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From: Devarsh Thakkar <devarsht@ti.com>
To: <mchehab@kernel.org>, <hverkuil-cisco@xs4all.nl>,
	<linux-media@vger.kernel.org>, <linux-kernel@vger.kernel.org>,
	<benjamin.gaignard@collabora.com>,
	<sebastian.fricke@collabora.com>, <p.zabel@pengutronix.de>,
	<airlied@gmail.com>, <daniel@ffwll.ch>,
	<dri-devel@lists.freedesktop.org>
Cc: <laurent.pinchart@ideasonboard.com>, <praneeth@ti.com>,
	<nm@ti.com>, <vigneshr@ti.com>, <a-bhatia1@ti.com>,
	<j-luthra@ti.com>, <b-brnich@ti.com>, <detheridge@ti.com>,
	<p-mantena@ti.com>, <vijayp@ti.com>, <devarsht@ti.com>,
	<andrzej.p@collabora.com>, <nicolas@ndufresne.ca>,
	<akpm@linux-foundation.org>, <gregkh@linuxfoundation.org>,
	<andriy.shevchenko@linux.intel.com>, <adobriyan@gmail.com>,
	<jani.nikula@intel.com>
Subject: [PATCH v7 8/8] gpu: ipu-v3: Use generic macro for rounding to nearest multiple
Date: Fri, 10 May 2024 00:10:10 +0530	[thread overview]
Message-ID: <20240509184010.4065359-1-devarsht@ti.com> (raw)

Use generic macro round_closest_up for rounding to nearest multiple instead
of using local function.

Signed-off-by: Devarsh Thakkar <devarsht@ti.com>
---
V1->V6 (No change, patch introduced in V7)
---
 drivers/gpu/ipu-v3/ipu-image-convert.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/drivers/gpu/ipu-v3/ipu-image-convert.c b/drivers/gpu/ipu-v3/ipu-image-convert.c
index 841316582ea9..5192a8b5c02c 100644
--- a/drivers/gpu/ipu-v3/ipu-image-convert.c
+++ b/drivers/gpu/ipu-v3/ipu-image-convert.c
@@ -477,8 +477,6 @@ static int calc_image_resize_coefficients(struct ipu_image_convert_ctx *ctx,
 	return 0;
 }
 
-#define round_closest(x, y) round_down((x) + (y)/2, (y))
-
 /*
  * Find the best aligned seam position for the given column / row index.
  * Rotation and image offsets are out of scope.
@@ -565,7 +563,7 @@ static void find_best_seam(struct ipu_image_convert_ctx *ctx,
 		 * The closest input sample position that we could actually
 		 * start the input tile at, 19.13 fixed point.
 		 */
-		in_pos_aligned = round_closest(in_pos, 8192U * in_align);
+		in_pos_aligned = round_closest_up(in_pos, 8192U * in_align);
 		/* Convert 19.13 fixed point to integer */
 		in_pos_rounded = in_pos_aligned / 8192U;
 
-- 
2.39.1


             reply	other threads:[~2024-05-09 20:15 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2024-05-09 18:40 Devarsh Thakkar [this message]
2024-05-10 15:03 ` [PATCH v7 8/8] gpu: ipu-v3: Use generic macro for rounding to nearest multiple Andy Shevchenko
2024-05-10 15:16   ` Laurent Pinchart
2024-05-10 15:33     ` Andy Shevchenko
2024-05-11 17:49   ` Devarsh Thakkar

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