From: "Prakash K. Cheemplavam" <PrakashKC@gmx.de>
To: "Prakash K. Cheemplavam" <PrakashKC@gmx.de>
Cc: alsa-devel@lists.sourceforge.net
Subject: Re: quake3 and alsa trouble: resampler probably doesn't work properly?
Date: Thu, 15 Jan 2004 17:23:55 +0100 [thread overview]
Message-ID: <4006BE9B.50802@gmx.de> (raw)
In-Reply-To: <3FF85629.5070507@gmx.de>
Perhaps this helps:
bash-2.05b# cat /proc/asound/card0/codec97#0/ac97#0-0
0-0/0: Realtek ALC650 rev 3
Capabilities :
DAC resolution : 20-bit
ADC resolution : 18-bit
3D enhancement : Realtek 3D Stereo Enhancement
Current setup
Mic gain : +0dB [+0dB]
POP path : pre 3D
Sim. stereo : off
3D enhancement : off
Loudness : off
Mono output : MIX
Mic select : Mic1
ADC/DAC loopback : off
Extended ID : codec=0 rev=1 LDAC SDAC CDAC DSA=0 SPDIF DRA VRA
Extended status : SPCV LDAC SDAC CDAC SPDIF=3/4 VRA
PCM front DAC : 48000Hz
PCM Surr DAC : 48000Hz
PCM LFE DAC : 48000Hz
PCM ADC : 22050Hz
SPDIF Control : Consumer PCM Category=0x2 Generation=1 Rate=48kHz
SPDIF In Status : Not Locked
As I mailed, the error is still present in lastest alsa release
1.0.1. Any news? I got no response if this is taken as bug report or
just being ignored.
bye,
Prakash
Prakash K. Cheemplavam wrote:
> Hi all,
>
> I am using nforce2 with intel8x0 compiled into 2.6.1-rc1-mm1 based kernel.
>
> if you just start quake3 then you will have no sound. If you apply the
> famous cat "bla direct" > /bla/pcm/bla (and the other disable for
> capture), then sound reappears. Ok. But as soon as I load a map (except
> the very first one) quake will "soft freeze" ie you will hear a portion
> of sound getting repeated and quake3 as such seems to be frozen. But you
> can simple kill it and the rest of the system is not affected. I then
> compiled debug into alsa and got this assert error in the "soft freeze":
>
> ALSA sound/core/pcm_lib.c:61: BUG? (runtime->silence_filled <=
> runtime->buffer_size) (called from c030c7ad)
>
> (I got this error with alsa0.9.8, which can be provoked if you set
> soundspeed to something high in the quake config, setting it to 0 quake
> works with alsa 0.9.8, but not with latest alsa)
>
> I treid setting the other alsa-oss options (read in the alsa
> Documentation about alsa-oss) , as well, but didn't help. I noticed that
> the "whole-frag" option didn't appear, even if I cat it into the proc
> setting. might that be the problem? I looked into the source and this
> option isn't there, so docs are not up to date.
>
>
>
> So, I have an idea, what is wrong with alsa1.x. When using alsa 0.9.8:
>
> ------- sound initialization -------
> ------------------------------------
> ----- Sound Info -----
> sound system is muted
> 1 stereo
> 32768 samples
> 16 samplebits
> 1 submission_chunk
> 22050 speed
> 0x46a0c000 dma buffer
> No background file.
>
>
> and quake3 works. Whereas with alsa1.x speed is set to 48000, no matter
> what I set in the config file. Furthermore *if* I set sndspeed to 48000
> then quake3 hangs also with alsa 0.9.8.
>
> So my conclusion: There is something wrong with alsa resampler. This
> also can be seen in other instances and reports users have filed in. I
> hope this gets fixed soon.
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prev parent reply other threads:[~2004-01-15 16:23 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-01-04 18:06 quake3 and alsa trouble: resampler probably doesn't work properly? Prakash K. Cheemplavam
2004-01-05 9:54 ` Jaroslav Kysela
2004-01-05 11:53 ` Prakash K. Cheemplavam
2004-01-08 19:47 ` Prakash K. Cheemplavam
2004-01-15 16:23 ` Prakash K. Cheemplavam [this message]
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