All of lore.kernel.org
 help / color / mirror / Atom feed
From: Dave Phillips <dlphilp@bright.net>
To: DOSemu mail list <linux-msdos@vger.kernel.org>
Cc: Stas Sergeev <stsp@aknet.ru>
Subject: Re: some notes regarding sound and dosemu
Date: Wed, 09 Jun 2004 11:22:36 -0400	[thread overview]
Message-ID: <40C72B3C.6040506@bright.net> (raw)
In-Reply-To: <40C617C0.4030407@aknet.ru>

Stas Sergeev wrote:

> Hello. 

Hi Stas !

> Dave Phillips wrote:
>
>> The other day I read some posts on this list regarding failures to 
>> get sound and music working for certain MS-DOS games. I'd like to 
>> know what
>> some of the major offenders are
>
>
> Unfortunately in most cases the offenders
> are not the games itself. There are multiple
> problems. The first problem is that the sound
> code currently in dosemu, expects too much from
> the underlying driver. I was not aware that there
> are so many audio drivers out there that do not
> follow the specs. So you may end up with the
> distorted sound, or stuttering etc.
> Another problem is dosemu itself. Adlib support
> is still not there, for example.
> And several games do not produce sound for
> unknown reasons (mortal kombat, ishar),
> several do not work when configured with
> sound.


Interesting. I guess it makes sense: MS-DOS games became popular during 
a period of standardization, and I recall that there were various 
compatibility issues with Adlib, PAS16, and SB cards. Frankly I'm amazed 
at how well the dosemu team has handled those problems so far.


> It seems like you got lucky with the audio
> card, in which case it will pretty much work
> for you. 

I should have mentioned that I'm using a SBLive! Value with ALSA 1.0.4. 
My system is a Planet CCRMA Red Hat 9 installation, the machine CPU is 
an 800 MHz Duron.


> Note that midi is an easiest part. It requires
> almost no efforts on dosemu side, it completely
> relies on an external tools (midid, timidity, ALSA
> sequencer etc), so midi will work perfectly. DSP
> sound is much harder (depends on your audio driver)
> and Adlib is not there at all. 

Well, I must say again that the dosemu team has done a great job with 
MIDI support. Btw, did your MIDI input patch ever make it into the 
dosemu sources ?

Best,

dp



  reply	other threads:[~2004-06-09 15:22 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-06-08 19:47 some notes regarding sound and dosemu Stas Sergeev
2004-06-09 15:22 ` Dave Phillips [this message]
2004-06-09 17:09   ` Stas Sergeev
  -- strict thread matches above, loose matches on Subject: below --
2004-05-29 17:26 Cyrillic filenames Grigory Batalov
2004-05-30 19:45 ` Bart Oldeman
2004-06-08 13:53   ` Grigory Batalov
2004-06-08 15:08     ` some notes regarding sound and dosemu Dave Phillips
2004-06-09 11:50       ` Peter Jay Salzman

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=40C72B3C.6040506@bright.net \
    --to=dlphilp@bright.net \
    --cc=linux-msdos@vger.kernel.org \
    --cc=stsp@aknet.ru \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.