From: David Gibson <david@gibson.dropbear.id.au>
To: Anton Blanchard <anton@ozlabs.org>
Cc: agraf@suse.de, qemu-ppc@nongnu.org, qemu-devel@nongnu.org,
Anton Blanchard <anton@samba.org>
Subject: Re: [Qemu-devel] [PATCH] ppc: Fix xsrdpi, xvrdpi and xvrspi rounding
Date: Mon, 4 Jul 2016 12:11:37 +1000 [thread overview]
Message-ID: <20160704021137.GA2919@voom.fritz.box> (raw)
In-Reply-To: <1467588012-4992-1-git-send-email-anton@ozlabs.org>
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On Mon, Jul 04, 2016 at 09:20:12AM +1000, Anton Blanchard wrote:
> From: Anton Blanchard <anton@samba.org>
>
> xsrdpi, xvrdpi and xvrspi use the round ties away method, not round
> nearest even.
>
> Signed-off-by: Anton Blanchard <anton@samba.org>
Applied to ppc-for-2.7.
I take it float_round_ties_away is the same thing the architecture
refers to as "round to Nearest Away"?
> ---
> target-ppc/fpu_helper.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/target-ppc/fpu_helper.c b/target-ppc/fpu_helper.c
> index 4ef893b..d9795d0 100644
> --- a/target-ppc/fpu_helper.c
> +++ b/target-ppc/fpu_helper.c
> @@ -2689,19 +2689,19 @@ void helper_##op(CPUPPCState *env, uint32_t opcode) \
> helper_float_check_status(env); \
> }
>
> -VSX_ROUND(xsrdpi, 1, float64, VsrD(0), float_round_nearest_even, 1)
> +VSX_ROUND(xsrdpi, 1, float64, VsrD(0), float_round_ties_away, 1)
> VSX_ROUND(xsrdpic, 1, float64, VsrD(0), FLOAT_ROUND_CURRENT, 1)
> VSX_ROUND(xsrdpim, 1, float64, VsrD(0), float_round_down, 1)
> VSX_ROUND(xsrdpip, 1, float64, VsrD(0), float_round_up, 1)
> VSX_ROUND(xsrdpiz, 1, float64, VsrD(0), float_round_to_zero, 1)
>
> -VSX_ROUND(xvrdpi, 2, float64, VsrD(i), float_round_nearest_even, 0)
> +VSX_ROUND(xvrdpi, 2, float64, VsrD(i), float_round_ties_away, 0)
> VSX_ROUND(xvrdpic, 2, float64, VsrD(i), FLOAT_ROUND_CURRENT, 0)
> VSX_ROUND(xvrdpim, 2, float64, VsrD(i), float_round_down, 0)
> VSX_ROUND(xvrdpip, 2, float64, VsrD(i), float_round_up, 0)
> VSX_ROUND(xvrdpiz, 2, float64, VsrD(i), float_round_to_zero, 0)
>
> -VSX_ROUND(xvrspi, 4, float32, VsrW(i), float_round_nearest_even, 0)
> +VSX_ROUND(xvrspi, 4, float32, VsrW(i), float_round_ties_away, 0)
> VSX_ROUND(xvrspic, 4, float32, VsrW(i), FLOAT_ROUND_CURRENT, 0)
> VSX_ROUND(xvrspim, 4, float32, VsrW(i), float_round_down, 0)
> VSX_ROUND(xvrspip, 4, float32, VsrW(i), float_round_up, 0)
--
David Gibson | I'll have my music baroque, and my code
david AT gibson.dropbear.id.au | minimalist, thank you. NOT _the_ _other_
| _way_ _around_!
http://www.ozlabs.org/~dgibson
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next prev parent reply other threads:[~2016-07-04 2:12 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-07-03 23:20 [Qemu-devel] [PATCH] ppc: Fix xsrdpi, xvrdpi and xvrspi rounding Anton Blanchard
2016-07-04 2:11 ` David Gibson [this message]
2016-07-04 10:43 ` Anton Blanchard
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