* Re: [virtio-dev] [PATCH] Add virtio gpu device specification.
2016-05-10 11:25 ` Gerd Hoffmann
@ 2018-06-20 3:15 ` Michael S. Tsirkin
2018-06-27 6:15 ` Gerd Hoffmann
0 siblings, 1 reply; 6+ messages in thread
From: Michael S. Tsirkin @ 2018-06-20 3:15 UTC (permalink / raw)
To: Gerd Hoffmann; +Cc: Stefan Hajnoczi, virtio-dev, qemu-devel
On Tue, May 10, 2016 at 01:25:37PM +0200, Gerd Hoffmann wrote:
> Hi,
>
> > > > Rendered versions are available here:
> > > > https://www.kraxel.org/virtio/virtio-v1.0-cs03-virtio-gpu.pdf
> > > > https://www.kraxel.org/virtio/virtio-v1.0-cs03-virtio-gpu.html#x1-2800007
>
> > > I guess a non-fenced command only completes when the operation has
> > > finished, too (so that a meaningful success/error value can be
> > > produced)?
> >
> > When stuff is processed asynchronously the command can complete before
> > the operation actually completed. Current qemu implementation does that
> > only in 3d mode, when offloading stuff to the hardware (and verifies
> > stuff beforehand, so if you try to kick 3d rendering with an invalid
> > context id qemu will throw an error).
> >
> > I'll try to make that more clear in the text.
>
> Updated now.
>
> cheers,
> Gerd
Is there a chance you could rebase and post?
This is used widely, I think we shoould have it in 1.1
if at all possible.
>
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* Re: [virtio-dev] [PATCH] Add virtio gpu device specification.
2018-06-20 3:15 ` Michael S. Tsirkin
@ 2018-06-27 6:15 ` Gerd Hoffmann
2018-06-27 18:56 ` Michael S. Tsirkin
0 siblings, 1 reply; 6+ messages in thread
From: Gerd Hoffmann @ 2018-06-27 6:15 UTC (permalink / raw)
To: Michael S. Tsirkin; +Cc: Stefan Hajnoczi, virtio-dev, qemu-devel
Hi,
> > > > > https://www.kraxel.org/virtio/virtio-v1.0-cs03-virtio-gpu.html#x1-2800007
> Is there a chance you could rebase and post?
> This is used widely, I think we shoould have it in 1.1
> if at all possible.
https://www.kraxel.org/virtio/virtio-v1.0-cs04-virtio-gpu.html#x1-3150007
Repost will follow in a moment.
For virtio-input I don't have the latest version at hand,
Ladi worked on it last.
cheers,
Gerd
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* [virtio-dev] [PATCH] Add virtio gpu device specification.
@ 2018-06-27 6:15 Gerd Hoffmann
2018-07-03 0:15 ` Michael S. Tsirkin
0 siblings, 1 reply; 6+ messages in thread
From: Gerd Hoffmann @ 2018-06-27 6:15 UTC (permalink / raw)
To: virtio-dev; +Cc: Michael S. Tsirkin, Gerd Hoffmann
Support for 2d mode (3d/virgl mode is not covered by this patch) has
been added to the linux kernel version 4.2 and to qemu version 2.4.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
---
content.tex | 2 +
virtio-gpu.tex | 481 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 483 insertions(+)
create mode 100644 virtio-gpu.tex
diff --git a/content.tex b/content.tex
index be1823431d..d41c2f8d76 100644
--- a/content.tex
+++ b/content.tex
@@ -5325,6 +5325,8 @@ descriptor for the \field{sense_len}, \field{residual},
\field{status_qualifier}, \field{status}, \field{response} and
\field{sense} fields.
+\input{virtio-gpu.tex}
+
\chapter{Reserved Feature Bits}\label{sec:Reserved Feature Bits}
Currently these device-independent feature bits defined:
diff --git a/virtio-gpu.tex b/virtio-gpu.tex
new file mode 100644
index 0000000000..34cf493bbc
--- /dev/null
+++ b/virtio-gpu.tex
@@ -0,0 +1,481 @@
+\section{GPU Device}\label{sec:Device Types / GPU Device}
+
+virtio-gpu is a virtio based graphics adapter. It can operate in 2D
+mode and in 3D (virgl) mode. 3D mode will offload rendering ops to
+the host gpu and therefore requires a gpu with 3D support on the host
+machine.
+
+3D mode is not covered (yet) in this specification, even though it is
+mentioned here and there due to some details of the virtual hardware
+being designed with 3D mode in mind.
+
+In 2D mode the virtio-gpu device provides support for ARGB Hardware
+cursors and multiple scanouts (aka heads).
+
+\subsection{Device ID}\label{sec:Device Types / GPU Device / Device ID}
+
+16
+
+\subsection{Virtqueues}\label{sec:Device Types / GPU Device / Virtqueues}
+
+\begin{description}
+\item[0] controlq - queue for sending control commands
+\item[1] cursorq - queue for sending cursor updates
+\end{description}
+
+Both queues have the same format. Each request and each response have
+a fixed header, followed by command specific data fields. The
+separate cursor queue is the "fast track" for cursor commands
+(VIRTIO_GPU_CMD_UPDATE_CURSOR and VIRTIO_GPU_CMD_MOVE_CURSOR), so they
+go though without being delayed by time-consuming commands in the
+control queue.
+
+\subsection{Feature bits}\label{sec:Device Types / GPU Device / Feature bits}
+
+\begin{description}
+\item[VIRTIO_GPU_F_VIRGL (0)] virgl 3D mode is supported.
+\end{description}
+
+\subsection{Device configuration layout}\label{sec:Device Types / GPU Device / Device configuration layout}
+
+\begin{lstlisting}
+#define VIRTIO_GPU_EVENT_DISPLAY (1 << 0)
+
+struct virtio_gpu_config {
+ le32 events_read;
+ le32 events_clear;
+ le32 num_scanouts;
+ le32 reserved;
+}
+\end{lstlisting}
+
+\subsubsection{Device configuration fields}
+
+\begin{description}
+\item[\field{events_read}] signals pending events to the driver. The
+ driver MUST NOT write to this field.
+\item[\field{events_clear}] clears pending events in the device.
+ Writing a '1' into a bit will clear the corresponding bit in
+ \field{events_read}, mimicking write-to-clear behavior.
+\item[\field{num_scanouts}] specifies the maximum number of scanouts
+ supported by the device. Minimum value is 1, maximum value is 16.
+\end{description}
+
+\subsubsection{Events}
+
+\begin{description}
+\item[VIRTIO_GPU_EVENT_DISPLAY] Display configuration has changed.
+ The driver SHOULD use the VIRTIO_GPU_CMD_GET_DISPLAY_INFO command to
+ fetch the information from the device.
+\end{description}
+
+\devicenormative{\subsection}{Device Initialization}{Device Types / GPU Device / Device Initialization}
+
+The driver SHOULD query the display information from the device using
+the VIRTIO_GPU_CMD_GET_DISPLAY_INFO command and use that information
+for the initial scanout setup. In case no information is available or
+all displays are disabled the driver MAY choose to use a fallback,
+such as 1024x768 at display 0.
+
+\subsection{Device Operation}\label{sec:Device Types / GPU Device / Device Operation}
+
+The virtio-gpu is based around the concept of resources private to the
+host, the guest must DMA transfer into these resources. This is a
+design requirement in order to interface with future 3D rendering. In
+the unaccelerated 2D mode there is no support for DMA transfers from
+resources, just to them.
+
+Resources are initially simple 2D resources, consisting of a width,
+height and format along with an identifier. The guest must then attach
+backing store to the resources in order for DMA transfers to
+work. This is like a GART in a real GPU.
+
+\subsubsection{Device Operation: Create a framebuffer and configure scanout}
+
+\begin{itemize*}
+\item Create a host resource using VIRTIO_GPU_CMD_RESOURCE_CREATE_2D.
+\item Allocate a framebuffer from guest ram, and attach it as backing
+ storage to the resource just created, using
+ VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING. Scatter lists are
+ supported, so the framebuffer doesn't need to be contignous in guest
+ physical memory.
+\item Use VIRTIO_GPU_CMD_SET_SCANOUT to link the framebuffer to
+ a display scanout.
+\end{itemize*}
+
+\subsubsection{Device Operation: Update a framebuffer and scanout}
+
+\begin{itemize*}
+\item Render to your framebuffer memory.
+\item Use VIRTIO_GPU_CMD_TRANSFER_SEND_2D to update the host resource
+ from guest memory.
+\item Use VIRTIO_GPU_CMD_RESOURCE_FLUSH to flush the updated resource
+ to the display.
+\end{itemize*}
+
+\subsubsection{Device Operation: Using pageflip}
+
+It is possible to create multiple framebuffers, flip between them
+using VIRTIO_GPU_CMD_SET_SCANOUT and VIRTIO_GPU_CMD_RESOURCE_FLUSH,
+and update the invisible framebuffer using
+VIRTIO_GPU_CMD_TRANSFER_SEND_2D.
+
+\subsubsection{Device Operation: Multihead setup}
+
+In case two or more displays are present there are different ways to
+configure things:
+
+\begin{itemize*}
+\item Create a single framebuffer, link it to all displays
+ (mirroring).
+\item Create an framebuffer for each display.
+\item Create one big framebuffer, configure scanouts to display a
+ different rectangle of that framebuffer each.
+\end{itemize*}
+
+\devicenormative{\subsubsection}{Device Operation: Command lifecycle and fencing}{Device Types / GPU Device / Device Operation / Device Operation: Command lifecycle and fencing}
+
+The device MAY process controlq commands asyncronously and return them
+to the driver before the processing is complete. If the driver needs
+to know when the processing is finished it can set the
+VIRTIO_GPU_FLAG_FENCE flag in the request. The device MUST finish the
+processing before returning the command then.
+
+Note: current qemu implementation does asyncrounous processing only in
+3d mode, when offloading the processing to the host gpu.
+
+\subsubsection{Device Operation: Configure mouse cursor}
+
+The mouse cursor image is a normal resource, except that it must be
+64x64 in size. The driver MUST create and populate the resource
+(using the usual VIRTIO_GPU_CMD_RESOURCE_CREATE_2D,
+VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING and
+VIRTIO_GPU_CMD_TRANSFER_SEND_2D controlq commands) and make sure they
+are completed (using VIRTIO_GPU_FLAG_FENCE).
+
+Then VIRTIO_GPU_CMD_UPDATE_CURSOR can be sent to the cursorq to set
+the pointer shape and position. To move the pointer without updating
+the shape use VIRTIO_GPU_CMD_MOVE_CURSOR instead.
+
+\subsubsection{Device Operation: Request header}\label{sec:Device Types / GPU Device / Device Operation / Device Operation: Request header}
+
+\begin{lstlisting}
+enum virtio_gpu_ctrl_type {
+
+ /* 2d commands */
+ VIRTIO_GPU_CMD_GET_DISPLAY_INFO = 0x0100,
+ VIRTIO_GPU_CMD_RESOURCE_CREATE_2D,
+ VIRTIO_GPU_CMD_RESOURCE_UNREF,
+ VIRTIO_GPU_CMD_SET_SCANOUT,
+ VIRTIO_GPU_CMD_RESOURCE_FLUSH,
+ VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D,
+ VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING,
+ VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING,
+
+ /* cursor commands */
+ VIRTIO_GPU_CMD_UPDATE_CURSOR = 0x0300,
+ VIRTIO_GPU_CMD_MOVE_CURSOR,
+
+ /* success responses */
+ VIRTIO_GPU_RESP_OK_NODATA = 0x1100,
+ VIRTIO_GPU_RESP_OK_DISPLAY_INFO,
+
+ /* error responses */
+ VIRTIO_GPU_RESP_ERR_UNSPEC = 0x1200,
+ VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY,
+ VIRTIO_GPU_RESP_ERR_INVALID_SCANOUT_ID,
+ VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID,
+ VIRTIO_GPU_RESP_ERR_INVALID_CONTEXT_ID,
+ VIRTIO_GPU_RESP_ERR_INVALID_PARAMETER,
+};
+
+#define VIRTIO_GPU_FLAG_FENCE (1 << 0)
+
+struct virtio_gpu_ctrl_hdr {
+ le32 type;
+ le32 flags;
+ le64 fence_id;
+ le32 ctx_id;
+ le32 padding;
+};
+\end{lstlisting}
+
+All requests and responses on the virt queues have the fixed header
+\field{struct virtio_gpu_ctrl_hdr}.
+
+\begin{description}
+\item[\field{type}] specifies the type of the driver request
+ (VIRTIO_GPU_CMD_*) or device response (VIRTIO_GPU_RESP_*).
+\item[\field{flags}] request / response flags.
+\item[\field{fence_id}] If the driver sets the VIRTIO_GPU_FLAG_FENCE
+ bit in the request \field{flags} field the device MUST:
+ \begin{itemize*}
+ \item set VIRTIO_GPU_FLAG_FENCE bit in the response,
+ \item copy the content of the \field{fence_id} field from the
+ request to the response, and
+ \item send the response only after command processing is complete.
+ \end{itemize*}
+\item[\field{ctx_id}] Rendering context (used in 3D mode only).
+\end{description}
+
+On success the device will return VIRTIO_GPU_RESP_OK_NODATA in
+case there is no payload. Otherwise the \field{type} field will
+indicate the kind of payload.
+
+On error the device will return one of the
+VIRTIO_GPU_RESP_ERR_* error codes.
+
+\subsubsection{Device Operation: controlq}\label{sec:Device Types / GPU Device / Device Operation / Device Operation: controlq}
+
+For any coordinates given 0,0 is top left, larger x moves right,
+larger y moves down.
+
+\begin{description}
+
+\item[VIRTIO_GPU_CMD_GET_DISPLAY_INFO] Retrieve the current output
+ configuration. No request data (just bare \field{struct
+ virtio_gpu_ctrl_hdr}). Response type is
+ VIRTIO_GPU_RESP_OK_DISPLAY_INFO, response data is \field{struct
+ virtio_gpu_resp_display_info}.
+
+\begin{lstlisting}
+#define VIRTIO_GPU_MAX_SCANOUTS 16
+
+struct virtio_gpu_rect {
+ le32 x;
+ le32 y;
+ le32 width;
+ le32 height;
+};
+
+struct virtio_gpu_resp_display_info {
+ struct virtio_gpu_ctrl_hdr hdr;
+ struct virtio_gpu_display_one {
+ struct virtio_gpu_rect r;
+ le32 enabled;
+ le32 flags;
+ } pmodes[VIRTIO_GPU_MAX_SCANOUTS];
+};
+\end{lstlisting}
+
+The response contains a list of per-scanout information. The info
+contains whether the scanout is enabled and what its preferred
+position and size is.
+
+The size (fields \field{width} and \field{height}) is similar to the
+native panel resolution in EDID display information, except that in
+the virtual machine case the size can change when the host window
+representing the guest display is gets resized.
+
+The position (fields \field{x} and \field{y}) describe how the
+displays are arranged (i.e. which is -- for example -- the left
+display).
+
+The \field{enabled} field is set when the user enabled the display.
+It is roughly the same as the connected state of a phyiscal display
+connector.
+
+\item[VIRTIO_GPU_CMD_RESOURCE_CREATE_2D] Create a 2D resource on the
+ host. Request data is \field{struct virtio_gpu_resource_create_2d}.
+ Response type is VIRTIO_GPU_RESP_OK_NODATA.
+
+\begin{lstlisting}
+enum virtio_gpu_formats {
+ VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM = 1,
+ VIRTIO_GPU_FORMAT_B8G8R8X8_UNORM = 2,
+ VIRTIO_GPU_FORMAT_A8R8G8B8_UNORM = 3,
+ VIRTIO_GPU_FORMAT_X8R8G8B8_UNORM = 4,
+
+ VIRTIO_GPU_FORMAT_R8G8B8A8_UNORM = 67,
+ VIRTIO_GPU_FORMAT_X8B8G8R8_UNORM = 68,
+
+ VIRTIO_GPU_FORMAT_A8B8G8R8_UNORM = 121,
+ VIRTIO_GPU_FORMAT_R8G8B8X8_UNORM = 134,
+};
+
+struct virtio_gpu_resource_create_2d {
+ struct virtio_gpu_ctrl_hdr hdr;
+ le32 resource_id;
+ le32 format;
+ le32 width;
+ le32 height;
+};
+\end{lstlisting}
+
+This creates a 2D resource on the host with the specified width,
+height and format. The resource ids are generated by the guest.
+
+\item[VIRTIO_GPU_CMD_RESOURCE_UNREF] Destroy a resource. Request data
+ is \field{struct virtio_gpu_resource_unref}. Response type is
+ VIRTIO_GPU_RESP_OK_NODATA.
+
+\begin{lstlisting}
+struct virtio_gpu_resource_unref {
+ struct virtio_gpu_ctrl_hdr hdr;
+ le32 resource_id;
+ le32 padding;
+};
+\end{lstlisting}
+
+This informs the host that a resource is no longer required by the
+guest.
+
+\item[VIRTIO_GPU_CMD_SET_SCANOUT] Set the scanout parameters for a
+ single output. Request data is \field{struct
+ virtio_gpu_set_scanout}. Response type is
+ VIRTIO_GPU_RESP_OK_NODATA.
+
+\begin{lstlisting}
+struct virtio_gpu_set_scanout {
+ struct virtio_gpu_ctrl_hdr hdr;
+ struct virtio_gpu_rect r;
+ le32 scanout_id;
+ le32 resource_id;
+};
+\end{lstlisting}
+
+This sets the scanout parameters for a single scanout. The resource_id
+is the resource to be scanned out from, along with a rectangle.
+
+Scanout rectangles must be completely covered by the underlying
+resource. Overlapping (or identical) scanouts are allowed, typical
+use case is screen mirroring.
+
+The driver can use resource_id = 0 to disable a scanout.
+
+\item[VIRTIO_GPU_CMD_RESOURCE_FLUSH] Flush a scanout resource Request
+ data is \field{struct virtio_gpu_resource_flush}. Response type is
+ VIRTIO_GPU_RESP_OK_NODATA.
+
+\begin{lstlisting}
+struct virtio_gpu_resource_flush {
+ struct virtio_gpu_ctrl_hdr hdr;
+ struct virtio_gpu_rect r;
+ le32 resource_id;
+ le32 padding;
+};
+\end{lstlisting}
+
+This flushes a resource to screen. It takes a rectangle and a
+resource id, and flushes any scanouts the resource is being used on.
+
+\item[VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D] Transfer from guest memory
+ to host resource. Request data is \field{struct
+ virtio_gpu_transfer_to_host_2d}. Response type is
+ VIRTIO_GPU_RESP_OK_NODATA.
+
+\begin{lstlisting}
+struct virtio_gpu_transfer_to_host_2d {
+ struct virtio_gpu_ctrl_hdr hdr;
+ struct virtio_gpu_rect r;
+ le64 offset;
+ le32 resource_id;
+ le32 padding;
+};
+\end{lstlisting}
+
+This takes a resource id along with an destination offset into the
+resource, and a box to transfer to the host backing for the resource.
+
+\item[VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING] Assign backing pages to
+ a resource. Request data is \field{struct
+ virtio_gpu_resource_attach_backing}, followed by \field{struct
+ virtio_gpu_mem_entry} entries. Response type is
+ VIRTIO_GPU_RESP_OK_NODATA.
+
+\begin{lstlisting}
+struct virtio_gpu_resource_attach_backing {
+ struct virtio_gpu_ctrl_hdr hdr;
+ le32 resource_id;
+ le32 nr_entries;
+};
+
+struct virtio_gpu_mem_entry {
+ le64 addr;
+ le32 length;
+ le32 padding;
+};
+\end{lstlisting}
+
+This assign an array of guest pages as the backing store for a
+resource. These pages are then used for the transfer operations for
+that resource from that point on.
+
+\item[VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING] Detach backing pages
+ from a resource. Request data is \field{struct
+ virtio_gpu_resource_detach_backing}. Response type is
+ VIRTIO_GPU_RESP_OK_NODATA.
+
+\begin{lstlisting}
+struct virtio_gpu_resource_detach_backing {
+ struct virtio_gpu_ctrl_hdr hdr;
+ le32 resource_id;
+ le32 padding;
+};
+\end{lstlisting}
+
+This detaches any backing pages from a resource, to be used in case of
+guest swapping or object destruction.
+
+\end{description}
+
+\subsubsection{Device Operation: cursorq}\label{sec:Device Types / GPU Device / Device Operation / Device Operation: cursorq}
+
+Both cursorq commands use the same command struct.
+
+\begin{lstlisting}
+struct virtio_gpu_cursor_pos {
+ le32 scanout_id;
+ le32 x;
+ le32 y;
+ le32 padding;
+};
+
+struct virtio_gpu_update_cursor {
+ struct virtio_gpu_ctrl_hdr hdr;
+ struct virtio_gpu_cursor_pos pos;
+ le32 resource_id;
+ le32 hot_x;
+ le32 hot_y;
+ le32 padding;
+};
+\end{lstlisting}
+
+\begin{description}
+
+\item[VIRTIO_GPU_CMD_UPDATE_CURSOR]
+Update cursor.
+Request data is \field{struct virtio_gpu_update_cursor}.
+Response type is VIRTIO_GPU_RESP_OK_NODATA.
+
+Full cursor update. Cursor will be loaded from the specified
+\field{resource_id} and will be moved to \field{pos}. The driver must
+transfer the cursor into the resource beforehand (using control queue
+commands) and make sure the commands to fill the resource are actually
+processed (using fencing).
+
+\item[VIRTIO_GPU_CMD_MOVE_CURSOR]
+Move cursor.
+Request data is \field{struct virtio_gpu_update_cursor}.
+Response type is VIRTIO_GPU_RESP_OK_NODATA.
+
+Move cursor to the place specified in \field{pos}. The other fields
+are not used and will be ignored by the device.
+
+\end{description}
+
+\subsection{VGA Compatibility}\label{sec:Device Types / GPU Device / VGA Compatibility}
+
+Applies to Virtio Over PCI only. The GPU device can come with and
+without VGA compatibility. The PCI class should be DISPLAY_VGA if VGA
+compatibility is present and DISPLAY_OTHER otherwise.
+
+VGA compatibility: PCI region 0 has the linear framebuffer, standard
+vga registers are present. Configuring a scanout
+(VIRTIO_GPU_CMD_SET_SCANOUT) switches the device from vga
+compatibility mode into native virtio mode. A reset switches it back
+into vga compatibility mode.
+
+Note: qemu implementation also provides bochs dispi interface io ports
+and mmio bar at pci region 1 and is therefore fully compatible with
+the qemu stdvga (see \href{http://git.qemu-project.org/?p=qemu.git;a=blob;f=docs/specs/standard-vga.txt;hb=HEAD}{docs/specs/standard-vga.txt} in the qemu source tree).
--
2.9.3
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^ permalink raw reply related [flat|nested] 6+ messages in thread
* Re: [virtio-dev] [PATCH] Add virtio gpu device specification.
2018-06-27 6:15 ` Gerd Hoffmann
@ 2018-06-27 18:56 ` Michael S. Tsirkin
0 siblings, 0 replies; 6+ messages in thread
From: Michael S. Tsirkin @ 2018-06-27 18:56 UTC (permalink / raw)
To: Gerd Hoffmann; +Cc: Stefan Hajnoczi, virtio-dev, qemu-devel
On Wed, Jun 27, 2018 at 08:15:08AM +0200, Gerd Hoffmann wrote:
> Hi,
>
> > > > > > https://www.kraxel.org/virtio/virtio-v1.0-cs03-virtio-gpu.html#x1-2800007
>
> > Is there a chance you could rebase and post?
> > This is used widely, I think we shoould have it in 1.1
> > if at all possible.
>
> https://www.kraxel.org/virtio/virtio-v1.0-cs04-virtio-gpu.html#x1-3150007
>
> Repost will follow in a moment.
>
> For virtio-input I don't have the latest version at hand,
> Ladi worked on it last.
>
> cheers,
> Gerd
Resent to you in a private mail.
>
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^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [virtio-dev] [PATCH] Add virtio gpu device specification.
2018-06-27 6:15 [virtio-dev] [PATCH] Add virtio gpu device specification Gerd Hoffmann
@ 2018-07-03 0:15 ` Michael S. Tsirkin
2018-07-03 13:03 ` Laszlo Ersek
0 siblings, 1 reply; 6+ messages in thread
From: Michael S. Tsirkin @ 2018-07-03 0:15 UTC (permalink / raw)
To: Gerd Hoffmann; +Cc: virtio-dev
On Wed, Jun 27, 2018 at 08:15:25AM +0200, Gerd Hoffmann wrote:
> Support for 2d mode (3d/virgl mode is not covered by this patch) has
> been added to the linux kernel version 4.2 and to qemu version 2.4.
>
> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
No comments so far, as Gerd seems to be the only one with both
understanding the field and willing to contribute to the spec, I will
start voting in a couple of days unless there's interest from TC members
in working on this.
> ---
> content.tex | 2 +
> virtio-gpu.tex | 481 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
> 2 files changed, 483 insertions(+)
> create mode 100644 virtio-gpu.tex
>
> diff --git a/content.tex b/content.tex
> index be1823431d..d41c2f8d76 100644
> --- a/content.tex
> +++ b/content.tex
> @@ -5325,6 +5325,8 @@ descriptor for the \field{sense_len}, \field{residual},
> \field{status_qualifier}, \field{status}, \field{response} and
> \field{sense} fields.
>
> +\input{virtio-gpu.tex}
> +
> \chapter{Reserved Feature Bits}\label{sec:Reserved Feature Bits}
>
> Currently these device-independent feature bits defined:
> diff --git a/virtio-gpu.tex b/virtio-gpu.tex
> new file mode 100644
> index 0000000000..34cf493bbc
> --- /dev/null
> +++ b/virtio-gpu.tex
> @@ -0,0 +1,481 @@
> +\section{GPU Device}\label{sec:Device Types / GPU Device}
> +
> +virtio-gpu is a virtio based graphics adapter. It can operate in 2D
> +mode and in 3D (virgl) mode. 3D mode will offload rendering ops to
> +the host gpu and therefore requires a gpu with 3D support on the host
> +machine.
> +
> +3D mode is not covered (yet) in this specification, even though it is
> +mentioned here and there due to some details of the virtual hardware
> +being designed with 3D mode in mind.
> +
> +In 2D mode the virtio-gpu device provides support for ARGB Hardware
> +cursors and multiple scanouts (aka heads).
> +
> +\subsection{Device ID}\label{sec:Device Types / GPU Device / Device ID}
> +
> +16
> +
> +\subsection{Virtqueues}\label{sec:Device Types / GPU Device / Virtqueues}
> +
> +\begin{description}
> +\item[0] controlq - queue for sending control commands
> +\item[1] cursorq - queue for sending cursor updates
> +\end{description}
> +
> +Both queues have the same format. Each request and each response have
> +a fixed header, followed by command specific data fields. The
> +separate cursor queue is the "fast track" for cursor commands
> +(VIRTIO_GPU_CMD_UPDATE_CURSOR and VIRTIO_GPU_CMD_MOVE_CURSOR), so they
> +go though without being delayed by time-consuming commands in the
> +control queue.
> +
> +\subsection{Feature bits}\label{sec:Device Types / GPU Device / Feature bits}
> +
> +\begin{description}
> +\item[VIRTIO_GPU_F_VIRGL (0)] virgl 3D mode is supported.
> +\end{description}
> +
> +\subsection{Device configuration layout}\label{sec:Device Types / GPU Device / Device configuration layout}
> +
> +\begin{lstlisting}
> +#define VIRTIO_GPU_EVENT_DISPLAY (1 << 0)
> +
> +struct virtio_gpu_config {
> + le32 events_read;
> + le32 events_clear;
> + le32 num_scanouts;
> + le32 reserved;
> +}
> +\end{lstlisting}
> +
> +\subsubsection{Device configuration fields}
> +
> +\begin{description}
> +\item[\field{events_read}] signals pending events to the driver. The
> + driver MUST NOT write to this field.
> +\item[\field{events_clear}] clears pending events in the device.
> + Writing a '1' into a bit will clear the corresponding bit in
> + \field{events_read}, mimicking write-to-clear behavior.
> +\item[\field{num_scanouts}] specifies the maximum number of scanouts
> + supported by the device. Minimum value is 1, maximum value is 16.
> +\end{description}
> +
> +\subsubsection{Events}
> +
> +\begin{description}
> +\item[VIRTIO_GPU_EVENT_DISPLAY] Display configuration has changed.
> + The driver SHOULD use the VIRTIO_GPU_CMD_GET_DISPLAY_INFO command to
> + fetch the information from the device.
> +\end{description}
> +
> +\devicenormative{\subsection}{Device Initialization}{Device Types / GPU Device / Device Initialization}
> +
> +The driver SHOULD query the display information from the device using
> +the VIRTIO_GPU_CMD_GET_DISPLAY_INFO command and use that information
> +for the initial scanout setup. In case no information is available or
> +all displays are disabled the driver MAY choose to use a fallback,
> +such as 1024x768 at display 0.
> +
> +\subsection{Device Operation}\label{sec:Device Types / GPU Device / Device Operation}
> +
> +The virtio-gpu is based around the concept of resources private to the
> +host, the guest must DMA transfer into these resources. This is a
> +design requirement in order to interface with future 3D rendering. In
> +the unaccelerated 2D mode there is no support for DMA transfers from
> +resources, just to them.
> +
> +Resources are initially simple 2D resources, consisting of a width,
> +height and format along with an identifier. The guest must then attach
> +backing store to the resources in order for DMA transfers to
> +work. This is like a GART in a real GPU.
> +
> +\subsubsection{Device Operation: Create a framebuffer and configure scanout}
> +
> +\begin{itemize*}
> +\item Create a host resource using VIRTIO_GPU_CMD_RESOURCE_CREATE_2D.
> +\item Allocate a framebuffer from guest ram, and attach it as backing
> + storage to the resource just created, using
> + VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING. Scatter lists are
> + supported, so the framebuffer doesn't need to be contignous in guest
> + physical memory.
> +\item Use VIRTIO_GPU_CMD_SET_SCANOUT to link the framebuffer to
> + a display scanout.
> +\end{itemize*}
> +
> +\subsubsection{Device Operation: Update a framebuffer and scanout}
> +
> +\begin{itemize*}
> +\item Render to your framebuffer memory.
> +\item Use VIRTIO_GPU_CMD_TRANSFER_SEND_2D to update the host resource
> + from guest memory.
> +\item Use VIRTIO_GPU_CMD_RESOURCE_FLUSH to flush the updated resource
> + to the display.
> +\end{itemize*}
> +
> +\subsubsection{Device Operation: Using pageflip}
> +
> +It is possible to create multiple framebuffers, flip between them
> +using VIRTIO_GPU_CMD_SET_SCANOUT and VIRTIO_GPU_CMD_RESOURCE_FLUSH,
> +and update the invisible framebuffer using
> +VIRTIO_GPU_CMD_TRANSFER_SEND_2D.
> +
> +\subsubsection{Device Operation: Multihead setup}
> +
> +In case two or more displays are present there are different ways to
> +configure things:
> +
> +\begin{itemize*}
> +\item Create a single framebuffer, link it to all displays
> + (mirroring).
> +\item Create an framebuffer for each display.
> +\item Create one big framebuffer, configure scanouts to display a
> + different rectangle of that framebuffer each.
> +\end{itemize*}
> +
> +\devicenormative{\subsubsection}{Device Operation: Command lifecycle and fencing}{Device Types / GPU Device / Device Operation / Device Operation: Command lifecycle and fencing}
> +
> +The device MAY process controlq commands asyncronously and return them
> +to the driver before the processing is complete. If the driver needs
> +to know when the processing is finished it can set the
> +VIRTIO_GPU_FLAG_FENCE flag in the request. The device MUST finish the
> +processing before returning the command then.
> +
> +Note: current qemu implementation does asyncrounous processing only in
> +3d mode, when offloading the processing to the host gpu.
> +
> +\subsubsection{Device Operation: Configure mouse cursor}
> +
> +The mouse cursor image is a normal resource, except that it must be
> +64x64 in size. The driver MUST create and populate the resource
> +(using the usual VIRTIO_GPU_CMD_RESOURCE_CREATE_2D,
> +VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING and
> +VIRTIO_GPU_CMD_TRANSFER_SEND_2D controlq commands) and make sure they
> +are completed (using VIRTIO_GPU_FLAG_FENCE).
> +
> +Then VIRTIO_GPU_CMD_UPDATE_CURSOR can be sent to the cursorq to set
> +the pointer shape and position. To move the pointer without updating
> +the shape use VIRTIO_GPU_CMD_MOVE_CURSOR instead.
> +
> +\subsubsection{Device Operation: Request header}\label{sec:Device Types / GPU Device / Device Operation / Device Operation: Request header}
> +
> +\begin{lstlisting}
> +enum virtio_gpu_ctrl_type {
> +
> + /* 2d commands */
> + VIRTIO_GPU_CMD_GET_DISPLAY_INFO = 0x0100,
> + VIRTIO_GPU_CMD_RESOURCE_CREATE_2D,
> + VIRTIO_GPU_CMD_RESOURCE_UNREF,
> + VIRTIO_GPU_CMD_SET_SCANOUT,
> + VIRTIO_GPU_CMD_RESOURCE_FLUSH,
> + VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D,
> + VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING,
> + VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING,
> +
> + /* cursor commands */
> + VIRTIO_GPU_CMD_UPDATE_CURSOR = 0x0300,
> + VIRTIO_GPU_CMD_MOVE_CURSOR,
> +
> + /* success responses */
> + VIRTIO_GPU_RESP_OK_NODATA = 0x1100,
> + VIRTIO_GPU_RESP_OK_DISPLAY_INFO,
> +
> + /* error responses */
> + VIRTIO_GPU_RESP_ERR_UNSPEC = 0x1200,
> + VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY,
> + VIRTIO_GPU_RESP_ERR_INVALID_SCANOUT_ID,
> + VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID,
> + VIRTIO_GPU_RESP_ERR_INVALID_CONTEXT_ID,
> + VIRTIO_GPU_RESP_ERR_INVALID_PARAMETER,
> +};
> +
> +#define VIRTIO_GPU_FLAG_FENCE (1 << 0)
> +
> +struct virtio_gpu_ctrl_hdr {
> + le32 type;
> + le32 flags;
> + le64 fence_id;
> + le32 ctx_id;
> + le32 padding;
> +};
> +\end{lstlisting}
> +
> +All requests and responses on the virt queues have the fixed header
> +\field{struct virtio_gpu_ctrl_hdr}.
> +
> +\begin{description}
> +\item[\field{type}] specifies the type of the driver request
> + (VIRTIO_GPU_CMD_*) or device response (VIRTIO_GPU_RESP_*).
> +\item[\field{flags}] request / response flags.
> +\item[\field{fence_id}] If the driver sets the VIRTIO_GPU_FLAG_FENCE
> + bit in the request \field{flags} field the device MUST:
> + \begin{itemize*}
> + \item set VIRTIO_GPU_FLAG_FENCE bit in the response,
> + \item copy the content of the \field{fence_id} field from the
> + request to the response, and
> + \item send the response only after command processing is complete.
> + \end{itemize*}
> +\item[\field{ctx_id}] Rendering context (used in 3D mode only).
> +\end{description}
> +
> +On success the device will return VIRTIO_GPU_RESP_OK_NODATA in
> +case there is no payload. Otherwise the \field{type} field will
> +indicate the kind of payload.
> +
> +On error the device will return one of the
> +VIRTIO_GPU_RESP_ERR_* error codes.
> +
> +\subsubsection{Device Operation: controlq}\label{sec:Device Types / GPU Device / Device Operation / Device Operation: controlq}
> +
> +For any coordinates given 0,0 is top left, larger x moves right,
> +larger y moves down.
> +
> +\begin{description}
> +
> +\item[VIRTIO_GPU_CMD_GET_DISPLAY_INFO] Retrieve the current output
> + configuration. No request data (just bare \field{struct
> + virtio_gpu_ctrl_hdr}). Response type is
> + VIRTIO_GPU_RESP_OK_DISPLAY_INFO, response data is \field{struct
> + virtio_gpu_resp_display_info}.
> +
> +\begin{lstlisting}
> +#define VIRTIO_GPU_MAX_SCANOUTS 16
> +
> +struct virtio_gpu_rect {
> + le32 x;
> + le32 y;
> + le32 width;
> + le32 height;
> +};
> +
> +struct virtio_gpu_resp_display_info {
> + struct virtio_gpu_ctrl_hdr hdr;
> + struct virtio_gpu_display_one {
> + struct virtio_gpu_rect r;
> + le32 enabled;
> + le32 flags;
> + } pmodes[VIRTIO_GPU_MAX_SCANOUTS];
> +};
> +\end{lstlisting}
> +
> +The response contains a list of per-scanout information. The info
> +contains whether the scanout is enabled and what its preferred
> +position and size is.
> +
> +The size (fields \field{width} and \field{height}) is similar to the
> +native panel resolution in EDID display information, except that in
> +the virtual machine case the size can change when the host window
> +representing the guest display is gets resized.
> +
> +The position (fields \field{x} and \field{y}) describe how the
> +displays are arranged (i.e. which is -- for example -- the left
> +display).
> +
> +The \field{enabled} field is set when the user enabled the display.
> +It is roughly the same as the connected state of a phyiscal display
> +connector.
> +
> +\item[VIRTIO_GPU_CMD_RESOURCE_CREATE_2D] Create a 2D resource on the
> + host. Request data is \field{struct virtio_gpu_resource_create_2d}.
> + Response type is VIRTIO_GPU_RESP_OK_NODATA.
> +
> +\begin{lstlisting}
> +enum virtio_gpu_formats {
> + VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM = 1,
> + VIRTIO_GPU_FORMAT_B8G8R8X8_UNORM = 2,
> + VIRTIO_GPU_FORMAT_A8R8G8B8_UNORM = 3,
> + VIRTIO_GPU_FORMAT_X8R8G8B8_UNORM = 4,
> +
> + VIRTIO_GPU_FORMAT_R8G8B8A8_UNORM = 67,
> + VIRTIO_GPU_FORMAT_X8B8G8R8_UNORM = 68,
> +
> + VIRTIO_GPU_FORMAT_A8B8G8R8_UNORM = 121,
> + VIRTIO_GPU_FORMAT_R8G8B8X8_UNORM = 134,
> +};
> +
> +struct virtio_gpu_resource_create_2d {
> + struct virtio_gpu_ctrl_hdr hdr;
> + le32 resource_id;
> + le32 format;
> + le32 width;
> + le32 height;
> +};
> +\end{lstlisting}
> +
> +This creates a 2D resource on the host with the specified width,
> +height and format. The resource ids are generated by the guest.
> +
> +\item[VIRTIO_GPU_CMD_RESOURCE_UNREF] Destroy a resource. Request data
> + is \field{struct virtio_gpu_resource_unref}. Response type is
> + VIRTIO_GPU_RESP_OK_NODATA.
> +
> +\begin{lstlisting}
> +struct virtio_gpu_resource_unref {
> + struct virtio_gpu_ctrl_hdr hdr;
> + le32 resource_id;
> + le32 padding;
> +};
> +\end{lstlisting}
> +
> +This informs the host that a resource is no longer required by the
> +guest.
> +
> +\item[VIRTIO_GPU_CMD_SET_SCANOUT] Set the scanout parameters for a
> + single output. Request data is \field{struct
> + virtio_gpu_set_scanout}. Response type is
> + VIRTIO_GPU_RESP_OK_NODATA.
> +
> +\begin{lstlisting}
> +struct virtio_gpu_set_scanout {
> + struct virtio_gpu_ctrl_hdr hdr;
> + struct virtio_gpu_rect r;
> + le32 scanout_id;
> + le32 resource_id;
> +};
> +\end{lstlisting}
> +
> +This sets the scanout parameters for a single scanout. The resource_id
> +is the resource to be scanned out from, along with a rectangle.
> +
> +Scanout rectangles must be completely covered by the underlying
> +resource. Overlapping (or identical) scanouts are allowed, typical
> +use case is screen mirroring.
> +
> +The driver can use resource_id = 0 to disable a scanout.
> +
> +\item[VIRTIO_GPU_CMD_RESOURCE_FLUSH] Flush a scanout resource Request
> + data is \field{struct virtio_gpu_resource_flush}. Response type is
> + VIRTIO_GPU_RESP_OK_NODATA.
> +
> +\begin{lstlisting}
> +struct virtio_gpu_resource_flush {
> + struct virtio_gpu_ctrl_hdr hdr;
> + struct virtio_gpu_rect r;
> + le32 resource_id;
> + le32 padding;
> +};
> +\end{lstlisting}
> +
> +This flushes a resource to screen. It takes a rectangle and a
> +resource id, and flushes any scanouts the resource is being used on.
> +
> +\item[VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D] Transfer from guest memory
> + to host resource. Request data is \field{struct
> + virtio_gpu_transfer_to_host_2d}. Response type is
> + VIRTIO_GPU_RESP_OK_NODATA.
> +
> +\begin{lstlisting}
> +struct virtio_gpu_transfer_to_host_2d {
> + struct virtio_gpu_ctrl_hdr hdr;
> + struct virtio_gpu_rect r;
> + le64 offset;
> + le32 resource_id;
> + le32 padding;
> +};
> +\end{lstlisting}
> +
> +This takes a resource id along with an destination offset into the
> +resource, and a box to transfer to the host backing for the resource.
> +
> +\item[VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING] Assign backing pages to
> + a resource. Request data is \field{struct
> + virtio_gpu_resource_attach_backing}, followed by \field{struct
> + virtio_gpu_mem_entry} entries. Response type is
> + VIRTIO_GPU_RESP_OK_NODATA.
> +
> +\begin{lstlisting}
> +struct virtio_gpu_resource_attach_backing {
> + struct virtio_gpu_ctrl_hdr hdr;
> + le32 resource_id;
> + le32 nr_entries;
> +};
> +
> +struct virtio_gpu_mem_entry {
> + le64 addr;
> + le32 length;
> + le32 padding;
> +};
> +\end{lstlisting}
> +
> +This assign an array of guest pages as the backing store for a
> +resource. These pages are then used for the transfer operations for
> +that resource from that point on.
> +
> +\item[VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING] Detach backing pages
> + from a resource. Request data is \field{struct
> + virtio_gpu_resource_detach_backing}. Response type is
> + VIRTIO_GPU_RESP_OK_NODATA.
> +
> +\begin{lstlisting}
> +struct virtio_gpu_resource_detach_backing {
> + struct virtio_gpu_ctrl_hdr hdr;
> + le32 resource_id;
> + le32 padding;
> +};
> +\end{lstlisting}
> +
> +This detaches any backing pages from a resource, to be used in case of
> +guest swapping or object destruction.
> +
> +\end{description}
> +
> +\subsubsection{Device Operation: cursorq}\label{sec:Device Types / GPU Device / Device Operation / Device Operation: cursorq}
> +
> +Both cursorq commands use the same command struct.
> +
> +\begin{lstlisting}
> +struct virtio_gpu_cursor_pos {
> + le32 scanout_id;
> + le32 x;
> + le32 y;
> + le32 padding;
> +};
> +
> +struct virtio_gpu_update_cursor {
> + struct virtio_gpu_ctrl_hdr hdr;
> + struct virtio_gpu_cursor_pos pos;
> + le32 resource_id;
> + le32 hot_x;
> + le32 hot_y;
> + le32 padding;
> +};
> +\end{lstlisting}
> +
> +\begin{description}
> +
> +\item[VIRTIO_GPU_CMD_UPDATE_CURSOR]
> +Update cursor.
> +Request data is \field{struct virtio_gpu_update_cursor}.
> +Response type is VIRTIO_GPU_RESP_OK_NODATA.
> +
> +Full cursor update. Cursor will be loaded from the specified
> +\field{resource_id} and will be moved to \field{pos}. The driver must
> +transfer the cursor into the resource beforehand (using control queue
> +commands) and make sure the commands to fill the resource are actually
> +processed (using fencing).
> +
> +\item[VIRTIO_GPU_CMD_MOVE_CURSOR]
> +Move cursor.
> +Request data is \field{struct virtio_gpu_update_cursor}.
> +Response type is VIRTIO_GPU_RESP_OK_NODATA.
> +
> +Move cursor to the place specified in \field{pos}. The other fields
> +are not used and will be ignored by the device.
> +
> +\end{description}
> +
> +\subsection{VGA Compatibility}\label{sec:Device Types / GPU Device / VGA Compatibility}
> +
> +Applies to Virtio Over PCI only. The GPU device can come with and
> +without VGA compatibility. The PCI class should be DISPLAY_VGA if VGA
> +compatibility is present and DISPLAY_OTHER otherwise.
> +
> +VGA compatibility: PCI region 0 has the linear framebuffer, standard
> +vga registers are present. Configuring a scanout
> +(VIRTIO_GPU_CMD_SET_SCANOUT) switches the device from vga
> +compatibility mode into native virtio mode. A reset switches it back
> +into vga compatibility mode.
> +
> +Note: qemu implementation also provides bochs dispi interface io ports
> +and mmio bar at pci region 1 and is therefore fully compatible with
> +the qemu stdvga (see \href{http://git.qemu-project.org/?p=qemu.git;a=blob;f=docs/specs/standard-vga.txt;hb=HEAD}{docs/specs/standard-vga.txt} in the qemu source tree).
> --
> 2.9.3
>
>
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^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [virtio-dev] [PATCH] Add virtio gpu device specification.
2018-07-03 0:15 ` Michael S. Tsirkin
@ 2018-07-03 13:03 ` Laszlo Ersek
0 siblings, 0 replies; 6+ messages in thread
From: Laszlo Ersek @ 2018-07-03 13:03 UTC (permalink / raw)
To: Michael S. Tsirkin, Gerd Hoffmann; +Cc: virtio-dev
On 07/03/18 02:15, Michael S. Tsirkin wrote:
> On Wed, Jun 27, 2018 at 08:15:25AM +0200, Gerd Hoffmann wrote:
>> Support for 2d mode (3d/virgl mode is not covered by this patch) has
>> been added to the linux kernel version 4.2 and to qemu version 2.4.
>>
>> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
>
> No comments so far, as Gerd seems to be the only one with both
> understanding the field and willing to contribute to the spec, I will
> start voting in a couple of days unless there's interest from TC members
> in working on this.
I remember that, when I was writing the OVMF guest driver against this
spec, I found a typo. I don't remember if I notified Gerd at the time. Hmmm.
... Yup, found it: we have an enum constant called
VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D, and there is one reference by that
name in the text. However, there are three more references to the same
thing, but under a (likely obsolete?) name:
VIRTIO_GPU_CMD_TRANSFER_SEND_2D. Those should be updated.
Gerd, I'm sorry about not raising this earlier. (I'm also sorry about
missing the posting on virtio-dev; I've only learned about it today from
a different email.)
I have no other comments; the spec was sufficient to write the OVMF
guest driver against the QEMU device model.
Thanks
Laszlo
>> ---
>> content.tex | 2 +
>> virtio-gpu.tex | 481 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>> 2 files changed, 483 insertions(+)
>> create mode 100644 virtio-gpu.tex
>>
>> diff --git a/content.tex b/content.tex
>> index be1823431d..d41c2f8d76 100644
>> --- a/content.tex
>> +++ b/content.tex
>> @@ -5325,6 +5325,8 @@ descriptor for the \field{sense_len}, \field{residual},
>> \field{status_qualifier}, \field{status}, \field{response} and
>> \field{sense} fields.
>>
>> +\input{virtio-gpu.tex}
>> +
>> \chapter{Reserved Feature Bits}\label{sec:Reserved Feature Bits}
>>
>> Currently these device-independent feature bits defined:
>> diff --git a/virtio-gpu.tex b/virtio-gpu.tex
>> new file mode 100644
>> index 0000000000..34cf493bbc
>> --- /dev/null
>> +++ b/virtio-gpu.tex
>> @@ -0,0 +1,481 @@
>> +\section{GPU Device}\label{sec:Device Types / GPU Device}
>> +
>> +virtio-gpu is a virtio based graphics adapter. It can operate in 2D
>> +mode and in 3D (virgl) mode. 3D mode will offload rendering ops to
>> +the host gpu and therefore requires a gpu with 3D support on the host
>> +machine.
>> +
>> +3D mode is not covered (yet) in this specification, even though it is
>> +mentioned here and there due to some details of the virtual hardware
>> +being designed with 3D mode in mind.
>> +
>> +In 2D mode the virtio-gpu device provides support for ARGB Hardware
>> +cursors and multiple scanouts (aka heads).
>> +
>> +\subsection{Device ID}\label{sec:Device Types / GPU Device / Device ID}
>> +
>> +16
>> +
>> +\subsection{Virtqueues}\label{sec:Device Types / GPU Device / Virtqueues}
>> +
>> +\begin{description}
>> +\item[0] controlq - queue for sending control commands
>> +\item[1] cursorq - queue for sending cursor updates
>> +\end{description}
>> +
>> +Both queues have the same format. Each request and each response have
>> +a fixed header, followed by command specific data fields. The
>> +separate cursor queue is the "fast track" for cursor commands
>> +(VIRTIO_GPU_CMD_UPDATE_CURSOR and VIRTIO_GPU_CMD_MOVE_CURSOR), so they
>> +go though without being delayed by time-consuming commands in the
>> +control queue.
>> +
>> +\subsection{Feature bits}\label{sec:Device Types / GPU Device / Feature bits}
>> +
>> +\begin{description}
>> +\item[VIRTIO_GPU_F_VIRGL (0)] virgl 3D mode is supported.
>> +\end{description}
>> +
>> +\subsection{Device configuration layout}\label{sec:Device Types / GPU Device / Device configuration layout}
>> +
>> +\begin{lstlisting}
>> +#define VIRTIO_GPU_EVENT_DISPLAY (1 << 0)
>> +
>> +struct virtio_gpu_config {
>> + le32 events_read;
>> + le32 events_clear;
>> + le32 num_scanouts;
>> + le32 reserved;
>> +}
>> +\end{lstlisting}
>> +
>> +\subsubsection{Device configuration fields}
>> +
>> +\begin{description}
>> +\item[\field{events_read}] signals pending events to the driver. The
>> + driver MUST NOT write to this field.
>> +\item[\field{events_clear}] clears pending events in the device.
>> + Writing a '1' into a bit will clear the corresponding bit in
>> + \field{events_read}, mimicking write-to-clear behavior.
>> +\item[\field{num_scanouts}] specifies the maximum number of scanouts
>> + supported by the device. Minimum value is 1, maximum value is 16.
>> +\end{description}
>> +
>> +\subsubsection{Events}
>> +
>> +\begin{description}
>> +\item[VIRTIO_GPU_EVENT_DISPLAY] Display configuration has changed.
>> + The driver SHOULD use the VIRTIO_GPU_CMD_GET_DISPLAY_INFO command to
>> + fetch the information from the device.
>> +\end{description}
>> +
>> +\devicenormative{\subsection}{Device Initialization}{Device Types / GPU Device / Device Initialization}
>> +
>> +The driver SHOULD query the display information from the device using
>> +the VIRTIO_GPU_CMD_GET_DISPLAY_INFO command and use that information
>> +for the initial scanout setup. In case no information is available or
>> +all displays are disabled the driver MAY choose to use a fallback,
>> +such as 1024x768 at display 0.
>> +
>> +\subsection{Device Operation}\label{sec:Device Types / GPU Device / Device Operation}
>> +
>> +The virtio-gpu is based around the concept of resources private to the
>> +host, the guest must DMA transfer into these resources. This is a
>> +design requirement in order to interface with future 3D rendering. In
>> +the unaccelerated 2D mode there is no support for DMA transfers from
>> +resources, just to them.
>> +
>> +Resources are initially simple 2D resources, consisting of a width,
>> +height and format along with an identifier. The guest must then attach
>> +backing store to the resources in order for DMA transfers to
>> +work. This is like a GART in a real GPU.
>> +
>> +\subsubsection{Device Operation: Create a framebuffer and configure scanout}
>> +
>> +\begin{itemize*}
>> +\item Create a host resource using VIRTIO_GPU_CMD_RESOURCE_CREATE_2D.
>> +\item Allocate a framebuffer from guest ram, and attach it as backing
>> + storage to the resource just created, using
>> + VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING. Scatter lists are
>> + supported, so the framebuffer doesn't need to be contignous in guest
>> + physical memory.
>> +\item Use VIRTIO_GPU_CMD_SET_SCANOUT to link the framebuffer to
>> + a display scanout.
>> +\end{itemize*}
>> +
>> +\subsubsection{Device Operation: Update a framebuffer and scanout}
>> +
>> +\begin{itemize*}
>> +\item Render to your framebuffer memory.
>> +\item Use VIRTIO_GPU_CMD_TRANSFER_SEND_2D to update the host resource
>> + from guest memory.
>> +\item Use VIRTIO_GPU_CMD_RESOURCE_FLUSH to flush the updated resource
>> + to the display.
>> +\end{itemize*}
>> +
>> +\subsubsection{Device Operation: Using pageflip}
>> +
>> +It is possible to create multiple framebuffers, flip between them
>> +using VIRTIO_GPU_CMD_SET_SCANOUT and VIRTIO_GPU_CMD_RESOURCE_FLUSH,
>> +and update the invisible framebuffer using
>> +VIRTIO_GPU_CMD_TRANSFER_SEND_2D.
>> +
>> +\subsubsection{Device Operation: Multihead setup}
>> +
>> +In case two or more displays are present there are different ways to
>> +configure things:
>> +
>> +\begin{itemize*}
>> +\item Create a single framebuffer, link it to all displays
>> + (mirroring).
>> +\item Create an framebuffer for each display.
>> +\item Create one big framebuffer, configure scanouts to display a
>> + different rectangle of that framebuffer each.
>> +\end{itemize*}
>> +
>> +\devicenormative{\subsubsection}{Device Operation: Command lifecycle and fencing}{Device Types / GPU Device / Device Operation / Device Operation: Command lifecycle and fencing}
>> +
>> +The device MAY process controlq commands asyncronously and return them
>> +to the driver before the processing is complete. If the driver needs
>> +to know when the processing is finished it can set the
>> +VIRTIO_GPU_FLAG_FENCE flag in the request. The device MUST finish the
>> +processing before returning the command then.
>> +
>> +Note: current qemu implementation does asyncrounous processing only in
>> +3d mode, when offloading the processing to the host gpu.
>> +
>> +\subsubsection{Device Operation: Configure mouse cursor}
>> +
>> +The mouse cursor image is a normal resource, except that it must be
>> +64x64 in size. The driver MUST create and populate the resource
>> +(using the usual VIRTIO_GPU_CMD_RESOURCE_CREATE_2D,
>> +VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING and
>> +VIRTIO_GPU_CMD_TRANSFER_SEND_2D controlq commands) and make sure they
>> +are completed (using VIRTIO_GPU_FLAG_FENCE).
>> +
>> +Then VIRTIO_GPU_CMD_UPDATE_CURSOR can be sent to the cursorq to set
>> +the pointer shape and position. To move the pointer without updating
>> +the shape use VIRTIO_GPU_CMD_MOVE_CURSOR instead.
>> +
>> +\subsubsection{Device Operation: Request header}\label{sec:Device Types / GPU Device / Device Operation / Device Operation: Request header}
>> +
>> +\begin{lstlisting}
>> +enum virtio_gpu_ctrl_type {
>> +
>> + /* 2d commands */
>> + VIRTIO_GPU_CMD_GET_DISPLAY_INFO = 0x0100,
>> + VIRTIO_GPU_CMD_RESOURCE_CREATE_2D,
>> + VIRTIO_GPU_CMD_RESOURCE_UNREF,
>> + VIRTIO_GPU_CMD_SET_SCANOUT,
>> + VIRTIO_GPU_CMD_RESOURCE_FLUSH,
>> + VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D,
>> + VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING,
>> + VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING,
>> +
>> + /* cursor commands */
>> + VIRTIO_GPU_CMD_UPDATE_CURSOR = 0x0300,
>> + VIRTIO_GPU_CMD_MOVE_CURSOR,
>> +
>> + /* success responses */
>> + VIRTIO_GPU_RESP_OK_NODATA = 0x1100,
>> + VIRTIO_GPU_RESP_OK_DISPLAY_INFO,
>> +
>> + /* error responses */
>> + VIRTIO_GPU_RESP_ERR_UNSPEC = 0x1200,
>> + VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY,
>> + VIRTIO_GPU_RESP_ERR_INVALID_SCANOUT_ID,
>> + VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID,
>> + VIRTIO_GPU_RESP_ERR_INVALID_CONTEXT_ID,
>> + VIRTIO_GPU_RESP_ERR_INVALID_PARAMETER,
>> +};
>> +
>> +#define VIRTIO_GPU_FLAG_FENCE (1 << 0)
>> +
>> +struct virtio_gpu_ctrl_hdr {
>> + le32 type;
>> + le32 flags;
>> + le64 fence_id;
>> + le32 ctx_id;
>> + le32 padding;
>> +};
>> +\end{lstlisting}
>> +
>> +All requests and responses on the virt queues have the fixed header
>> +\field{struct virtio_gpu_ctrl_hdr}.
>> +
>> +\begin{description}
>> +\item[\field{type}] specifies the type of the driver request
>> + (VIRTIO_GPU_CMD_*) or device response (VIRTIO_GPU_RESP_*).
>> +\item[\field{flags}] request / response flags.
>> +\item[\field{fence_id}] If the driver sets the VIRTIO_GPU_FLAG_FENCE
>> + bit in the request \field{flags} field the device MUST:
>> + \begin{itemize*}
>> + \item set VIRTIO_GPU_FLAG_FENCE bit in the response,
>> + \item copy the content of the \field{fence_id} field from the
>> + request to the response, and
>> + \item send the response only after command processing is complete.
>> + \end{itemize*}
>> +\item[\field{ctx_id}] Rendering context (used in 3D mode only).
>> +\end{description}
>> +
>> +On success the device will return VIRTIO_GPU_RESP_OK_NODATA in
>> +case there is no payload. Otherwise the \field{type} field will
>> +indicate the kind of payload.
>> +
>> +On error the device will return one of the
>> +VIRTIO_GPU_RESP_ERR_* error codes.
>> +
>> +\subsubsection{Device Operation: controlq}\label{sec:Device Types / GPU Device / Device Operation / Device Operation: controlq}
>> +
>> +For any coordinates given 0,0 is top left, larger x moves right,
>> +larger y moves down.
>> +
>> +\begin{description}
>> +
>> +\item[VIRTIO_GPU_CMD_GET_DISPLAY_INFO] Retrieve the current output
>> + configuration. No request data (just bare \field{struct
>> + virtio_gpu_ctrl_hdr}). Response type is
>> + VIRTIO_GPU_RESP_OK_DISPLAY_INFO, response data is \field{struct
>> + virtio_gpu_resp_display_info}.
>> +
>> +\begin{lstlisting}
>> +#define VIRTIO_GPU_MAX_SCANOUTS 16
>> +
>> +struct virtio_gpu_rect {
>> + le32 x;
>> + le32 y;
>> + le32 width;
>> + le32 height;
>> +};
>> +
>> +struct virtio_gpu_resp_display_info {
>> + struct virtio_gpu_ctrl_hdr hdr;
>> + struct virtio_gpu_display_one {
>> + struct virtio_gpu_rect r;
>> + le32 enabled;
>> + le32 flags;
>> + } pmodes[VIRTIO_GPU_MAX_SCANOUTS];
>> +};
>> +\end{lstlisting}
>> +
>> +The response contains a list of per-scanout information. The info
>> +contains whether the scanout is enabled and what its preferred
>> +position and size is.
>> +
>> +The size (fields \field{width} and \field{height}) is similar to the
>> +native panel resolution in EDID display information, except that in
>> +the virtual machine case the size can change when the host window
>> +representing the guest display is gets resized.
>> +
>> +The position (fields \field{x} and \field{y}) describe how the
>> +displays are arranged (i.e. which is -- for example -- the left
>> +display).
>> +
>> +The \field{enabled} field is set when the user enabled the display.
>> +It is roughly the same as the connected state of a phyiscal display
>> +connector.
>> +
>> +\item[VIRTIO_GPU_CMD_RESOURCE_CREATE_2D] Create a 2D resource on the
>> + host. Request data is \field{struct virtio_gpu_resource_create_2d}.
>> + Response type is VIRTIO_GPU_RESP_OK_NODATA.
>> +
>> +\begin{lstlisting}
>> +enum virtio_gpu_formats {
>> + VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM = 1,
>> + VIRTIO_GPU_FORMAT_B8G8R8X8_UNORM = 2,
>> + VIRTIO_GPU_FORMAT_A8R8G8B8_UNORM = 3,
>> + VIRTIO_GPU_FORMAT_X8R8G8B8_UNORM = 4,
>> +
>> + VIRTIO_GPU_FORMAT_R8G8B8A8_UNORM = 67,
>> + VIRTIO_GPU_FORMAT_X8B8G8R8_UNORM = 68,
>> +
>> + VIRTIO_GPU_FORMAT_A8B8G8R8_UNORM = 121,
>> + VIRTIO_GPU_FORMAT_R8G8B8X8_UNORM = 134,
>> +};
>> +
>> +struct virtio_gpu_resource_create_2d {
>> + struct virtio_gpu_ctrl_hdr hdr;
>> + le32 resource_id;
>> + le32 format;
>> + le32 width;
>> + le32 height;
>> +};
>> +\end{lstlisting}
>> +
>> +This creates a 2D resource on the host with the specified width,
>> +height and format. The resource ids are generated by the guest.
>> +
>> +\item[VIRTIO_GPU_CMD_RESOURCE_UNREF] Destroy a resource. Request data
>> + is \field{struct virtio_gpu_resource_unref}. Response type is
>> + VIRTIO_GPU_RESP_OK_NODATA.
>> +
>> +\begin{lstlisting}
>> +struct virtio_gpu_resource_unref {
>> + struct virtio_gpu_ctrl_hdr hdr;
>> + le32 resource_id;
>> + le32 padding;
>> +};
>> +\end{lstlisting}
>> +
>> +This informs the host that a resource is no longer required by the
>> +guest.
>> +
>> +\item[VIRTIO_GPU_CMD_SET_SCANOUT] Set the scanout parameters for a
>> + single output. Request data is \field{struct
>> + virtio_gpu_set_scanout}. Response type is
>> + VIRTIO_GPU_RESP_OK_NODATA.
>> +
>> +\begin{lstlisting}
>> +struct virtio_gpu_set_scanout {
>> + struct virtio_gpu_ctrl_hdr hdr;
>> + struct virtio_gpu_rect r;
>> + le32 scanout_id;
>> + le32 resource_id;
>> +};
>> +\end{lstlisting}
>> +
>> +This sets the scanout parameters for a single scanout. The resource_id
>> +is the resource to be scanned out from, along with a rectangle.
>> +
>> +Scanout rectangles must be completely covered by the underlying
>> +resource. Overlapping (or identical) scanouts are allowed, typical
>> +use case is screen mirroring.
>> +
>> +The driver can use resource_id = 0 to disable a scanout.
>> +
>> +\item[VIRTIO_GPU_CMD_RESOURCE_FLUSH] Flush a scanout resource Request
>> + data is \field{struct virtio_gpu_resource_flush}. Response type is
>> + VIRTIO_GPU_RESP_OK_NODATA.
>> +
>> +\begin{lstlisting}
>> +struct virtio_gpu_resource_flush {
>> + struct virtio_gpu_ctrl_hdr hdr;
>> + struct virtio_gpu_rect r;
>> + le32 resource_id;
>> + le32 padding;
>> +};
>> +\end{lstlisting}
>> +
>> +This flushes a resource to screen. It takes a rectangle and a
>> +resource id, and flushes any scanouts the resource is being used on.
>> +
>> +\item[VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D] Transfer from guest memory
>> + to host resource. Request data is \field{struct
>> + virtio_gpu_transfer_to_host_2d}. Response type is
>> + VIRTIO_GPU_RESP_OK_NODATA.
>> +
>> +\begin{lstlisting}
>> +struct virtio_gpu_transfer_to_host_2d {
>> + struct virtio_gpu_ctrl_hdr hdr;
>> + struct virtio_gpu_rect r;
>> + le64 offset;
>> + le32 resource_id;
>> + le32 padding;
>> +};
>> +\end{lstlisting}
>> +
>> +This takes a resource id along with an destination offset into the
>> +resource, and a box to transfer to the host backing for the resource.
>> +
>> +\item[VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING] Assign backing pages to
>> + a resource. Request data is \field{struct
>> + virtio_gpu_resource_attach_backing}, followed by \field{struct
>> + virtio_gpu_mem_entry} entries. Response type is
>> + VIRTIO_GPU_RESP_OK_NODATA.
>> +
>> +\begin{lstlisting}
>> +struct virtio_gpu_resource_attach_backing {
>> + struct virtio_gpu_ctrl_hdr hdr;
>> + le32 resource_id;
>> + le32 nr_entries;
>> +};
>> +
>> +struct virtio_gpu_mem_entry {
>> + le64 addr;
>> + le32 length;
>> + le32 padding;
>> +};
>> +\end{lstlisting}
>> +
>> +This assign an array of guest pages as the backing store for a
>> +resource. These pages are then used for the transfer operations for
>> +that resource from that point on.
>> +
>> +\item[VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING] Detach backing pages
>> + from a resource. Request data is \field{struct
>> + virtio_gpu_resource_detach_backing}. Response type is
>> + VIRTIO_GPU_RESP_OK_NODATA.
>> +
>> +\begin{lstlisting}
>> +struct virtio_gpu_resource_detach_backing {
>> + struct virtio_gpu_ctrl_hdr hdr;
>> + le32 resource_id;
>> + le32 padding;
>> +};
>> +\end{lstlisting}
>> +
>> +This detaches any backing pages from a resource, to be used in case of
>> +guest swapping or object destruction.
>> +
>> +\end{description}
>> +
>> +\subsubsection{Device Operation: cursorq}\label{sec:Device Types / GPU Device / Device Operation / Device Operation: cursorq}
>> +
>> +Both cursorq commands use the same command struct.
>> +
>> +\begin{lstlisting}
>> +struct virtio_gpu_cursor_pos {
>> + le32 scanout_id;
>> + le32 x;
>> + le32 y;
>> + le32 padding;
>> +};
>> +
>> +struct virtio_gpu_update_cursor {
>> + struct virtio_gpu_ctrl_hdr hdr;
>> + struct virtio_gpu_cursor_pos pos;
>> + le32 resource_id;
>> + le32 hot_x;
>> + le32 hot_y;
>> + le32 padding;
>> +};
>> +\end{lstlisting}
>> +
>> +\begin{description}
>> +
>> +\item[VIRTIO_GPU_CMD_UPDATE_CURSOR]
>> +Update cursor.
>> +Request data is \field{struct virtio_gpu_update_cursor}.
>> +Response type is VIRTIO_GPU_RESP_OK_NODATA.
>> +
>> +Full cursor update. Cursor will be loaded from the specified
>> +\field{resource_id} and will be moved to \field{pos}. The driver must
>> +transfer the cursor into the resource beforehand (using control queue
>> +commands) and make sure the commands to fill the resource are actually
>> +processed (using fencing).
>> +
>> +\item[VIRTIO_GPU_CMD_MOVE_CURSOR]
>> +Move cursor.
>> +Request data is \field{struct virtio_gpu_update_cursor}.
>> +Response type is VIRTIO_GPU_RESP_OK_NODATA.
>> +
>> +Move cursor to the place specified in \field{pos}. The other fields
>> +are not used and will be ignored by the device.
>> +
>> +\end{description}
>> +
>> +\subsection{VGA Compatibility}\label{sec:Device Types / GPU Device / VGA Compatibility}
>> +
>> +Applies to Virtio Over PCI only. The GPU device can come with and
>> +without VGA compatibility. The PCI class should be DISPLAY_VGA if VGA
>> +compatibility is present and DISPLAY_OTHER otherwise.
>> +
>> +VGA compatibility: PCI region 0 has the linear framebuffer, standard
>> +vga registers are present. Configuring a scanout
>> +(VIRTIO_GPU_CMD_SET_SCANOUT) switches the device from vga
>> +compatibility mode into native virtio mode. A reset switches it back
>> +into vga compatibility mode.
>> +
>> +Note: qemu implementation also provides bochs dispi interface io ports
>> +and mmio bar at pci region 1 and is therefore fully compatible with
>> +the qemu stdvga (see \href{http://git.qemu-project.org/?p=qemu.git;a=blob;f=docs/specs/standard-vga.txt;hb=HEAD}{docs/specs/standard-vga.txt} in the qemu source tree).
>> --
>> 2.9.3
>>
>>
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end of thread, other threads:[~2018-07-03 13:03 UTC | newest]
Thread overview: 6+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2018-06-27 6:15 [virtio-dev] [PATCH] Add virtio gpu device specification Gerd Hoffmann
2018-07-03 0:15 ` Michael S. Tsirkin
2018-07-03 13:03 ` Laszlo Ersek
-- strict thread matches above, loose matches on Subject: below --
2016-05-04 13:05 [Qemu-devel] " Gerd Hoffmann
2016-05-09 14:43 ` [Qemu-devel] [virtio-dev] " Stefan Hajnoczi
2016-05-10 10:08 ` Gerd Hoffmann
2016-05-10 11:25 ` Gerd Hoffmann
2018-06-20 3:15 ` Michael S. Tsirkin
2018-06-27 6:15 ` Gerd Hoffmann
2018-06-27 18:56 ` Michael S. Tsirkin
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