From: Vicki Pfau <vi@endrift.com>
To: Jiri Kosina <jikos@kernel.org>,
Benjamin Tissoires <bentiss@kernel.org>,
linux-input@vger.kernel.org
Cc: Vicki Pfau <vi@endrift.com>
Subject: [PATCH v4 1/6] HID: steam: Refactor registration
Date: Fri, 7 Aug 2026 16:23:32 -0700 [thread overview]
Message-ID: <20260807232339.2799205-2-vi@endrift.com> (raw)
In-Reply-To: <20260807232339.2799205-1-vi@endrift.com>
This refactors and simplifies the registration/unregistration flow. Since
we now only perform registration when the client isn't opened anymore, the
logic for handling that can be removed, and the rest of the function
streamlined.
We also remove the previous assumption that we have a serial number to show
we're registered, replacing it with a single purpose boolean.
In a previous refactor the code for unregistering a battery if later
registration steps failed was accidentally left out. As a result, a
lingering power_supply object could get left over after the steam object
was torn down. This is also fixed here.
Signed-off-by: Vicki Pfau <vi@endrift.com>
---
drivers/hid/hid-steam.c | 78 ++++++++++++++++++-----------------------
1 file changed, 35 insertions(+), 43 deletions(-)
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index 6199f67f3c4c..5deeff2db266 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -334,6 +334,7 @@ struct steam_device {
unsigned long quirks;
struct work_struct work_connect;
bool connected;
+ bool registered;
char serial_no[STEAM_SERIAL_LEN + 1];
struct power_supply_desc battery_desc;
struct power_supply __rcu *battery;
@@ -1139,9 +1140,6 @@ static void steam_battery_unregister(struct steam_device *steam)
static int steam_register(struct steam_device *steam)
{
int ret;
- unsigned long client_opened;
- unsigned long flags;
- bool do_add;
/*
* This function can be called several times in a row with the
@@ -1149,66 +1147,60 @@ static int steam_register(struct steam_device *steam)
* another client send a get_connection_status command, for example.
* The battery and serial number are set just once per device.
*/
- if (!steam->serial_no[0]) {
- /*
- * Unlikely, but getting the serial could fail, and it is not so
- * important, so make up a serial number and go on.
- */
- if (steam_get_serial(steam) < 0)
- strscpy(steam->serial_no, "XXXXXXXXXX",
- sizeof(steam->serial_no));
-
- ret = steam_get_attributes(steam);
- if (ret < 0)
- hid_err(steam->hdev,
- "%s:steam_get_attributes failed with error %d\n",
- __func__, ret);
+ if (steam->registered)
+ return 0;
- hid_info(steam->hdev, "Steam Controller '%s' connected",
- steam->serial_no);
+ /*
+ * Unlikely, but getting the serial could fail, and it is not so
+ * important, so make up a serial number and go on.
+ */
+ if (steam_get_serial(steam) < 0 || !steam->serial_no[0])
+ strscpy(steam->serial_no, "XXXXXXXXXX",
+ sizeof(steam->serial_no));
- /* ignore battery errors, we can live without it */
- if (steam->quirks & STEAM_QUIRK_WIRELESS)
- steam_battery_register(steam);
+ ret = steam_get_attributes(steam);
+ if (ret < 0)
+ hid_err(steam->hdev,
+ "%s:steam_get_attributes failed with error %d\n",
+ __func__, ret);
- do_add = true;
- }
+ hid_info(steam->hdev, "Steam Controller '%s' connected",
+ steam->serial_no);
- spin_lock_irqsave(&steam->lock, flags);
- client_opened = steam->client_opened;
- spin_unlock_irqrestore(&steam->lock, flags);
+ /* ignore battery errors, we can live without it */
+ if (steam->quirks & STEAM_QUIRK_WIRELESS)
+ steam_battery_register(steam);
- if (!client_opened) {
- steam_set_lizard_mode(steam, lizard_mode);
- ret = steam_input_register(steam);
- if (ret != 0)
- goto steam_register_input_fail;
- ret = steam_sensors_register(steam);
- if (ret != 0)
- goto steam_register_sensors_fail;
- }
+ steam_set_lizard_mode(steam, lizard_mode);
+ ret = steam_input_register(steam);
+ if (ret != 0)
+ goto steam_register_input_fail;
+ ret = steam_sensors_register(steam);
+ if (ret != 0)
+ goto steam_register_sensors_fail;
- if (do_add) {
- mutex_lock(&steam_devices_lock);
- if (list_empty(&steam->list))
- list_add(&steam->list, &steam_devices);
- mutex_unlock(&steam_devices_lock);
- }
+ steam->registered = true;
+ mutex_lock(&steam_devices_lock);
+ if (list_empty(&steam->list))
+ list_add(&steam->list, &steam_devices);
+ mutex_unlock(&steam_devices_lock);
return 0;
steam_register_sensors_fail:
steam_input_unregister(steam);
steam_register_input_fail:
+ steam_battery_unregister(steam);
return ret;
}
static void steam_unregister(struct steam_device *steam)
{
- if (!steam->serial_no[0])
+ if (!steam->registered)
return;
hid_info(steam->hdev, "Steam Controller '%s' disconnected",
steam->serial_no);
+ steam->registered = false;
steam_battery_unregister(steam);
steam_sensors_unregister(steam);
steam_input_unregister(steam);
--
2.54.0
next prev parent reply other threads:[~2026-08-07 23:25 UTC|newest]
Thread overview: 11+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-08-07 23:23 [PATCH v4 0/6] HID: steam: Add 2026 Steam Controller support Vicki Pfau
2026-08-07 23:23 ` Vicki Pfau [this message]
2026-08-07 23:36 ` [PATCH v4 1/6] HID: steam: Refactor registration sashiko-bot
2026-08-07 23:23 ` [PATCH v4 2/6] HID: steam: Initial 2026 Steam Controller support Vicki Pfau
2026-08-07 23:59 ` sashiko-bot
2026-08-07 23:23 ` [PATCH v4 3/6] HID: steam: Fix wording of connect/disconnect logs Vicki Pfau
2026-08-07 23:23 ` [PATCH v4 4/6] HID: steam: Don't set feature reports when disconnecting Vicki Pfau
2026-08-07 23:48 ` sashiko-bot
2026-08-07 23:23 ` [PATCH v4 5/6] HID: steam: Clean up locking Vicki Pfau
2026-08-07 23:53 ` sashiko-bot
2026-08-07 23:23 ` [PATCH v4 6/6] HID: steam: Zero out inputs when disabling gamepad mode Vicki Pfau
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