From: "Paul G. Allen" <pgallen@randomlogic.com>
To: "Linux kernel developer's mailing list" <linux-kernel@vger.kernel.org>
Subject: Sound issues with kernel 2.4.14 - 2.4.17
Date: Wed, 26 Dec 2001 20:40:44 -0800 [thread overview]
Message-ID: <3C2AA64C.2CD1AD6E@randomlogic.com> (raw)
Sound worked fine through kernel 2.4.9. Since I upgraded to 2.4.14, and
now to 2.4.17 (I skipped 2.4.10 - 2.4.13) I have several games that are
FUBAR, all sound related: Quake III Arena and Quake II both core dump
initializing sound; Soldier of Fortune, Railroad Tycoon II, Sid Myers
Alpha Centaury all make strange noises with no intelligable game sound.
Tribes 2, Unreal Tournament, and Descent 3 all work fine. GNOME and
Enlightenment sound work fine as well, as does xmms.
I have a SB Live! OEM and have tried compiling with and without the MIDI
module. The main thing is I am trying to do some game development and
it's impossible when sound is FUBAR. Any ideas?
I hate to go back to an earlier kernel as IDE did not work (for me) in
the previous kernels.
PGA
--
Paul G. Allen
Owner, Sr. Engineer, Security Specialist
Random Logic/Dream Park
www.randomlogic.com
next reply other threads:[~2001-12-27 4:42 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2001-12-27 4:40 Paul G. Allen [this message]
2001-12-27 15:28 ` Sound issues with kernel 2.4.14 - 2.4.17 Michael Dunsky
2001-12-27 15:41 ` Paul G. Allen
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