From mboxrd@z Thu Jan 1 00:00:00 1970 From: Thomas Petazzoni Date: Sat, 28 Jan 2017 15:17:01 +1300 Subject: [Buildroot] [autobuild.buildroot.net] Build results for 2017-01-26 In-Reply-To: <87y3xw9mr5.fsf@dell.be.48ers.dk> References: <20170127073003.CA12320D83@mail.free-electrons.com> <20170127215534.GC3430@free.fr> <87y3xw9mr5.fsf@dell.be.48ers.dk> Message-ID: <20170128151701.52fb05ed@free-electrons.com> List-Id: MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit To: buildroot@busybox.net Hello, On Fri, 27 Jan 2017 23:11:26 +0100, Peter Korsgaard wrote: > I don't really know much about SDL2, but how about deleting SDL_opengl.h > as a sdl2 post-target-install step? (or rather, get upstream to fix it > so it doesn't get installed in the first place, but this can be a > solution for now). Romain already had a look at this issue, and proposed a patch for SDL2_ttf: https://patchwork.ozlabs.org/patch/709443/. However, reviewing Romain's proposal, I wondered if it really made sense for SDL2 to install SDL_opengl.h when OpenGL support is not enabled. This is what SDL2 used to do in the past, and upstream changed this for some reason. Thomas -- Thomas Petazzoni, CTO, Free Electrons Embedded Linux and Kernel engineering http://free-electrons.com