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[76.10.137.103]) by smtp.gmail.com with ESMTPSA id 15sm773611iok.43.2017.04.16.17.27.37 (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Sun, 16 Apr 2017 17:27:38 -0700 (PDT) Date: Sun, 16 Apr 2017 20:27:36 -0400 From: Trevor Woerner To: Andreas =?utf-8?Q?M=C3=BCller?= Message-ID: <20170417002736.GA5766@linux-uys3> References: <20170415133928.GA29433@linux-uys3> <20170415163537.GA23175@linux-uys3> <20170415231603.GA20857@linux-uys3> MIME-Version: 1.0 In-Reply-To: User-Agent: Mutt/1.6.0 (2016-04-01) Cc: Yocto Project Subject: Re: [meta-raspberrypi] gles2 on raspi3 X-BeenThere: yocto@yoctoproject.org X-Mailman-Version: 2.1.13 Precedence: list List-Id: Discussion of all things Yocto Project List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 17 Apr 2017 00:27:43 -0000 Content-Type: text/plain; charset=utf-8 Content-Disposition: inline Content-Transfer-Encoding: 8bit On Mon 2017-04-17 @ 01:52:57 AM, Andreas Müller wrote: > On Sun, Apr 16, 2017 at 1:16 AM, Trevor Woerner wrote: > > w00T! \O/ > > > > Swapping out meta-raspberrypi for your meta-raspi-light works!!! I now have > > accelerated glmark2-es2 ~40FPS :-D > 40fps for glmark-es2 (did you mean glxgears)? The total result I get > for Pi3 on X11 (xfce) is ~105-117 depending on cpu-governor. I don't > know what Desktop/window manager you use but for graphics benchmarking > you should disable compositor. ;-) haha ;-) You couldn't just let me be happy?! Yesterday it was running at 1FPS (*one*!! and probably less) ;-) haha ;-) I'm using openbox, I can't imagine anything more minimal than that. But I think I see where the difference lies. I usually run glmark2-es2 fullscreen. When I run it in its own little window: root@raspberrypi3:~# glmark2-es2 MESA-LOADER: device is not located on the PCI bus MESA-LOADER: device is not located on the PCI bus MESA-LOADER: device is not located on the PCI bus ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: Broadcom GL_RENDERER: Gallium 0.4 on VC4 V3D 2.1 GL_VERSION: OpenGL ES 2.0 Mesa 17.0.2 ======================================================= [build] use-vbo=false: FPS: 126 FrameTime: 7.937 ms [build] use-vbo=true: FPS: 140 FrameTime: 7.143 ms [texture] texture-filter=nearest: FPS: 146 FrameTime: 6.849 ms [texture] texture-filter=linear: FPS: 141 FrameTime: 7.092 ms [texture] texture-filter=mipmap: FPS: 135 FrameTime: 7.407 ms [shading] shading=gouraud: FPS: 118 FrameTime: 8.475 ms [shading] shading=blinn-phong-inf: FPS: 102 FrameTime: 9.804 ms [shading] shading=phong: FPS: 69 FrameTime: 14.493 ms [shading] shading=cel: FPS: 69 FrameTime: 14.493 ms [bump] bump-render=high-poly: FPS: 68 FrameTime: 14.706 ms [bump] bump-render=normals: FPS: 154 FrameTime: 6.494 ms [bump] bump-render=height: FPS: 148 FrameTime: 6.757 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 106 FrameTime: 9.434 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 71 FrameTime: 14.085 ms [pulsar] light=false:quads=5:texture=false: FPS: 129 FrameTime: 7.752 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 44 FrameTime: 22.727 ms [desktop] effect=shadow:windows=4: FPS: 90 FrameTime: 11.111 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 63 FrameTime: 15.873 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 62 FrameTime: 16.129 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 73 FrameTime: 13.699 ms [ideas] speed=duration: FPS: 132 FrameTime: 7.576 ms [jellyfish] : FPS: 98 FrameTime: 10.204 ms [terrain] : FPS: 5 FrameTime: 200.000 ms [shadow] : FPS: 79 FrameTime: 12.658 ms [refract] : FPS: 20 FrameTime: 50.000 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 145 FrameTime: 6.897 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 124 FrameTime: 8.065 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 145 FrameTime: 6.897 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 139 FrameTime: 7.194 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 39 FrameTime: 25.641 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 135 FrameTime: 7.407 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 136 FrameTime: 7.353 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 91 FrameTime: 10.989 ms ======================================================= glmark2 Score: 101 ======================================================= root@raspberrypi3:~# cat /proc/loadavg 0.15 0.15 0.09 1/130 458 So, yes, I seem to be getting roughly what you're seeing. I have no idea what govenor I'm using, whatever is the default. Here's what I get for fullscreen: root@raspberrypi3:~# glmark2-es2 --fullscreen --annotate MESA-LOADER: device is not located on the PCI bus MESA-LOADER: device is not located on the PCI bus MESA-LOADER: device is not located on the PCI bus ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: Broadcom GL_RENDERER: Gallium 0.4 on VC4 V3D 2.1 GL_VERSION: OpenGL ES 2.0 Mesa 17.0.2 ======================================================= [build] use-vbo=false: FPS: 41 FrameTime: 24.390 ms [build] use-vbo=true: FPS: 43 FrameTime: 23.256 ms [texture] texture-filter=nearest: FPS: 42 FrameTime: 23.810 ms [texture] texture-filter=linear: FPS: 42 FrameTime: 23.810 ms [texture] texture-filter=mipmap: FPS: 42 FrameTime: 23.810 ms [shading] shading=gouraud: FPS: 40 FrameTime: 25.000 ms [shading] shading=blinn-phong-inf: FPS: 31 FrameTime: 32.258 ms [shading] shading=phong: FPS: 22 FrameTime: 45.455 ms [shading] shading=cel: FPS: 22 FrameTime: 45.455 ms [bump] bump-render=high-poly: FPS: 29 FrameTime: 34.483 ms [bump] bump-render=normals: FPS: 43 FrameTime: 23.256 ms [bump] bump-render=height: FPS: 42 FrameTime: 23.810 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 30 FrameTime: 33.333 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 20 FrameTime: 50.000 ms [pulsar] light=false:quads=5:texture=false: FPS: 35 FrameTime: 28.571 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 12 FrameTime: 83.333 ms [desktop] effect=shadow:windows=4: FPS: 25 FrameTime: 40.000 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 22 FrameTime: 45.455 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 22 FrameTime: 45.455 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 23 FrameTime: 43.478 ms [ideas] speed=duration: FPS: 35 FrameTime: 28.571 ms [jellyfish] : FPS: 30 FrameTime: 33.333 ms [terrain] : FPS: 2 FrameTime: 500.000 ms [shadow] : FPS: 32 FrameTime: 31.250 ms [refract] : FPS: 13 FrameTime: 76.923 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 40 FrameTime: 25.000 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 35 FrameTime: 28.571 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 40 FrameTime: 25.000 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 39 FrameTime: 25.641 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 13 FrameTime: 76.923 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 38 FrameTime: 26.316 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 38 FrameTime: 26.316 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 27 FrameTime: 37.037 ms ======================================================= glmark2 Score: 30 ======================================================= root@raspberrypi3:~# cat /proc/loadavg 0.05 0.11 0.08 1/129 468