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From: Sam Ravnborg <sam@ravnborg.org>
To: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
Cc: Thomas Zimmermann <tzimmermann@suse.de>,
	dri-devel <dri-devel@lists.freedesktop.org>
Subject: Re: [PATCH] drm/gma500: Remove 2D accel code
Date: Sun, 15 Nov 2020 20:08:16 +0100	[thread overview]
Message-ID: <20201115190816.GA4067505@ravnborg.org> (raw)
In-Reply-To: <CAMeQTsZHRgexWdHpHHFy9kDdHRvoM74UFRV6iC=NTcw8pQAMmQ@mail.gmail.com>

Hi Patrik,
On Sun, Nov 15, 2020 at 07:51:27PM +0100, Patrik Jakobsson wrote:
> On Sun, Nov 15, 2020 at 7:32 PM Sam Ravnborg <sam@ravnborg.org> wrote:
> >
> > Hi Patrik.
> > On Sun, Nov 15, 2020 at 06:54:20PM +0100, Patrik Jakobsson wrote:
> > > 2D acceleration is only available on PSB and MRST and very slow on both
> > > platforms. CPU acceleration is faster so don't bother with 2D accel
> > > anymore.
> > >
> > > Signed-off-by: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
> >
> > I like the patch and it follows up on the discussions to
> > remove accellerations that is not really a benefit.
> > But I tried to apply it on top of drm-misc-next and it failed in
> > framebuffer.c - did you remove psbfb_roll_ops in another patch?
> 
> Hi Sam,
> Right, sorry I should have mentioned that it sits on top of
> https://patchwork.freedesktop.org/series/83153/

I thought I had seen something like this before.
So all is good - patch is:
Reviewed-by: Sam Ravnborg <sam@ravnborg.org>

	Sam
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  reply	other threads:[~2020-11-15 19:08 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-11-15 17:54 [PATCH] drm/gma500: Remove 2D accel code Patrik Jakobsson
2020-11-15 18:32 ` Sam Ravnborg
2020-11-15 18:51   ` Patrik Jakobsson
2020-11-15 19:08     ` Sam Ravnborg [this message]
2020-11-15 19:16       ` Patrik Jakobsson
2020-11-15 18:55 ` Thomas Zimmermann

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