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From: Stas Sergeev <stssppnn@yahoo.com>
To: linux-msdos@vger.kernel.org
Subject: Re: DOSEMU via inetd (for BBS games without the BBS)
Date: Sat, 04 Oct 2003 04:57:17 +0400	[thread overview]
Message-ID: <3F7E1AED.8090102@yahoo.com> (raw)

Hello.

Ryan Underwood wrote:
> First of all, I was wrong when I said that I had inetd invoke a
> wrapper script directly.  With that method, DOSEMU is unable to
> accept any input due to lack of a pty.
Thanks for following up on that - otherwise
there were a concerns about the patch that
explicitly prevented that.

> What I actually did was to install telnetd, and then hack
> /usr/lib/telnetlogin to call the dosemu wrapper as the login program.
That was expected:)

> this is convenient not only because it doesn't require the BBS, but the
> user telnets directly into the door without requiring login, etc.
> Pretty good setup for small games where everyone is trusted.
OK. Now, as the proper way exists, how about
trying it (and probably documenting)? My
expectations were (when I enabled the direct
pty support) that it will allow all the like
things, but without an ugly "no_local_video"
hack and without any problems with the redirected
stdio. But it was only tested with the "modemu"
modem emulator, which is not sufficient.


             reply	other threads:[~2003-10-04  0:57 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-10-04  0:57 Stas Sergeev [this message]
2003-10-04  2:35 ` DOSEMU via inetd (for BBS games without the BBS) Ryan Underwood
  -- strict thread matches above, loose matches on Subject: below --
2003-10-04 23:35 Stas Sergeev
2003-10-05  1:18 ` Ryan Underwood
2003-10-04 20:33 Stas Sergeev
2003-10-04 22:08 ` Ryan Underwood
2003-10-03 20:53 Ryan Underwood

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