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From: James Courtier-Dutton <James@superbug.demon.co.uk>
To: R Chan <rspchan@starhub.net.sg>
Cc: alsa-devel@lists.sourceforge.net
Subject: Re: Transgaming comments on Alsa for WineX
Date: Sun, 21 Dec 2003 02:24:27 +0000	[thread overview]
Message-ID: <3FE5045B.2090105@superbug.demon.co.uk> (raw)
In-Reply-To: <3FE4F76C.2070204@starhub.net.sg>

R Chan wrote:
> Transgaming have investigated Alsa 1 as a sound option to for WineX.
> 
> http://www.transgaming.com/showthread.php?news=98
> 
> Excerpt
> 
> " ALSA, of particular interest to TransGaming's Linux audience, does not 
> provide
> much of an added benefit over OSS. The primary speed advantage, hardware 
> mixing,
> a slower kludgy implementation use due to the fact that looping sound 
> doesn't appear
> to be supported; although full duplex support should be easier to 
> provide than with OSS.
> The major drawback of ALSA is that its mmap interface is not compatible 
> with what is
> required for DirectSound unless undocumented interfaces are used. All in 
> all it appears
> that using ALSA would provide some speed advantages for newer cards, but 
> to be
> done properly would require a rewrite of the winealsa driver. Thus we 
> would suggest
> that, for the time being, people continue to use the OSS emulation layer of
> ALSA with "MMap" = "Y" enabled in their config file to get the best 
> performance if it's supported on their sound card."
> 
> Apart from mmap which I guess is architectural and quite difficult to 
> change, what about their
> comments on looping sound - useful?
> 
> Cheers
> Richard
> 

I don't think the winex people have much of a clue about how alsa works 
as I a pretty sure all the bad comments about alsa are untrue.




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      reply	other threads:[~2003-12-21  2:24 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-12-21  1:29 Transgaming comments on Alsa for WineX R Chan
2003-12-21  2:24 ` James Courtier-Dutton [this message]

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