_Iter) std::__make_move_if_= noexcept_iterator(_Iter) #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define _ADXINTRIN_H_INCLUDED=20 #define GL_LIST_BASE 0x0B32 #define Q_CONSTRUCTOR_FUNCTION(AFUNC) Q_CONSTRUCTOR_FUNCTION0(AFUNC) #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define __MATHCALL_VEC(function,suffix,args) __SIMD_DECL (__MATH_PRECNAME (= function, suffix)) __MATHCALL (function, suffix, args) #define GL_EQUAL 0x0202 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_OPERAND2_ALPHA_ARB 0x859A #define __WCHAR_TYPE__ long int #define GL_ATI_fragment_shader 1 #define __SIZEOF_FLOAT__ 4 #define QT_END_INCLUDE_NAMESPACE=20 #define _GLIBCXX_PACKAGE_TARNAME "libstdc++" #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_INCR_WRAP_EXT 0x8507 #define GL_REG_13_ATI 0x892E #define GL_TEXTURE2_ARB 0x84C2 #define GL_NV_present_video 1 #define GL_EXT_framebuffer_blit 1 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define SCNdMAX __PRI64_PREFIX "d" #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_OML_resample 1 #define GL_TEXTURE28_ARB 0x84DC #define GL_S3_s3tc 1 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define __pic__ 2 #define QT_VISIBILITY_AVAILABLE=20 #define GL_ARB_transform_feedback_instanced 1 #define GL_ARB_draw_instanced 1 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_BUMP_TARGET_ATI 0x877C #define GL_SAMPLER_2D_ARB 0x8B5E #define __stub_chflags=20 #define SCNxPTR __PRIPTR_PREFIX "x" #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define __cpp_decltype 200707 #define GL_2PASS_1_SGIS 0x80A3 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define _GLIBCXX_USE_C99 1 #define _GLIBCXX_DEFAULT_ABI_TAG _GLIBCXX_ABI_TAG_CXX11 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define __USE_POSIX 1 #define GL_RGB10_EXT 0x8052 #define __INT_FAST64_MAX__ 0x7fffffffffffffffLL #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define BUFSIZ _IO_BUFSIZ #define _GLIBCXX_SYMVER 1 #define __FLT_MAX_10_EXP__ 38 #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_QUERY_OBJECT_AMD 0x9153 #define CLONE_UNTRACED 0x00800000 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_ARB_window_pos 1 #define GL_EXT_multisample 1 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #define __LC_COLLATE 3 #define GL_DUAL_INTENSITY12_SGIS 0x811A #define M_LN2l 0.693147180559945309417232121458176568L #define GL_GPU_ADDRESS_NV 0x8F34 #define __S16_TYPE short int #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_STENCIL_OP_VALUE_AMD 0x874C #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF #define GL_DSDT_NV 0x86F5 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 #define GL_DOUBLE_MAT4 0x8F48 #define GL_EQUIV 0x1509 #define ADJ_TICK 0x4000 #define GL_IBM_texture_mirrored_repeat 1 #define GL_MIRROR_CLAMP_EXT 0x8742 #define _IOLBF 1 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_EXT_texture_sRGB 1 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_MATRIX13_ARB 0x88CD #define GL_TEXTURE 0x1702 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define __gid_t_defined=20 #define LC_MESSAGES __LC_MESSAGES #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_NV_texgen_emboss 1 #define _GLIBCXX_HAVE_ENOTRECOVERABLE 1 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define QQUICKFRAMEBUFFEROBJECT_H=20 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define ___int_size_t_h=20 #define GL_LUMINANCE12_ALPHA4 0x8046 #define _POSIX2_EXPR_NEST_MAX 32 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define QT_CORE_LIB 1 #define _GLIBCXX_HAVE_FENV_H 1 #define GL_PERFQUERY_WAIT_INTEL 0x83FB #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define __INT_LEAST64_MAX__ 0x7fffffffffffffffLL #define _GLIBCXX_HAVE_DIRENT_H 1 #define __clock_t_defined 1 #define __GLIBC_MINOR__ 23 #define __UINT_LEAST32_TYPE__ unsigned int #define GL_OFFSET 0x92FC #define GL_EXT_vertex_attrib_64bit 1 #define SCNu16 "hu" #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE #define _rdtscp(a) __rdtscp(a) #define GL_DOUBLE 0x140A #define _GLIBCXX_HAVE_LOGL 1 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_ZERO_TO_ONE 0x935F #define _GLIBCXX_HAVE_GETS 1 #define FD_SETSIZE __FD_SETSIZE #define _BITS_PTHREADTYPES_H 1 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define stdout stdout #define _AVX512VLBWINTRIN_H_INCLUDED=20 #define GL_SOURCE2_ALPHA_ARB 0x858A #define NL_SETMAX INT_MAX #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define __INT_LEAST8_MAX__ 0x7f #define ATOMIC_CHAR16_T_LOCK_FREE __GCC_ATOMIC_CHAR16_T_LOCK_FREE #define GL_EXT_index_func 1 #define GL_INTERPOLATE_EXT 0x8575 #define GL_LO_SCALE_NV 0x870F #define GL_MODELVIEW22_ARB 0x8736 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_LIGHTING_BIT 0x00000040 #define QCOREAPPLICATION_H=20 #define Q_DECLARE_ASSOCIATIVE_ITERATOR(C) template cla= ss Q ##C ##Iterator { typedef typename Q ##C::const_iterator const_i= terator; typedef const_iterator Item; Q ##C c; const_iterator i, n; = inline bool item_exists() const { return n !=3D c.constEnd(); } public: inl= ine Q ##C ##Iterator(const Q ##C &container) : c(container), i(c.con= stBegin()), n(c.constEnd()) {} inline Q ##C ##Iterator &operator=3D(const Q= ##C &container) { c =3D container; i =3D c.constBegin(); n =3D c.co= nstEnd(); return *this; } inline void toFront() { i =3D c.constBegin(); n = =3D c.constEnd(); } inline void toBack() { i =3D c.constEnd(); n =3D c.cons= tEnd(); } inline bool hasNext() const { return i !=3D c.constEnd(); } inlin= e Item next() { n =3D i++; return n; } inline Item peekNext() const { retur= n i; } inline bool hasPrevious() const { return i !=3D c.constBegin(); } in= line Item previous() { n =3D --i; return n; } inline Item peekPrevious() co= nst { const_iterator p =3D i; return --p; } inline const T &value() const {= Q_ASSERT(item_exists()); return *n; } inline const Key &key() const { Q_AS= SERT(item_exists()); return n.key(); } inline bool findNext(const T &t) { w= hile ((n =3D i) !=3D c.constEnd()) if (*i++ =3D=3D t) return true; return f= alse; } inline bool findPrevious(const T &t) { while (i !=3D c.constBegin()= ) if (*(n =3D --i) =3D=3D t) return true; n =3D c.constEnd(); return false;= } }; #define QByteArrayLiteral(str) ([]() -> QByteArray { enum { Size =3D sizeof= (str) - 1 }; static const QStaticByteArrayData qbytearray_literal =3D= { Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER(Size), str }; QByteArrayData= Ptr holder =3D { qbytearray_literal.data_ptr() }; const QByteArray ba(holde= r); return ba; }()) #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_DOT3_RGBA 0x86AF #define GL_PIXEL_PACK_BUFFER 0x88EB #define Q_GLOBAL_STATIC_INTERNAL_DECORATION Q_DECL_HIDDEN inline #define GL_SCREEN_NV 0x9295 #define SCNu64 __PRI64_PREFIX "u" #define PRIoLEAST32 "o" #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_HILO8_NV 0x885E #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define __inline_mathop_declNP(func,op,params...) __inline_mathop_declNP_ (= double, func, op, params) __inline_mathop_declNP_ (float, __CONCAT(func,f),= op, params) __inline_mathop_declNP_ (long double, __CONCAT(func,l), op, pa= rams) #define _SIZET_=20 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define _XTESTINTRIN_H_INCLUDED=20 #define _GLIBCXX_HAVE_CEILF 1 #define _GLIBCXX_HAVE_CEILL 1 #define EFBIG 27 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define __stub_stty=20 #define Q_COMPILER_LAMBDA=20 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define Q_PLUGIN_METADATA(x)=20 #define _AVX512VLDQINTRIN_H_INCLUDED=20 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F #define _GLIBCXX_NOTHROW _GLIBCXX_USE_NOEXCEPT #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define _PTHREAD_H 1 #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_1D 0x0DE0 #define GL_LOW_FLOAT 0x8DF0 #define GL_ARB_get_program_binary 1 #define GL_LUMINANCE16F_ARB 0x881E #define GL_ARRAY_BUFFER 0x8892 #define _GLIBCXX_HAVE_EBADMSG 1 #define GL_MODELVIEW4_ARB 0x8724 #define Q_REQUIRED_RESULT_pushed=20 #define GL_TEXTURE_2D 0x0DE1 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_PGI_vertex_hints 1 #define GL_RGB_SCALE_ARB 0x8573 #define Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER(size) Q_STATIC_BYTE_ARR= AY_DATA_HEADER_INITIALIZER_WITH_OFFSET(size, sizeof(QByteArrayData)) #define GL_NV_texture_expand_normal 1 #define GL_READ_WRITE 0x88BA #define GL_TEXTURE_3D 0x806F #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_REFERENCE_PLANE_SGIX 0x817D #define MB_CUR_MAX (__ctype_get_mb_cur_max ()) #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_ARB_shader_objects 1 #define GL_RG32F 0x8230 #define __FLT_RADIX__ 2 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #define GL_DOT3_RGBA_ARB 0x86AF #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_VERSION_1_1 1 #define GL_VERSION_1_5 1 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define QHASH_H=20 #define _GLIBCXX_USE_ST_MTIM 1 #define ENOTCONN 107 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_DRAW_BUFFER6_ATI 0x882B #define _STL_BVECTOR_H 1 #define qInfo QMessageLogger(QT_MESSAGELOG_FILE, QT_MESSAGELOG_LINE, QT_MES= SAGELOG_FUNC).info #define M_2_SQRTPIl 1.128379167095512573896158903121545172L #define GL_SKIP_COMPONENTS2_NV -5 #define Q_GLOBAL_STATIC(TYPE,NAME) Q_GLOBAL_STATIC_WITH_ARGS(TYPE, NAME, ()= ) #define _POSIX_UIO_MAXIOV 16 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #define GLEXT_64_TYPES_DEFINED=20 #define GL_INVERTED_SCREEN_W_REND 0x8491 #define EPFNOSUPPORT 96 #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_TEXTURE26_ARB 0x84DA #define GL_DUAL_ALPHA16_SGIS 0x8113 #define _IO_stdin ((_IO_FILE*)(&_IO_2_1_stdin_)) #define GL_CON_24_ATI 0x8959 #define INTMAX_MAX (__INT64_C(9223372036854775807)) #define _MWAITXINTRIN_H_INCLUDED=20 #define _MM_EXCEPT_INVALID 0x0001 #define _IO_cleanup_region_start(_fct,_fp)=20 #define __gthrw_pragma(pragma)=20 #define GL_RGB4_S3TC 0x83A1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define PTHREAD_ONCE_INIT 0 #define _IO_DEC 020 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define __DBL_DECIMAL_DIG__ 17 #define _POPCNTINTRIN_H_INCLUDED=20 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_EXT_misc_attribute 1 #define _WCTYPE_H 1 #define _SIZE_T=20 #define _IO_ERR_SEEN 0x20 #define Q_PRIVATE_SLOT(d,signature)=20 #define GL_ARB_draw_buffers_blend 1 #define GL_UNDEFINED_APPLE 0x8A1C #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_SKIP_COMPONENTS1_NV -6 #define LC_ADDRESS_MASK (1 << __LC_ADDRESS) #define GL_LUMINANCE32F_ARB 0x8818 #define GL_MIN_LOD_WARNING_AMD 0x919C #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define MAINWINDOW_H=20 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define __FD_ZERO(fdsp) do { int __d0, __d1; __asm__ __volatile__ ("cld; re= p; " __FD_ZERO_STOS : "=3Dc" (__d0), "=3DD" (__d1) : "a" (0), "0" (sizeof (= fd_set) / sizeof (__fd_mask)), "1" (&__FDS_BITS (fdsp)[0]) : "memory"); } w= hile (0) #define M_LOG10E 0.43429448190325182765 #define GL_SRC1_RGB 0x8581 #define __SIZEOF_WCHAR_T__ 4 #define _GLIBCXX_HAVE_LDEXPL 1 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_COMPRESSED_RGB_ARB 0x84ED #define __ORDER_BIG_ENDIAN__ 4321 #define GL_ARB_shader_atomic_counters 1 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_CLIP_FAR_HINT_PGI 0x1A221 #define GL_HALF_FLOAT 0x140B #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 #define PTHREAD_SCOPE_SYSTEM PTHREAD_SCOPE_SYSTEM #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 #define _MM_DENORMALS_ZERO_OFF 0x0000 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_EXT_blend_subtract 1 #define GL_VARIANT_EXT 0x87C1 #define GL_RGBA8UI 0x8D7C #define __WINT_MIN__ 0U #define _IO_DELETE_DONT_CLOSE 0x40 #define GL_FIELDS_NV 0x8E27 #define QT_NO_LIBPROXY=20 #define GL_SAMPLE_POSITION 0x8E50 #define INTMAX_MIN (-__INT64_C(9223372036854775807)-1) #define GL_NVX_conditional_render 1 #define _GLIBCXX_HAVE_FINITE 1 #define GL_VERTEX_STREAM0_ATI 0x876C #define QQUICKWINDOW_H=20 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #define GL_TEXTURE0_ARB 0x84C0 #define _TBMINTRIN_H_INCLUDED=20 #define _MM_ROUND_TOWARD_ZERO 0x6000 #define Q_COMPILER_UNRESTRICTED_UNIONS=20 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_CLEAR 0x1500 #define GL_BGR 0x80E0 #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define Q_SIGNAL=20 #define FD_ISSET(fd,fdsetp) __FD_ISSET (fd, fdsetp) #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_TIME_ELAPSED 0x88BF #define _AVXINTRIN_H_INCLUDED=20 #define GL_LAYER_PROVOKING_VERTEX 0x825E #define PTHREAD_EXPLICIT_SCHED PTHREAD_EXPLICIT_SCHED #define Q_COMPILER_BINARY_LITERALS=20 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define __USE_XOPEN_EXTENDED 1 #define GL_ALREADY_SIGNALED 0x911A #define __fsfilcnt_t_defined=20 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define INT_FAST64_MAX (__INT64_C(9223372036854775807)) #define _IO_SHOWPOS 02000 #define GL_RENDER 0x1C00 #define Q_COMPILER_VARIADIC_MACROS=20 #define CHAR_MIN SCHAR_MIN #define __va_list__=20 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define Q_DECLARE_ASSOCIATIVE_CONTAINER_METATYPE(TEMPLATENAME) QT_BEGIN_NAM= ESPACE namespace QtPrivate { template struct IsAsso= ciativeContainer > { enum { Value =3D true }; }; } QT_EN= D_NAMESPACE Q_DECLARE_METATYPE_TEMPLATE_2ARG(TEMPLATENAME) #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_INT16_VEC2_NV 0x8FE5 #define ERFKILL 132 #define GL_NV_register_combiners2 1 #define GL_TEXTURE13 0x84CD #define GL_TEXTURE_BINDING 0x82EB #define __SIZEOF_DOUBLE__ 8 #define GL_ARB_texture_barrier 1 #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_EXT_blend_logic_op 1 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_CONTEXT_LOST 0x0507 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_TEXTURE17 0x84D1 #define GL_CURRENT_COLOR 0x0B00 #define GL_EXT_stencil_two_side 1 #define GL_IDENTITY_NV 0x862A #define __PTHREAD_SPINS { 0, 0 } #define _BITS_POSIX1_LIM_H 1 #define _mm512_maskz_exp2a23_pd(U,A) _mm512_maskz_exp2a23_round_pd(U, A, _M= M_FROUND_CUR_DIRECTION) #define Q_COMPILER_RESTRICTED_VLA=20 #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define _mm512_maskz_exp2a23_ps(U,A) _mm512_maskz_exp2a23_round_ps(U, A, _M= M_FROUND_CUR_DIRECTION) #define __DECL_SIMD_exp=20 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define __CPU_FREE(cpuset) __sched_cpufree (cpuset) #define _T_SIZE=20 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define __va_arg_pack() __builtin_va_arg_pack () #define Q_COMPILER_AUTO_FUNCTION=20 #define GL_MATRIX11_ARB 0x88CB #define GL_SHORT 0x1402 #define va_end(v) __builtin_va_end(v) #define _GLIBCXX_CSTDINT 1 #define GL_NV_bindless_multi_draw_indirect 1 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define _GLIBCXX_MAKE_MOVE_ITERATOR(_Iter) std::make_move_iterator(_Iter) #define ELIBBAD 80 #define GL_ARB_enhanced_layouts 1 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_PATH_MITER_LIMIT_NV 0x907A #define ECONNREFUSED 111 #define GL_SGIS_texture_select 1 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #define GL_AMD_sparse_texture 1 #define __DBL_MAX_10_EXP__ 308 #define GL_SUN_vertex 1 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #define PRIxLEAST32 "x" #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #define GL_SOURCE0_RGB 0x8580 #define _GLIBCXX_HAVE_SYS_IOCTL_H 1 #define GL_RGB16 0x8054 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define EEXIST 17 #define GL_EXT_texture3D 1 #define __PTRDIFF_TYPE__ int #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define _STRING_CONVERSIONS_H 1 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #define QT_SHARED=20 #define GL_MODELVIEW20_ARB 0x8734 #define GL_FULL_SUPPORT 0x82B7 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define CPU_AND_S(setsize,destset,srcset1,srcset2) __CPU_OP_S (setsize, des= tset, srcset1, srcset2, &) #define GL_MAX_IMAGE_SAMPLES 0x906D #define Q_NULLPTR nullptr #define __WCHAR_MIN __WCHAR_MIN__ #define Q_COMPILER_NOEXCEPT=20 #define GL_EXT_texture_object 1 #define GL_SGIX_async 1 #define GL_OBJECT_LINE_SGIS 0x81F7 #define ENOBUFS 105 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define _IO_fpos64_t _G_fpos64_t #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define STA_PLL 0x0001 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define _GLIBCXX_HAVE_SINCOSL 1 #define _CLWBINTRIN_H_INCLUDED=20 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define __STDC_LIMIT_MACROS=20 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #define __UINTPTR_TYPE__ unsigned int #define GL_NV_occlusion_query 1 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define QT_MESSAGELOG_LINE 0 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_DOT3_RGBA_EXT 0x8741 #define GL_EXCLUSION_KHR 0x92A0 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define __LDBL_MIN_10_EXP__ (-4931) #define _GLIBCXX_USE_RANDOM_TR1 1 #define GL_CON_13_ATI 0x894E #define _GLIBCXX_ERROR_CONSTANTS 1 #define GL_RGB16_SNORM 0x8F9A #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define _MM_DENORMALS_ZERO_MASK 0x0040 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_3DFX_multisample 1 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_RGB8I 0x8D8F #define _SIDD_POSITIVE_POLARITY 0x00 #define _GLIBCXX_HAVE_ISINFF 1 #define _GLIBCXX_HAVE_ISINFL 1 #define __USE_ATFILE 1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 #define GL_QUERY 0x82E3 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_NV_blend_equation_advanced 1 #define GL_MODELVIEW2_ARB 0x8722 #define GL_RGB_422_APPLE 0x8A1F #define GL_LINEAR_ATTENUATION 0x1208 #define GL_INTENSITY8_EXT 0x804B #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define __FLT_DECIMAL_DIG__ 9 #define PRIo32 "o" #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_RGB10 0x8052 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_SGIS_fog_function 1 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_COLOR_SUM 0x8458 #define GL_MOVE_TO_NV 0x02 #define GL_DRAW_BUFFER4_ARB 0x8829 #define _mm512_rcp28_pd(A) _mm512_rcp28_round_pd(A, _MM_FROUND_CUR_DIRECTIO= N) #define GL_ALPHA32F_ARB 0x8816 #define qPrintable(string) QString(string).toLocal8Bit().constData() #define GL_DOUBLE_MAT3 0x8F47 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define _mm512_rcp28_ps(A) _mm512_rcp28_round_ps(A, _MM_FROUND_CUR_DIRECTIO= N) #define GL_TEXTURE24 0x84D8 #define GL_SGIX_flush_raster 1 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define BC_BASE_MAX _POSIX2_BC_BASE_MAX #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #define MB_LEN_MAX 16 #define GL_QUARTER_BIT_ATI 0x00000010 #define _GLIBCXX_HAVE_ECHILD 1 #define GL_TEXTURE27 0x84DB #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 #define GL_INT64_VEC3_NV 0x8FEA #define __UINT_FAST8_TYPE__ unsigned char #define EOPNOTSUPP 95 #define GL_AMD_shader_stencil_export 1 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_POINTS 0x0000 #define GL_NV_texture_shader2 1 #define GL_NV_texture_shader3 1 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_STATIC_ATI 0x8760 #define GL_QUAD_INTENSITY8_SGIS 0x8123 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define PRIo64 __PRI64_PREFIX "o" #define PRIXFAST16 __PRIPTR_PREFIX "X" #define GL_TABLE_TOO_LARGE_EXT 0x8031 #define GL_4PASS_2_EXT 0x80A6 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define __ATOMIC_ACQ_REL 4 #define __ATOMIC_RELEASE 3 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_TEXTURE24_ARB 0x84D8 #define _SYS_SYSMACROS_H 1 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define PRIXFAST32 __PRIPTR_PREFIX "X" #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define _IO_peekc_unlocked(_fp) (_IO_BE ((_fp)->_IO_read_ptr >=3D (_fp)->_I= O_read_end, 0) && __underflow (_fp) =3D=3D EOF ? EOF : *(unsigned char *) (= _fp)->_IO_read_ptr) #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define _GLIBCXX_HAVE_VWSCANF 1 #define GL_ARB_shader_precision 1 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define __inline_mathop_decl(func,op,params...) __inline_mathop_decl_ (doub= le, func, op, params) __inline_mathop_decl_ (float, __CONCAT(func,f), op, p= arams) __inline_mathop_decl_ (long double, __CONCAT(func,l), op, params) #define GL_OPERAND3_RGB_NV 0x8593 #define M_PI_2 1.57079632679489661923 #define M_PI_4 0.78539816339744830962 #define GL_RGBA2 0x8055 #define GL_RGBA8 0x8058 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #define _IO_LEFT 02 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define _GLIBCXX_MOVE_BACKWARD3(_Tp,_Up,_Vp) std::move_backward(_Tp, _Up, _= Vp) #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_INTENSITY16_EXT 0x804D #define GL_GREMEDY_frame_terminator 1 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define CLOCK_BOOTTIME_ALARM 9 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define _IOS_OUTPUT 2 #define MOD_CLKB ADJ_TICK #define GL_OPERAND2_ALPHA_EXT 0x859A #define GL_VERTEX_STREAM5_ATI 0x8771 #define QGRIDLAYOUT_H=20 #define GL_SOURCE2_ALPHA 0x858A #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define QT_NO_TABLET=20 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define _popcnt32(a) __popcntd(a) #define PRIXMAX __PRI64_PREFIX "X" #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_COMPUTE_PROGRAM_NV 0x90FB #define Q_OBJECT_FAKE Q_OBJECT #define GL_INVALID_VALUE 0x0501 #define _SYS_CDEFS_H 1 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define QQUICKVIEW_H=20 #define _GLIBCXX_HAVE_STDALIGN_H 1 #define _IO_FLAGS2_USER_WBUF 8 #define _MM_FROUND_TO_NEG_INF 0x01 #define GL_SPRITE_AXIAL_SGIX 0x814C #define _MM_MASK_MASK 0x1f80 #define GL_DEPTH_RENDERABLE 0x8287 #define __stub_fchflags=20 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_ARB_texture_env_crossbar 1 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_SPOT_CUTOFF 0x1206 #define _IO_EOF_SEEN 0x10 #define GL_PRESENT_TIME_NV 0x8E2A #define __FSWORD_T_TYPE __SWORD_TYPE #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define Q_COMPILER_NULLPTR=20 #define FP_NAN 0 #define _G_HAVE_MREMAP 1 #define makedev(maj,min) gnu_dev_makedev (maj, min) #define EAFNOSUPPORT 97 #define GL_SRC1_ALPHA 0x8589 #define GL_COMBINE_ARB 0x8570 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define __UINT8_MAX__ 0xff #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_MIN_EXT 0x8007 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_ACTIVE_PROGRAM_EXT 0x8B8D #define Q_QUICK_EXPORT Q_DECL_IMPORT #define GL_VERSION_3_2 1 #define GL_CMYKA_EXT 0x800D #define __sigset_t_defined=20 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D #define INT8_MAX (127) #define GL_RASTERIZER_DISCARD 0x8C89 #define QDATASTREAM_H=20 #define GL_LOCATION_COMPONENT 0x934A #define MQ_PRIO_MAX 32768 #define Q_ATOMIC_INT_FETCH_AND_ADD_IS_SOMETIMES_NATIVE=20 #define GL_BGR_INTEGER 0x8D9A #define _GLIBCXX_USE_C99_CTYPE_TR1 1 #define Q_COMPILER_DELEGATING_CONSTRUCTORS=20 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define PRIXLEAST8 "X" #define Q_DECL_NOTHROW Q_DECL_NOEXCEPT #define QSIZEPOLICY_H=20 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_GREEN_SCALE 0x0D18 #define ESPIPE 29 #define GL_IUI_V3F_EXT 0x81AE #define _POSIX_TTY_NAME_MAX 9 #define __GTHREAD_MUTEX_INIT_FUNCTION __gthread_mutex_init_function #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_4_BYTES_NV 0x1409 #define __DECL_SIMD_powf=20 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define __DECL_SIMD_powl=20 #define __WAIT_INT(status) (*(int *) &(status)) #define INT16_MAX (32767) #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #define __STDC__ 1 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_WRITE_ONLY_ARB 0x88B9 #define _WCHAR_T=20 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define __GCC_ATOMIC_CHAR_LOCK_FREE 2 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_POLYGON_MODE 0x0B40 #define GL_RGBA16I_EXT 0x8D88 #define GL_FLOAT_RG32_NV 0x8887 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #define GL_INT_SAMPLER_2D 0x8DCA #define __FLT_EVAL_METHOD__ 2 #define GL_KHR_debug 1 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_SGIX_async_histogram 1 #define _GLIBCXX_PSEUDO_VISIBILITY(V)=20 #define GL_ARB_texture_rectangle 1 #define GL_MATRIX1_NV 0x8631 #define GL_RENDERER 0x1F01 #define GL_INT_SAMPLER_3D 0x8DCB #define GL_RGB4_EXT 0x804F #define GL_ARB_sample_shading 1 #define QITERATOR_H=20 #define _WINT_T=20 #define _GLIBCXX_SYNCHRONIZATION_HAPPENS_AFTER(A)=20 #define _G_HAVE_ST_BLKSIZE defined (_STATBUF_ST_BLKSIZE) #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_NUM_PASSES_ATI 0x8970 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_EYE_POINT_SGIS 0x81F4 #define GL_COLOR_SAMPLES_NV 0x8E20 #define __GCC_ATOMIC_CHAR32_T_LOCK_FREE 2 #define _POSIX_DELAYTIMER_MAX 32 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #define __inline_mathcode2_(float_type,func,arg1,arg2,code) __MATH_INLINE f= loat_type func (float_type, float_type) __THROW; __inline_mathcodeNP2_ (flo= at_type, func, arg1, arg2, code) #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_ARB_texture_buffer_object_rgb32 1 #define GL_ARB_viewport_array 1 #define GL_POLYGON_OFFSET_EXT 0x8037 #define INT8_MIN (-128) #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define __inline_mathcode3_(float_type,func,arg1,arg2,arg3,code) __MATH_INL= INE float_type func (float_type, float_type, float_type) __THROW; __inline_= mathcodeNP3_(float_type, func, arg1, arg2, arg3, code) #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_LUMINANCE8_EXT 0x8040 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_DS_BIAS_NV 0x8716 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_LIGHTING 0x0B50 #define GL_AMD_transform_feedback4 1 #define __cpp_variadic_templates 200704 #define GL_ARB_seamless_cubemap_per_texture 1 #define GL_ARB_fragment_layer_viewport 1 #define GL_COPY 0x1503 #define EOWNERDEAD 130 #define _GLIBCXX_USE_C99_COMPLEX_TR1 1 #define SCNdLEAST64 __PRI64_PREFIX "d" #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_MATRIX7_NV 0x8637 #define INT16_MIN (-32767-1) #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_EXT_index_texture 1 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_YCRCB_422_SGIX 0x81BB #define GL_REG_24_ATI 0x8939 #define UINTMAX_C(c) c ## ULL #define _GLIBCXX_GTHREAD_USE_WEAK 1 #define QRECT_H=20 #define MOD_TIMECONST ADJ_TIMECONST #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define _CMP_NGT_UQ 0x1a #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define _CMP_LE_OQ 0x12 #define GL_SGIX_async_pixel 1 #define STA_PPSERROR 0x0800 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define EADV 68 #define ERANGE 34 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_SURFACE_MAPPED_NV 0x8700 #define __GTHREAD_COND_INIT PTHREAD_COND_INITIALIZER #define _CMP_LE_OS 0x02 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_VARIABLE_G_NV 0x8529 #define _IO_pid_t __pid_t #define __LDBL_REDIR1(name,proto,alias) name proto #define GL_INT 0x1404 #define QCONTAINERFWD_H=20 #define __size_t=20 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define _GLIBCXX_HAVE_FREXPF 1 #define QT_VERSION QT_VERSION_CHECK(QT_VERSION_MAJOR, QT_VERSION_MINOR, QT_= VERSION_PATCH) #define GL_NV_point_sprite 1 #define MOD_STATUS ADJ_STATUS #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define ETXTBSY 26 #define GL_STANDARD_FONT_FORMAT_NV 0x936C #define WCHAR_MAX __WCHAR_MAX #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define EALREADY 114 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_VERSION_2_0 1 #define GL_VERSION_2_1 1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define _IO_FLAGS2_MMAP 1 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_DEPTH_COMPONENT32F 0x8CAC #define ATOMIC_WCHAR_T_LOCK_FREE __GCC_ATOMIC_WCHAR_T_LOCK_FREE #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_BLUE 0x1905 #define GL_MODELVIEW0_ARB 0x1700 #define _STREAMBUF_TCC 1 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #define _BASIC_IOS_H 1 #define GL_LINK_STATUS 0x8B82 #define GL_MAX_SHININESS_NV 0x8504 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define __attribute_const__ __attribute__ ((__const__)) #define GL_TRANSLATE_2D_NV 0x9090 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_HILO16_NV 0x86F8 #define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 #define QFONT_H=20 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define _GLIBCXX_HAVE_STRUCT_DIRENT_D_TYPE 1 #define GL_QUERY_RESULT 0x8866 #define GL_BLEND_EQUATION_RGB 0x8009 #define _IOS_BIN 128 #define GL_HSL_HUE_NV 0x92AD #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define _MM_EXCEPT_UNDERFLOW 0x0010 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define __LITTLE_ENDIAN 1234 #define __CPU_ISSET_S(cpu,setsize,cpusetp) (__extension__ ({ size_t __cpu = =3D (cpu); __cpu / 8 < (setsize) ? ((((const __cpu_mask *) ((cpusetp)->__bi= ts))[__CPUELT (__cpu)] & __CPUMASK (__cpu))) !=3D 0 : 0; })) #define GL_RENDERBUFFER_EXT 0x8D41 #define Q_INVOKABLE=20 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define __USE_ISOCXX11 1 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_PREVIOUS_ARB 0x8578 #define QT_NO_ALSA=20 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define CLOCK_MONOTONIC_COARSE 6 #define _GLIBCXX_OS_DEFINES 1 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #define GL_MAX_VIEWPORTS 0x825B #define WCHAR_MIN __WCHAR_MIN #define HUGE_VALF (__builtin_huge_valf()) #define HUGE_VALL (__builtin_huge_vall()) #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_TEXTURE22_ARB 0x84D6 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_CON_20_ATI 0x8955 #define EUSERS 87 #define GL_RGB12 0x8053 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MAP1_NORMAL 0x0D92 #define GL_POINT_TOKEN 0x0701 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define _SIDD_CMP_EQUAL_EACH 0x08 #define Q_COMPILER_DEFAULT_MEMBERS=20 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_PREVIOUS 0x8578 #define Q_COMPILER_REF_QUALIFIERS=20 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA #define __cpp_inheriting_constructors 200802 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define __LDBL_MAX_EXP__ 16384 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E #define _XABORT_DEBUG (1 << 4) #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define __glibcxx_function_requires(...)=20 #define GL_POLYGON_BIT 0x00000008 #define UINT_FAST16_MAX (4294967295U) #define _MM_MASK_UNDERFLOW 0x0800 #define ENOTBLK 15 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define _IO_stderr ((_IO_FILE*)(&_IO_2_1_stderr_)) #define QCHAR_H=20 #define PRIxFAST8 "x" #define GL_LAYOUT_DEFAULT_INTEL 0 #define EPROTOTYPE 91 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_VERTEX_STREAM3_ATI 0x876F #define __SIZEOF_PTHREAD_RWLOCKATTR_T 8 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #define GL_RELATIVE_RECT_NV 0xF7 #define GL_EXT_vertex_array_bgra 1 #define __linux__ 1 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define Q_ASSUME_IMPL(expr) if (expr){} else __builtin_unreachable() #define MOD_CLKA ADJ_OFFSET_SINGLESHOT #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_EXT_shader_integer_mix 1 #define _IMMINTRIN_H_INCLUDED=20 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_GENERATE_MIPMAP 0x8191 #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define SIZE_MAX (4294967295U) #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_DU8DV8_ATI 0x877A #define _FUNCTEXCEPT_H 1 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_PERFMON_RESULT_AMD 0x8BC6 #define __NTH(fct) __LEAF_ATTR fct throw () #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define _POSIX_THREAD_THREADS_MAX 64 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define _GLIBCXX_X86_RDRAND 1 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #define GL_VERTEX_SHADER_BIT 0x00000001 #define _BITS_TIMEX_H 1 #define COLL_WEIGHTS_MAX 255 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define __inline_mathcodeNP(func,arg,code) __inline_mathcodeNP_ (double, fu= nc, arg, code) __inline_mathcodeNP_ (float, __CONCAT(func,f), arg, code) __= inline_mathcodeNP_ (long double, __CONCAT(func,l), arg, code) #define GL_LUMINANCE16_EXT 0x8042 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define __SIZEOF_POINTER__ 4 #define Q_FLAGS(x)=20 #define GL_IBM_multimode_draw_arrays 1 #define GL_OVERLAY_KHR 0x9296 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_EXT_texture_snorm 1 #define GL_MATRIX30_ARB 0x88DE #define MOD_OFFSET ADJ_OFFSET #define GL_TRUE 1 #define __USE_EXTERN_INLINES 1 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define __DECL_SIMD_sincos=20 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define QT_NO_HARFBUZZ=20 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_MATRIX31_ARB 0x88DF #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define _GLIBCXX_HAVE_POWL 1 #define ETIMEDOUT 110 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define _GLIBCXX_HAVE_TANL 1 #define GL_3_BYTES 0x1408 #define GL_PRIMARY_COLOR_NV 0x852C #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define __END_DECLS } #define GL_VERTEX_ARRAY_POINTER 0x808E #define __CONCAT(x,y) x ## y #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_STENCIL_FUNC 0x0B92 #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_COLOR_ARRAY 0x8076 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 #define QQMLPARSERSTATUS_H=20 #define QT_END_HEADER=20 #define GL_NVX_gpu_memory_info 1 #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define _bit_scan_reverse(a) __bsrd(a) #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_SQUARE_NV 0x90A3 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_BLEND_COLOR 0x8005 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_SHADOW_AMBIENT_SGIX 0x80BF #define _CMP_LT_OQ 0x11 #define _CMP_LT_OS 0x01 #define QRGB_H=20 #define GL_DEPTH_STENCIL_MESA 0x8750 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_EXT_stencil_clear_tag 1 #define GL_SRC_COLOR 0x0300 #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_EXT_cmyka 1 #define GL_XOR 0x1506 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_MULTISAMPLE_EXT 0x809D #define Q_SLOT=20 #define QT_NO_MESSAGELOGCONTEXT=20 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_GEOMETRY_TEXTURE 0x829E #define GL_TRIANGULAR_NV 0x90A5 #define SHRT_MIN (-SHRT_MAX - 1) #define GL_VERTEX_ID_NV 0x8C7B #define STA_CLOCKERR 0x1000 #define QAccessibleInterface_iid "org.qt-project.Qt.QAccessibleInterface" #define ECHILD 10 #define GL_MAP_COLOR 0x0D10 #define _GLIBCXX_HAVE_ISNANF 1 #define ATOMIC_CHAR_LOCK_FREE __GCC_ATOMIC_CHAR_LOCK_FREE #define _GLIBCXX_HAVE_ISNANL 1 #define L_tmpnam 20 #define GL_RGBA_DXT5_S3TC 0x83A4 #define M_LOG2El 1.442695040888963407359924681001892137L #define GL_DEPTH 0x1801 #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define SIGNAL(a) "2"#a #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_MUL_ATI 0x8964 #define GL_FLOAT 0x1406 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 #define GL_COMP_BIT_ATI 0x00000002 #define GL_SRC_IN_NV 0x928A #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_EXT_multi_draw_arrays 1 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_PACK_SWAP_BYTES 0x0D00 #define _GLIBCXX_USE_CLOCK_REALTIME 1 #define GL_READ_WRITE_ARB 0x88BA #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_RGB8UI 0x8D7D #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define Q_ATOMIC_INT_TEST_AND_SET_IS_SOMETIMES_NATIVE=20 #define __WCOREDUMP(status) ((status) & __WCOREFLAG) #define _WCHAR_T_=20 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_422_REV_EXT 0x80CD #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_ARB_sampler_objects 1 #define GL_ARB_fragment_program 1 #define GL_3DFX_tbuffer 1 #define GL_IBM_static_data 1 #define GL_MODELVIEW 0x1700 #define Q_DUMMY_COMPARISON_OPERATOR(C)=20 #define GL_INTEL_fragment_shader_ordering 1 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #define qUtf8Printable(string) QString(string).toUtf8().constData() #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define _IONBF 2 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 #define QT_NO_MITSHM=20 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #define __UINT16_C(c) c #define GL_REG_9_ATI 0x892A #define STA_DEL 0x0020 #define GL_CURRENT_BIT 0x00000001 #define GL_POLYGON_STIPPLE 0x0B42 #define Q_OBJECT_NO_OVERRIDE_WARNING=20 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define SCNdLEAST16 "hd" #define __restrict_arr=20 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_NV_depth_clamp 1 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA #define GL_MATRIX_EXT 0x87C0 #define Q_PROCESSOR_WORDSIZE 4 #define SEEK_SET 0 #define _GLIBCXX_GCC_GTHR_POSIX_H=20 #define GL_APPLE_aux_depth_stencil 1 #define __has_include_next(STR) __has_include_next__(STR) #define GL_PRESERVE_ATI 0x8762 #define ENOTSOCK 88 #define GL_MAX_CULL_DISTANCES 0x82F9 #define SCNdLEAST32 "d" #define QMAP_H=20 #define GL_REPLACE_MIDDLE_SUN 0x0002 #define Q_ATOMIC_INT8_TEST_AND_SET_IS_ALWAYS_NATIVE=20 #define GL_MODELVIEW29_ARB 0x873D #define __SYSCALL_ULONG_TYPE __ULONGWORD_TYPE #define GL_EXT_texture_sRGB_decode 1 #define __glibcxx_requires_cond(_Cond,_Msg)=20 #define _GLIBCXX_RANDOM 1 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_ROUNDED_RECT2_NV 0xEA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_QUAD_MESH_SUN 0x8614 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_WRAP_BORDER_SUN 0x81D4 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #define GL_NV_parameter_buffer_object 1 #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_KHR_context_flush_control 1 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_AMD_query_buffer_object 1 #define Q_PROCESSOR_X86 5 #define GL_TEXTURE20_ARB 0x84D4 #define GL_DYNAMIC_READ 0x88E9 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_GREEN_BIT_ATI 0x00000002 #define CLONE_FILES 0x00000400 #define SLOT(a) "1"#a #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_ALPHA16I_EXT 0x8D8A #define __timespec_defined 1 #define GL_EXT_texture_perturb_normal 1 #define L_ctermid 9 #define GL_SGIX_instruments 1 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_SRC1_COLOR 0x88F9 #define __FLT_HAS_DENORM__ 1 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_NV_compute_program5 1 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_SAMPLE_MASK_EXT 0x80A0 #define Q_WIDGETS_EXPORT Q_DECL_IMPORT #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 #define ATOMIC_SHORT_LOCK_FREE __GCC_ATOMIC_SHORT_LOCK_FREE #define GL_MATRIX2_NV 0x8632 #define GL_SGIX_vertex_preclip 1 #define GL_MINMAX_SINK 0x8030 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define ELNRNG 48 #define GL_CONSTANT_BORDER 0x8151 #define GL_W_EXT 0x87D8 #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_ARB_map_buffer_range 1 #define GL_VERTEX_STREAM1_ATI 0x876D #define GL_QUAD_STRIP 0x0008 #define QWINDOWDEFS_H=20 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define _STREAM_ITERATOR_H 1 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D #define _POSIX_HOST_NAME_MAX 255 #define GL_FRAME_NV 0x8E26 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define _POSIX_SEM_NSEMS_MAX 256 #define Q_COMPILER_ATTRIBUTES=20 #define GL_DOT3_RGB_ARB 0x86AE #define _GLIBCXX_HAVE_LOGF 1 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD #define GL_MATRIX9_ARB 0x88C9 #define __GTHREAD_RECURSIVE_MUTEX_INIT PTHREAD_RECURSIVE_MUTEX_INITIALIZER_= NP #define GL_RG16 0x822C #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define Q_DECL_EQ_DEFAULT =3D default #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #define _GLIBCXX_HAVE_ICONV 1 #define GL_SGIX_texture_lod_bias 1 #define GL_APPLE_row_bytes 1 #define __DBL_MAX__ double(1.79769313486231570815e+308L) #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define _GLIBCXX_STDIO_SEEK_CUR 1 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB #define __cpp_raw_strings 200710 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define MOD_TAI ADJ_TAI #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_INVARIANT_EXT 0x87C2 #define LONG_BIT 32 #define ECOMM 70 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_RGB10_A2UI 0x906F #define GL_EXT_texture_lod_bias 1 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define __glibcxx_requires_subscript(_N)=20 #define GL_CONSTANT_ARB 0x8576 #define GL_VENDOR 0x1F00 #define GL_ARB_timer_query 1 #define QQMLERROR_H=20 #define EWOULDBLOCK EAGAIN #define GL_INVALID_OPERATION 0x0502 #define _mm512_setr4_epi32(e0,e1,e2,e3) _mm512_set4_epi32(e3,e2,e1,e0) #define GL_ALPHA_BLEND_EQUATION_ATI 0x883D #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_STORAGE_SHARED_APPLE 0x85BF #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define Q_FOREACH(variable,container) for (QForeachContainer _container_((container)); _container_.control && _contain= er_.i !=3D _container_.e; ++_container_.i, _container_.control ^=3D 1) for = (variable =3D *_container_.i; _container_.control; _container_.control =3D = 0) #define GL_SAMPLER_CUBE 0x8B60 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_IMAGE_SCALE_Y_HP 0x8156 #define GL_ARB_point_sprite 1 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_APPLE_flush_buffer_range 1 #define PTHREAD_CANCEL_ENABLE PTHREAD_CANCEL_ENABLE #define be32toh(x) __bswap_32 (x) #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define _XMMINTRIN_H_INCLUDED=20 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define _AMMINTRIN_H_INCLUDED=20 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_BGR_INTEGER_EXT 0x8D9A #define _GLIBCXX_HAVE_GETIPINFO 1 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_RG8I 0x8237 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_SGIS_texture4D 1 #define SCNdFAST8 "hhd" #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define UINT_LEAST8_MAX (255) #define GL_EXT_light_texture 1 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_ARB_shading_language_420pack 1 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_ARB_cl_event 1 #define GL_LIST_INDEX 0x0B33 #define GL_OES_compressed_paletted_texture 1 #define GL_COLORDODGE_NV 0x9299 #define GL_NV_texture_env_combine4 1 #define _POSIX_RE_DUP_MAX 255 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_MODELVIEW30_ARB 0x873E #define GL_R8UI 0x8232 #define INFINITY (__builtin_inff()) #define GL_LIST_BIT 0x00020000 #define Q_ATOMIC_POINTER_FETCH_AND_STORE_IS_SOMETIMES_NATIVE=20 #define GL_EMISSION 0x1600 #define QNAMESPACE_H=20 #define GL_SGIX_polynomial_ffd 1 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_FILE_NAME_NV 0x9074 #define Q_CONSTRUCTOR_FUNCTION0(AFUNC) namespace { static const struct AFUN= C ## _ctor_class_ { inline AFUNC ## _ctor_class_() { AFUNC(); } } AFUNC ## = _ctor_instance_; } #define _MM_FROUND_TO_ZERO 0x03 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 #define __DEPRECATED 1 #define GL_UNSIGNALED 0x9118 #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define _MM_FROUND_FLOOR (_MM_FROUND_TO_NEG_INF | _MM_FROUND_RAISE_EXC) #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define __DEC128_EPSILON__ 1E-33DL #define GL_SIGNED_ALPHA8_NV 0x8706 #define _USES_ALLOCATOR_H 1 #define QT_MOC_COMPAT=20 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define __DEC64_SUBNORMAL_MIN__ 0.000000000000001E-383DD #define EREMOTE 66 #define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_TEXTURE_LOD_BIAS 0x8501 #define Q_INLINE_TEMPLATE inline #define Q_DECL_ALIGN(n) __attribute__((__aligned__(n))) #define GL_LUMINANCE4_EXT 0x803F #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_T2F_N3F_V3F 0x2A2B #define GL_CONVEX_HULL_NV 0x908B #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F #define GL_SGIX_shadow_ambient 1 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_KHR_blend_equation_advanced 1 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_IMAGE_1D_EXT 0x904C #define GL_AMD_occlusion_query_event 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define __GNUG__ 5 #define GL_RGBA 0x1908 #define GL_APPLE_rgb_422 1 #define __SIZEOF_SIZE_T__ 4 #define GL_LINE_TOKEN 0x0702 #define GL_KHR_robust_buffer_access_behavior 1 #define GL_VERSION_3_0 1 #define GL_VERSION_3_1 1 #define GL_VERSION_3_3 1 #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define _WCHAR_H 1 #define __WEXITSTATUS(status) (((status) & 0xff00) >> 8) #define GL_CON_19_ATI 0x8954 #define SCNiPTR __PRIPTR_PREFIX "i" #define PTHREAD_MUTEX_INITIALIZER { { 0, 0, 0, 0, 0, { __PTHREAD_SPINS } } = } #define __DEC128_MANT_DIG__ 34 #define GL_QUERY_TARGET 0x82EA #define QSHAREDDATA_H=20 #define GL_LINES_ADJACENCY 0x000A #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_GLEXT_LEGACY=20 #define GL_REG_27_ATI 0x893C #define PRIiLEAST64 __PRI64_PREFIX "i" #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED #define GL_INT_2_10_10_10_REV 0x8D9F #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_REG_17_ATI 0x8932 #define GL_422_REV_AVERAGE_EXT 0x80CF #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define __NO_CTYPE 1 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define __CORRECT_ISO_CPP_STRING_H_PROTO=20 #define GL_OES_read_format 1 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_DRAW_BUFFER 0x0C01 #define GL_ARB_texture_buffer_range 1 #define GL_AMD_name_gen_delete 1 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define _GCC_WCHAR_T=20 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_COLOR_TABLE 0x80D0 #define pthread_cleanup_push(routine,arg) do { __pthread_unwind_buf_t __can= cel_buf; void (*__cancel_routine) (void *) =3D (routine); void *__cancel_ar= g =3D (arg); int __not_first_call =3D __sigsetjmp ((struct __jmp_buf_tag *)= (void *) __cancel_buf.__cancel_jmp_buf, 0); if (__glibc_unlikely (__not_fi= rst_call)) { __cancel_routine (__cancel_arg); __pthread_unwind_next (&__can= cel_buf); } __pthread_register_cancel (&__cancel_buf); do { #define PRIiFAST8 "i" #define strndupa(s,n) (__extension__ ({ const char *__old =3D (s); size_t _= _len =3D strnlen (__old, (n)); char *__new =3D (char *) __builtin_alloca (_= _len + 1); __new[__len] =3D '\0'; (char *) memcpy (__new, __old, __len); })= ) #define GL_REG_7_ATI 0x8928 #define _SIGSET_NWORDS (1024 / (8 * sizeof (unsigned long int))) #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define QREGEXP_H=20 #define GL_WRITE_ONLY 0x88B9 #define ADJ_TAI 0x0080 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define _GLIBCXX_HOSTED 1 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define __WTERMSIG(status) ((status) & 0x7f) #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define _GLIBCXX_HAS_GTHREADS 1 #define GL_OP_FRAC_EXT 0x8789 #define GL_APPLE_vertex_program_evaluators 1 #define SCNoFAST8 "hho" #define UINT_LEAST16_MAX (65535) #define __gl_h_=20 #define GL_MULTIPLY_KHR 0x9294 #define QML_VERSION_STR "2.0" #define _GLIBCXX_HAVE_ENOSTR 1 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_MAP2_NORMAL 0x0DB2 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define Q_ATOMIC_INT8_FETCH_AND_ADD_IS_ALWAYS_NATIVE=20 #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define _XABORT_CODE(x) (((x) >> 24) & 0xFF) #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define SCNx64 __PRI64_PREFIX "x" #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define __cpp_lib_result_of_sfinae 201210 #define QT_FOR_EACH_STATIC_CORE_TEMPLATE(F) F(QVariantMap, 8, QVariantMap) = F(QVariantList, 9, QVariantList) F(QVariantHash, 28, QVariantHash) F(QByteA= rrayList, 49, QByteArrayList) #define QFLAGS_H=20 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define __PTRDIFF_T=20 #define __elision __elision_data.__elision #define GL_MINMAX_FORMAT 0x802F #define QT_END_NAMESPACE=20 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_ARB_fragment_program_shadow 1 #define GL_BOOL_VEC2 0x8B57 #define GL_CLAMP_TO_BORDER 0x812D #define _LOCALE_FWD_H 1 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_LINE_STRIP 0x0003 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #define GL_DISCARD_NV 0x8530 #define GL_SCISSOR_BIT 0x00080000 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_REPLACE_OLDEST_SUN 0x0003 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_IS_PER_PATCH 0x92E7 #define GL_TEXTURE_BIT 0x00040000 #define GL_ARB_depth_texture 1 #define __DBL_MIN__ double(2.22507385850720138309e-308L) #define _GLIBCXX_HAVE_SYS_SEM_H 1 #define __CPU_CLR_S(cpu,setsize,cpusetp) (__extension__ ({ size_t __cpu =3D= (cpu); __cpu / 8 < (setsize) ? (((__cpu_mask *) ((cpusetp)->__bits))[__CPU= ELT (__cpu)] &=3D ~__CPUMASK (__cpu)) : 0; })) #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_FONT_UNINTELLIGIBLE_NV 0x936B #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_SAMPLES_SGIS 0x80A9 #define QACCESSIBLE_H=20 #define GL_ARB_transform_feedback_overflow_query 1 #define _GLIBCXX_HAVE_ENOLINK 1 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_INT_IMAGE_2D_RECT 0x905A #define Q_GLOBAL_STATIC_WITH_ARGS(TYPE,NAME,ARGS) namespace { namespace Q_Q= GS_ ## NAME { typedef TYPE Type; QBasicAtomicInt guard =3D Q_BASIC_ATOMIC_I= NITIALIZER(QtGlobalStatic::Uninitialized); Q_GLOBAL_STATIC_INTERNAL(ARGS) }= } static QGlobalStatic NAME; #define _GLIBCXX_ATOMIC_LOCK_FREE_H 1 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_R16_SNORM 0x8F98 #define GL_OP_MIN_EXT 0x878B #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define _mm_test_all_ones(V) _mm_testc_si128 ((V), _mm_cmpeq_epi32 ((V), (V= ))) #define _POSIX_SYMLOOP_MAX 8 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_VERTEX_ARRAY 0x8074 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_YCRCB_444_SGIX 0x81BC #define GL_EYE_PLANE 0x2502 #define _GLIBCXX_HAVE_STRINGS_H 1 #define GL_SCISSOR_BOX 0x0C10 #define __GTHREAD_TIME_INIT {0,0} #define GL_TRANSPOSE_NV 0x862C #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_ARB_vertex_shader 1 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_NV_float_buffer 1 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_MATRIX7_ARB 0x88C7 #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_APPLE_transform_hint 1 #define GL_SAMPLER_OBJECT_AMD 0x9155 #define _GLIBCXX_NUM_UNICODE_FACETS 2 #define Q_STATIC_ASSERT_X(Condition,Message) static_assert(bool(Condition),= Message) #define GL_LINES 0x0001 #define GL_NV_light_max_exponent 1 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_BGRA_INTEGER 0x8D9B #define __glibcxx_requires_sorted_set(_First1,_Last1,_First2)=20 #define _IOS_NOREPLACE 64 #define QQmlParserStatus_iid "org.qt-project.Qt.QQmlParserStatus" #define __DBL_HAS_DENORM__ 1 #define INT_LEAST32_MAX (2147483647) #define STA_INS 0x0010 #define M_SQRT1_2l 0.707106781186547524400844362104849039L #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_CLIP_DEPTH_MODE 0x935D #define __clockid_t_defined 1 #define GL_DATA_BUFFER_AMD 0x9151 #define GL_EDGE_FLAG 0x0B43 #define GL_MULT 0x0103 #define Q_OS_UNIX=20 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define Q_ENUMS(x)=20 #define _GLIBCXX_HAVE_SINCOS 1 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_SGIX_clipmap 1 #define __UINT8_TYPE__ unsigned char #define GL_FLOAT_RGB_NV 0x8882 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_ALPHA_SNORM 0x9010 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_CONVOLUTION_HINT_SGIX 0x8316 #define GL_INDEX_ARRAY 0x8077 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define Q_ARRAY_LITERAL(Type,...) ([]() -> QArrayDataPointerRef { str= uct StaticWrapper { static QArrayDataPointerRef get() { Q_ARRAY_LITER= AL_IMPL(Type, __VA_ARGS__) return ref; } }; return StaticWrapper::get(); }(= )) #define GL_ARB_stencil_texturing 1 #define GL_ITALIC_BIT_NV 0x02 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define __i386 1 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define PRIuMAX __PRI64_PREFIX "u" #define MAX_CANON 255 #define GL_HP_occlusion_test 1 #define _IO_wint_t wint_t #define _STL_RELOPS_H 1 #define _MM_FROUND_CEIL (_MM_FROUND_TO_POS_INF | _MM_FROUND_RAISE_EXC) #define GL_INTERLACE_READ_INGR 0x8568 #define __i586__ 1 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define Q_COMPILER_THREAD_LOCAL=20 #define Q_DECLARE_METATYPE(TYPE) Q_DECLARE_METATYPE_IMPL(TYPE) #define GL_PACK_ALIGNMENT 0x0D05 #define FD_ZERO(fdsetp) __FD_ZERO (fdsetp) #define GL_REG_8_ATI 0x8929 #define _GLIBCXX_HAVE_TANHF 1 #define GL_OPERAND1_RGB_ARB 0x8591 #define _GLIBCXX_HAVE_TANHL 1 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E #define Q_PROCESSOR_X86_32=20 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF #define GL_NORMAL_ARRAY 0x8075 #define _ISwbit(bit) ((bit) < 8 ? (int) ((1UL << (bit)) << 24) : ((bit) < 1= 6 ? (int) ((1UL << (bit)) << 8) : ((bit) < 24 ? (int) ((1UL << (bit)) >> 8)= : (int) ((1UL << (bit)) >> 24)))) #define GL_GREEN_INTEGER 0x8D95 #define GL_4D_COLOR_TEXTURE 0x0604 #define __need_IOV_MAX=20 #define QKEYSEQUENCE_H=20 #define GL_IMAGE_2D 0x904D #define GL_RGBA16_EXT 0x805B #define GL_OUT_OF_MEMORY 0x0505 #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_ARB_explicit_attrib_location 1 #define _IO_file_flags _flags #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define SCNi32 "i" #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define Q_OBJECT_CHECK template inline void qt_check_= for_QOBJECT_macro(const ThisObject &_q_argument) const { int i =3D qYouForg= otTheQ_OBJECT_Macro(this, &_q_argument); i =3D i + 1; } #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_RGB_SCALE 0x8573 #define LOGO_H=20 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_SLICE_ACCUM_SUN 0x85CC #define QT_FOREACH_DECLTYPE(x) typename QtPrivate::remove_reference::type #define _GLIBCXX_THROW(_EXC)=20 #define __catch(X) if (false) #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 #define GL_VERSION_1_2 1 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define _GLIBCXX_VERBOSE 1 #define _PMMINTRIN_H_INCLUDED=20 #define _GLIBCXX_USE_NOEXCEPT noexcept #define GL_LINEARBURN_NV 0x92A5 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #define GL_BLEND_EQUATION_EXT 0x8009 #define GL_VERSION_1_4 1 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define __INO_T_TYPE __SYSCALL_ULONG_TYPE #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_FASTEST 0x1101 #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_STEREO 0x0C33 #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_NAME_LENGTH 0x92F9 #define SCNi64 __PRI64_PREFIX "i" #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_UNSIGNED_INT 0x1405 #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define __ssize_t_defined=20 #define GL_DUAL_INTENSITY8_SGIS 0x8119 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_T4F_V4F 0x2A28 #define _GLIBCXX_HAVE_EPERM 1 #define GL_SCALE_BY_TWO_NV 0x853E #define GL_OBJECT_PLANE 0x2501 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define _MM_EXCEPT_DENORM 0x0002 #define GL_EXT_pixel_transform 1 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define QGLOBAL_H=20 #define GL_TEXTURE19_ARB 0x84D3 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_TRIANGLE_FAN 0x0006 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define __NLINK_T_TYPE __UWORD_TYPE #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #define __nlink_t_defined=20 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define QPIXELFORMAT_H=20 #define PRIo16 "o" #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define __glibcxx_requires_string_len(_String,_Len)=20 #define Q_DECLARE_METATYPE_TEMPLATE_1ARG(SINGLE_ARG_TEMPLATE) QT_BEGIN_NAME= SPACE template struct QMetaTypeId< SINGLE_ARG_TEMPLATE > { = enum { Defined =3D QMetaTypeId2::Defined }; static int qt_metatype_id() = { static QBasicAtomicInt metatype_id =3D Q_BASIC_ATOMIC_INITIALIZER(0); if = (const int id =3D metatype_id.load()) return id; const char *tName =3D QMet= aType::typeName(qMetaTypeId()); Q_ASSERT(tName); const int tNameLen =3D = int(qstrlen(tName)); QByteArray typeName; typeName.reserve(int(sizeof(#SING= LE_ARG_TEMPLATE)) + 1 + tNameLen + 1 + 1); typeName.append(#SINGLE_ARG_TEMP= LATE, int(sizeof(#SINGLE_ARG_TEMPLATE)) - 1) .append('<').append(tName, tNa= meLen); if (typeName.endsWith('>')) typeName.append(' '); typeName.append('= >'); const int newId =3D qRegisterNormalizedMetaType< SINGLE_ARG_TEMPLATE >( typeName, reinterpret_cast< SINGLE_ARG_TEMPLATE *>(quintptr(-1))); = metatype_id.storeRelease(newId); return newId; } }; namespace QtPrivate { t= emplate struct IsSequentialContainer > {= enum { Value =3D true }; }; } QT_END_NAMESPACE #define _MM_ROUND_UP 0x4000 #define _MATH_H 1 #define _SMMINTRIN_H_INCLUDED=20 #define QQMLPROPERTYVALUESOURCE_H=20 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define LC_MESSAGES_MASK (1 << __LC_MESSAGES) #define _IO_SHOWPOINT 0400 #define GL_FOG_COORDINATE 0x8451 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_NV_transform_feedback2 1 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_TEXTURE_RED_SIZE 0x805C #define __STDC_IEC_559_COMPLEX__ 1 #define UINT_FAST32_MAX (4294967295U) #define mempcpy(dest,src,n) __mempcpy_inline (dest, src, n) #define _G_HAVE_MMAP 1 #define GL_SELECT 0x1C02 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_MAX_LIGHTS 0x0D31 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define Q_COMPILER_RAW_STRINGS=20 #define GL_HP_image_transform 1 #define GL_ARB_fragment_coord_conventions 1 #define _GLIBCXX_HAVE_WCSTOF 1 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_ARB_compute_variable_group_size 1 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 #define _GLIBCXX_WEAK_DEFINITION=20 #define GL_NV_bindless_multi_draw_indirect_count 1 #define GL_TEXTURE_PRIORITY 0x8066 #define SCNiLEAST8 "hhi" #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define __DEC128_MIN_EXP__ (-6142) #define _POSIX_OPEN_MAX 20 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_SLUMINANCE_EXT 0x8C46 #define _GLIBCXX_SYSTEM_ERROR 1 #define GL_ARB_ES3_1_compatibility 1 #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_SKIP_COMPONENTS4_NV -3 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define ENOKEY 126 #define __DECL_SIMD_expf=20 #define __DECL_SIMD_expl=20 #define GL_R32UI 0x8236 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_RGB8_EXT 0x8051 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define __GTHREAD_MUTEX_INIT PTHREAD_MUTEX_INITIALIZER #define Q_COMPILER_UNIFORM_INIT=20 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_OML_interlace 1 #define GL_SYNC_FLAGS 0x9115 #define GL_SGIX_ycrcb_subsample 1 #define _GLIBCXX_USE_C99_MATH 1 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define __glibcxx_class_requires2(_a,_b,_c)=20 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define __warndecl(name,msg) extern void name (void) __attribute__((__warni= ng__ (msg))) #define __glibcxx_class_requires4(_a,_b,_c,_d,_e)=20 #define GL_MINMAX 0x802E #define __FD_ZERO_STOS "stosl" #define ESHUTDOWN 108 #define CLONE_CHILD_CLEARTID 0x00200000 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define __i386__ 1 #define FOPEN_MAX 16 #define _GLIBCXX_MOVE3(_Tp,_Up,_Vp) std::move(_Tp, _Up, _Vp) #define Q_ALIGNOF(type) __alignof__(type) #define __ULONGWORD_TYPE unsigned long int #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_MATRIX27_ARB 0x88DB #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define XATTR_LIST_MAX 65536 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define Q_ALWAYS_INLINE inline __attribute__((always_inline)) #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 #define GL_EXT_vertex_weighting 1 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_ARB_buffer_storage 1 #define Q_COMPILER_EXPLICIT_CONVERSIONS=20 #define ENOMEDIUM 123 #define QPAINTDEVICE_H=20 #define _SIGSET_H_types 1 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_SHADER_CONSISTENT_NV 0x86DD #define ATOMIC_INT_LOCK_FREE __GCC_ATOMIC_INT_LOCK_FREE #define GL_OP_FLOOR_EXT 0x878F #define GL_DECAL 0x2101 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_COMBINE_RGB_ARB 0x8571 #define CPU_AND(destset,srcset1,srcset2) __CPU_OP_S (sizeof (cpu_set_t), de= stset, srcset1, srcset2, &) #define GL_ARB_half_float_pixel 1 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define _MM_SHUFFLE(fp3,fp2,fp1,fp0) (((fp3) << 6) | ((fp2) << 4) | ((fp1) = << 2) | (fp0)) #define GL_FENCE_CONDITION_NV 0x84F4 #define ELIBSCN 81 #define QJSVALUE_H=20 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define _GLIBCXX_HAVE_MBSTATE_T 1 #define __inline_mathcodeNP_(float_type,func,arg,code) __MATH_INLINE float_= type __NTH (func (float_type arg)) { code; } #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define Q_PRIVATE_PROPERTY(d,text)=20 #define M_2_PIl 0.636619772367581343075535053490057448L #define Q_COMPILER_ALIGNAS=20 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_STORAGE_CLIENT_APPLE 0x85B4 #define GL_NEXT_BUFFER_NV -2 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define Q_COMPILER_CLASS_ENUM=20 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_KHR_texture_compression_astc_hdr 1 #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define SCNdPTR __PRIPTR_PREFIX "d" #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define QSCOPEDPOINTER_H=20 #define _G_IO_IO_FILE_VERSION 0x20001 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #define SCNxLEAST16 "hx" #define GL_DOUBLEBUFFER 0x0C32 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_AFFINE_2D_NV 0x9092 #define _POSIX_ARG_MAX 4096 #define GL_COMBINE_EXT 0x8570 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define __SIZEOF_PTHREAD_BARRIERATTR_T 4 #define GL_COPY_INVERTED 0x150C #define SCNx16 "hx" #define GL_OPERAND2_ALPHA 0x859A #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define Q_COMPILER_UNICODE_STRINGS=20 #define SCNxLEAST32 "x" #define GL_DEPTH_COMPONENTS 0x8284 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_EXT_index_material 1 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_NORMAL_MAP_ARB 0x8511 #define _IO_IS_FILEBUF 0x2000 #define SCNx32 "x" #define GL_IUI_N3F_V2F_EXT 0x81AF #define _GLIBCXX_USE_DUAL_ABI 1 #define EOVERFLOW 75 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_LINE_STIPPLE 0x0B24 #define GL_RESTART_PATH_NV 0xF0 #define UCHAR_MAX (SCHAR_MAX * 2 + 1) #define __SIZEOF_PTHREAD_COND_T 48 #define GL_GLEXT_VERSION 20140810 #define GL_PATH_PROJECTION_NV 0x1701 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define _GLIBCXX_CSTDIO 1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_ATI_vertex_streams 1 #define _GLIBCXX_VISIBILITY(V) __attribute__ ((__visibility__ (#V))) #define GL_MESA_ycbcr_texture 1 #define GL_CLAMP_READ_COLOR 0x891C #define Q_ATOMIC_INT64_IS_SUPPORTED=20 #define QQUATERNION_H=20 #define SCNxLEAST64 __PRI64_PREFIX "x" #define GL_SRGB_ALPHA 0x8C42 #define _GLIBCXX_HAVE_EIDRM 1 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define _GLIBCXX_HAVE_UTIME_H 1 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_EXT_index_array_formats 1 #define QT_COMPILER_SUPPORTS_AVX2 1 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define CLOCK_TAI 11 #define GL_IMAGE_1D 0x904C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW3_ARB 0x8723 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define APIENTRY GLAPIENTRY #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_RGBA_S3TC 0x83A2 #define QT_EMULATED_ALIGNOF(T) (size_t(QT_PREPEND_NAMESPACE(QtPrivate)::Ali= gnOf::Value)) #define GL_STATIC_DRAW 0x88E4 #define GL_LINE_SMOOTH_HINT 0x0C52 #define __LC_PAPER 7 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define _SIZE_T_=20 #define _POSIX2_COLL_WEIGHTS_MAX 2 #define GL_IMAGE_3D 0x904E #define _SIDD_MASKED_NEGATIVE_POLARITY 0x30 #define GL_NV_vertex_program2 1 #define _IO_iconv_t _G_iconv_t #define GL_CONTEXT_FLAGS 0x821E #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_DOT3_RGB 0x86AE #define EPROTO 71 #define QSET_H=20 #define _bswap(a) __bswapd(a) #define GL_C4F_N3F_V3F 0x2A26 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define _RTMINTRIN_H_INCLUDED=20 #define _GLIBCXX_HAVE_VSWSCANF 1 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define INT_MAX __INT_MAX__ #define QT_NO_TSLIB 1 #define GL_DOMAIN 0x0A02 #define LC_PAPER_MASK (1 << __LC_PAPER) #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define __DECL_SIMD_sinf=20 #define GL_DIFFUSE 0x1201 #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_BLEND_DST_ALPHA 0x80CA #define Q_COMPILER_CONSTEXPR=20 #define __gwchar_t wchar_t #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_FEEDBACK 0x1C01 #define __UINT_FAST32_MAX__ 0xffffffffU #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define __INT_FAST8_TYPE__ signed char #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define Q_COMPILER_ALIGNOF=20 #define __U64_TYPE __u_quad_t #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define QFRAME_H=20 #define GL_WIDE_LINE_HINT_PGI 0x1A222 #define __FD_MASK(d) ((__fd_mask) (1UL << ((d) % __NFDBITS))) #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_TEXTURE_BINDING_1D 0x8068 #define QSHAREDPOINTER_H=20 #define GL_VERSION_4_0 1 #define GL_VERSION_4_1 1 #define GL_VERSION_4_2 1 #define GL_VERSION_4_5 1 #define GL_PACK_CMYK_HINT_EXT 0x800E #define _GLIBCXX_NORETURN __attribute__ ((__noreturn__)) #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define _mm512_exp2a23_pd(A) _mm512_exp2a23_round_pd(A, _MM_FROUND_CUR_DIRE= CTION) #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_OR_REVERSE 0x150B #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_FLOAT_MAT3x2 0x8B67 #define GLAPIENTRY=20 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_FLOAT_MAT3x4 0x8B68 #define __LONG_LONG_PAIR(HI,LO) LO, HI #define GL_TEXTURE_BINDING_3D 0x806A #define __bos0(ptr) __builtin_object_size (ptr, 0) #define GL_SGIS_texture_color_mask 1 #define GL_PINLIGHT_NV 0x92A8 #define NULL __null #define QT_FORWARD_DECLARE_CLASS(name) class name; #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 #define GL_SAMPLE_SHADING 0x8C36 #define QVARLENGTHARRAY_H=20 #define SCNuPTR __PRIPTR_PREFIX "u" #define E2BIG 7 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_CUBIC_HP 0x815F #define GL_NEGATIVE_ONE_EXT 0x87DF #define _OSTREAM_TCC 1 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #define GL_READ_FRAMEBUFFER 0x8CA8 #define _WCHAR_T_DECLARED=20 #define GL_DRAW_BUFFER1_ARB 0x8826 #define INT_MIN (-INT_MAX - 1) #define CLONE_NEWUSER 0x10000000 #define GL_TEXTURE17_ARB 0x84D1 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_1PASS_EXT 0x80A1 #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define Q_ASSERT(cond) do { } while ((false) && (cond)) #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define __GCC_ATOMIC_LONG_LOCK_FREE 2 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_PATCH_VERTICES 0x8E72 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 #define GL_SRC_OVER_NV 0x9288 #define GL_ARB_sync 1 #define GL_COMBINE_RGB 0x8571 #define __INT_LEAST8_TYPE__ signed char #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_FILL 0x1B02 #define ENOTDIR 20 #define GL_R8_SNORM 0x8F94 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define TIMER_ABSTIME 1 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define __INT_FAST8_MAX__ 0x7f #define GL_R11F_G11F_B10F 0x8C3A #define _SYS_TYPES_H 1 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define ECONNRESET 104 #define GL_IS_ROW_MAJOR 0x9300 #define GL_ARB_matrix_palette 1 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_REG_3_ATI 0x8924 #define _STL_TEMPBUF_H 1 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define _GLIBCXX_DEBUG_ASSERT(_Condition)=20 #define ENXIO 6 #define GL_ARB_texture_gather 1 #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_ONE_EXT 0x87DE #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE #define _GLIBCXX_HAVE_WCTYPE_H 1 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define __CPU_SET_S(cpu,setsize,cpusetp) (__extension__ ({ size_t __cpu =3D= (cpu); __cpu / 8 < (setsize) ? (((__cpu_mask *) ((cpusetp)->__bits))[__CPU= ELT (__cpu)] |=3D __CPUMASK (__cpu)) : 0; })) #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_POINT_SPRITE_ARB 0x8861 #define __inline_mathopNP_(float_type,func,op) __inline_mathop_declNP_ (flo= at_type, func, op, "0" (__x)) #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define _GLIBCXX_ISTREAM 1 #define _GLIBCXX_USE_TMPNAM 1 #define Q_SNAN (QT_PREPEND_NAMESPACE(qSNaN)()) #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define QT_FORWARD_DECLARE_STRUCT(name) struct name; #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_IMAGE_2D_RECT 0x904F #define GL_ARB_multisample 1 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define __BEGIN_DECLS extern "C" { #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define __LDBL_MANT_DIG__ 64 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_ORDER 0x0A01 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_REG_20_ATI 0x8935 #define GL_UTF16_NV 0x909B #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define Q_DECL_HIDDEN __attribute__((visibility("hidden"))) #define GL_ALPHA8UI_EXT 0x8D7E #define GL_ARB_sparse_texture 1 #define _GLIBCXX_CSTDLIB 1 #define GL_MAX_SAMPLES 0x8D57 #define GL_SGIX_igloo_interface 1 #define GL_RESTART_SUN 0x0001 #define GL_PACK_IMAGE_HEIGHT 0x806C #define _STRING_H 1 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define _GLIBCXX_HAVE_FINITEL 1 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define _SIDD_BIT_MASK 0x00 #define GL_TEXTURE_HEIGHT 0x1001 #define FILENAME_MAX 4096 #define GL_FLOAT_RGB16_NV 0x8888 #define _GTHREAD_USE_MUTEX_TIMEDLOCK 1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define __cpp_lib_is_null_pointer 201309 #define GL_COUNT_DOWN_NV 0x9089 #define __ino_t_defined=20 #define GL_TESS_CONTROL_TEXTURE 0x829C #define _CMP_NGE_UQ 0x19 #define _CMP_NGE_US 0x09 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT2 0x8F46 #define QSYSINFO_H=20 #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define Q_COMPILER_UDL=20 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_READ_ONLY 0x88B8 #define _POSIX_MQ_OPEN_MAX 8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define SCNuMAX __PRI64_PREFIX "u" #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_LIGHT_EXT 0x8350 #define QT_THROW(A) qt_noop() #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_MATRIX3_ARB 0x88C3 #define GL_OPERAND0_RGB_ARB 0x8590 #define _TMMINTRIN_H_INCLUDED=20 #define GL_INCR 0x1E02 #define INT_FAST32_MAX (2147483647) #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define _GLIBCXX_HAVE_STRTOF 1 #define Q_ATOMIC_INT16_REFERENCE_COUNTING_IS_ALWAYS_NATIVE=20 #define GL_SGI_texture_color_table 1 #define __UINT_FAST64_TYPE__ long long unsigned int #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_SAMPLER 0x82E6 #define GL_SAMPLES 0x80A9 #define GL_YCBYCR8_422_NV 0x9031 #define GL_COLOR 0x1800 #define __USE_XOPEN2K8XSI 1 #define __LDBL_REDIR_DECL(name)=20 #define _mm512_maskz_rcp28_pd(U,A) _mm512_maskz_rcp28_round_pd(U, A, _MM_FR= OUND_CUR_DIRECTION) #define GL_EXT_texture_integer 1 #define UINT_FAST8_MAX (255) #define _GLIBCXX_HAVE_MEMORY_H 1 #define __INT_MAX__ 0x7fffffff #define GL_UNPACK_CMYK_HINT_EXT 0x800F #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define RTSIG_MAX 32 #define w_coredump __wait_terminated.__w_coredump #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_GREEN_BIAS 0x0D19 #define GL_CLIP_DISTANCE_NV 0x8C7A #define STA_PPSSIGNAL 0x0100 #define GL_PLUS_DARKER_NV 0x9292 #define GL_SGIX_texture_scale_bias 1 #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_4PASS_3_SGIS 0x80A7 #define _T_SIZE_=20 #define GL_KHR_robustness 1 #define LLONG_MAX __LONG_LONG_MAX__ #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define __CPU_SETSIZE 1024 #define GL_UTF8_NV 0x909A #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #define QT_SUPPORTS(FEATURE) (!defined(QT_NO_ ##FEATURE)) #define __LC_NUMERIC 1 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define QT_DISABLE_DEPRECATED_BEFORE QT_VERSION_CHECK(5, 0, 0) #define __INT64_TYPE__ long long int #define Q_BASIC_ATOMIC_INITIALIZER(a) { a } #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define _GLIBCXX_STRING 1 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_EXT_histogram 1 #define __glibcxx_integral_traps true #define GL_MODELVIEW11_ARB 0x872B #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define _POSIX_SYMLINK_MAX 255 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_DST_NV 0x9287 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define EDQUOT 122 #define GL_APPLE_vertex_array_range 1 #define _GLIBCXX_CXX_LOCALE_H 1 #define _CMP_TRUE_UQ 0x0f #define _CMP_TRUE_US 0x1f #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define _GLIBCXX_CERRNO 1 #define __intptr_t_defined=20 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 #define Q_DECL_NOEXCEPT_EXPR(x) noexcept(x) #define GL_PROGRAM_INPUT 0x92E3 #define EREMOTEIO 121 #define GL_MODELVIEW12_ARB 0x872C #define GL_EYE_RADIAL_NV 0x855B #define GL_MULTISAMPLE_BIT 0x20000000 #define ULLONG_MAX (LLONG_MAX * 2ULL + 1) #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_BLUE_SCALE 0x0D1A #define __USE_POSIX199309 1 #define Q_DECLARE_OPAQUE_POINTER(POINTER) QT_BEGIN_NAMESPACE namespace QtPr= ivate { template <> struct IsPointerToTypeDerivedFromQObject { en= um { Value =3D false }; }; } QT_END_NAMESPACE #define LLONG_MIN (-LLONG_MAX-1) #define __glibcxx_max_b(T,B) (__glibcxx_signed_b (T,B) ? (((((T)1 << (__gli= bcxx_digits_b (T,B) - 1)) - 1) << 1) + 1) : ~(T)0) #define GL_ARB_vertex_program 1 #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define _GLIBCXX_TYPE_TRAITS 1 #define GL_LOAD 0x0101 #define __ATOMIC_RELAXED 0 #define __FSBLKCNT_T_TYPE __SYSCALL_ULONG_TYPE #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #define __DBL_EPSILON__ double(2.22044604925031308085e-16L) #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #define PTHREAD_PROCESS_PRIVATE PTHREAD_PROCESS_PRIVATE #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #define le16toh(x) (x) #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define BC_SCALE_MAX _POSIX2_BC_SCALE_MAX #define XATTR_NAME_MAX 255 #define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 #define GL_PROGRAM_PIPELINE 0x82E4 #define _RDSEEDINTRIN_H_INCLUDED=20 #define __FD_SETSIZE 1024 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_COLORBURN_KHR 0x929A #define GL_EXT_shader_image_load_formatted 1 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define INT_LEAST16_MAX (32767) #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_ZERO_EXT 0x87DD #define GL_ARB_robustness_isolation 1 #define __INT_LEAST32_TYPE__ int #define ECHRNG 44 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_SGIX_resample 1 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_SGIS_generate_mipmap 1 #define GL_BITMAP_TOKEN 0x0704 #define GL_HSL_COLOR_KHR 0x92AF #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define SCNiFAST16 __PRIPTR_PREFIX "i" #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define ENOLCK 37 #define GL_TEXTURE15_ARB 0x84CF #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SGI_color_matrix 1 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_LESS 0x0201 #define PRIxPTR __PRIPTR_PREFIX "x" #define _STDDEF_H_=20 #define GL_UNIFORM_OFFSET 0x8A3B #define GL_YCRCBA_SGIX 0x8319 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define SCNiFAST32 __PRIPTR_PREFIX "i" #define GL_PROGRAM_PARAMETER_NV 0x8644 #define _EXCEPTION_DEFINES_H 1 #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_INT16_NV 0x8FE4 #define GL_EXT_transform_feedback 1 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define _GLIBCXX_STDIO_SEEK_END 2 #define QFONTINFO_H=20 #define GL_SUN_triangle_list 1 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define Q_NORETURN __attribute__((__noreturn__)) #define GL_CON_7_ATI 0x8948 #define GL_STENCIL_TEST 0x0B90 #define GL_TRIANGLE_MESH_SUN 0x8615 #define GL_GREEN_BITS 0x0D53 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_MAX_HEIGHT 0x827F #define SCNiFAST64 __PRI64_PREFIX "i" #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define Q_MV_OSX(major,minor) (major =3D=3D 10 ? minor + 2 : (major =3D=3D = 9 ? 1 : 0)) #define __attribute_pure__ __attribute__ ((__pure__)) #define SCNuLEAST8 "hhu" #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_TEXTURE_DT_SIZE_NV 0x871E #define _GLIBCXX_DEPRECATED __attribute__ ((__deprecated__)) #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define ENOTSUP EOPNOTSUPP #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 #define GL_NV_bindless_texture 1 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define ATOMIC_LONG_LOCK_FREE __GCC_ATOMIC_LONG_LOCK_FREE #define GL_UNSIGNED_INT_24_8 0x84FA #define QBRUSH_H=20 #define GL_SINGLE_COLOR 0x81F9 #define _IO_NO_READS 4 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_DUAL_ALPHA8_SGIS 0x8111 #define _FMAINTRIN_H_INCLUDED=20 #define EDEADLOCK EDEADLK #define GL_EYE_LINEAR 0x2400 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define _GLIBCXX_USE_GETTIMEOFDAY 1 #define GL_RGB_FLOAT32_ATI 0x8815 #define __ULONG32_TYPE unsigned long int #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 #define _WMMINTRIN_H_INCLUDED=20 #define __suseconds_t_defined=20 #define Q_CC_GNU (__GNUC__ * 100 + __GNUC_MINOR__) #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_POINT_SIZE_MIN 0x8126 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define __off_t_defined=20 #define __P(args) args #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_MAP1_TANGENT_EXT 0x8444 #define QOPENGLVERTEXARRAYOBJECT_H=20 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_REPEAT 0x2901 #define GL_RGBA2_EXT 0x8055 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define _GCC_SIZE_T=20 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_MATRIX23_ARB 0x88D7 #define __INO64_T_TYPE __UQUAD_TYPE #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #define Q_ARRAY_LITERAL_IMPL(Type,...) union { Type type_must_be_POD; } dum= my; Q_UNUSED(dummy) Type data[] =3D { __VA_ARGS__ }; Q_UNUSED(data) enum { = Size =3D sizeof(data) / sizeof(data[0]) }; static const QStaticArrayData literal =3D { Q_STATIC_ARRAY_DATA_HEADER_INITIALIZER(Type, Size),= { __VA_ARGS__ } }; QArrayDataPointerRef ref =3D { static_cast *>( const_cast(&literal.header)) }; #define __W_CONTINUED 0xffff #define _LIBC_LIMITS_H_ 1 #define __INTMAX_MAX__ 0x7fffffffffffffffLL #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define _STL_ITERATOR_H 1 #define __size_t__=20 #define GL_RGB8UI_EXT 0x8D7D #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define CPU_ALLOC_SIZE(count) __CPU_ALLOC_SIZE (count) #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_STATIC_READ_ARB 0x88E5 #define GL_CONTRAST_NV 0x92A1 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define QSTRING_H=20 #define GL_ARB_explicit_uniform_location 1 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define QQMLDEBUG_H=20 #define __INT8_C(c) c #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 #define GL_DRAW_BUFFER14_ARB 0x8833 #define _GLIBCXX_HAVE_FLOAT_H 1 #define ENOPROTOOPT 92 #define issignaling(x) (sizeof (x) =3D=3D sizeof (float) ? __issignalingf (= x) : sizeof (x) =3D=3D sizeof (double) ? __issignaling (x) : __issignalingl= (x)) #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define _XABORT_CAPACITY (1 << 3) #define _IO_STDIO_H=20 #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_NV_deep_texture3D 1 #define GL_UNPACK_RESAMPLE_SGIX 0x842D #define _VA_LIST=20 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define __blkcnt_t_defined=20 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_TESS_GEN_MODE 0x8E76 #define QPALETTE_H=20 #define __glext_h_ 1 #define QT_DEPRECATED=20 #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_ARB_texture_compression 1 #define GL_VIEW_CLASS_16_BITS 0x82CA #define ELOOP 40 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_SGIX_shadow 1 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_LIST_PRIORITY_SGIX 0x8182 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define _MM_MASK_INVALID 0x0080 #define GL_LOGIC_OP 0x0BF1 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_NV_blend_equation_advanced_coherent 1 #define PRId8 "d" #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_UNDEFINED_VERTEX 0x8260 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define _IO_BE(expr,res) __builtin_expect ((expr), res) #define Q_DECLARE_PUBLIC(Class) inline Class* q_func() { return static_cast= (q_ptr); } inline const Class* q_func() const { return static_cast= (q_ptr); } friend class Class; #define SEEK_END 2 #define QNUMERIC_H=20 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E #define _BMI2INTRIN_H_INCLUDED=20 #define GL_SUCCESS_NV 0x902F #define _SHAINTRIN_H_INCLUDED=20 #define GL_BOOL 0x8B56 #define GL_PLUS_CLAMPED_NV 0x92B1 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD #define __DEC128_MAX_EXP__ 6145 #define GL_LUMINANCE 0x1909 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define M_LN2 0.69314718055994530942 #define WORD_BIT 32 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define _GLIBCXX_HAVE_ACOSF 1 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define _GLIBCXX_HAVE_ACOSL 1 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define _AVX512IFMAVLINTRIN_H_INCLUDED=20 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_DYNAMIC_ATI 0x8761 #define PRIoPTR __PRIPTR_PREFIX "o" #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define INTMAX_C(c) c ## LL #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_COMBINE4_NV 0x8503 #define GL_SIGNED_HILO8_NV 0x885F #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_INTENSITY16_SNORM 0x901B #define _STDINT_H 1 #define GL_INT_IMAGE_2D 0x9058 #define __FILE_defined 1 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_MAP_COHERENT_BIT 0x0080 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define __LC_MONETARY 4 #define GL_PIXEL_TEXTURE_SGIS 0x8353 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_NORMALIZE 0x0BA1 #define GL_READ_PIXELS_TYPE 0x828E #define GL_R16UI 0x8234 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define USHRT_MAX (SHRT_MAX * 2 + 1) #define GL_LIGHT3 0x4003 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define _GLIBCXX_ALWAYS_INLINE inline __attribute__((__always_inline__)) #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_GREATER 0x0204 #define _F16CINTRIN_H_INCLUDED=20 #define _IO_ferror_unlocked(__fp) (((__fp)->_flags & _IO_ERR_SEEN) !=3D 0) #define Q_UNREACHABLE_IMPL() __builtin_unreachable() #define GL_SPOT_DIRECTION 0x1204 #define _IO_HEX 0100 #define __ATOMIC_SEQ_CST 5 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_TEXTURE_SAMPLES 0x9106 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define QT_FOR_EACH_STATIC_HACKS_TYPE(F) F(QMetaTypeId2::MetaType, -= 1, qreal) #define NL_MSGMAX INT_MAX #define QT_FOR_EACH_AUTOMATIC_TEMPLATE_SMART_POINTER(F) F(QSharedPointer) F= (QWeakPointer) F(QPointer) #define M_SQRT2 1.41421356237309504880 #define GL_ARB_pipeline_statistics_query 1 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 #define PRId16 "d" #define GL_4X_BIT_ATI 0x00000002 #define GL_ARB_shader_texture_image_samples 1 #define Q_COREAPP_STARTUP_FUNCTION(AFUNC) static void AFUNC ## _ctor_functi= on() { qAddPreRoutine(AFUNC); } Q_CONSTRUCTOR_FUNCTION(AFUNC ## _ctor_funct= ion) #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_TEXTURE_DEPTH_SIZE 0x884A #define _STL_NUMERIC_H 1 #define EKEYREVOKED 128 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #define __attribute_deprecated__ __attribute__ ((__deprecated__)) #define PRId32 "d" #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_EXT_cull_vertex 1 #define _MM_FROUND_RINT (_MM_FROUND_CUR_DIRECTION | _MM_FROUND_RAISE_EXC) #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_DST_ATOP_NV 0x928F #define GL_SOFTLIGHT_KHR 0x929C #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_ARB_framebuffer_no_attachments 1 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_EXT_debug_marker 1 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define _GLIBCXX_HAVE_ASINF 1 #define GL_MESA_packed_depth_stencil 1 #define GL_EXT_draw_instanced 1 #define _GLIBCXX_HAVE_ASINL 1 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B #define GL_STREAM_COPY_ARB 0x88E2 #define GL_RGBA32UI 0x8D70 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_TEXTURE13_ARB 0x84CD #define GL_ARB_depth_buffer_float 1 #define GL_CON_11_ATI 0x894C #define GL_MATRIX25_ARB 0x88D9 #define GL_REDUCE 0x8016 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define PRId64 __PRI64_PREFIX "d" #define _POSIX_RTSIG_MAX 8 #define va_copy(d,s) __builtin_va_copy(d,s) #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #define __ldiv_t_defined 1 #define ___int_ptrdiff_t_h=20 #define GL_POINT 0x1B00 #define GL_EXT_shared_texture_palette 1 #define __GCC_ATOMIC_SHORT_LOCK_FREE 2 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_REPLACE 0x1E01 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_MATRIX10_ARB 0x88CA #define GL_AMD_transform_feedback3_lines_triangles 1 #define GL_NV_vertex_program2_option 1 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_SGIS_point_line_texgen 1 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define __FD_ISSET(d,set) ((__FDS_BITS (set)[__FD_ELT (d)] & __FD_MASK (d))= !=3D 0) #define GL_MAD_ATI 0x8968 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_WARPS_PER_SM_NV 0x933A #define __USE_LARGEFILE64 1 #define GL_ROUNDED_RECT4_NV 0xEC #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_CLAMP_TO_BORDER_ARB 0x812D #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_AND_INVERTED 0x1504 #define __WCHAR_T=20 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define _ALLOC_TRAITS_H 1 #define GL_POINT_SIZE_RANGE 0x0B12 #define Q_MV_IOS(major,minor) (QSysInfo::MV_IOS | major << 4 | minor) #define EMEDIUMTYPE 124 #define GL_ALPHA_MAX_SGIX 0x8321 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define __DBL_MIN_EXP__ (-1021) #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #define EMULTIHOP 72 #define GL_RGB2_EXT 0x804E #define NL_LANGMAX _POSIX2_LINE_MAX #define GL_SRGB8_EXT 0x8C41 #define QGLOBALSTATIC_H=20 #define GL_BUFFER_SIZE 0x8764 #define Q_COMPILER_THREADSAFE_STATICS=20 #define _AVX512IFMAINTRIN_H_INCLUDED=20 #define GL_REG_25_ATI 0x893A #define QICON_H=20 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define _AVX512VLINTRIN_H_INCLUDED=20 #define QLOCALE_H=20 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_PRIMARY_COLOR 0x8577 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_MIRRORED_REPEAT_IBM 0x8370 #define GL_DEPTH_COMPONENT 0x1902 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_MATRIX4_NV 0x8634 #define _MM_FROUND_RAISE_EXC 0x00 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 #define _GLIBCXX_VECTOR 1 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_FOG_INDEX 0x0B61 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_ARB_cull_distance 1 #define __WSTOPSIG(status) __WEXITSTATUS(status) #define __S64_TYPE __quad_t #define __FLT_MAX_EXP__ 128 #define __SQUAD_TYPE __quad_t #define GL_OP_SET_LT_EXT 0x878D #define QT_NO_SESSIONMANAGER=20 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define _IO_CURRENTLY_PUTTING 0x800 #define GL_SGIX_interlace 1 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #define M_El 2.718281828459045235360287471352662498L #define GL_VARIABLE_D_NV 0x8526 #define __TIME_T_TYPE __SYSCALL_SLONG_TYPE #define __CHAR_BIT__ 8 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_AMD_debug_output 1 #define GL_COMBINER6_NV 0x8556 #define GL_LEQUAL 0x0203 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER15 0x8834 #define GL_TEXTURE_ALPHA_SIZE 0x805F #define SHRT_MAX __SHRT_MAX__ #define EREMCHG 78 #define GL_INT64_NV 0x140E #define QFILE_H=20 #define GL_SOURCE0_ALPHA 0x8588 #define GL_LOCATION_INDEX 0x930F #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #define _STRINGFWD_H 1 #define __i586 1 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_SRGB 0x8C40 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D #define _GLIBCXX_END_NAMESPACE_LDBL=20 #define QQML_H=20 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define stderr stderr #define Q_ASSUME(Expr) do { const bool valueOfExpression =3D Expr; Q_ASSERT= _X(valueOfExpression, "Q_ASSUME()", "Assumption in Q_ASSUME(\"" #Expr "\") = was not correct"); Q_ASSUME_IMPL(valueOfExpression); } while (0) #define Q_COMPILER_STATIC_ASSERT=20 #define __GLIBC_PREREQ(maj,min) ((__GLIBC__ << 16) + __GLIBC_MINOR__ >=3D (= (maj) << 16) + (min)) #define GL_POINT_SPRITE_NV 0x8861 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define va_start(v,l) __builtin_va_start(v,l) #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #define PRIiLEAST8 "i" #define GL_NV_texture_multisample 1 #define GL_SGIX_texture_add_env 1 #define GL_EXT_texture_compression_rgtc 1 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define __ORDER_LITTLE_ENDIAN__ 1234 #define __CLOCKID_T_TYPE __S32_TYPE #define __WCOREFLAG 0x80 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define __inline_mathop_declNP_(float_type,func,op,params...) __MATH_INLINE= float_type __NTH (func (float_type __x)) { register float_type __result; _= _asm __volatile__ (op : "=3Dt" (__result) : params); return __result; } #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define _mm512_setr4_pd(e0,e1,e2,e3) _mm512_set4_pd(e3,e2,e1,e0) #define _mm512_setr4_ps(e0,e1,e2,e3) _mm512_set4_ps(e3,e2,e1,e0) #define GL_UNSIGNED_INT_24_8_NV 0x84FA #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define M_E 2.7182818284590452354 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 #define CLONE_NEWUTS 0x04000000 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_READ_PIXELS 0x828C #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_DECODE_EXT 0x8A49 #define GL_REPLACE_EXT 0x8062 #define _IO_flockfile(_fp)=20 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_RGBA12_EXT 0x805A #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define QT_PREPEND_NAMESPACE(name) ::name #define _IO_USER_LOCK 0x8000 #define _IO_NO_WRITES 8 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_BLOCK_INDEX 0x92FD #define _CMP_NLE_UQ 0x16 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define __unix__ 1 #define _GLIBCXX_HAVE_SYS_STAT_H 1 #define PRIx32 "x" #define GL_POINT_SIZE_MAX 0x8127 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_OUTPUT_COLOR1_EXT 0x879C #define APIENTRYP APIENTRY * #define GL_READ_PIXELS_FORMAT 0x828D #define _CMP_NLE_US 0x06 #define GL_COLOR_MATRIX_SGI 0x80B1 #define M_PI 3.14159265358979323846 #define QGENERICMATRIX_H=20 #define _BSD_PTRDIFF_T_=20 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define w_termsig __wait_terminated.__w_termsig #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 #define __PDP_ENDIAN 3412 #define Q_LITTLE_ENDIAN __ORDER_LITTLE_ENDIAN__ #define WSTOPPED 2 #define GL_EXT_clip_volume_hint 1 #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_SGIX_sprite 1 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define __CPU_COUNT_S(setsize,cpusetp) __sched_cpucount (setsize, cpusetp) #define PTHREAD_PROCESS_SHARED PTHREAD_PROCESS_SHARED #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define Q_ATOMIC_INT64_REFERENCE_COUNTING_IS_ALWAYS_NATIVE=20 #define GL_NEVER 0x0200 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define __SIG_ATOMIC_TYPE__ int #define _ASM_GENERIC_ERRNO_BASE_H=20 #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define __DBL_MIN_10_EXP__ (-307) #define M_LN10l 2.302585092994045684017991454684364208L #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define __DISABLE_AVX512VLCD__=20 #define __UINT_LEAST64_MAX__ 0xffffffffffffffffULL #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_PROGRAM_STRING_NV 0x8628 #define _MM_FROUND_TO_POS_INF 0x02 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define __inline_mathop_decl_(float_type,func,op,params...) __MATH_INLINE f= loat_type func (float_type) __THROW; __inline_mathop_declNP_ (float_type, f= unc, op, params) #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #define GL_NORMAL_MAP_EXT 0x8511 #define __GNUC_PATCHLEVEL__ 0 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #define Q_COMPILER_VARIADIC_TEMPLATES=20 #define GL_UNSIGNED_INT64_ARB 0x140F #define __UINT_FAST8_MAX__ 0xff #define __LEAF , __leaf__ #define GL_REG_30_ATI 0x893F #define _MM_TRANSPOSE4_PS(row0,row1,row2,row3) do { __v4sf __r0 =3D (row0),= __r1 =3D (row1), __r2 =3D (row2), __r3 =3D (row3); __v4sf __t0 =3D __built= in_ia32_unpcklps (__r0, __r1); __v4sf __t1 =3D __builtin_ia32_unpcklps (__r= 2, __r3); __v4sf __t2 =3D __builtin_ia32_unpckhps (__r0, __r1); __v4sf __t3= =3D __builtin_ia32_unpckhps (__r2, __r3); (row0) =3D __builtin_ia32_movlhp= s (__t0, __t1); (row1) =3D __builtin_ia32_movhlps (__t1, __t0); (row2) =3D = __builtin_ia32_movlhps (__t2, __t3); (row3) =3D __builtin_ia32_movhlps (__t= 3, __t2); } while (0) #define GL_SGIX_scalebias_hint 1 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define __has_include(STR) __has_include__(STR) #define QT_MESSAGELOG_FUNC Q_NULLPTR #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define SCNdLEAST8 "hhd" #define GL_SIGNED_RGB_NV 0x86FE #define QDEBUG_H=20 #define ENOMEM 12 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #define QPAINTERPATH_H=20 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define _GLIBCXX_C_LOCALE_GNU 1 #define Q_INTERFACES(x)=20 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull #define GL_TRANSLATE_X_NV 0x908E #define GL_MINOR_VERSION 0x821C #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_COLOR_RENDERABLE 0x8286 #define GL_BLUE_NV 0x1905 #define GL_ARB_multi_draw_indirect 1 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define __always_inline __inline __attribute__ ((__always_inline__)) #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_STATIC_VERTEX_ARRAY_IBM 103061 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TEXTURE11_ARB 0x84CB #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_MULTIPLY_NV 0x9294 #define GL_CON_28_ATI 0x895D #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_NV_parameter_buffer_object2 1 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_APPLE_element_array 1 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_VECTOR_EXT 0x87BF #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E #define GL_SUN_mesh_array 1 #define Q_COMPILER_DEFAULT_DELETE_MEMBERS=20 #define NAME_MAX 255 #define __mbstate_t_defined 1 #define SCHAR_MAX __SCHAR_MAX__ #define GL_LUMINANCE12_EXT 0x8041 #define GL_MULTISAMPLE_SGIS 0x809D #define _GLIBCXX_HAVE_EOWNERDEAD 1 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 #define GL_CON_3_ATI 0x8944 #define GL_SKIP_DECODE_EXT 0x8A4A #define _GLIBCXX_HAVE_ATANF 1 #define _GLIBCXX_HAVE_ATANL 1 #define GL_OBJECT_TYPE 0x9112 #define _SIDD_CMP_EQUAL_ANY 0x00 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define _X86INTRIN_H_INCLUDED=20 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #define GL_2PASS_1_EXT 0x80A3 #define _CMP_NEQ_OQ 0x0c #define _CMP_NEQ_OS 0x1c #define ULONG_LONG_MAX (LONG_LONG_MAX * 2ULL + 1ULL) #define GL_VARIABLE_B_NV 0x8524 #define _IO_cleanup_region_end(_Doit)=20 #define _GLIBCXX_HAVE_SYS_TIME_H 1 #define __unix 1 #define _OSTREAM_INSERT_H 1 #define Q_CLASSINFO(name,value)=20 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #define GL_COLOR3_BIT_PGI 0x00010000 #define Q_COMPILER_EXTERN_TEMPLATES=20 #define __UINT32_MAX__ 0xffffffffU #define _STL_LIST_H 1 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define __TIMER_T_TYPE void * #define GL_DEPTH_CLAMP_NV 0x864F #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_ARB_texture_query_lod 1 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define _GLIBCXX_FULLY_DYNAMIC_STRING 0 #define _POSIX_PIPE_BUF 512 #define GL_INDEX_SHIFT 0x0D12 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_ALPHA_FLOAT16_APPLE 0x881C #define _GLIBCXX_END_NAMESPACE_LDBL_OR_CXX11 _GLIBCXX_END_NAMESPACE_CXX11 #define __glibcxx_assert(_Condition)=20 #define _IO_ssize_t __ssize_t #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_CLEAR_BUFFER 0x82B4 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_RG8_SNORM 0x8F95 #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define WUNTRACED 2 #define ERESTART 85 #define GL_EXT_texture_compression_s3tc 1 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define _HASH_BYTES_H 1 #define PRIiFAST64 __PRI64_PREFIX "i" #define GL_NV_texture_rectangle 1 #define NZERO 20 #define EISNAM 120 #define GL_FIELD_UPPER_NV 0x9022 #define GL_RGBA4 0x8056 #define GL_ATI_map_object_buffer 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define SCHAR_MIN (-SCHAR_MAX - 1) #define ENOMSG 42 #define QQMLLISTPROPERTY=20 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define QT_NO_QDEBUG_MACRO while (false) QMessageLogger().noDebug #define _CMP_NEQ_UQ 0x04 #define _CMP_NEQ_US 0x14 #define __WIFCONTINUED(status) ((status) =3D=3D __W_CONTINUED) #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define __LDBL_REDIR_NTH(name,proto) name proto __THROW #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #define GL_VERTEX_SHADER_ARB 0x8B31 #define Q_STATIC_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(size,offset) { Q= _REFCOUNT_INITIALIZE_STATIC, size, 0, 0, offset } #define _XSAVECINTRIN_H_INCLUDED=20 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define __INT64_C(c) c ## LL #define QT_FOR_EACH_STATIC_CORE_CLASS(F) F(QChar, 7, QChar) F(QString, 10, = QString) F(QStringList, 11, QStringList) F(QByteArray, 12, QByteArray) F(QB= itArray, 13, QBitArray) F(QDate, 14, QDate) F(QTime, 15, QTime) F(QDateTime= , 16, QDateTime) F(QUrl, 17, QUrl) F(QLocale, 18, QLocale) F(QRect, 19, QRe= ct) F(QRectF, 20, QRectF) F(QSize, 21, QSize) F(QSizeF, 22, QSizeF) F(QLine= , 23, QLine) F(QLineF, 24, QLineF) F(QPoint, 25, QPoint) F(QPointF, 26, QPo= intF) F(QRegExp, 27, QRegExp) F(QEasingCurve, 29, QEasingCurve) F(QUuid, 30= , QUuid) F(QVariant, 41, QVariant) F(QModelIndex, 42, QModelIndex) F(QRegul= arExpression, 44, QRegularExpression) F(QJsonValue, 45, QJsonValue) F(QJson= Object, 46, QJsonObject) F(QJsonArray, 47, QJsonArray) F(QJsonDocument, 48,= QJsonDocument) F(QPersistentModelIndex, 50, QPersistentModelIndex) #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #define PTHREAD_KEYS_MAX 1024 #define SCNuLEAST64 __PRI64_PREFIX "u" #define __DBL_DIG__ 15 #define _EXT_NUMERIC_TRAITS 1 #define Q_SIGNALS public #define QT_WARNING_DISABLE_INTEL(number)=20 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_NV_shader_storage_buffer_object 1 #define SING 2 #define GL_OPERAND3_ALPHA_NV 0x859B #define GL_OR 0x1507 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #define GL_OES_query_matrix 1 #define _GLIBCXX_HAVE_AT_QUICK_EXIT 1 #define Q_COMPILER_EXPLICIT_OVERRIDES=20 #define GL_ARB_texture_rg 1 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define PRIoFAST64 __PRI64_PREFIX "o" #define GL_Q 0x2003 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_R 0x2002 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_AMD_vertex_shader_viewport_index 1 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define _POSIX_SOURCE 1 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEPTH_SCALE 0x0D1E #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_ALPHA_INTEGER 0x8D97 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_COLOR_INDEXES 0x1603 #define GL_VIEWPORT 0x0BA2 #define _SIDD_CMP_RANGES 0x04 #define __attribute_used__ __attribute__ ((__used__)) #define QVECTOR2D_H=20 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #define GL_BUFFER_VARIABLE 0x92E5 #define CLOCK_REALTIME 0 #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_DST_COLOR 0x0306 #define PRIxMAX __PRI64_PREFIX "x" #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_ARB_vertex_array_object 1 #define GL_DOT_PRODUCT_NV 0x86EC #define _mm_test_all_zeros(M,V) _mm_testz_si128 ((M), (V)) #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define _GLIBCXX_NAMESPACE_CXX11 __cxx11:: #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define _GLIBCXX_USE_PTHREAD_RWLOCK_T 1 #define GL_TRANSFORM_BIT 0x00001000 #define GL_NORMAL_ARRAY_POINTER 0x808F #define PTHREAD_CANCEL_DEFERRED PTHREAD_CANCEL_DEFERRED #define GL_MODELVIEW19_ARB 0x8733 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define _mm512_mask_exp2a23_pd(W,U,A) _mm512_mask_exp2a23_round_pd(W, U, A,= _MM_FROUND_CUR_DIRECTION) #define _STL_ALGO_H 1 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define _GLIBCXX_PACKAGE__GLIBCXX_VERSION "version-unused" #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define NAN (__builtin_nanf ("")) #define QT_VERSION_STR "5.6.1" #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_ARB_shader_image_size 1 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_SEPARABLE_2D 0x8012 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #define TMP_MAX 238328 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define __GNU_LIBRARY__ 6 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define QT_FOR_EACH_STATIC_PRIMITIVE_POINTER(F) F(VoidStar, 31, void*) #define QT_UNICODE_LITERAL_II(str) u"" str #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define _G_BUFSIZ 8192 #define GL_SGIX_framezoom 1 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_DOUBLE_VEC4_EXT 0x8FFE #define _MM_MK_INSERTPS_NDX(S,D,M) (((S) << 6) | ((D) << 4) | (M)) #define EISDIR 21 #define QT_NO_LIBINPUT 1 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define __DEC64_MIN__ 1E-383DD #define GL_REPLICATE_BORDER 0x8153 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_RED_BIT_ATI 0x00000001 #define GL_NV_register_combiners 1 #define _GLIBCXX_ALGORITHMFWD_H 1 #define _GLIBCXX_BEGIN_NAMESPACE_ALGO=20 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_ATTENUATION_EXT 0x834D #define GL_BUFFER_BINDING 0x9302 #define __nonnull(params) __attribute__ ((__nonnull__ params)) #define __GTHREADS_CXX0X 1 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define QT_NO_EXCEPTIONS 1 #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_RGB32UI 0x8D71 #define GL_4PASS_0_EXT 0x80A4 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define __DEC32_MAX__ 9.999999E96DF #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define _GLIBCXX_HAVE_POLL 1 #define GL_OP_MADD_EXT 0x8788 #define CPU_SETSIZE __CPU_SETSIZE #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_CON_30_ATI 0x895F #define _POSIX_NAME_MAX 14 #define GL_MODELVIEW0_EXT 0x1700 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define _ANSI_STDDEF_H=20 #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA #define GL_YCBCR_MESA 0x8757 #define GL_RGBA32UI_EXT 0x8D70 #define GL_EXT_texture_filter_anisotropic 1 #define GL_T2F_IUI_V3F_EXT 0x81B2 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_AMD_gpu_shader_int64 1 #define GL_MATRIX1_ARB 0x88C1 #define __INT32_MAX__ 0x7fffffff #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define _GLIBCXX_ATOMIC_WORD_H 1 #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_MESA_window_pos 1 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D #define GL_QUERY_WAIT_NV 0x8E13 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_INTENSITY4 0x804A #define GL_ARB_texture_env_combine 1 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define _GLIBCXX_SYMVER_GNU 1 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define QT_QUICKWIDGETS_LIB 1 #define GL_PRESENT_DURATION_NV 0x8E2B #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 #define __SYSCALL_SLONG_TYPE __SLONGWORD_TYPE #define GL_DEPTH_BIAS 0x0D1F #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define w_retcode __wait_terminated.__w_retcode #define _GLIBCXX_HAVE_MODFF 1 #define GL_MAP2_VERTEX_3 0x0DB7 #define _GLIBCXX_HAVE_MODFL 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_EXT_texture_compression_latc 1 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_HI_BIAS_NV 0x8714 #define GL_ARB_shader_group_vote 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_INGR_interlace_read 1 #define GL_AVERAGE_EXT 0x8335 #define GL_ARB_point_parameters 1 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define __glibcxx_requires_heap(_First,_Last)=20 #define __attribute_warn_unused_result__ __attribute__ ((__warn_unused_resu= lt__)) #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_FOG_COORD_ARRAY 0x8457 #define GL_TEXTURE15 0x84CF #define GL_TEXTURE18 0x84D2 #define GL_EXT_rescale_normal 1 #define _POSIX_LOGIN_NAME_MAX 9 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define _GLIBCXX_HAVE_SYMVER_SYMBOL_RENAMING_RUNTIME_SUPPORT 1 #define GL_TEXTURE29 0x84DD #define GL_INDEX_MATERIAL_EXT 0x81B8 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define _NEW_ALLOCATOR_H 1 #define GL_AMD_sample_positions 1 #define PRIoLEAST16 "o" #define GL_EXT_draw_buffers2 1 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define INT64_C(c) c ## LL #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_SWIZZLE_STQ_ATI 0x8977 #define PRIuFAST8 "u" #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_FIELD_LOWER_NV 0x9023 #define ADJ_MICRO 0x1000 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define PRIXFAST64 __PRI64_PREFIX "X" #define GL_SGIX_list_priority 1 #define _GLIBCXX_HAVE_VFWSCANF 1 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_ALPHA16UI_EXT 0x8D78 #define _GLIBCXX_STDEXCEPT 1 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_CON_1_ATI 0x8942 #define _REENTRANT 1 #define GL_LINEAR 0x2601 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_VERSION_4_3 1 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define _GLIBCXX_HAVE_POWF 1 #define GL_WIN_specular_fog 1 #define __FLT_MIN__ 1.17549435082228750797e-38F #define GL_MIPMAP 0x8293 #define GL_VERSION_4_4 1 #define ___int_wchar_t_h=20 #define _GLIBCXX_CXX_ALLOCATOR_H 1 #define GL_IMAGE_BUFFER 0x9051 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define __stub_lchmod=20 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_ARB_texture_non_power_of_two 1 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define __OFF64_T_TYPE __SQUAD_TYPE #define ATOMIC_LLONG_LOCK_FREE __GCC_ATOMIC_LLONG_LOCK_FREE #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define Q_DECL_RELAXED_CONSTEXPR=20 #define GL_NOTEQUAL 0x0205 #define __LDBL_MIN_EXP__ (-16381) #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_SM_COUNT_NV 0x933B #define GL_RGBA32I_EXT 0x8D82 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define QMARGINS_H=20 #define GL_SOURCE0_RGB_EXT 0x8580 #define _GLIBCXX_HAVE_EWOULDBLOCK 1 #define LC_MONETARY_MASK (1 << __LC_MONETARY) #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_TRIANGLES_ADJACENCY_EXT 0x000C #define GL_EXT_stencil_wrap 1 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define M_1_PI 0.31830988618379067154 #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_FLOAT_RGBA_NV 0x8883 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_COMBINE 0x8570 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_DT_BIAS_NV 0x8717 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define _STL_CONSTRUCT_H 1 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #define PRIdLEAST32 "d" #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define M_LOG10El 0.434294481903251827651128918916605082L #define __ASMNAME(cname) __ASMNAME2 (__USER_LABEL_PREFIX__, cname) #define _rotwl(a,b) __rolw((a), (b)) #define _rotwr(a,b) __rorw((a), (b)) #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #define Q_OUTOFLINE_TEMPLATE=20 #define STA_PPSTIME 0x0004 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #define QT_STRINGIFY2(x) #x #define QBOXLAYOUT_H=20 #define _GLIBCXX_USE_DEPRECATED 1 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define __INT_FAST32_MAX__ 0x7fffffff #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SHADER_COMPILER 0x8DFA #define GL_SRC_ATOP_NV 0x928E #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define __SIZEOF_PTHREAD_MUTEX_T 24 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define PRIdLEAST64 __PRI64_PREFIX "d" #define _GLIBCXX_CWCHAR 1 #define _GLIBCXX_HAVE_ETXTBSY 1 #define GL_BOOL_VEC4_ARB 0x8B59 #define _GLIBCXX_END_NAMESPACE_ALGO=20 #define PRIiFAST32 __PRIPTR_PREFIX "i" #define CLONE_NEWNS 0x00020000 #define Q_BIG_ENDIAN __ORDER_BIG_ENDIAN__ #define __USE_XOPEN2K 1 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define w_stopsig __wait_stopped.__w_stopsig #define GL_ALPHA_BIAS 0x0D1D #define GL_CON_15_ATI 0x8950 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define __glibcxx_requires_partitioned_upper(_First,_Last,_Value)=20 #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF #define __DADDR_T_TYPE __S32_TYPE #define GL_TESS_GEN_SPACING 0x8E77 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_TEXTURE_3D_BINDING_EXT 0x806A #define _GLIBCXX_HAVE_EPROTO 1 #define EPIPE 32 #define QT_MANGLE_NAMESPACE(name) name #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define _GLIBCXX_HAVE_LINUX_FUTEX 1 #define __UINT_LEAST32_MAX__ 0xffffffffU #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define QOPENGLF_APIENTRYP QOPENGLF_APIENTRY * #define GL_DEPTH_BITS 0x0D56 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define Q_ASSERT_X(cond,where,what) do { } while ((false) && (cond)) #define __inline_mathcode2(func,arg1,arg2,code) __inline_mathcode2_ (double= , func, arg1, arg2, code) __inline_mathcode2_ (float, __CONCAT(func,f), arg= 1, arg2, code) __inline_mathcode2_ (long double, __CONCAT(func,l), arg1, ar= g2, code) #define __inline_mathcode3(func,arg1,arg2,arg3,code) __inline_mathcode3_ (d= ouble, func, arg1, arg2, arg3, code) __inline_mathcode3_ (float, __CONCAT(f= unc,f), arg1, arg2, arg3, code) __inline_mathcode3_ (long double, __CONCAT(= func,l), arg1, arg2, arg3, code) #define _MM_CMPINT_NLE 0x6 #define Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(size,offset= ) Q_STATIC_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(size, offset) #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define __inline_mathcode_(float_type,func,arg,code) __MATH_INLINE float_ty= pe func (float_type) __THROW; __inline_mathcodeNP_(float_type, func, arg, c= ode) #define EBADMSG 74 #define GL_CONSTANT 0x8576 #define _GLIBCXX_PTRDIFF_T_IS_INT 1 #define GL_ATI_blend_equation_separate 1 #define __USE_POSIX199506 1 #define GL_RG8UI 0x8238 #define __UINT_LEAST8_TYPE__ unsigned char #define QT_WIDGETS_LIB 1 #define QT_COMPILER_SUPPORTS_AVX 1 #define INT_LEAST8_MAX (127) #define __cplusplus 201103L #define __cpp_ref_qualifiers 200710 #define _STRUCT_TIMEVAL 1 #define __INT_LEAST32_MAX__ 0x7fffffff #define GL_RGBA16UI 0x8D76 #define _IO_UNBUFFERED 2 #define QQMLPRIVATE_H=20 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 #define __DEC32_MIN__ 1E-95DF #define SCNiLEAST16 "hi" #define GL_PACK_RESAMPLE_SGIX 0x842C #define EBFONT 59 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define EL3RST 47 #define _GLIBCXX_HAVE_SYS_TYPES_H 1 #define GL_NV_texture_shader 1 #define GL_LERP_ATI 0x8969 #define GL_NAND 0x150E #define CPU_ALLOC(count) __CPU_ALLOC (count) #define __DBL_MAX_EXP__ 1024 #define LC_TELEPHONE_MASK (1 << __LC_TELEPHONE) #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define QCURSOR_H=20 #define GL_FOG_DENSITY 0x0B62 #define GL_OPERAND2_RGB_EXT 0x8592 #define OVERFLOW 3 #define _BITS_WCHAR_H 1 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #define __gthrw2(name,name2,type) static __typeof(type) name __attribute__ = ((__weakref__(#name2))); __gthrw_pragma(weak type) #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_EXT_framebuffer_object 1 #define __gthrw_(name) __gthrw_ ## name #define _AVX512CDINTRIN_H_INCLUDED=20 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define Q_NETWORK_EXPORT Q_DECL_IMPORT #define GL_R8 0x8229 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define ETOOMANYREFS 109 #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define _POSIX_SSIZE_MAX 32767 #define GL_TEXTURE7_ARB 0x84C7 #define GL_RGBA8_SNORM 0x8F97 #define _GLIBCXX_HAVE_ATTRIBUTE_VISIBILITY 1 #define GL_DUAL_ALPHA12_SGIS 0x8112 #define _IO_HAVE_ST_BLKSIZE _G_HAVE_ST_BLKSIZE #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define __OFF_T_TYPE __SYSCALL_SLONG_TYPE #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #define GL_HI_SCALE_NV 0x870E #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define EXFULL 54 #define _BASIC_STRING_TCC 1 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define _T_WCHAR=20 #define GL_CONJOINT_NV 0x9284 #define __LONG_LONG_MAX__ 0x7fffffffffffffffLL #define GL_TEXTURE30_ARB 0x84DE #define GL_LUMINANCE16_SNORM 0x9019 #define GL_REDUCE_EXT 0x8016 #define GL_SGIX_fragment_lighting 1 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_SPRITE_SGIX 0x8148 #define __glibcxx_requires_sorted(_First,_Last)=20 #define Q_INFINITY (QT_PREPEND_NAMESPACE(qInf)()) #define Q_ATOMIC_INT32_FETCH_AND_ADD_IS_SOMETIMES_NATIVE=20 #define GL_EXT_blend_minmax 1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define PTHREAD_CREATE_DETACHED PTHREAD_CREATE_DETACHED #define QSTRINGMATCHER_H=20 #define __DECL_SIMD_cosf=20 #define __DECL_SIMD_cosl=20 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_DARKEN_KHR 0x9297 #define _GLIBCXX_LIST 1 #define SCNdFAST64 __PRI64_PREFIX "d" #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define errno (*__errno_location ()) #define GL_ARB_gpu_shader_fp64 1 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_MESAX_texture_stack 1 #define _CHAR_TRAITS_H 1 #define GL_STENCIL_REF 0x0B97 #define SCNu32 "u" #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D #define WINT_MAX (4294967295u) #define GL_RGB10_A2_EXT 0x8059 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define _BITS_POSIX2_LIM_H 1 #define UINTPTR_MAX (4294967295U) #define QT_VERSION_TAG(sym) asm ( ".section .qtversion, \"aG\", @progbits, = qt_version_tag, comdat\n" ".align 8\n" QT_VERSION_TAG_RELOC(sym) ".long " Q= T_STRINGIFY(QT_VERSION) "\n" ".align 8\n" ".previous" ) #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_ALPHA_BITS 0x0D55 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define _GLIBCXX_MOVE(__val) std::move(__val) #define GL_TEXTURE7 0x84C7 #define GL_NV_framebuffer_multisample_coverage 1 #define GL_SRGB_DECODE_ARB 0x8299 #define LC_MONETARY __LC_MONETARY #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_OPERAND2_RGB 0x8592 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #define QT_NO_XINPUT=20 #define __USE_GNU 1 #define GL_COMPRESSED_RG11_EAC 0x9272 #define __FLT_MIN_EXP__ (-125) #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_TEXTURE28 0x84DC #define WEXITED 4 #define ATOMIC_VAR_INIT(_VI) { _VI } #define PTHREAD_RWLOCK_INITIALIZER { { 0, 0, 0, 0, 0, 0, 0, 0, __PTHREAD_RW= LOCK_ELISION_EXTRA, 0, 0 } } #define __CPU_EQUAL_S(setsize,cpusetp1,cpusetp2) (__builtin_memcmp (cpusetp= 1, cpusetp2, setsize) =3D=3D 0) #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define Q_ATOMIC_INT16_TEST_AND_SET_IS_ALWAYS_NATIVE=20 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define _LWPINTRIN_H_INCLUDED=20 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define _MM_SET_DENORMALS_ZERO_MODE(mode) _mm_setcsr ((_mm_getcsr () & ~_MM= _DENORMALS_ZERO_MASK) | (mode)) #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define EKEYREJECTED 129 #define _GLIBCXX_BEGIN_NAMESPACE_CXX11 namespace __cxx11 { #define GL_NV_gpu_program4 1 #define GL_NV_gpu_program5 1 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_SGIX_blend_alpha_minmax 1 #define _BSD_SIZE_T_=20 #define _MM_FROUND_NEARBYINT (_MM_FROUND_CUR_DIRECTION | _MM_FROUND_NO_EXC) #define GL_NEAREST 0x2600 #define GL_GENERIC_ATTRIB_NV 0x8C7D #define _GLIBCXX_HAVE_SINHL 1 #define _LOCALE_H 1 #define GL_ARB_transpose_matrix 1 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define _mm512_exp2a23_ps(A) _mm512_exp2a23_round_ps(A, _MM_FROUND_CUR_DIRE= CTION) #define __INT_FAST64_TYPE__ long long int #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #define _GLIBCXX_HAVE_SQRTF 1 #define _GLIBCXX_HAVE_SQRTL 1 #define PTHREAD_INHERIT_SCHED PTHREAD_INHERIT_SCHED #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define WINT_MIN (0u) #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_ARB_uniform_buffer_object 1 #define GL_LIST_MODE 0x0B30 #define GL_E_TIMES_F_NV 0x8531 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_COLORBURN_NV 0x929A #define GL_ATI_draw_buffers 1 #define GL_INT_IMAGE_BUFFER 0x905C #define Q_COMPILER_AUTO_TYPE=20 #define GL_ARB_vertex_type_10f_11f_11f_rev 1 #define GL_RED_INTEGER 0x8D94 #define GL_TEXTURE_BORDER 0x1005 #define __USE_XOPEN2KXSI 1 #define __DECL_SIMD_sinl=20 #define _GLIBCXX_ALGORITHM 1 #define GL_ARB_texture_query_levels 1 #define __FLT_MIN_10_EXP__ (-37) #define _IO_off64_t __off64_t #define GL_CON_0_ATI 0x8941 #define GL_CONSTANT_EXT 0x8576 #define GL_SUN_convolution_border_modes 1 #define __time_t_defined 1 #define __USE_UNIX98 1 #define CLOCK_REALTIME_ALARM 8 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define QLAYOUTITEM_H=20 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define _GLIBCXX_USE_C99_INTTYPES_WCHAR_T_TR1 1 #define _mm_test_mix_ones_zeros(M,V) _mm_testnzc_si128 ((M), (V)) #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_EXT_coordinate_frame 1 #define GL_DEPTH_CLAMP 0x864F #define CHAR_MAX SCHAR_MAX #define QT_OPENGL_3_2=20 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define _IO_INTERNAL 010 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 #define SEEK_DATA 3 #define GL_EXT_vertex_array 1 #define GL_NV_geometry_shader4 1 #define GL_VALIDATE_STATUS 0x8B83 #define _GLIBCXX_HAVE_ETIMEDOUT 1 #define CPU_CLR(cpu,cpusetp) __CPU_CLR_S (cpu, sizeof (cpu_set_t), cpusetp) #define GL_LINE_SMOOTH 0x0B20 #define GL_FLAT 0x1D00 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_ARB_imaging 1 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_NONE 0 #define _GLIBCXX_ATOMIC_BUILTINS 1 #define __REGISTER_PREFIX__=20 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define _AVX512FINTRIN_H_INCLUDED=20 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_ALPHA16_SNORM 0x9018 #define GL_COORD_REPLACE_NV 0x8862 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define X_TLOSS 1.41484755040568800000e+16 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_NOR 0x1508 #define GL_NV_vertex_attrib_integer_64bit 1 #define GL_LO_BIAS_NV 0x8715 #define CLONE_CHILD_SETTID 0x01000000 #define __USE_POSIX2 1 #define _EXT_ALLOC_TRAITS_H 1 #define Q_UNUSED(x) (void)x; #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define _GLIBCXX_ABI_TAG_CXX11 __attribute ((__abi_tag__ ("cxx11"))) #define QT_WARNING_DISABLE_GCC(text) QT_DO_PRAGMA(GCC diagnostic ignored te= xt) #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_LUMINANCE8_SNORM 0x9015 #define GL_DUAL_INTENSITY4_SGIS 0x8118 #define _POSIX_NGROUPS_MAX 8 #define GL_NV_shader_atomic_float 1 #define GL_CON_29_ATI 0x895E #define GL_CONSTANT_ALPHA 0x8003 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_INT64_VEC2_NV 0x8FE9 #define CPU_SET(cpu,cpusetp) __CPU_SET_S (cpu, sizeof (cpu_set_t), cpusetp) #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #define GL_CON_23_ATI 0x8958 #define __FLT_MANT_DIG__ 24 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define _POSIX_FD_SETSIZE _POSIX_OPEN_MAX #define Q_Q(Class) Class * const q =3D q_func() #define __VERSION__ "5.3.0" #define SCNoLEAST8 "hho" #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define QTYPEINFO_H=20 #define PRIoMAX __PRI64_PREFIX "o" #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC #define __CPU_OP_S(setsize,destset,srcset1,srcset2,op) (__extension__ ({ cp= u_set_t *__dest =3D (destset); const __cpu_mask *__arr1 =3D (srcset1)->__bi= ts; const __cpu_mask *__arr2 =3D (srcset2)->__bits; size_t __imax =3D (sets= ize) / sizeof (__cpu_mask); size_t __i; for (__i =3D 0; __i < __imax; ++__i= ) ((__cpu_mask *) __dest->__bits)[__i] =3D __arr1[__i] op __arr2[__i]; __de= st; })) #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define _GLIBCXX_HAVE_ENOSPC 1 #define QT_NO_ZLIB=20 #define GL_ARB_pixel_buffer_object 1 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_REG_29_ATI 0x893E #define GL_INTERLACE_OML 0x8980 #define QVARIANT_H=20 #define _GLIBCXX_PACKAGE_BUGREPORT "" #define QMATRIX_H=20 #define __INT_WCHAR_T_H=20 #define GL_NV_fence 1 #define ATOMIC_CHAR32_T_LOCK_FREE __GCC_ATOMIC_CHAR32_T_LOCK_FREE #define GL_PATH_MODELVIEW_NV 0x1700 #define Q_COMPILER_INITIALIZER_LISTS=20 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define _ALLOCA_H 1 #define ____mbstate_t_defined 1 #define GL_SAMPLER_BUFFER 0x8DC2 #define QML_DECLARE_INTERFACE_HASMETATYPE(INTERFACE) QML_DECLARE_TYPE_HASME= TATYPE(INTERFACE) #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define __INTMAX_TYPE__ long long int #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define _T_PTRDIFF_=20 #define WEOF (0xffffffffu) #define EPERM 1 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_REG_14_ATI 0x892F #define _SIDD_SBYTE_OPS 0x02 #define GL_TEXTURE_BUFFER_SIZE 0x919E #define QT_TRY if (true) #define GL_COORD_REPLACE_ARB 0x8862 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_SCALEBIAS_HINT_SGIX 0x8322 #define Q_SLOTS=20 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_STATIC_COPY 0x88E6 #define QT_COMPILER_SUPPORTS_SSE4_1 1 #define QT_COMPILER_SUPPORTS_SSE4_2 1 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_TEXTURE5_ARB 0x84C5 #define GL_SRGB_EXT 0x8C40 #define _AVX512ERINTRIN_H_INCLUDED=20 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_SRC2_ALPHA 0x858A #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define Q_FLAG(ENUM) Q_ENUM(ENUM) #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_EYE_LINEAR_NV 0x2400 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define _GLIBCXX_UTILITY 1 #define _POSIX_HIWAT _POSIX_PIPE_BUF #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define _SYS_SIZE_T_H=20 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define _STL_HEAP_H 1 #define QML_DECLARE_INTERFACE(INTERFACE) QML_DECLARE_TYPE(INTERFACE) #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define __SIZE_T__=20 #define GL_MAP1_COLOR_4 0x0D90 #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_ARB_vertex_buffer_object 1 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_ALPHA8_EXT 0x803C #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_VERSION 0x1F02 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define Q_DECL_NOEXCEPT noexcept #define GL_SUBTRACT_ARB 0x84E7 #define GL_VERTEX_TEXTURE 0x829B #define _SIDD_MOST_SIGNIFICANT 0x40 #define GL_RGB16F_ARB 0x881B #define i386 1 #define NL_TEXTMAX INT_MAX #define __cleanup_fct_attribute __attribute__ ((__regparm__ (1))) #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP { { 0, 0, 0, PTHREAD_MUTEX_R= ECURSIVE_NP, 0, { __PTHREAD_SPINS } } } #define CPU_COUNT_S(setsize,cpusetp) __CPU_COUNT_S (setsize, cpusetp) #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define Q_AUTOTEST_EXPORT=20 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define _STL_ALGOBASE_H 1 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define __off64_t_defined=20 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_ABGR_EXT 0x8000 #define GL_INT_IMAGE_CUBE 0x905B #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define _GLIBCXX_NUM_CATEGORIES 6 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define __INT32_C(c) c #define __DEC64_EPSILON__ 1E-15DD #define __ORDER_PDP_ENDIAN__ 3412 #define GL_FALSE 0 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define Q_MOC_OUTPUT_REVISION 67 #define GL_MATRIX16_ARB 0x88D0 #define GL_GREMEDY_string_marker 1 #define GL_OPERAND0_RGB 0x8590 #define Q_FORWARD_DECLARE_MUTABLE_CF_TYPE(type) typedef struct __ ## type *= type ## Ref #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define SCNd32 "d" #define __have_pthread_attr_t 1 #define Q_ATOMIC_POINTER_REFERENCE_COUNTING_IS_SOMETIMES_NATIVE=20 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define UINT64_MAX (__UINT64_C(18446744073709551615)) #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define __WCHAR_T__=20 #define Q_DECLARE_SHARED_NOT_MOVABLE_UNTIL_QT6(TYPE) Q_DECLARE_SHARED_IMPL(= TYPE, QT_VERSION >=3D QT_VERSION_CHECK(6,0,0) ? Q_MOVABLE_TYPE : Q_RELOCATA= BLE_TYPE) #define _ANSI_STDARG_H_=20 #define GL_APPLE_texture_range 1 #define GL_SGIS_pixel_texture 1 #define GLAPI __attribute__((visibility("default"))) #define GL_MODULATE 0x2100 #define STDC_HEADERS 1 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_TEXTURE_4D_SGIS 0x8134 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_EXT_texture 1 #define GL_DARKEN_NV 0x9297 #define GL_MAP2_TANGENT_EXT 0x8445 #define QT_TRANSLATE_NOOP3(scope,x,comment) {x, comment} #define GL_ARB_texture_buffer_object 1 #define _GLIBCXX_HAVE_STRING_H 1 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define Q_UNLIKELY(expr) __builtin_expect(!!(expr), false) #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define M_2_SQRTPI 1.12837916709551257390 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 #define GL_GREEN 0x1904 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_EXT_color_subtable 1 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_ARB_shader_image_load_store 1 #define GL_HARDLIGHT_KHR 0x929B #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_MODELVIEW25_ARB 0x8739 #define GL_ARB_texture_border_clamp 1 #define emit=20 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #define QT_NO_NIS=20 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_EXT_blend_func_separate 1 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define qWarning QMessageLogger(QT_MESSAGELOG_FILE, QT_MESSAGELOG_LINE, QT_= MESSAGELOG_FUNC).warning #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define QML_GETTYPENAMES const char *className =3D T::staticMetaObject.clas= sName(); const int nameLen =3D int(strlen(className)); QVarLengthArray pointerName(nameLen+2); memcpy(pointerName.data(), className, size_t(n= ameLen)); pointerName[nameLen] =3D '*'; pointerName[nameLen+1] =3D '\0'; co= nst int listLen =3D int(strlen("QQmlListProperty<")); QVarLengthArray listName(listLen + nameLen + 2); memcpy(listName.data(), "QQmlListPrope= rty<", size_t(listLen)); memcpy(listName.data()+listLen, className, size_t(= nameLen)); listName[listLen+nameLen] =3D '>'; listName[listLen+nameLen+1] = =3D '\0'; #define GL_CON_9_ATI 0x894A #define GL_REG_0_ATI 0x8921 #define PTHREAD_ERRORCHECK_MUTEX_INITIALIZER_NP { { 0, 0, 0, PTHREAD_MUTEX_= ERRORCHECK_NP, 0, { __PTHREAD_SPINS } } } #define GL_INT_IMAGE_1D 0x9057 #define GL_VERTEX_SHADER 0x8B31 #define Q_DECL_EQ_DELETE =3D delete #define GL_ATI_texture_float 1 #define GL_ARB_compatibility 1 #define GL_EXT_gpu_program_parameters 1 #define GL_MAP_READ_BIT 0x0001 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define __warnattr(msg) __attribute__((__warning__ (msg))) #define QStringLiteral(str) ([]() -> QString { enum { Size =3D sizeof(QT_UN= ICODE_LITERAL(str))/2 - 1 }; static const QStaticStringData qstring_l= iteral =3D { Q_STATIC_STRING_DATA_HEADER_INITIALIZER(Size), QT_UNICODE_LITE= RAL(str) }; QStringDataPtr holder =3D { qstring_literal.data_ptr() }; const= QString qstring_literal_temp(holder); return qstring_literal_temp; }()) #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define _LZCNTINTRIN_H_INCLUDED=20 #define GL_RGB_S3TC 0x83A0 #define IOV_MAX 1024 #define Q_ATOMIC_POINTER_TEST_AND_SET_IS_SOMETIMES_NATIVE=20 #define GL_FUNC_ADD_EXT 0x8006 #define GL_ARB_shader_texture_lod 1 #define GL_LUMINANCE8I_EXT 0x8D92 #define INTPTR_MAX (2147483647) #define __INT_LEAST16_TYPE__ short int #define __UINTMAX_C(c) c ## ULL #define _SIDD_CMP_EQUAL_ORDERED 0x0c #define __GCC_ATOMIC_CHAR16_T_LOCK_FREE 2 #define SCNx8 "hhx" #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_RG_INTEGER 0x8228 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define _GLIBCXX_RANGE_ACCESS_H 1 #define _EXCEPTION_PTR_H=20 #define Q_FORWARD_DECLARE_METATYPE_TEMPLATE_2ARG_ITER(TEMPLATENAME,CPPTYPE)= QT_BEGIN_NAMESPACE template CPPTYPE TEMPLATENAME; QT_= END_NAMESPACE #define GL_CLIENT_STORAGE_BIT 0x0200 #define _XABORT_EXPLICIT (1 << 0) #define GL_EXT_copy_texture 1 #define ENAVAIL 119 #define __uid_t_defined=20 #define GL_NV_copy_depth_to_color 1 #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_RGB8I_EXT 0x8D8F #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_SUBTRACT 0x84E7 #define _GLIBCXX_CXX_CONFIG_H 1 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define qMove(x) std::move(x) #define GL_SGIX_reference_plane 1 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_AMD_draw_buffers_blend 1 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define PRIu16 "u" #define foreach Q_FOREACH #define GL_DRAW_BUFFER9_ARB 0x882E #define _CMP_UNORD_Q 0x03 #define EMFILE 24 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 #define _LOCALE_FACETS_H 1 #define GL_SAMPLES_PASSED_ARB 0x8914 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_APPLE_ycbcr_422 1 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define __WCHAR_MAX __WCHAR_MAX__ #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_NICEST 0x1102 #define GL_TEXTURE_BUFFER 0x8C2A #define PRIu32 "u" #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_ARB_depth_clamp 1 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_MAX_PATCH_VERTICES 0x8E7D #define QT_OPENGL_4_3=20 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define _IO_FLAGS2_NOTCANCEL 2 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define _MM_CMPINT_EQ 0x0 #define _XOPEN_SOURCE_EXTENDED 1 #define Q_ARG(type,data) QArgument(#type, data) #define GL_SINGLE_COLOR_EXT 0x81F9 #define Q_ATOMIC_INT16_IS_SUPPORTED=20 #define GL_EXT_texture_buffer_object 1 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_OPERAND0_ALPHA 0x8598 #define _GLIBCXX_END_NAMESPACE_VERSION=20 #define GL_TEXTURE29_ARB 0x84DD #define GL_CON_27_ATI 0x895C #define INTPTR_MIN (-2147483647-1) #define GL_PALETTE8_RGBA4_OES 0x8B98 #define __SIZEOF_LONG__ 4 #define GL_NV_copy_image 1 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_COMPRESSED_RGBA 0x84EE #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_FLOAT_RG16_NV 0x8886 #define __attribute_artificial__ __attribute__ ((__artificial__)) #define __USE_MISC 1 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define _MM_CMPINT_GE 0x5 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define _MM_CMPINT_GT 0x6 #define GL_LIGHTEN_NV 0x9298 #define GL_CONVOLUTION_FORMAT 0x8017 #define __DEC32_SUBNORMAL_MIN__ 0.000001E-95DF #define GL_NV_conditional_render 1 #define GL_NV_fragment_program_option 1 #define GL_EXT_texture_env_add 1 #define GL_TRANSLATE_3D_NV 0x9091 #define strdupa(s) (__extension__ ({ const char *__old =3D (s); size_t __le= n =3D strlen (__old) + 1; char *__new =3D (char *) __builtin_alloca (__len)= ; (char *) memcpy (__new, __old, __len); })) #define _MM_ROUND_DOWN 0x2000 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #define PRIxLEAST16 "x" #define CPU_ZERO_S(setsize,cpusetp) __CPU_ZERO_S (setsize, cpusetp) #define __timer_t_defined 1 #define __WCLONE 0x80000000 #define GL_ATI_pixel_format_float 1 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_ARRAY_STRIDE 0x92FE #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define _AVX512VBMIVLINTRIN_H_INCLUDED=20 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #define _GLIBCXX_OSTREAM 1 #define GL_COLOR_SUM_ARB 0x8458 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_INT8_NV 0x8FE0 #define _POSIX2_LINE_MAX 2048 #define __CPU_ALLOC_SIZE(count) ((((count) + __NCPUBITS - 1) / __NCPUBITS) = * sizeof (__cpu_mask)) #define ADJ_FREQUENCY 0x0002 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_DSDT_MAG_NV 0x86F6 #define _MM_CMPINT_LE 0x2 #define INT32_C(c) c #define FP_ZERO 2 #define _GLIBCXX_HAVE_FLOORF 1 #define _MM_CMPINT_LT 0x1 #define GL_TEXTURE_COMPRESSED 0x86A1 #define _GLIBCXX_HAVE_FLOORL 1 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define Q_COMPILER_RANGE_FOR=20 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define _GLIBCXX_CWCTYPE 1 #define Q_FORWARD_DECLARE_CF_TYPE(type) typedef const struct __ ## type * t= ype ## Ref #define __LONG_MAX__ 0x7fffffffL #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define __DEC128_SUBNORMAL_MIN__ 0.000000000000000000000000000000001E-6143D= L #define GL_FOG_START 0x0B63 #define STA_PPSFREQ 0x0002 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_REG_12_ATI 0x892D #define GL_MAP1_INDEX 0x0D91 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define PRIxLEAST64 __PRI64_PREFIX "x" #define _GLIBCXX_GCC_GTHR_H=20 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define _MM_CMPINT_NE 0x4 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_TEXTURE3_ARB 0x84C3 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define M_LN10 2.30258509299404568402 #define GL_ARB_conservative_depth 1 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_3D 0x0601 #define PRIX16 "X" #define __UINT_FAST16_TYPE__ unsigned int #define GL_MATRIX8_ARB 0x88C8 #define _MEMORYFWD_H 1 #define WIFSTOPPED(status) __WIFSTOPPED (__WAIT_INT (status)) #define _SIDD_UWORD_OPS 0x01 #define QCOREEVENT_H=20 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_COLOR_MATRIX 0x80B1 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #define QISENUM_H=20 #define GL_MAX_SAMPLES_EXT 0x8D57 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_ARB_texture_env_dot3 1 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_DEPTH_STENCIL_EXT 0x84F9 #define CLONE_VFORK 0x00004000 #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #define QT_OPENGL_4=20 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define __MATH_INLINE __extern_always_inline #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_COMBINER1_NV 0x8551 #define pthread_cleanup_pop(execute) do { } while (0); } while (0); __pthre= ad_unregister_cancel (&__cancel_buf); if (execute) __cancel_routine (__canc= el_arg); } while (0) #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define EDEADLK 35 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_YCRCB_SGIX 0x8318 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_SPARE1_NV 0x852F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define INT64_MAX (__INT64_C(9223372036854775807)) #define htole16(x) (x) #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_NORMAL_MAP 0x8511 #define GL_ARB_texture_cube_map 1 #define __INT16_TYPE__ short int #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define PRIX64 __PRI64_PREFIX "X" #define GL_BACK_RIGHT 0x0403 #define QOBJECTDEFS_H=20 #define GL_4_BYTES 0x1409 #define __ATOMIC_HLE_RELEASE 131072 #define Q_DECLARE_MUTABLE_ASSOCIATIVE_ITERATOR(C) template class QMutable ##C ##Iterator { typedef typename Q ##C::iterato= r iterator; typedef typename Q ##C::const_iterator const_iterator; t= ypedef iterator Item; Q ##C *c; iterator i, n; inline bool item_exis= ts() const { return const_iterator(n) !=3D c->constEnd(); } public: inline = QMutable ##C ##Iterator(Q ##C &container) : c(&container) { i =3D c-= >begin(); n =3D c->end(); } inline QMutable ##C ##Iterator &operator=3D(Q #= #C &container) { c =3D &container; i =3D c->begin(); n =3D c->end();= return *this; } inline void toFront() { i =3D c->begin(); n =3D c->end(); = } inline void toBack() { i =3D c->end(); n =3D c->end(); } inline bool hasN= ext() const { return const_iterator(i) !=3D c->constEnd(); } inline Item ne= xt() { n =3D i++; return n; } inline Item peekNext() const { return i; } in= line bool hasPrevious() const { return const_iterator(i) !=3D c->constBegin= (); } inline Item previous() { n =3D --i; return n; } inline Item peekPrevi= ous() const { iterator p =3D i; return --p; } inline void remove() { if (co= nst_iterator(n) !=3D c->constEnd()) { i =3D c->erase(n); n =3D c->end(); } = } inline void setValue(const T &t) { if (const_iterator(n) !=3D c->constEnd= ()) *n =3D t; } inline T &value() { Q_ASSERT(item_exists()); return *n; } i= nline const T &value() const { Q_ASSERT(item_exists()); return *n; } inline= const Key &key() const { Q_ASSERT(item_exists()); return n.key(); } inline= bool findNext(const T &t) { while (const_iterator(n =3D i) !=3D c->constEn= d()) if (*i++ =3D=3D t) return true; return false; } inline bool findPrevio= us(const T &t) { while (const_iterator(i) !=3D c->constBegin()) if (*(n =3D= --i) =3D=3D t) return true; n =3D c->end(); return false; } }; #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define PRIoFAST16 __PRIPTR_PREFIX "o" #define QIODEVICE_H=20 #define htole32(x) (x) #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_KHR_texture_compression_astc_ldr 1 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define linux 1 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #define QT_NO_ARM_EABI=20 #define GL_MATRIX14_ARB 0x88CE #define __cpp_range_based_for 200907 #define GL_MAX 0x8008 #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define __tune_pentium__ 1 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define ____FILE_defined 1 #define GL_DISCRETE_AMD 0x9006 #define htole64(x) (x) #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define Q_COMPILER_RVALUE_REFS=20 #define _IO_UPPERCASE 01000 #define GL_FRONT_AND_BACK 0x0408 #define Q_ATOMIC_INT64_FETCH_AND_ADD_IS_ALWAYS_NATIVE=20 #define MOD_ESTERROR ADJ_ESTERROR #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_INGR_color_clamp 1 #define GL_AMD_interleaved_elements 1 #define GL_DEPTH_BOUNDS_EXT 0x8891 #define QWIDGETSIZE_MAX ((1<<24)-1) #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_IMAGE_2D_EXT 0x904D #define GL_IUI_N3F_V3F_EXT 0x81B0 #define GL_QUERY_BUFFER_AMD 0x9192 #define Q_COMPILER_ATOMICS=20 #define GL_SHADER_IMAGE_STORE 0x82A5 #define _GLIBCXX_ATOMIC 1 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 #define GL_LOCATION 0x930E #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define INT64_MIN (-__INT64_C(9223372036854775807)-1) #define Q_GADGET public: static const QMetaObject staticMetaObject; void qt= _check_for_QGADGET_macro(); typedef void QtGadgetHelper; private: Q_DECL_HI= DDEN_STATIC_METACALL static void qt_static_metacall(QObject *, QMetaObject:= :Call, int, void **); #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #define LC_TELEPHONE __LC_TELEPHONE #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define _GLIBCXX_NUMERIC_LIMITS 1 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_LAYOUT_LINEAR_INTEL 1 #define _RANDOM_TCC 1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_IMAGE_MAG_FILTER_HP 0x815C #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #define _CMP_NLT_UQ 0x15 #define _CMP_NLT_US 0x05 #define Q_CORE_EXPORT Q_DECL_IMPORT #define GL_UNIFORM 0x92E1 #define GL_MODELVIEW23_ARB 0x8737 #define GL_ARB_seamless_cube_map 1 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 #define QT_DEPRECATED_SINCE(major,minor) (QT_VERSION_CHECK(major, minor, 0)= > QT_DISABLE_DEPRECATED_BEFORE) #define __RLIM_T_TYPE __SYSCALL_ULONG_TYPE #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_UNIFORM_SIZE 0x8A38 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define le64toh(x) (x) #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #define GL_CW 0x0900 #define __INTPTR_TYPE__ int #define __int8_t_defined=20 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define _IO_uid_t __uid_t #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_RESCALE_NORMAL 0x803A #define GL_MATRIX0_NV 0x8630 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define __HAVE_COLUMN=20 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_SGIX_ycrcba 1 #define GL_VARIABLE_F_NV 0x8528 #define GL_ATI_element_array 1 #define _GLIBCXX_IOSFWD 1 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #define __DEC64_MIN_EXP__ (-382) #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_ONE 1 #define _GLIBCXX_USE_CXX11_ABI 1 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define EDOTDOT 73 #define CLONE_NEWIPC 0x08000000 #define M_SQRT2l 1.414213562373095048801688724209698079L #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_MODELVIEW5_ARB 0x8725 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF #define GL_MODELVIEW1_ARB 0x850A #define GL_OP_MUL_EXT 0x8786 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_MATRIX0_ARB 0x88C0 #define _IO_size_t size_t #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define _IO_putc_unlocked(_ch,_fp) (_IO_BE ((_fp)->_IO_write_ptr >=3D (_fp)= ->_IO_write_end, 0) ? __overflow (_fp, (unsigned char) (_ch)) : (unsigned c= har) (*(_fp)->_IO_write_ptr++ =3D (_ch))) #define GL_DOT3_ATI 0x8966 #define WNOWAIT 0x01000000 #define SCNxMAX __PRI64_PREFIX "x" #define Q_STATIC_STRING_DATA_HEADER_INITIALIZER(size) Q_STATIC_STRING_DATA_= HEADER_INITIALIZER_WITH_OFFSET(size, sizeof(QStringData)) #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_RGB8_SNORM 0x8F96 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_SAMPLER_1D 0x8B5D #define GL_ARB_texture_rgb10_a2ui 1 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GL_SEPARABLE_2D_EXT 0x8012 #define __glibcxx_requires_partitioned_upper_pred(_First,_Last,_Value,_Pred= )=20 #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define SCNoFAST16 __PRIPTR_PREFIX "o" #define GL_SAMPLER_2D 0x8B5E #define _POSIX_TZNAME_MAX 6 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_PURGEABLE_APPLE 0x8A1D #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define __bos(ptr) __builtin_object_size (ptr, __USE_FORTIFY_LEVEL > 1) #define GL_TEXTURE_WIDTH 0x1000 #define EPROTONOSUPPORT 93 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_SAMPLER_3D 0x8B5F #define UINT_MAX (INT_MAX * 2U + 1U) #define GL_SGI_color_table 1 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_ARB_framebuffer_object 1 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C #define GL_INT8_VEC3_NV 0x8FE2 #define QT_DEPRECATED_X(text)=20 #define SCNoFAST32 __PRIPTR_PREFIX "o" #define GL_2X_BIT_ATI 0x00000001 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_COLOR_INDEX8_EXT 0x80E5 #define EILSEQ 84 #define GL_STENCIL_BACK_REF 0x8CA3 #define _GLIBCXX_HAVE_STRXFRM_L 1 #define GL_TEXTURE27_ARB 0x84DB #define LC_GLOBAL_LOCALE ((__locale_t) -1L) #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define __gthrw(name) __gthrw2(__gthrw_ ## name,name,name) #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define _GLIBCXX_HAVE_STDINT_H 1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define __ptr_t void * #define __DBL_MANT_DIG__ 53 #define GL_SAMPLE_PATTERN_SGIS 0x80AC #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #define _FMA4INTRIN_H_INCLUDED=20 #define QT_NO_CUPS=20 #define SCNoFAST64 __PRI64_PREFIX "o" #define __SIZEOF_FLOAT128__ 16 #define GL_S 0x2000 #define GL_T 0x2001 #define _GLIBCXX_DEBUG_PEDASSERT(_Condition)=20 #define UINT_FAST64_MAX (__UINT64_C(18446744073709551615)) #define _POSIX_SEM_VALUE_MAX 32767 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_ARB_shader_bit_encoding 1 #define GL_NV_texture_barrier 1 #define LC_CTYPE __LC_CTYPE #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define QT_FOR_EACH_AUTOMATIC_TEMPLATE_2ARG(F) F(QHash, class) F(QMap, clas= s) F(QPair, struct) #define _MM3DNOW_H_INCLUDED=20 #define QT_VERSION_TAG_RELOC(sym) ".long " QT_STRINGIFY(QT_MANGLE_NAMESPACE= (sym)) "@GOT\n" #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define CLOCK_BOOTTIME 7 #define _CTYPE_H 1 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_AMD_gcn_shader 1 #define GL_SGIX_texture_multi_buffer 1 #define GL_BEVEL_NV 0x90A6 #define _GLIBCXX_HAVE_EXPF 1 #define _GLIBCXX_HAVE_EXPL 1 #define _MM_CMPINT_NLT 0x5 #define _STL_VECTOR_H 1 #define __BIT_TYPES_DEFINED__ 1 #define GL_SRC2_RGB 0x8582 #define _GLIBCXX_HAVE_LOCALE_H 1 #define GL_RG 0x8227 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_T2F_C3F_V3F 0x2A2A #define GL_2PASS_0_EXT 0x80A2 #define __DECL_SIMD_log=20 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_BOLD_BIT_NV 0x01 #define GL_MODELVIEW15_ARB 0x872F #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define CPU_SET_S(cpu,setsize,cpusetp) __CPU_SET_S (cpu, setsize, cpusetp) #define GL_FLOAT_R16_NV 0x8884 #define _GLIBCXX_NUMERIC 1 #define QT_CATCH(A) else #define GL_HP_texture_lighting 1 #define CPU_ISSET_S(cpu,setsize,cpusetp) __CPU_ISSET_S (cpu, setsize, cpuse= tp) #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_REG_10_ATI 0x892B #define QT_MESSAGELOG_FILE Q_NULLPTR #define GL_UNIFORM_BLOCK 0x92E2 #define EMSGSIZE 90 #define GL_RGB16I_EXT 0x8D89 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_TEXTURE1_ARB 0x84C1 #define GL_MITER_REVERT_NV 0x90A7 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #define QT_WARNING_DISABLE_MSVC(number)=20 #define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_OP_ADD_EXT 0x8787 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define __UINT8_C(c) c #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define _MM_DENORMALS_ZERO_ON 0x0040 #define GL_EXT_bindable_uniform 1 #define Q_OVERRIDE(text)=20 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_LUMINANCE_SNORM 0x9011 #define MOD_MAXERROR ADJ_MAXERROR #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_FOG_BIT 0x00000080 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_FIXED_ONLY 0x891D #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_INVERSE_NV 0x862B #define GL_ALPHA_SCALE 0x0D1C #define __UINT64_TYPE__ long long unsigned int #define GL_COLOR_COMPONENTS 0x8283 #define GL_DUAL_ALPHA4_SGIS 0x8110 #define GL_ARB_texture_storage_multisample 1 #define Q_DESTRUCTOR_FUNCTION0(AFUNC) namespace { static const struct AFUNC= ## _dtor_class_ { inline AFUNC ## _dtor_class_() { } inline ~ AFUNC ## _dt= or_class_() { AFUNC(); } } AFUNC ## _dtor_instance_; } #define GL_MODELVIEW8_ARB 0x8728 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #define _GLIBCXX_HAVE_FREXPL 1 #define GL_ARB_vertex_type_2_10_10_10_rev 1 #define GL_LIGHT0 0x4000 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_ARB_program_interface_query 1 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define _GLIBCXX_READ_MEM_BARRIER __asm __volatile ("":::"memory") #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define SCNiFAST8 "hhi" #define __PRI64_PREFIX "ll" #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define ENOSR 63 #define PRIoFAST32 __PRIPTR_PREFIX "o" #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define STA_FREQHOLD 0x0080 #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_RGBA16F 0x881A #define GL_RGBA16I 0x8D88 #define GL_BLEND 0x0BE2 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_OP_ROUND_EXT 0x8790 #define PRIiMAX __PRI64_PREFIX "i" #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_PHONG_HINT_WIN 0x80EB #define qApp QCoreApplication::instance() #define GL_SMOOTH 0x1D01 #define GL_EXT_framebuffer_sRGB 1 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #define GL_EVAL_BIT 0x00010000 #define PRIdLEAST8 "d" #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define SCNuLEAST16 "hu" #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define PTHREAD_CREATE_JOINABLE PTHREAD_CREATE_JOINABLE #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F #define LONG_LONG_MAX __LONG_LONG_MAX__ #define __GNUC_STDC_INLINE__ 1 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define _mm_floor_ps(V) _mm_round_ps ((V), _MM_FROUND_FLOOR) #define _MM_FLUSH_ZERO_ON 0x8000 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 #define ESRMNT 69 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_PALETTE8_RGB8_OES 0x8B95 #define Q_DECL_CF_RETURNS_RETAINED=20 #define CPU_FREE(cpuset) __CPU_FREE (cpuset) #define Q_FORWARD_DECLARE_OBJC_CLASS(classname) typedef struct objc_object = classname #define GL_LINEARDODGE_NV 0x92A4 #define _GLIBCXX_HAVE_AS_SYMVER_DIRECTIVE 1 #define GL_SUN_global_alpha 1 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 #define _GLIBCXX_HAVE_SYS_UIO_H 1 #define GL_NV_multisample_filter_hint 1 #define _POSIX_MQ_PRIO_MAX 32 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define QSTRINGLIST_H=20 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define ECONNABORTED 103 #define GL_FACTOR_MIN_AMD 0x901C #define ENOANO 55 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 #define __SIZE_MAX__ 0xffffffffU #define _AVX512BWINTRIN_H_INCLUDED=20 #define __gnu_linux__ 1 #define _G_config_h 1 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define _BACKWARD_BINDERS_H 1 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define __BYTE_ORDER__ __ORDER_LITTLE_ENDIAN__ #define __W_STOPCODE(sig) ((sig) << 8 | 0x7f) #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define _IO_STDIO 040000 #define GL_SOURCE1_RGB 0x8581 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_INT_IMAGE_2D_EXT 0x9058 #define __glibcxx_requires_string(_String)=20 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define Q_COMPILER_NONSTATIC_MEMBER_INIT=20 #define __mempcpy(dest,src,n) __mempcpy_inline (dest, src, n) #define PRIdFAST16 __PRIPTR_PREFIX "d" #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define _Mfloat_ float #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define __mode_t_defined=20 #define _GLIBCXX_ATOMIC_BASE_H 1 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_SHADER_OPERATION_NV 0x86DF #define GL_MATRIX28_ARB 0x88DC #define Q_ATOMIC_INT32_IS_SUPPORTED=20 #define Q_IS_ENUM(x) __is_enum(x) #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF #define GL_MODELVIEW21_ARB 0x8735 #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define __FD_ELT(d) ((d) / __NFDBITS) #define GL_EXT_timer_query 1 #define __cpp_alias_templates 200704 #define EISCONN 106 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_DEBUG_OUTPUT 0x92E0 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define _IO_BUFSIZ _G_BUFSIZ #define GL_SGIS_texture_border_clamp 1 #define GL_EXT_point_parameters 1 #define GL_ARB_get_texture_sub_image 1 #define GL_ARB_copy_buffer 1 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define _AVX512DQINTRIN_H_INCLUDED=20 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_ARB_texture_float 1 #define GL_LUMINANCE6_ALPHA2 0x8044 #define _VA_LIST_T_H=20 #define __INT8_MAX__ 0x7f #define INT_FAST16_MAX (2147483647) #define CPU_EQUAL_S(setsize,cpusetp1,cpusetp2) __CPU_EQUAL_S (setsize, cpus= etp1, cpusetp2) #define GL_INTENSITY4_EXT 0x804A #define __PIC__ 2 #define _GLIBCXX_HAVE_EOVERFLOW 1 #define __UINT_FAST32_TYPE__ unsigned int #define GL_RG16_SNORM 0x8F99 #define GL_COMBINER2_NV 0x8552 #define UNDERFLOW 4 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define LC_NAME __LC_NAME #define __FLT_MAX__ 3.40282346638528859812e+38F #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_POLYGON 0x0009 #define GL_VIVIDLIGHT_NV 0x92A6 #define GL_NV_vertex_program3 1 #define GL_NV_vertex_program4 1 #define GL_EXT_framebuffer_multisample 1 #define GL_TRANSLATE_Y_NV 0x908F #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_SUB_ATI 0x8965 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 #define GL_LINE_TO_NV 0x04 #define GL_RENDER_MODE 0x0C40 #define GL_CURRENT_FOG_COORD 0x8453 #define Q_COMPILER_INHERITING_CONSTRUCTORS=20 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define _MM_FROUND_TRUNC (_MM_FROUND_TO_ZERO | _MM_FROUND_RAISE_EXC) #define QPOLYGON_H=20 #define __INT32_TYPE__ int #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define QLABEL_H=20 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_AND 0x1501 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 #define GL_NV_gpu_program5_mem_extended 1 #define __SWORD_TYPE int #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_INVERT_OVG_NV 0x92B4 #define be16toh(x) __bswap_16 (x) #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define EL3HLT 46 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define _GLIBCXX_HAVE_SYS_RESOURCE_H 1 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define UINT8_C(c) c #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define __GTHREAD_ONCE_INIT PTHREAD_ONCE_INIT #define GL_HSL_HUE_KHR 0x92AD #define _IO_stdout ((_IO_FILE*)(&_IO_2_1_stdout_)) #define GL_EXT_abgr 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define __UINTMAX_MAX__ 0xffffffffffffffffULL #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #define QSHAREDPOINTER_VERIFY_AUTO_CAST(T,X) qt_noop() #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define ESTRPIPE 86 #define GL_REG_31_ATI 0x8940 #define _XOPEN_LIM_H 1 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define _ASM_GENERIC_ERRNO_H=20 #define EAGAIN 11 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF #define GL_ALPHA8_SNORM 0x9014 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_Z_EXT 0x87D7 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define __LDBL_DENORM_MIN__ 3.64519953188247460253e-4951L #define QGROUPBOX_H=20 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define __INT16_C(c) c #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_CURRENT_NORMAL 0x0B02 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_VERTEX_STREAM6_ATI 0x8772 #define FD_CLR(fd,fdsetp) __FD_CLR (fd, fdsetp) #define GL_SRC0_RGB 0x8580 #define GL_INVALID_ENUM 0x0500 #define _IO_off_t __off_t #define __LC_IDENTIFICATION 12 #define EL2NSYNC 45 #define GL_CONVOLUTION_1D 0x8010 #define _CMP_ORD_Q 0x07 #define GL_DRAW_BUFFER0 0x8825 #define _CMP_ORD_S 0x17 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #define Q_COMPILER_DELETE_MEMBERS=20 #define __attribute_noinline__ __attribute__ ((__noinline__)) #define GL_OES_fixed_point 1 #define __REDIRECT_NTH(name,proto,alias) name proto __THROW __asm__ (__ASMN= AME (#alias)) #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_DRAW_BUFFER5 0x882A #define DOMAIN 1 #define __NCPUBITS (8 * sizeof (__cpu_mask)) #define ENONET 64 #define _MM_SHUFFLE2(fp1,fp0) (((fp1) << 1) | (fp0)) #define ENOPKG 65 #define __CLOCK_T_TYPE __SYSCALL_SLONG_TYPE #define __throw_exception_again=20 #define GL_INTENSITY16I_EXT 0x8D8B #define BC_STRING_MAX _POSIX2_BC_STRING_MAX #define GL_DRAW_BUFFER9 0x882E #define GL_VARIABLE_A_NV 0x8523 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #define PTHREAD_STACK_MIN 16384 #define GL_CONVOLUTION_2D 0x8011 #define _XABORT_RETRY (1 << 1) #define _mm512_mask_exp2a23_ps(W,U,A) _mm512_mask_exp2a23_round_ps(W, U, A,= _MM_FROUND_CUR_DIRECTION) #define _GLIBCXX_INLINE_VERSION 0 #define GL_FONT_UNAVAILABLE_NV 0x936A #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_SGIX_depth_pass_instrument 1 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #define GL_RGBA32F_ARB 0x8814 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define __WCHAR_MAX__ 0x7fffffffL #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define Q_NEVER_INLINE __attribute__((noinline)) #define GL_DOT4_ATI 0x8967 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_LINE_BIT 0x00000004 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_AMD_blend_minmax_factor 1 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_ARB_copy_image 1 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define __cpp_user_defined_literals 200809 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_CUBIC_EXT 0x8334 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define __GCC_ATOMIC_LLONG_LOCK_FREE 2 #define QPROCESSORDETECTION_H=20 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define ENOTUNIQ 76 #define _STL_MAP_H 1 #define GL_EXT_packed_depth_stencil 1 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #define __WALL 0x40000000 #define __glibcxx_requires_nonempty()=20 #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_TEXTURE_COMPARE_SGIX 0x819A #define QMETATYPE_H=20 #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 #define PRIoLEAST8 "o" #define Q_DECL_DEPRECATED_X(text) __attribute__ ((__deprecated__(text))) #define __glibc_likely(cond) __builtin_expect ((cond), 1) #define _GNU_SOURCE 1 #define SCNuLEAST32 "u" #define __N(msgid) (msgid) #define __U32_TYPE unsigned int #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define _GLIBCXX_HAVE_EXECINFO_H 1 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_SGIX_tag_sample_buffer 1 #define GL_NV_fragment_program 1 #define GL_NV_fog_distance 1 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define _STDLIB_H 1 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #define GL_SECONDARY_COLOR_NV 0x852D #define Q_DECLARE_MUTABLE_SEQUENTIAL_ITERATOR(C) template class Q= Mutable ##C ##Iterator { typedef typename Q ##C::iterator iterator; type= def typename Q ##C::const_iterator const_iterator; Q ##C *c; iterator= i, n; inline bool item_exists() const { return const_iterator(n) !=3D c->c= onstEnd(); } public: inline QMutable ##C ##Iterator(Q ##C &container) : = c(&container) { i =3D c->begin(); n =3D c->end(); } inline QMutable ##C ##I= terator &operator=3D(Q ##C &container) { c =3D &container; i =3D c->begi= n(); n =3D c->end(); return *this; } inline void toFront() { i =3D c->begin= (); n =3D c->end(); } inline void toBack() { i =3D c->end(); n =3D i; } inl= ine bool hasNext() const { return c->constEnd() !=3D const_iterator(i); } i= nline T &next() { n =3D i++; return *n; } inline T &peekNext() const { retu= rn *i; } inline bool hasPrevious() const { return c->constBegin() !=3D cons= t_iterator(i); } inline T &previous() { n =3D --i; return *n; } inline T &p= eekPrevious() const { iterator p =3D i; return *--p; } inline void remove()= { if (c->constEnd() !=3D const_iterator(n)) { i =3D c->erase(n); n =3D c->= end(); } } inline void setValue(const T &t) const { if (c->constEnd() !=3D = const_iterator(n)) *n =3D t; } inline T &value() { Q_ASSERT(item_exists());= return *n; } inline const T &value() const { Q_ASSERT(item_exists()); retu= rn *n; } inline void insert(const T &t) { n =3D i =3D c->insert(i, t); ++i;= } inline bool findNext(const T &t) { while (c->constEnd() !=3D const_itera= tor(n =3D i)) if (*i++ =3D=3D t) return true; return false; } inline bool f= indPrevious(const T &t) { while (c->constBegin() !=3D const_iterator(i)) if= (*(n =3D --i) =3D=3D t) return true; n =3D c->end(); return false; } }; #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 #define M_PIl 3.141592653589793238462643383279502884L #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define Q_TYPEOF(expr) __typeof__(expr) #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_CULL_FACE 0x0B44 #define GL_FLOAT_RG_NV 0x8881 #define _STL_PAIR_H 1 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define QT_USE_NAMESPACE=20 #define M_SQRT1_2 0.70710678118654752440 #define GL_ARB_fragment_shader 1 #define GL_AMD_vertex_shader_layer 1 #define _PTRDIFF_T_=20 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define Q_OBJECT public: Q_OBJECT_CHECK QT_WARNING_PUSH Q_OBJECT_NO_OVERRID= E_WARNING static const QMetaObject staticMetaObject; virtual const QMetaObj= ect *metaObject() const; virtual void *qt_metacast(const char *); virtual i= nt qt_metacall(QMetaObject::Call, int, void **); QT_WARNING_POP QT_TR_FUNCT= IONS private: Q_DECL_HIDDEN_STATIC_METACALL static void qt_static_metacall(= QObject *, QMetaObject::Call, int, void **); struct QPrivateSignal {}; #define QSURFACEFORMAT_H=20 #define GL_ARB_shading_language_packing 1 #define __ATOMIC_ACQUIRE 2 #define __glibcxx_requires_valid_range(_First,_Last)=20 #define _POSIX2_BC_SCALE_MAX 99 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #define __GCC_IEC_559_COMPLEX 2 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_ARB_texture_mirrored_repeat 1 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define __bswap_16(x) (__extension__ ({ unsigned short int __v, __x =3D (un= signed short int) (x); if (__builtin_constant_p (__x)) __v =3D __bswap_cons= tant_16 (__x); else __asm__ ("rorw $8, %w0" : "=3Dr" (__v) : "0" (__x) : "c= c"); __v; })) #define __SIZEOF_FLOAT80__ 12 #define EUNATCH 49 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define INT_LEAST16_MIN (-32767-1) #define GL_APPLE_specular_vector 1 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define __flexarr [] #define _STL_UNINITIALIZED_H 1 #define _SIDD_MASKED_POSITIVE_POLARITY 0x20 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define __INTMAX_C(c) c ## LL #define GL_FLOAT_R_NV 0x8880 #define PTHREAD_SCOPE_PROCESS PTHREAD_SCOPE_PROCESS #define PTHREAD_CANCELED ((void *) -1) #define _BITS_TIME_H 1 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_DEPTH_FUNC 0x0B74 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_COMBINER7_NV 0x8557 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define Q_DECLARE_TR_FUNCTIONS(context) public: static inline QString tr(co= nst char *sourceText, const char *disambiguation =3D Q_NULLPTR, int n =3D -= 1) { return QCoreApplication::translate(#context, sourceText, disambiguatio= n, n); } QT_DECLARE_DEPRECATED_TR_FUNCTIONS(context) private: #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA #define GL_ATI_separate_stencil 1 #define QVERSIONTAGGING_H=20 #define GL_YCBCR_422_APPLE 0x85B9 #define GL_RENDERBUFFER 0x8D41 #define GL_RGB16_EXT 0x8054 #define GL_UNSIGNED_INT_24_8_MESA 0x8751 #define GL_PATCHES 0x000E #define _IOS_BASE_H 1 #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_LEFT 0x0406 #define INT16_C(c) c #define GL_IMAGE_1D_ARRAY 0x9052 #define __WINT_MAX__ 0xffffffffU #define Q_DECL_DEPRECATED __attribute__ ((__deprecated__)) #define __SIZEOF_PTHREAD_ATTR_T 36 #define GL_OP_SET_GE_EXT 0x878C #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define _mm512_setr_pd(e0,e1,e2,e3,e4,e5,e6,e7) _mm512_set_pd(e7,e6,e5,e4,e= 3,e2,e1,e0) #define GL_4PASS_1_EXT 0x80A5 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 #define _mm512_setr_ps(e0,e1,e2,e3,e4,e5,e6,e7,e8,e9,e10,e11,e12,e13,e14,e1= 5) _mm512_set_ps(e15,e14,e13,e12,e11,e10,e9,e8,e7,e6,e5,e4,e3,e2,e1,e0) #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define UINT_LEAST64_MAX (__UINT64_C(18446744073709551615)) #define GL_SAMPLER_BINDING 0x8919 #define LC_ALL __LC_ALL #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define Q_UNIMPLEMENTED() qWarning("Unimplemented code.") #define _XOPEN_SOURCE 700 #define _POSIX2_BC_DIM_MAX 2048 #define GL_FOG_COLOR 0x0B66 #define SCNxFAST8 "hhx" #define QDOC_PROPERTY(text)=20 #define GL_CON_22_ATI 0x8957 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define _GLIBCXX_CLOCALE 1 #define PRIdMAX __PRI64_PREFIX "d" #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define _GLIBCXX_USE_LONG_LONG 1 #define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_1 1 #define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_2 1 #define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_4 1 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_8 1 #define QQUICKITEM_H=20 #define ADJ_ESTERROR 0x0008 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_REFLECTION_MAP 0x8512 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define __GCC_IEC_559 2 #define GL_EXT_blend_color 1 #define _CXXABI_FORCED_H 1 #define __USE_ISOC11 1 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define _IOFBF 0 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_DRAW_BUFFER3_ATI 0x8828 #define Q_METAMETHOD_INVOKE_MAX_ARGS 10 #define __LC_TIME 2 #define _GLIBCXX_HAVE_FMODF 1 #define _GLIBCXX_HAVE_FMODL 1 #define __ASMNAME2(prefix,cname) __STRING (prefix) cname #define _GLIBCXX_HAVE_ENOTSUP 1 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_SPRITE_TRANSLATION_SGIX 0x814B #define SSIZE_MAX LONG_MAX #define _mm512_mask_rcp28_pd(W,U,A) _mm512_mask_rcp28_round_pd(W, U, A, _MM= _FROUND_CUR_DIRECTION) #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_TEXTURE23_ARB 0x84D7 #define _mm_floor_ss(D,V) _mm_round_ss ((D), (V), _MM_FROUND_FLOOR) #define _mm512_mask_rcp28_ps(W,U,A) _mm512_mask_rcp28_round_ps(W, U, A, _MM= _FROUND_CUR_DIRECTION) #define GL_CON_21_ATI 0x8956 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define __stub_setlogin=20 #define GL_ALL_STATIC_DATA_IBM 103060 #define GL_STATIC_READ 0x88E5 #define GL_ATI_envmap_bumpmap 1 #define _MM_FLUSH_ZERO_OFF 0x0000 #define GL_SGIX_texture_coordinate_clamp 1 #define XATTR_SIZE_MAX 65536 #define GL_CLAMP_TO_EDGE_SGIS 0x812F #define GL_BUFFER_USAGE 0x8765 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_ALPHA16F_ARB 0x881C #define Q_QNAN (QT_PREPEND_NAMESPACE(qQNaN)()) #define SCNi16 "hi" #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_RETAINED_APPLE 0x8A1B #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_SIGNED_NEGATE_NV 0x853D #define GL_STREAM_DRAW 0x88E0 #define GL_ARB_occlusion_query 1 #define __CPUMASK(cpu) ((__cpu_mask) 1 << ((cpu) % __NCPUBITS)) #define GL_CMYK_EXT 0x800C #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E #define GL_EXT_packed_pixels 1 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define __COMPAR_FN_T=20 #define __GID_T_TYPE __U32_TYPE #define GL_ARB_color_buffer_float 1 #define GL_VERTEX_STREAM4_ATI 0x8770 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_CONTINUOUS_AMD 0x9007 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define _GLIBCXX_HAVE_FABSF 1 #define SCHED_IDLE 5 #define GL_TYPE 0x92FA #define __FINITE_MATH_ONLY__ 0 #define GL_INGR_blend_func_separate 1 #define __id_t_defined=20 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #define QT_NO_WARNINGS=20 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define _GLIBCXX_USE_WCHAR_T 1 #define EBADF 9 #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define EBADR 53 #define GL_POINT_SIZE_MAX_SGIS 0x8127 #define Q_FOREVER for(;;) #define WIFEXITED(status) __WIFEXITED (__WAIT_INT (status)) #define __pid_t_defined=20 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define _MM_FROUND_TO_NEAREST_INT 0x00 #define ECANCELED 125 #define GL_C3F_V3F 0x2A24 #define _GLIBCXX_BEGIN_NAMESPACE_VERSION=20 #define GL_RGBA_MODE 0x0C31 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_AMD_performance_monitor 1 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_HILO_NV 0x86F4 #define GL_RG32I 0x823B #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define __DEC64_MAX_EXP__ 385 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F #define _GLIBCXX_PURE __attribute__ ((__pure__)) #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_TEXTURE_RESIDENT 0x8067 #define _MM_MASK_DIV_ZERO 0x0200 #define __SIZEOF_PTHREAD_CONDATTR_T 4 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define _GLIBCXX_HAVE_COSHF 1 #define GL_ARB_shader_storage_buffer_object 1 #define _GLIBCXX_HAVE_COSHL 1 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_ARB_texture_storage 1 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #define UINTMAX_MAX (__UINT64_C(18446744073709551615)) #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D #define QT_FOR_EACH_STATIC_ALIAS_TYPE(F) F(ULong, -1, ulong, "unsigned long= ") F(UInt, -1, uint, "unsigned int") F(UShort, -1, ushort, "unsigned short"= ) F(UChar, -1, uchar, "unsigned char") F(LongLong, -1, qlonglong, "long lon= g") F(ULongLong, -1, qulonglong, "unsigned long long") F(SChar, -1, signed = char, "qint8") F(UChar, -1, uchar, "quint8") F(Short, -1, short, "qint16") = F(UShort, -1, ushort, "quint16") F(Int, -1, int, "qint32") F(UInt, -1, uint= , "quint32") F(LongLong, -1, qlonglong, "qint64") F(ULongLong, -1, qulonglo= ng, "quint64") F(QVariantList, -1, QVariantList, "QList") F(QVari= antMap, -1, QVariantMap, "QMap") F(QVariantHash, -1, QVar= iantHash, "QHash") F(QByteArrayList, -1, QByteArrayList, = "QList") #define GL_RGBA8_EXT 0x8058 #define GL_TEXTURE2 0x84C2 #define GL_NEGATIVE_W_EXT 0x87DC #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define htobe16(x) __bswap_16 (x) #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_RGB_FLOAT16_APPLE 0x881B #define __SHRT_MAX__ 0x7fff #define GL_TEXTURE_GATHER 0x82A2 #define w_stopval __wait_stopped.__w_stopval #define GL_INT8_VEC4_NV 0x8FE3 #define STA_UNSYNC 0x0040 #define __LDBL_MAX__ 1.18973149535723176502e+4932L #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define _GLIBCXX_USE_C99_COMPLEX 1 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_RIGHT 0x0407 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #define GL_OR_INVERTED 0x150D #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_AMD_stencil_operation_extended 1 #define htobe32(x) __bswap_32 (x) #define __daddr_t_defined=20 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #define _mm256_ceil_ps(V) _mm256_round_ps ((V), _MM_FROUND_CEIL) #define QT_NO_DEBUG 1 #define GL_REG_23_ATI 0x8938 #define GL_BUFFER_MAPPED_ARB 0x88BC #define __GCC_ATOMIC_BOOL_LOCK_FREE 2 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define _IO_UNIFIED_JUMPTABLES 1 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define _rotl(a,b) __rold((a), (b)) #define GL_IMAGE_SCALE_X_HP 0x8155 #define GL_INTENSITY 0x8049 #define _rotr(a,b) __rord((a), (b)) #define _GLIBCXX_HAVE_MODF 1 #define htobe64(x) __bswap_64 (x) #define QMATRIX4X4_H=20 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define EINPROGRESS 115 #define __inline_mathcode(func,arg,code) __inline_mathcode_ (double, func, = arg, code) __inline_mathcode_ (float, __CONCAT(func,f), arg, code) __inline= _mathcode_ (long double, __CONCAT(func,l), arg, code) #define GL_MODELVIEW31_ARB 0x873F #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_SGIS_texture_lod 1 #define GL_ATI_pn_triangles 1 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_CURRENT_TIME_NV 0x8E28 #define Q_ATOMIC_INT64_FETCH_AND_STORE_IS_ALWAYS_NATIVE=20 #define __DEC32_EPSILON__ 1E-6DF #define GL_FLOAT16_NV 0x8FF8 #define QCOMPILERDETECTION_H=20 #define __stub_sigreturn=20 #define __OPTIMIZE__ 1 #define _BITS_TYPES_H 1 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define _IO_DONT_CLOSE 0100000 #define SCNo16 "ho" #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define _GLIBCXX_USE_FCHMODAT 1 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #define GL_FOG_HINT 0x0C54 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define CLONE_SIGHAND 0x00000800 #define _POSIX_AIO_MAX 1 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define INT_LEAST32_MIN (-2147483647-1) #define STA_NANO 0x2000 #define Q_D(Class) Class ##Private * const d =3D d_func() #define _GLIBCXX_HAVE_STRTOLD 1 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define QIMAGE_H=20 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_FRAGMENT_TEXTURE 0x829F #define QHASHFUNCTIONS_H=20 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define QT_COMPILER_SUPPORTS_SSE2 1 #define QT_COMPILER_SUPPORTS_SSE3 1 #define GL_EXTENSIONS 0x1F03 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define _STREAMBUF_ITERATOR_H 1 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_ATI_texture_env_combine3 1 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define Q_DECLARE_SMART_POINTER_METATYPE(SMART_POINTER) QT_BEGIN_NAMESPACE = namespace QtPrivate { template struct SharedPointerMetaTypeIdHe= lper, true> { enum { Defined =3D 1 }; static int qt_metaty= pe_id() { static QBasicAtomicInt metatype_id =3D Q_BASIC_ATOMIC_INITIALIZER= (0); if (const int id =3D metatype_id.loadAcquire()) return id; const char = * const cName =3D T::staticMetaObject.className(); QByteArray typeName; typ= eName.reserve(int(sizeof(#SMART_POINTER) + 1 + strlen(cName) + 1)); typeNam= e.append(#SMART_POINTER, int(sizeof(#SMART_POINTER)) - 1) .append('<').appe= nd(cName).append('>'); const int newId =3D qRegisterNormalizedMetaType< SMA= RT_POINTER >( typeName, reinterpret_cast< SMART_POINTER *>(quintptr(-= 1))); metatype_id.storeRelease(newId); return newId; } }; template struct MetaTypeSmartPointerHelper , typename QEnableIf= ::Value >::Type> { static bool regist= erConverter(int id) { const int toId =3D QMetaType::QObjectStar; if (!QMeta= Type::hasRegisteredConverterFunction(id, toId)) { QtPrivate::QSmartPointerC= onvertFunctor > o; static const QtPrivate::ConverterFuncto= r, QObject*, QSmartPointerConvertFunctor = > > f(o); return QMetaType::registerConverterFunction(&f, id, toId); } retu= rn true; } }; } template struct QMetaTypeId< SMART_POINTER = > : QtPrivate::SharedPointerMetaTypeIdHelper< SMART_POINTER, QtPrivate::= IsPointerToTypeDerivedFromQObject::Value> { };QT_END_NAMESPACE #define SCNo64 __PRI64_PREFIX "o" #define ADJ_MAXERROR 0x0004 #define GL_FILTER4_SGIS 0x8146 #define _POSIX_AIO_LISTIO_MAX 2 #define GL_RESCALE_NORMAL_EXT 0x803A #define GL_LINE_WIDTH 0x0B21 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define __glibcxx_requires_sorted_pred(_First,_Last,_Pred)=20 #define __WCHAR_MIN__ (-__WCHAR_MAX__ - 1) #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define __SIZEOF_WINT_T__ 4 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_STENCIL_INDEX16 0x8D49 #define PTHREAD_COND_INITIALIZER { { 0, 0, 0, 0, 0, (void *) 0, 0, 0 } } #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define _GLIBCXX_IOS 1 #define GL_SIGNED_RGBA8_NV 0x86FC #define __PID_T_TYPE __S32_TYPE #define __GCC_ATOMIC_POINTER_LOCK_FREE 2 #define GL_VERSION_1_3 1 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_ACCUM 0x0100 #define GL_EXT_separate_specular_color 1 #define QTOUCHDEVICE_H=20 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define FP_NORMAL 4 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_ARB_direct_state_access 1 #define _GLIBCXX_HAVE_ATAN2F 1 #define _GLIBCXX_HAVE_ATAN2L 1 #define _mm512_maskz_rsqrt28_pd(U,A) _mm512_maskz_rsqrt28_round_pd(U, A, _M= M_FROUND_CUR_DIRECTION) #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #define _SIDD_SWORD_OPS 0x03 #define _mm512_maskz_rsqrt28_ps(U,A) _mm512_maskz_rsqrt28_round_ps(U, A, _M= M_FROUND_CUR_DIRECTION) #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define __CHAR16_TYPE__ short unsigned int #define _DEFAULT_SOURCE 1 #define GL_ALPHA4_EXT 0x803B #define _POSIX2_BC_STRING_MAX 1000 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #define PRIuLEAST16 "u" #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define _BMIINTRIN_H_INCLUDED=20 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define _POSIX_CHILD_MAX 25 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define SCHED_OTHER 0 #define _MM_PICK_OUT_PS(X,N) _mm_insert_ps (_mm_setzero_ps (), (X), _MM_MK_= INSERTPS_NDX ((N), 0, 0x0e)) #define GL_CLAMP_TO_BORDER_SGIS 0x812D #define GL_RGB5_A1 0x8057 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_RGB16F 0x881B #define GL_RGB16I 0x8D89 #define ENODATA 61 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #define PRIuLEAST32 "u" #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define _GLIBCXX_USE_C99_FENV_TR1 1 #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_FLOAT_R32_NV 0x8885 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_ARB_texture_compression_bptc 1 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_SKIP_COMPONENTS3_NV -4 #define FP_ILOGB0 (-2147483647 - 1) #define GL_TEXTURE_MAG_FILTER 0x2800 #define __STDC_HOSTED__ 1 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_UPPER_LEFT 0x8CA2 #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define __SLONG32_TYPE long int #define GL_1PASS_SGIS 0x80A1 #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_AUTO_NORMAL 0x0D80 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define _SYS_SELECT_H 1 #define _IO_LINE_BUF 0x200 #define PRIuLEAST64 __PRI64_PREFIX "u" #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_TEXTURE21_ARB 0x84D5 #define __LC_TELEPHONE 10 #define GL_FRACTIONAL_ODD 0x8E7B #define GL_NV_vertex_array_range2 1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define TIME_UTC 1 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B #define EINTR 4 #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define PATH_MAX 4096 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GL_RGB16UI 0x8D77 #define PTHREAD_BARRIER_SERIAL_THREAD -1 #define GL_MAX_LAYERS 0x8281 #define _GLIBCXX_BEGIN_NAMESPACE_CONTAINER=20 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 #define GL_ARB_invalidate_subdata 1 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define PTHREAD_CANCEL_ASYNCHRONOUS PTHREAD_CANCEL_ASYNCHRONOUS #define GL_VERTEX_STREAM2_ATI 0x876E #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_INTENSITY12_EXT 0x804C #define __LDBL_MIN__ 3.36210314311209350626e-4932L #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_ARB_compressed_texture_pixel_storage 1 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_BACK 0x0405 #define GL_CND_ATI 0x896A #define GL_COLORDODGE_KHR 0x9299 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define _rdpmc(a) __rdpmc(a) #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_INDEX_MODE 0x0C30 #define GL_APPLE_float_pixels 1 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 #define _STDDEF_H=20 #define MATH_ERRNO 1 #define _T_PTRDIFF=20 #define __glibcxx_digits_b(T,B) (B - __glibcxx_signed_b (T,B)) #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define _EMMINTRIN_H_INCLUDED=20 #define __MATHCALLX(function,suffix,args,attrib) __MATHDECLX (_Mdouble_,fun= ction,suffix, args, attrib) #define _IO_getc_unlocked(_fp) (_IO_BE ((_fp)->_IO_read_ptr >=3D (_fp)->_IO= _read_end, 0) ? __uflow (_fp) : *(unsigned char *) (_fp)->_IO_read_ptr++) #define Q_DECLARE_SEQUENTIAL_CONTAINER_METATYPE Q_DECLARE_METATYPE_TEMPLATE= _1ARG #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define SCNoLEAST32 "o" #define _GXX_NULLPTR_T=20 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define __SIZEOF_PTHREAD_BARRIER_T 20 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ARB_robust_buffer_access_behavior 1 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define _POSIX2_RE_DUP_MAX 255 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #define GL_STENCIL_VALUE_MASK 0x0B93 #define QEVENTLOOP_H=20 #define GL_MODELVIEW18_ARB 0x8732 #define __DECL_SIMD_sincosf=20 #define QT_METATYPE_PRIVATE_DECLARE_TYPEINFO(C,F) } Q_DECLARE_TYPEINFO(QtMe= taTypePrivate:: C, (F)); namespace QtMetaTypePrivate { #define __DECL_SIMD_sincosl=20 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #define GL_XOR_NV 0x1506 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define _ENDIAN_H 1 #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define _GLIBCXX_USE_LFS 1 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_NV_vertex_array_range 1 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_MATERIAL 0x0B57 #define _MM_EXCEPT_INEXACT 0x0020 #define SCNoLEAST64 __PRI64_PREFIX "o" #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_ARB_geometry_shader4 1 #define _SIDD_LEAST_SIGNIFICANT 0x00 #define GL_ARB_texture_stencil8 1 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_ALPHA_TEST_REF 0x0BC2 #define _GLIBCXX_HAVE_FABSL 1 #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_UNSIGNED_INT64_NV 0x140F #define GL_MIN 0x8007 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PERTURB_EXT 0x85AE #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_CND0_ATI 0x896B #define GL_TRIANGLES 0x0004 #define GL_RGBA8UI_EXT 0x8D7C #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_BUFFER_MAP_OFFSET 0x9121 #define __cpp_delegating_constructors 200604 #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_COORD_REPLACE 0x8862 #define QT_TR_NOOP(x) x #define SCNdFAST16 __PRIPTR_PREFIX "d" #define _MM_ROUND_NEAREST 0x0000 #define _PCOMMITINTRIN_H_INCLUDED=20 #define FD_SET(fd,fdsetp) __FD_SET (fd, fdsetp) #define __SIZEOF_LONG_DOUBLE__ 12 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #define LINE_MAX _POSIX2_LINE_MAX #define QSURFACE_H=20 #define GL_HISTOGRAM 0x8024 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_OVERLAY_NV 0x9296 #define GL_RGBA16UI_EXT 0x8D76 #define INT_FAST16_MIN (-2147483647-1) #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define _GLIBCXX_USE_CONSTEXPR constexpr #define ATOMIC_BOOL_LOCK_FREE __GCC_ATOMIC_BOOL_LOCK_FREE #define GL_EXT_texture_cube_map 1 #define Q_RELAXED_CONSTEXPR const #define GL_EXT_texture_swizzle 1 #define GL_ARB_conditional_render_inverted 1 #define GL_SCREEN_COORDINATES_REND 0x8490 #define __tune_i586__ 1 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define __LDBL_REDIR1_NTH(name,proto,alias) name proto __THROW #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define __defined_schedparam 1 #define GL_FRAGMENT_INPUT_NV 0x936D #define PRIoFAST8 "o" #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_ARB_map_buffer_alignment 1 #define QTRANSFORM_H=20 #define GL_R16F 0x822D #define GL_R16I 0x8233 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define _MM_EXTRACT_FLOAT(D,S,N) { (D) =3D __builtin_ia32_vec_ext_v4sf ((__= v4sf)(S), (N)); } #define _GLIBCXX_NAMESPACE_LDBL=20 #define __USE_ISOC95 1 #define _TIME_H 1 #define __USE_ISOC99 1 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_INTENSITY16 0x804D #define GL_NV_depth_buffer_float 1 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define Q_DECLARE_INTERFACE(IFace,IId) template <> inline const char *qobje= ct_interface_iid() { return IId; } template <> inline IFace *qobje= ct_cast(QObject *object) { return reinterpret_cast((objec= t ? object->qt_metacast(IId) : Q_NULLPTR)); } template <> inline IFace *qob= ject_cast(const QObject *object) { return reinterpret_cast((object ? const_cast(object)->qt_metacast(IId) : Q_NULLPTR)); = } #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define __isctype_f(type) __extern_inline int is ##type (int __c) __THROW {= return (*__ctype_b_loc ())[(int) (__c)] & (unsigned short int) _IS ##type;= } #define MOD_FREQUENCY ADJ_FREQUENCY #define __isctype_l(c,type,locale) ((locale)->__ctype_b[(int) (c)] & (unsig= ned short int) type) #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_PGI_misc_hints 1 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_NV_explicit_multisample 1 #define __DBL_HAS_INFINITY__ 1 #define _GLIBCXX_STDIO_EOF -1 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #define GL_EXT_texture_env_dot3 1 #define __USE_LARGEFILE 1 #define GL_ARB_multi_bind 1 #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define __intN_t(N,MODE) typedef int int ##N ##_t __attribute__ ((__mode__ = (MODE))) #define __USE_XOPEN 1 #define GL_SRGB_ALPHA_EXT 0x8C42 #define stdin stdin #define PRIi16 "i" #define Q_PACKED __attribute__ ((__packed__)) #define GL_2_BYTES_NV 0x1407 #define GL_SHADE_MODEL 0x0B54 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #define GL_TIME_ELAPSED_EXT 0x88BF #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define __DEC32_MIN_EXP__ (-94) #define SCHED_FIFO 1 #define Q_ATOMIC_INT8_FETCH_AND_STORE_IS_ALWAYS_NATIVE=20 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define __END_NAMESPACE_C99=20 #define _POSIX_PATH_MAX 256 #define P_tmpdir "/tmp" #define _ISOC11_SOURCE 1 #define _XABORT_CONFLICT (1 << 2) #define GL_BUFFER_DATA_SIZE 0x9303 #define _GLIBCXX_HAVE_SINCOSF 1 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define __INT_FAST16_TYPE__ int #define _SIZE_T_DEFINED=20 #define GL_EXT_provoking_vertex 1 #define QT_VERSION_CHECK(major,minor,patch) ((major<<16)|(minor<<8)|(patch)= ) #define LC_IDENTIFICATION_MASK (1 << __LC_IDENTIFICATION) #define GL_COUNTER_TYPE_AMD 0x8BC0 #define _WCHAR_T_DEFINED_=20 #define _SIDD_UNIT_MASK 0x40 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define QVECTOR4D_H=20 #define PRIi64 __PRI64_PREFIX "i" #define GL_TEXTURE_MIN_LOD 0x813A #define QT_FOR_EACH_STATIC_WIDGETS_CLASS(F) F(QSizePolicy, 121, QSizePolicy= ) #define GL_QUAD_ALPHA8_SGIS 0x811F #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_COMBINE_ALPHA 0x8572 #define LC_NAME_MASK (1 << __LC_NAME) #define QT_BEGIN_INCLUDE_NAMESPACE=20 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_MINUS_CLAMPED_NV 0x92B3 #define _XSAVEINTRIN_H_INCLUDED=20 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define __stub_fattach=20 #define __DEC128_MAX__ 9.999999999999999999999999999999999E6144DL #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_SRC_ALPHA 0x0302 #define GL_LINES_ADJACENCY_EXT 0x000A #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define __S32_TYPE int #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNALED 0x9119 #define GL_ARB_texture_multisample 1 #define GL_ADD_SIGNED 0x8574 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_INVERT_RGB_NV 0x92A3 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_MINUS_NV 0x929F #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_IMAGE_MIN_FILTER_HP 0x815D #define QVECTOR3D_H=20 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_RGBA32F 0x8814 #define GL_RGBA32I 0x8D82 #define GL_RELEASED_APPLE 0x8A19 #define __CPU_MASK_TYPE __SYSCALL_ULONG_TYPE #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define QATOMIC_CXX11_H=20 #define GL_COLOR_INDEX 0x1900 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define _IO_LINKED 0x80 #define __STDC_NO_THREADS__ 1 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define _PTRDIFF_T_DECLARED=20 #define QRGBA64_H=20 #define GL_EXT_pixel_buffer_object 1 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_SIGNED_RGB8_NV 0x86FF #define GL_COPY_READ_BUFFER 0x8F36 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_MODELVIEW7_ARB 0x8727 #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define _AVX2INTRIN_H_INCLUDED=20 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_BLUE_BIAS 0x0D1B #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_OBJECT_LINEAR_NV 0x2401 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define __cpp_rvalue_reference 200610 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F #define QT_TRANSLATE_NOOP_UTF8(scope,x) x #define __cpp_nsdmi 200809 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define QTYPETRAITS_H=20 #define GL_FENCE_APPLE 0x8A0B #define _FXSRINTRIN_H_INCLUDED=20 #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_AND_REVERSE 0x1502 #define PRIX32 "X" #define __stub_fdetach=20 #define UINT64_C(c) c ## ULL #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_EXT_direct_state_access 1 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_SGIS_sharpen_texture 1 #define GL_OBJECT_LINEAR 0x2401 #define _IO_FIXED 010000 #define GL_MIN_SPARSE_LEVEL_ARB 0x919B #define GL_SGIS_texture_filter4 1 #define __GCC_HAVE_DWARF2_CFI_ASM 1 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_SLUMINANCE 0x8C46 #define __GXX_ABI_VERSION 1009 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_REPLACE_VALUE_AMD 0x874B #define GL_CON_4_ATI 0x8945 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define __MATH_DECLARE_LDOUBLE 1 #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_EXT_shader_image_load_store 1 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 #define __FD_CLR(d,set) ((void) (__FDS_BITS (set)[__FD_ELT (d)] &=3D ~__FD_= MASK (d))) #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define M_LOG2E 1.4426950408889634074 #define ELIBEXEC 83 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define UINT32_MAX (4294967295U) #define WNOHANG 1 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define _POSIX2_BC_BASE_MAX 99 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E #define QML_DECLARE_TYPE(TYPE) Q_DECLARE_METATYPE(TYPE *) Q_DECLARE_METATYP= E(QQmlListProperty) #define Q_DECLARE_SHARED(TYPE) Q_DECLARE_SHARED_IMPL(TYPE, Q_MOVABLE_TYPE) #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define __exctype_l(name) extern int name (int, __locale_t) __THROW #define _GLIBCXX_HAVE_FINITEF 1 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_EXCLUSION_NV 0x92A0 #define GL_IMAGE_BINDING_LAYER 0x8F3D #define _MM_CMPINT_UNUSED 0x3 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define _POSIX_CLOCKRES_MIN 20000000 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define LC_MEASUREMENT __LC_MEASUREMENT #define QQmlPropertyValueSource_iid "org.qt-project.Qt.QQmlPropertyValueSou= rce" #define GL_ARB_separate_shader_objects 1 #define GL_FRONT 0x0404 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SAMPLES_PASSED 0x8914 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_READ_ONLY_ARB 0x88B8 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_POLYGON_TOKEN 0x0703 #define GL_COMPRESSED_RED 0x8225 #define GL_SPOT_EXPONENT 0x1205 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #define GL_OP_POWER_EXT 0x8793 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define Q_UNREACHABLE() do { Q_ASSERT_X(false, "Q_UNREACHABLE()", "Q_UNREAC= HABLE was reached"); Q_UNREACHABLE_IMPL(); } while (0) #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define PRIx16 "x" #define Q_ATOMIC_INT8_IS_SUPPORTED=20 #define __cpu_set_t_defined=20 #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_ARB_compute_shader 1 #define GL_COMPRESSED_RGB 0x84ED #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_OP_MOV_EXT 0x8799 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 #define GL_OES_single_precision 1 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_NV_geometry_program4 1 #define GL_NV_texture_compression_vtc 1 #define GL_REFLECTION_MAP_NV 0x8512 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define SCNu8 "hhu" #define GL_MATRIX18_ARB 0x88D2 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #define Q_ATOMIC_INT32_TEST_AND_SET_IS_SOMETIMES_NATIVE=20 #define Q_QUICKWIDGETS_EXPORT Q_DECL_IMPORT #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_R16 0x822A #define SCNoMAX __PRI64_PREFIX "o" #define GL_FLOAT_MAT3_ARB 0x8B5B #define __UINTPTR_MAX__ 0xffffffffU #define GL_COMPRESSED_RG 0x8226 #define __MODE_T_TYPE __U32_TYPE #define GL_PHONG_WIN 0x80EA #define GL_OP_CLAMP_EXT 0x878E #define CPU_ZERO(cpusetp) __CPU_ZERO_S (sizeof (cpu_set_t), cpusetp) #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_EMBOSS_MAP_NV 0x855F #define GL_BLEND_OVERLAP_NV 0x9281 #define __inline_mathcodeNP3(func,arg1,arg2,arg3,code) __inline_mathcodeNP3= _ (double, func, arg1, arg2, arg3, code) __inline_mathcodeNP3_ (float, __CO= NCAT(func,f), arg1, arg2, arg3, code) __inline_mathcodeNP3_ (long double, _= _CONCAT(func,l), arg1, arg2, arg3, code) #define PRIx64 __PRI64_PREFIX "x" #define signals public #define _IOS_ATEND 4 #define GL_RED_SCALE 0x0D14 #define GL_ADD_ATI 0x8963 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #define NL_ARGMAX _POSIX_ARG_MAX #define CPU_XOR_S(setsize,destset,srcset1,srcset2) __CPU_OP_S (setsize, des= tset, srcset1, srcset2, ^) #define _GLIBCXX_USE_UTIMENSAT 1 #define GL_REG_21_ATI 0x8936 #define GL_CON_18_ATI 0x8953 #define GL_DS_SCALE_NV 0x8710 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_OP_DOT4_EXT 0x8785 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define TLOSS 5 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define QT_FOR_EACH_STATIC_PRIMITIVE_TYPE(F) F(Void, 43, void) F(Bool, 1, b= ool) F(Int, 2, int) F(UInt, 3, uint) F(LongLong, 4, qlonglong) F(ULongLong,= 5, qulonglong) F(Double, 6, double) F(Long, 32, long) F(Short, 33, short) = F(Char, 34, char) F(ULong, 35, ulong) F(UShort, 36, ushort) F(UChar, 37, uc= har) F(Float, 38, float) F(SChar, 40, signed char) #define GL_BLUE_BITS 0x0D54 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_QUERY_COUNTER_BITS 0x8864 #define ULONG_MAX (LONG_MAX * 2UL + 1UL) #define GL_SRGB_READ 0x8297 #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_RGB_RAW_422_APPLE 0x8A51 #define _GLIBCXX_HAVE_SYS_SYSINFO_H 1 #define __DEC128_MIN__ 1E-6143DL #define QT_NO_IMAGEFORMAT_JPEG=20 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COMPUTE_TEXTURE 0x82A0 #define _IO_TIED_PUT_GET 0x400 #define GL_ALPHA_FLOAT16_ATI 0x881C #define CHAR_BIT __CHAR_BIT__ #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_RGBA8I_EXT 0x8D8E #define GL_R8I 0x8231 #define GL_REG_6_ATI 0x8927 #define GL_STENCIL_INDEX 0x1901 #define GL_TEXTURE3 0x84C3 #define __SLONGWORD_TYPE long int #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define QT_VERSION_MINOR 6 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define __FSID_T_TYPE struct { int __val[2]; } #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_N3F_V3F 0x2A25 #define Q_DECLARE_INCOMPATIBLE_FLAGS(Flags) Q_DECL_CONSTEXPR inline QIncomp= atibleFlag operator|(Flags::enum_type f1, int f2) Q_DECL_NOTHROW { return Q= IncompatibleFlag(int(f1) | f2); } #define Q_GLOBAL_STATIC_INTERNAL(ARGS) Q_GLOBAL_STATIC_INTERNAL_DECORATION = Type *innerFunction() { struct HolderBase { ~HolderBase() Q_DECL_NOTHROW { = if (guard.load() =3D=3D QtGlobalStatic::Initialized) guard.store(QtGlobalSt= atic::Destroyed); } }; static struct Holder : public HolderBase { Type valu= e; Holder() Q_DECL_NOEXCEPT_EXPR(noexcept(Type ARGS)) : value ARGS { guard.= store(QtGlobalStatic::Initialized); } } holder; return &holder.value; } #define GL_DSDT8_NV 0x8709 #define __DEC_EVAL_METHOD__ 2 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_OP_RECIP_EXT 0x8794 #define QT_FOR_EACH_STATIC_GUI_CLASS(F) F(QFont, 64, QFont) F(QPixmap, 65, = QPixmap) F(QBrush, 66, QBrush) F(QColor, 67, QColor) F(QPalette, 68, QPalet= te) F(QIcon, 69, QIcon) F(QImage, 70, QImage) F(QPolygon, 71, QPolygon) F(Q= Region, 72, QRegion) F(QBitmap, 73, QBitmap) F(QCursor, 74, QCursor) F(QKey= Sequence, 75, QKeySequence) F(QPen, 76, QPen) F(QTextLength, 77, QTextLengt= h) F(QTextFormat, 78, QTextFormat) F(QMatrix, 79, QMatrix) F(QTransform, 80= , QTransform) F(QMatrix4x4, 81, QMatrix4x4) F(QVector2D, 82, QVector2D) F(Q= Vector3D, 83, QVector3D) F(QVector4D, 84, QVector4D) F(QQuaternion, 85, QQu= aternion) F(QPolygonF, 86, QPolygonF) #define GL_3_BYTES_NV 0x1408 #define _GLIBCXX_HAVE_COMPLEX_H 1 #define INT_LEAST8_MIN (-128) #define GL_SCREEN_KHR 0x9295 #define GL_ARB_multitexture 1 #define GL_AMD_shader_trinary_minmax 1 #define _GLIBCXX_HAVE_INT64_T 1 #define PRIu64 __PRI64_PREFIX "u" #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED #define GL_PATH_END_CAPS_NV 0x9076 #define AIO_PRIO_DELTA_MAX 20 #define GL_QUAD_INTENSITY4_SGIS 0x8122 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define pthread_cleanup_pop_restore_np(execute) do { } while (0); } while (= 0); __pthread_unregister_cancel_restore (&__cancel_buf); if (execute) __can= cel_routine (__cancel_arg); } while (0) #define Q_DECL_UNUSED __attribute__((__unused__)) #define Q_ATOMIC_INT8_REFERENCE_COUNTING_IS_ALWAYS_NATIVE=20 #define _GLIBCXX_USE_DECIMAL_FLOAT 1 #define QOPENGL_H=20 #define GL_ARB_vertex_blend 1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_LINEAR_DETAIL_SGIS 0x8097 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C= 9 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_COUNT_UP_NV 0x9088 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_CULL_VERTEX_IBM 103050 #define __USE_XOPEN2K8 1 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_ENABLE_BIT 0x00002000 #define HUGE 3.40282347e+38F #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define Q_INIT_RESOURCE(name) do { extern int QT_MANGLE_NAMESPACE(qInitReso= urces_ ## name) (); QT_MANGLE_NAMESPACE(qInitResources_ ## name) (); } whil= e (0) #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_FLOAT16_VEC4_NV 0x8FFB #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 #define __STRING(x) #x #define FP_INFINITE 1 #define NGROUPS_MAX 65536 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define __GNUC_PREREQ(maj,min) ((__GNUC__ << 16) + __GNUC_MINOR__ >=3D ((ma= j) << 16) + (min)) #define _GLIBCXX_CSTDDEF 1 #define QT_QUICK_LIB 1 #define GL_INT_VEC4_ARB 0x8B55 #define GL_ARB_ES3_compatibility 1 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define LONG_LONG_MIN (-LONG_LONG_MAX - 1LL) #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_NV_packed_depth_stencil 1 #define __LC_ALL 6 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define _GLIBCXX_HAVE_HYPOT 1 #define GL_SAMPLES_ARB 0x80A9 #define GL_SOURCE1_ALPHA 0x8589 #define EBADFD 77 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_MAJOR_VERSION 0x821B #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define slots=20 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define QBASICATOMIC_H=20 #define __BYTE_ORDER __LITTLE_ENDIAN #define __FSBLKCNT64_T_TYPE __UQUAD_TYPE #define __SUSECONDS_T_TYPE __SYSCALL_SLONG_TYPE #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_RED 0x1903 #define SCNoPTR __PRIPTR_PREFIX "o" #define Q_OS_LINUX=20 #define QT_VERSION_MAJOR 5 #define GL_FOG_COORD_SRC 0x8450 #define _MM_MASK_OVERFLOW 0x0400 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_CLEAR_TEXTURE 0x9365 #define QT_NO_PAINT_DEBUG=20 #define SIG_ATOMIC_MAX (2147483647) #define GL_SPECULAR 0x1202 #define GL_APPLE_object_purgeable 1 #define QQUICKWIDGET_H=20 #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_POINT_SPRITE 0x8861 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 #define GL_RG8 0x822B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define QT_RETHROW qt_noop() #define GL_PLUS_NV 0x9291 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #define _STL_ITERATOR_BASE_FUNCS_H 1 #define GL_RGB_SCALE_EXT 0x8573 #define _POSIX_LINK_MAX 8 #define GL_SRC0_ALPHA 0x8588 #define INT32_MAX (2147483647) #define GL_MAX_TRACK_MATRICES_NV 0x862F #define _GLIBCXX_ARRAY 1 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_TEXTURE12 0x84CC #define __attribute_format_arg__(x) __attribute__ ((__format_arg__ (x))) #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E #define GL_DYNAMIC_COPY_ARB 0x88EA #define _mm512_setr_epi32(e0,e1,e2,e3,e4,e5,e6,e7,e8,e9,e10,e11,e12,e13,e14= ,e15) _mm512_set_epi32(e15,e14,e13,e12,e11,e10,e9,e8,e7,e6,e5,e4,e3,e2,e1,e= 0) #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A #define GL_TEXTURE14 0x84CE #define GL_BACK_NORMALS_HINT_PGI 0x1A223 #define GL_MODELVIEW16_ARB 0x8730 #define _GLIBCXX_NOEXCEPT noexcept #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_ARB_clear_buffer_object 1 #define GL_INVERT 0x150A #define __error_t_defined 1 #define GL_TEXTURE16 0x84D0 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define QT_STRINGIFY(x) QT_STRINGIFY2(x) #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define _GLIBCXX_HAVE_ENOSR 1 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_SHININESS 0x1601 #define GL_ARB_sparse_buffer 1 #define __DECL_SIMD_logf=20 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 #define __DECL_SIMD_logl=20 #define FP_ILOGBNAN (-2147483647 - 1) #define GL_FRONT_LEFT 0x0400 #define GL_TEXTURE19 0x84D3 #define M_PI_2l 1.570796326794896619231321691639751442L #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define __INT_FAST32_TYPE__ int #define GL_TANGENT_ARRAY_EXT 0x8439 #define _GLIBCXX_BEGIN_NAMESPACE_LDBL_OR_CXX11 _GLIBCXX_BEGIN_NAMESPACE_CXX= 11 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_DECR_WRAP 0x8508 #define GL_EXT_pixel_transform_color_table 1 #define GL_CURRENT_MATRIX_NV 0x8641 #define QQMLCOMPONENT_H=20 #define GL_SPARE0_NV 0x852E #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define _GLIBCXX_USE_C99_MATH_TR1 1 #define SIG_ATOMIC_MIN (-2147483647-1) #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_SLUMINANCE_ALPHA 0x8C44 #define Q_DECL_CONST_FUNCTION __attribute__((const)) #define _GCC_PTRDIFF_T=20 #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_LINEAR_SHARPEN_SGIS 0x80AD #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #define GL_TEXTURE_COMPARE_FUNC 0x884D #define QOPENGLBUFFER_H=20 #define _POSIX_MAX_INPUT 255 #define SCNdFAST32 __PRIPTR_PREFIX "d" #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_INTERLACE_SGIX 0x8094 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 #define GL_SYNC_STATUS 0x9114 #define GL_4PASS_1_SGIS 0x80A5 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_TEXTURE_MAX_LEVEL 0x813D #define __va_arg_pack_len() __builtin_va_arg_pack_len () #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define _SIZE_T_DECLARED=20 #define _CMP_GT_OQ 0x1e #define _CMP_GT_OS 0x0e #define GL_EXT_fog_coord 1 #define QPIXMAP_H=20 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #define QT_NO_ICONV=20 #define _RANDOM_H 1 #define Q_DECL_IMPORT __attribute__((visibility("default"))) #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_ARB_shading_language_100 1 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define _IO_SHOWBASE 0200 #define GL_CLIP_ORIGIN 0x935C #define GL_INDEX_TEST_REF_EXT 0x81B7 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #define LC_NUMERIC_MASK (1 << __LC_NUMERIC) #define __BIG_ENDIAN 4321 #define GL_INTERPOLATE_ARB 0x8575 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_INTERLACE_READ_OML 0x8981 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define QML_DECLARE_TYPEINFO(TYPE,FLAGS) QT_BEGIN_NAMESPACE template <> cla= ss QQmlTypeInfo { public: enum { hasAttachedProperties =3D (((FLAGS)= & QML_HAS_ATTACHED_PROPERTIES) =3D=3D QML_HAS_ATTACHED_PROPERTIES) }; }; Q= T_END_NAMESPACE #define GL_ARB_texture_view 1 #define _SIDD_NEGATIVE_POLARITY 0x10 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #define GL_MATRIX5_NV 0x8635 #define GL_DIFFERENCE_NV 0x929E #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define __GCC_ATOMIC_TEST_AND_SET_TRUEVAL 1 #define PIPE_BUF 4096 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_HALF_APPLE 0x140B #define GL_VIEWPORT_BIT 0x00000800 #define GL_RGBA8I 0x8D8E #define GL_FIXED_ONLY_ARB 0x891D #define QPAIR_H=20 #define _GLIBCXX_TUPLE 1 #define __ID_T_TYPE __U32_TYPE #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define _STL_FUNCTION_H 1 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #define GL_IGNORE_BORDER_HP 0x8150 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define _GLIBCXX_HAVE_SYS_IPC_H 1 #define Q_LIKELY(expr) __builtin_expect(!!(expr), true) #define GL_INTEL_performance_query 1 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define __FLOAT_WORD_ORDER__ __ORDER_LITTLE_ENDIAN__ #define _GLIBCXX_HAVE_SYS_STATVFS_H 1 #define CLONE_NEWPID 0x20000000 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #define __inline_mathopNP(func,op) __inline_mathopNP_ (double, func, op) __= inline_mathopNP_ (float, __CONCAT(func,f), op) __inline_mathopNP_ (long dou= ble, __CONCAT(func,l), op) #define GL_APPLE_client_storage 1 #define GL_CONSTANT_NV 0x8576 #define __long_double_t long double #define GL_ARB_texture_compression_rgtc 1 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE18_ARB 0x84D2 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define __SIG_ATOMIC_MAX__ 0x7fffffff #define GL_FLOAT_RGBA32_NV 0x888B #define GL_AMD_shader_atomic_counter_ops 1 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_RGB9_E5_EXT 0x8C3D #define QMETAOBJECT_H=20 #define GL_EXT_draw_range_elements 1 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 #define __SIZEOF_PTRDIFF_T__ 4 #define __pentium__ 1 #define GL_QUERY_BUFFER 0x9192 #define GL_REG_4_ATI 0x8925 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define _GLIBCXX_HAVE_COSF 1 #define _GLIBCXX_HAVE_COSL 1 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define Q_REFCOUNT_INITIALIZE_STATIC { Q_BASIC_ATOMIC_INITIALIZER(-1) } #define _GLIBCXX_USE_FLOAT128 1 #define PRIXFAST8 "X" #define GL_WRITE_DISCARD_NV 0x88BE #define GL_ARB_provoking_vertex 1 #define __errordecl(name,msg) extern void name (void) __attribute__((__erro= r__ (msg))) #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define EUCLEAN 117 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_ALPHA16_EXT 0x803E #define _mm_rcp28_sd(A,B) __builtin_ia32_rcp28sd_round(B, A, _MM_FROUND_CUR= _DIRECTION) #define GL_ATI_texture_mirror_once 1 #define GL_STATIC_COPY_ARB 0x88E6 #define _mm_rcp28_ss(A,B) __builtin_ia32_rcp28ss_round(B, A, _MM_FROUND_CUR= _DIRECTION) #define GL_ARB_clip_control 1 #define GL_WIN_phong_shading 1 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_INTEL_map_texture 1 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_PASS_THROUGH_NV 0x86E6 #define _MM_MASK_DENORM 0x0100 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define _GCC_LIMITS_H_=20 #define Q_RETURN_ARG(type,data) QReturnArgument(#type, data) #define __inline_mathcodeNP2(func,arg1,arg2,code) __inline_mathcodeNP2_ (do= uble, func, arg1, arg2, code) __inline_mathcodeNP2_ (float, __CONCAT(func,f= ), arg1, arg2, code) __inline_mathcodeNP2_ (long double, __CONCAT(func,l), = arg1, arg2, code) #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_MULTISAMPLE_ARB 0x809D #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #define _IO_USER_BUF 1 #define __inline_mathop(func,op) __inline_mathop_ (double, func, op) __inli= ne_mathop_ (float, __CONCAT(func,f), op) __inline_mathop_ (long double, __C= ONCAT(func,l), op) #define QT_THREADSAFE_CLOEXEC 1 #define _WCHAR_T_H=20 #define GL_HISTOGRAM_SINK 0x802D #define GL_ARB_query_buffer_object 1 #define ENODEV 19 #define GL_8X_BIT_ATI 0x00000004 #define Q_DECL_UNUSED_MEMBER=20 #define _GLIBCXX_END_EXTERN_C } #define __stub_revoke=20 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_CON_14_ATI 0x894F #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_BITMAP 0x1A00 #define GL_CCW 0x0901 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define EKEYEXPIRED 127 #define QT_FOR_EACH_STATIC_CORE_POINTER(F) F(QObjectStar, 39, QObject*) #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define PTHREAD_DESTRUCTOR_ITERATIONS _POSIX_THREAD_DESTRUCTOR_ITERATIONS #define GL_LUMINANCE_ALPHA 0x190A #define GL_MATRIX26_ARB 0x88DA #define GL_RGB9_E5 0x8C3D #define __UINT_LEAST64_TYPE__ long long unsigned int #define GL_EIGHTH_BIT_ATI 0x00000020 #define __CPU_ALLOC(count) __sched_cpualloc (count) #define __FLT_HAS_QUIET_NAN__ 1 #define GL_AMD_seamless_cubemap_per_texture 1 #define Q_INT64_C(c) static_cast(c ## LL) #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define _AVX512VBMIINTRIN_H_INCLUDED=20 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_MATRIX3_NV 0x8633 #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_ARB_half_float_vertex 1 #define GL_SGIX_pixel_texture 1 #define GL_FOG_END 0x0B64 #define _SIDD_UBYTE_OPS 0x00 #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 #define GL_BACK_LEFT 0x0402 #define QURL_H=20 #define GL_RED_SNORM 0x8F90 #define QT_LARGEFILE_SUPPORT 64 #define EHWPOISON 133 #define __FLT_HAS_INFINITY__ 1 #define GL_INT_VEC2_ARB 0x8B53 #define GL_VERTEX_STREAM7_ATI 0x8773 #define GL_CLAMP 0x2900 #define GL_DEPTH_TEST 0x0B71 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define PRIXPTR __PRIPTR_PREFIX "X" #define __cpp_unicode_literals 200710 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define QTQUICKGLOBAL_H=20 #define M_1_PIl 0.318309886183790671537767526745028724L #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_AMD_texture_texture4 1 #define GL_VARIABLE_C_NV 0x8525 #define _POSIX2_CHARCLASS_NAME_MAX 14 #define LT_OBJDIR ".libs/" #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_INTENSITY12 0x804C #define GL_USE_MISSING_GLYPH_NV 0x90AA #define __USING_NAMESPACE_C99(name)=20 #define BIG_ENDIAN __BIG_ENDIAN #define _GLIBCXX_HAVE_SINF 1 #define ATOMIC_POINTER_LOCK_FREE __GCC_ATOMIC_POINTER_LOCK_FREE #define _GLIBCXX_HAVE_SINL 1 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define __UINT_FAST16_MAX__ 0xffffffffU #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_COMBINER3_NV 0x8553 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_MATRIX4_ARB 0x88C4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define Q_PROPERTY(...)=20 #define Q_DECLARE_SHARED_IMPL(TYPE,FLAGS) Q_DECLARE_TYPEINFO(TYPE, FLAGS); = inline void swap(TYPE &value1, TYPE &value2) Q_DECL_NOEXCEPT_EXPR(noexcept(= value1.swap(value2))) { value1.swap(value2); } #define QT_NETWORK_LIB 1 #define GL_MATRIX6_NV 0x8636 #define GL_INTENSITY32F_ARB 0x8817 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define Q_DECLARE_SEQUENTIAL_ITERATOR(C) template class Q ##C ##I= terator { typedef typename Q ##C::const_iterator const_iterator; Q ##C c; const_iterator i; public: inline Q ##C ##Iterator(const Q ##C &cont= ainer) : c(container), i(c.constBegin()) {} inline Q ##C ##Iterator &operat= or=3D(const Q ##C &container) { c =3D container; i =3D c.constBegin(); r= eturn *this; } inline void toFront() { i =3D c.constBegin(); } inline void = toBack() { i =3D c.constEnd(); } inline bool hasNext() const { return i != =3D c.constEnd(); } inline const T &next() { return *i++; } inline const T = &peekNext() const { return *i; } inline bool hasPrevious() const { return i= !=3D c.constBegin(); } inline const T &previous() { return *--i; } inline = const T &peekPrevious() const { const_iterator p =3D i; return *--p; } inli= ne bool findNext(const T &t) { while (i !=3D c.constEnd()) if (*i++ =3D=3D = t) return true; return false; } inline bool findPrevious(const T &t) { whil= e (i !=3D c.constBegin()) if (*(--i) =3D=3D t) return true; return false; }= }; #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_EXT_polygon_offset 1 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_PROGRAM 0x82E2 #define _INTTYPES_H 1 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define __DEC32_MAX_EXP__ 97 #define GL_DECR_WRAP_EXT 0x8508 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define SEEK_HOLE 4 #define QABSTRACTBUTTON_H=20 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_CON_17_ATI 0x8952 #define PRIiFAST16 __PRIPTR_PREFIX "i" #define GL_ATI_meminfo 1 #define QTEXTSTREAM_H=20 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define Q_DECLARE_OPERATORS_FOR_FLAGS(Flags) Q_DECL_CONSTEXPR inline QFlags= operator|(Flags::enum_type f1, Flags::enum_type f2) Q_DE= CL_NOTHROW { return QFlags(f1) | f2; } Q_DECL_CONSTEXPR i= nline QFlags operator|(Flags::enum_type f1, QFlags f2) Q_DECL_NOTHROW { return f2 | f1; } Q_DECLARE_INCOMPATIBLE_F= LAGS(Flags) #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #define QT_COMPILER_SUPPORTS_SSSE3 1 #define PRIuFAST64 __PRI64_PREFIX "u" #define _LINUX_LIMITS_H=20 #define _CMP_UNORD_S 0x13 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define QGENERICATOMIC_H=20 #define _XSAVEOPTINTRIN_H_INCLUDED=20 #define _IOS_APPEND 8 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC #define SCNuFAST16 __PRIPTR_PREFIX "u" #define CLOCK_MONOTONIC 1 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_STENCIL_FAIL 0x0B94 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define QT_TRID_NOOP(id) id #define GL_NOOP 0x1505 #define EBADRQC 56 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_2_BYTES 0x1407 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define SCNuFAST32 __PRIPTR_PREFIX "u" #define GL_HALF_BIT_ATI 0x00000008 #define Q_DECLARE_METATYPE_IMPL(TYPE) QT_BEGIN_NAMESPACE template <> struct= QMetaTypeId< TYPE > { enum { Defined =3D 1 }; static int qt_metatype_id() = { static QBasicAtomicInt metatype_id =3D Q_BASIC_ATOMIC_INITIALIZER(0); if = (const int id =3D metatype_id.loadAcquire()) return id; const int newId =3D= qRegisterMetaType< TYPE >(#TYPE, reinterpret_cast< TYPE *>(quintptr(-1)));= metatype_id.storeRelease(newId); return newId; } }; QT_END_NAMESPACE #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_EXT_texture_shared_exponent 1 #define __try if (true) #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define __need_clockid_t=20 #define __KEY_T_TYPE __S32_TYPE #define GL_HISTOGRAM_RED_SIZE 0x8028 #define QT_DEPRECATED_CONSTRUCTOR=20 #define GL_OP_SUB_EXT 0x8796 #define QT_END_MOC_NAMESPACE=20 #define GL_POINT_SIZE 0x0B11 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_RGB32UI_EXT 0x8D71 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_ADD 0x0104 #define __SIZEOF_PTHREAD_MUTEXATTR_T 4 #define _GLIBCXX_HAVE_INTTYPES_H 1 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_TEXTURE_MAG_SIZE_NV 0x871F #define SCNuFAST64 __PRI64_PREFIX "u" #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C #define GL_COLOR_TABLE_SGI 0x80D0 #define __GNUC_VA_LIST=20 #define _GCC_MAX_ALIGN_T=20 #define _mm_ceil_pd(V) _mm_round_pd ((V), _MM_FROUND_CEIL) #define _CMP_NGT_US 0x0a #define GL_KHR_blend_equation_advanced_coherent 1 #define __SIG_ATOMIC_MIN__ (-__SIG_ATOMIC_MAX__ - 1) #define _mm_ceil_ps(V) _mm_round_ps ((V), _MM_FROUND_CEIL) #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_RGB32F 0x8815 #define GL_RGB32I 0x8D83 #define _CLFLUSHOPTINTRIN_H_INCLUDED=20 #define CLONE_FS 0x00000200 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define LC_COLLATE_MASK (1 << __LC_COLLATE) #define GL_ALPHA_TEST 0x0BC0 #define GL_RGB_SNORM 0x8F92 #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define __UINT16_TYPE__ short unsigned int #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_FACTOR_MAX_AMD 0x901D #define GL_BGRA 0x80E1 #define _IOS_TRUNC 16 #define GL_FIXED_OES 0x140C #define GL_PROJECTION_MATRIX 0x0BA7 #define PRIiPTR __PRIPTR_PREFIX "i" #define GL_HSL_COLOR_NV 0x92AF #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define _mm_ceil_sd(D,V) _mm_round_sd ((D), (V), _MM_FROUND_CEIL) #define GL_HIGH_INT 0x8DF5 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_INDEX_BITS 0x0D51 #define _mm_ceil_ss(D,V) _mm_round_ss ((D), (V), _MM_FROUND_CEIL) #define __PTHREAD_RWLOCK_ELISION_EXTRA 0 #define GL_EVAL_2D_NV 0x86C0 #define GL_ARB_internalformat_query 1 #define GL_PRIMARY_COLOR_ARB 0x8577 #define _GLIBCXX_ITERATOR 1 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define CLONE_IO 0x80000000 #define GL_COMBINER4_NV 0x8554 #define __UQUAD_TYPE __u_quad_t #define INT_LEAST64_MIN (-__INT64_C(9223372036854775807)-1) #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define CPU_COUNT(cpusetp) __CPU_COUNT_S (sizeof (cpu_set_t), cpusetp) #define GL_OP_DOT3_EXT 0x8784 #define GL_SGIX_calligraphic_fragment 1 #define TTY_NAME_MAX 32 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define EADDRNOTAVAIL 99 #define GL_COLOR_TABLE_SCALE 0x80D6 #define ETIME 62 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_RETURN 0x0102 #define GL_EXT_debug_label 1 #define __FLT_DIG__ 6 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_TEXTURE16_ARB 0x84D0 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define QML_DECLARE_TYPE_HASMETATYPE(TYPE) Q_DECLARE_METATYPE(QQmlListPrope= rty) #define __malloc_and_calloc_defined=20 #define GL_MAX_EXT 0x8008 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define _GLIBCXX_CONSTEXPR constexpr #define EBADE 52 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define __glibcxx_class_requires(_a,_b)=20 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define PLOSS 6 #define GL_HALF_FLOAT_NV 0x140B #define Q_DECL_FINAL final #define GL_REG_22_ATI 0x8937 #define _GLIBCXX_HAVE_SINHF 1 #define _MM_FROUND_NO_EXC 0x08 #define GL_ZERO 0 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define _GLIBCXX_FORWARD(_Tp,__val) std::forward<_Tp>(__val) #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_BLEND_COLOR_EXT 0x8005 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define _GLIBCXX_HAVE_INT64_T_LONG_LONG 1 #define SEEK_CUR 1 #define QCHECKBOX_H=20 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #define Q_CONSTEXPR constexpr #define Q_ATTRIBUTE_FORMAT_PRINTF(A,B) __attribute__((format(printf, (A), (= B)))) #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_COMPUTE_SHADER 0x91B9 #define ENOTRECOVERABLE 131 #define _mm512_maskz_rcp28_ps(U,A) _mm512_maskz_rcp28_round_ps(U, A, _MM_FR= OUND_CUR_DIRECTION) #define __FD_SET(d,set) ((void) (__FDS_BITS (set)[__FD_ELT (d)] |=3D __FD_M= ASK (d))) #define GL_REG_2_ATI 0x8923 #define GL_ROUNDED_RECT8_NV 0xEE #define GL_READ_BUFFER 0x0C02 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define __WNOTHREAD 0x20000000 #define _IOS_INPUT 1 #define EIO 5 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_VERTEX_SOURCE_ATI 0x8774 #define QT_MODULE(x)=20 #define CLOCK_PROCESS_CPUTIME_ID 2 #define __glibc_unlikely(cond) __builtin_expect ((cond), 0) #define GL_MIRRORED_REPEAT 0x8370 #define EXDEV 18 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define _GLIBCXX_USE_SC_NPROCESSORS_ONLN 1 #define MATH_ERREXCEPT 2 #define GL_RGB 0x1907 #define GL_EXT_depth_bounds_test 1 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 #define GL_RGB5_EXT 0x8050 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_DISPLAY_LIST 0x82E7 #define QQMLLIST_H=20 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define QSYSTEMDETECTION_H=20 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define CLONE_DETACHED 0x00400000 #define __WINT_TYPE__ unsigned int #define GL_ARB_draw_indirect 1 #define __SIZEOF_SHORT__ 2 #define SEM_VALUE_MAX (2147483647) #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #define GL_AMD_multi_draw_indirect 1 #define _IO_va_list __gnuc_va_list #define GL_PIXEL_COUNT_NV 0x8866 #define __LC_ADDRESS 9 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_TRANSFORM_HINT_APPLE 0x85B1 #define QOPENGLF_APIENTRY APIENTRY #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define BC_DIM_MAX _POSIX2_BC_DIM_MAX #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF #define QSLOT_CODE 1 #define GL_R3_G3_B2 0x2A10 #define ENOSPC 28 #define _NEW=20 #define ENOEXEC 8 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define __REDIRECT_NTHNL(name,proto,alias) name proto __THROWNL __asm__ (__= ASMNAME (#alias)) #define CLONE_VM 0x00000100 #define EOF (-1) #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define QPOINT_H=20 #define __extern_inline extern __inline __attribute__ ((__gnu_inline__)) #define GL_PROJECTION 0x1701 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #define GL_COEFF 0x0A00 #define Q_DECLARE_BUILTIN_METATYPE(TYPE,METATYPEID,NAME) QT_BEGIN_NAMESPACE= template<> struct QMetaTypeId2 { enum { Defined =3D 1, IsBuiltIn =3D= true, MetaType =3D METATYPEID }; static inline Q_DECL_CONSTEXPR int qt_met= atype_id() { return METATYPEID; } }; QT_END_NAMESPACE #define _GLIBCXX_HAVE_LOG10F 1 #define _GLIBCXX_HAVE_LOG10L 1 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_R1UI_V3F_SUN 0x85C4 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_SET 0x150F #define GL_OES_byte_coordinates 1 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_SPHERE_MAP 0x2402 #define GL_IBM_vertex_array_lists 1 #define _ALIGNED_BUFFER_H 1 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_ATI_text_fragment_shader 1 #define GL_LUMINANCE4 0x803F #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #define EROFS 30 #define GL_MULTISAMPLE 0x809D #define __GTHREAD_HAS_COND 1 #define EDOM 33 #define LOGIN_NAME_MAX 256 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_BGR_EXT 0x80E0 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define _MM_EXCEPT_OVERFLOW 0x0008 #define ENOSTR 60 #define _LOCALE_FACETS_TCC 1 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define __REDIRECT_NTH_LDBL(name,proto,alias) __REDIRECT_NTH (name, proto, = alias) #define Q_DECL_VARIABLE_DEPRECATED Q_DECL_DEPRECATED #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_FLOAT_MAT2_ARB 0x8B5A #define CLONE_PTRACE 0x00002000 #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_QUADS 0x0007 #define ESRCH 3 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_DRAW_BUFFER15_ARB 0x8834 #define __GTHREADS 1 #define GL_CON_16_ATI 0x8951 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define STA_CLK 0x8000 #define __wchar_t__=20 #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_LOCAL_EXT 0x87C4 #define _FUNCTIONAL_HASH_H 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #define _ISOC99_SOURCE 1 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED #define GL_MATRIX2_ARB 0x88C2 #define ENFILE 23 #define Q_ATOMIC_POINTER_FETCH_AND_ADD_IS_SOMETIMES_NATIVE=20 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_DRAW_BUFFER15_ATI 0x8834 #define _IO_RIGHT 04 #define __END_NAMESPACE_STD=20 #define QARRAYDATA_H=20 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_2PASS_0_SGIS 0x80A2 #define _LARGEFILE64_SOURCE 1 #define _GLIBCXX_USE_C99_STDINT_TR1 1 #define __CPU_ZERO_S(setsize,cpusetp) do __builtin_memset (cpusetp, '\0', s= etsize); while (0) #define __LC_NAME 8 #define be64toh(x) __bswap_64 (x) #define GL_RED_NV 0x1903 #define ENOSYS 38 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_R32F 0x822E #define CHARCLASS_NAME_MAX 2048 #define GL_R32I 0x8235 #define _GLIBCXX_HAVE_TANF 1 #define GL_MAX_ELEMENT_INDEX 0x8D6B #define _BITS_LOCALE_H 1 #define GL_NV_transform_feedback 1 #define GL_DECR 0x1E03 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_ARB_texture_mirror_clamp_to_edge 1 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define _GLIBCXX_HAVE_STDLIB_H 1 #define va_arg(v,l) __builtin_va_arg(v,l) #define GL_TEXTURE1 0x84C1 #define GL_SURFACE_STATE_NV 0x86EB #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_LINE 0x1B01 #define __UINT32_C(c) c ## U #define GL_TEXTURE4 0x84C4 #define GL_PACK_SKIP_IMAGES 0x806B #define _CMP_FALSE_OQ 0x0b #define _CMP_FALSE_OS 0x1b #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define LC_ALL_MASK (LC_CTYPE_MASK | LC_NUMERIC_MASK | LC_TIME_MASK | LC_CO= LLATE_MASK | LC_MONETARY_MASK | LC_MESSAGES_MASK | LC_PAPER_MASK | LC_NAME_= MASK | LC_ADDRESS_MASK | LC_TELEPHONE_MASK | LC_MEASUREMENT_MASK | LC_IDENT= IFICATION_MASK ) #define GL_MODELVIEW10_ARB 0x872A #define GL_TEXTURE8 0x84C8 #define QTQUICKWIDGETSGLOBAL_H=20 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_CULL_VERTEX_EXT 0x81AA #define GL_TEXTURE9 0x84C9 #define Q_STATIC_ARRAY_DATA_HEADER_INITIALIZER(type,size) Q_STATIC_ARRAY_DA= TA_HEADER_INITIALIZER_WITH_OFFSET(size, ((sizeof(QArrayData) + (Q_ALIGNOF(t= ype) - 1)) & ~(Q_ALIGNOF(type) - 1) )) #define QTQMLGLOBAL_H=20 #define __STDC_UTF_32__ 1 #define PRIdFAST32 __PRIPTR_PREFIX "d" #define GL_NV_tessellation_program5 1 #define CLOCKS_PER_SEC ((clock_t) 1000000) #define Q_DECL_NS_RETURNS_AUTORELEASED=20 #define __WIFSTOPPED(status) (((status) & 0xff) =3D=3D 0x7f) #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define STA_PPSJITTER 0x0200 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define Q_CHECK_PTR(p) qt_noop() #define _IO_OCT 040 #define _GLIBCXX_FAST_MATH 0 #define GL_CON_5_ATI 0x8946 #define __glibcxx_class_requires3(_a,_b,_c,_d)=20 #define __iswxxx_defined 1 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define EHOSTDOWN 112 #define GL_SOURCE2_RGB 0x8582 #define ESOCKTNOSUPPORT 94 #define GL_MESA_resize_buffers 1 #define GL_ARB_transform_feedback2 1 #define GL_ARB_transform_feedback3 1 #define GL_DUDV_ATI 0x8779 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_422_AVERAGE_EXT 0x80CE #define GL_POINT_SIZE_MAX_ARB 0x8127 #define _IO_IS_APPENDING 0x1000 #define GL_HARDLIGHT_NV 0x929B #define GL_BUFFER 0x82E0 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define _SCHED_H 1 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_MINMAX_SINK_EXT 0x8030 #define __cpp_runtime_arrays 198712 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define __FLT_DENORM_MIN__ 1.40129846432481707092e-45F #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_FOG_COORD 0x8451 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_MATRIX_MODE 0x0BA0 #define GL_ALPHA32I_EXT 0x8D84 #define __BEGIN_NAMESPACE_C99=20 #define __LC_CTYPE 0 #define GL_CURRENT_INDEX 0x0B01 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_MIRRORED_REPEAT_ARB 0x8370 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_EXT_geometry_shader4 1 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 #define _IO_fpos_t _G_fpos_t #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define __CHAR32_TYPE__ unsigned int #define __DECL_SIMD_pow=20 #define GL_EXT_convolution 1 #define GL_RGBA_INTEGER 0x8D99 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define Q_DECLARE_METATYPE_TEMPLATE_2ARG(DOUBLE_ARG_TEMPLATE) QT_BEGIN_NAME= SPACE template struct QMetaTypeId< DOUBLE_ARG_TEMPL= ATE > { enum { Defined =3D QMetaTypeId2::Defined && QMetaTypeId2::Defined }; static int qt_metatype_id() { static QBasicAtomicInt metatype= _id =3D Q_BASIC_ATOMIC_INITIALIZER(0); if (const int id =3D metatype_id.loa= dAcquire()) return id; const char *tName =3D QMetaType::typeName(qMetaTypeI= d()); const char *uName =3D QMetaType::typeName(qMetaTypeId()); Q_ASS= ERT(tName); Q_ASSERT(uName); const int tNameLen =3D int(qstrlen(tName)); co= nst int uNameLen =3D int(qstrlen(uName)); QByteArray typeName; typeName.res= erve(int(sizeof(#DOUBLE_ARG_TEMPLATE)) + 1 + tNameLen + 1 + uNameLen + 1 + = 1); typeName.append(#DOUBLE_ARG_TEMPLATE, int(sizeof(#DOUBLE_ARG_TEMPLATE))= - 1) .append('<').append(tName, tNameLen).append(',').append(uName, uNameL= en); if (typeName.endsWith('>')) typeName.append(' '); typeName.append('>')= ; const int newId =3D qRegisterNormalizedMetaType< DOUBLE_ARG_TEMPLATE >( typeName, reinterpret_cast< DOUBLE_ARG_TEMPLATE *>(quintptr(-1))= ); metatype_id.storeRelease(newId); return newId; } }; QT_END_NAMESPACE #define _IO_IN_BACKUP 0x100 #define _GLIBCXX_NAMESPACE_LDBL_OR_CXX11 _GLIBCXX_NAMESPACE_CXX11 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define UINT_LEAST32_MAX (4294967295U) #define CPU_XOR(destset,srcset1,srcset2) __CPU_OP_S (sizeof (cpu_set_t), de= stset, srcset1, srcset2, ^) #define __cpp_constexpr 200704 #define GLAPIENTRYP GLAPIENTRY * #define GL_TEXTURE14_ARB 0x84CE #define GL_ALPHA 0x1906 #define GL_CON_12_ATI 0x894D #define _BITS_SETJMP_H 1 #define _GLIBCXX_CMATH 1 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define __lldiv_t_defined 1 #define _IO_SKIPWS 01 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_HP_convolution_border_modes 1 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_FRONT_RIGHT 0x0401 #define GL_SAMPLE_COVERAGE 0x80A0 #define __inline_mathcodeNP2_(float_type,func,arg1,arg2,code) __MATH_INLINE= float_type __NTH (func (float_type arg1, float_type arg2)) { code; } #define _CMP_GE_OS 0x0d #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_MODELVIEW27_ARB 0x873B #define GL_ARB_occlusion_query2 1 #define __inline_mathcodeNP3_(float_type,func,arg1,arg2,arg3,code) __MATH_I= NLINE float_type __NTH (func (float_type arg1, float_type arg2, float_type = arg3)) { code; } #define QT_ASCII_CAST_WARN=20 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_DELETE_STATUS 0x8B80 #define _XBEGIN_STARTED (~0u) #define EFAULT 14 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define Q_DECLARE_PRIVATE(Class) inline Class ##Private* d_func() { return = reinterpret_cast(qGetPtrHelper(d_ptr)); } inline const C= lass ##Private* d_func() const { return reinterpret_cast(qGetPtrHelper(d_ptr)); } friend class Class ##Private; #define GL_CON_6_ATI 0x8947 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_INTENSITY_SNORM 0x9013 #define GL_SUN_slice_accum 1 #define GL_HISTOGRAM_EXT 0x8024 #define FBITEM_H=20 #define _POSIX_TIMER_MAX 32 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_ALPHA8I_EXT 0x8D90 #define PRIdFAST8 "d" #define _GLIBCXX_HAVE_TLS 1 #define __ATOMIC_CONSUME 1 #define GL_DEBUG_TYPE_MARKER 0x8268 #define Q_DECLARE_TYPEINFO_BODY(TYPE,FLAGS) class QTypeInfo { public= : enum { isComplex =3D (((FLAGS) & Q_PRIMITIVE_TYPE) =3D=3D 0), isStatic = =3D (((FLAGS) & (Q_MOVABLE_TYPE | Q_PRIMITIVE_TYPE)) =3D=3D 0), isRelocatab= le =3D !isStatic || ((FLAGS) & Q_RELOCATABLE_TYPE), isLarge =3D (sizeof(TYP= E)>sizeof(void*)), isPointer =3D false, isIntegral =3D QtPrivate::is_integr= al< TYPE >::value, isDummy =3D (((FLAGS) & Q_DUMMY_TYPE) !=3D 0), sizeOf = =3D sizeof(TYPE) }; static inline const char *name() { return #TYPE; } } #define __GNUC_MINOR__ 3 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define PRIuLEAST8 "u" #define CPU_CLR_S(cpu,setsize,cpusetp) __CPU_CLR_S (cpu, setsize, cpusetp) #define __DEC32_MANT_DIG__ 7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #define LITTLE_ENDIAN __LITTLE_ENDIAN #define GL_HSL_LUMINOSITY_KHR 0x92B0 #define GL_TEXTURE_SHADOW 0x82A1 #define _GLIBCXX_BEGIN_NAMESPACE_LDBL=20 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EXP2 0x0801 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define QLIST_H=20 #define GL_AFFINE_3D_NV 0x9094 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define _mm512_rsqrt28_pd(A) _mm512_rsqrt28_round_pd(A, _MM_FROUND_CUR_DIRE= CTION) #define GL_3D_COLOR 0x0602 #define _mm512_rsqrt28_ps(A) _mm512_rsqrt28_round_ps(A, _MM_FROUND_CUR_DIRE= CTION) #define GL_FRAMEBUFFER 0x8D40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define _GLIBCXX_USE_REALPATH 1 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_NV_blend_square 1 #define __SIZEOF_PTHREAD_RWLOCK_T 32 #define GL_OP_MAX_EXT 0x878A #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define __attribute_malloc__ __attribute__ ((__malloc__)) #define ELIBMAX 82 #define _GLIBCXX_END_NAMESPACE_CONTAINER=20 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_MATRIX22_ARB 0x88D6 #define __ino64_t_defined=20 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_ARB_arrays_of_arrays 1 #define Q_ENUM(ENUM) friend Q_DECL_CONSTEXPR const QMetaObject *qt_getEnumM= etaObject(ENUM) Q_DECL_NOEXCEPT { return &staticMetaObject; } friend Q_DECL= _CONSTEXPR const char *qt_getEnumName(ENUM) Q_DECL_NOEXCEPT { return #ENUM;= } #define GL_NV_primitive_restart 1 #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_IUI_V2F_EXT 0x81AD #define GL_INDEX_WRITEMASK 0x0C21 #define __tobody(c,f,a,args) (__extension__ ({ int __res; if (sizeof (c) > = 1) { if (__builtin_constant_p (c)) { int __c =3D (c); __res =3D __c < -128 = || __c > 255 ? __c : (a)[__c]; } else __res =3D f args; } else __res =3D (a= )[(int) (c)]; __res; })) #define GL_LAYER_NV 0x8DAA #define GL_NO_ERROR 0 #define PRIdPTR __PRIPTR_PREFIX "d" #define ENOENT 2 #define QT_QML_LIB 1 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define QT_FORWARD_DECLARE_SHARED_POINTER_TYPES_ITER(Name) template class Name; #define __UINT32_TYPE__ unsigned int #define GL_CON_25_ATI 0x895A #define _POSIX_MAX_CANON 255 #define _GLIBCXX_USE_CLOCK_MONOTONIC 1 #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define __FSFILCNT64_T_TYPE __UQUAD_TYPE #define EBADSLT 57 #define GL_INT64_VEC4_NV 0x8FEB #define Q_DECL_PURE_FUNCTION __attribute__((pure)) #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_INT_IMAGE_3D_EXT 0x9059 #define _GLIBCXX_THROW_OR_ABORT(_EXC) (__builtin_abort()) #define __useconds_t_defined=20 #define _GLIBCXX_USE_SCHED_YIELD 1 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_STREAM_COPY 0x88E2 #define _IO_peekc(_fp) _IO_peekc_unlocked (_fp) #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 #define GL_RGB32F_ARB 0x8815 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define Q_ALLOC_SIZE(x) __attribute__((alloc_size(x))) #define Q_CLEANUP_RESOURCE(name) do { extern int QT_MANGLE_NAMESPACE(qClean= upResources_ ## name) (); QT_MANGLE_NAMESPACE(qCleanupResources_ ## name) (= ); } while (0) #define __SIZEOF_LONG_LONG__ 8 #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define EHOSTUNREACH 113 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define QSIGNAL_CODE 2 #define GL_ARB_vertex_array_bgra 1 #define QT_WARNING_POP QT_DO_PRAGMA(GCC diagnostic pop) #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_ARB_ES2_compatibility 1 #define _POSIX_THREAD_KEYS_MAX 128 #define GL_CONSTANT_COLOR1_NV 0x852B #define CPU_OR(destset,srcset1,srcset2) __CPU_OP_S (sizeof (cpu_set_t), des= tset, srcset1, srcset2, |) #define GL_MAX_NAME_LENGTH 0x92F6 #define __LDBL_DIG__ 18 #define __exctype(name) extern int name (int) __THROW #define INT_FAST8_MAX (127) #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_T2F_V3F 0x2A27 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define _GLIBCXX_PACKAGE_STRING "package-unused version-unused" #define _G_va_list __gnuc_va_list #define GL_Y_EXT 0x87D6 #define GL_DUAL_INTENSITY16_SGIS 0x811B #define _MM_EXCEPT_MASK 0x003f #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_SIGNED_NORMALIZED 0x8F9C #define _GLIBCXX_USE_NANOSLEEP 1 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC #define __glibcxx_requires_partitioned_lower_pred(_First,_Last,_Value,_Pred= )=20 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_BGRA_EXT 0x80E1 #define _lrotl(a,b) __rold((a), (b)) #define GL_AUX_BUFFERS 0x0C00 #define _IO_ftrylockfile(_fp)=20 #define _GLIBCXX_HAVE_UNISTD_H 1 #define GL_SGIS_multisample 1 #define GL_LINEARLIGHT_NV 0x92A7 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_T2F_IUI_V2F_EXT 0x81B1 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #define SCNuFAST8 "hhu" #define __fsblkcnt_t_defined=20 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