From mboxrd@z Thu Jan 1 00:00:00 1970 From: =?ISO-8859-1?Q?T=F3th_N=E1ndor?= Date: Tue, 01 Feb 2005 21:49:22 +0000 Subject: Re: [LARTC] Sessionbased traffic on NANO? Message-Id: <41FFF962.2060803@sch.bme.hu> List-Id: References: <200502012205.57753.sfs_lartc@suder.dk> In-Reply-To: <200502012205.57753.sfs_lartc@suder.dk> MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit To: lartc@vger.kernel.org Hi! Steen Suder wrote: > I use the wellknown nano setup (by Christoph Simon) on a few sites with > success. > > From time to time a user approaches me with problems that seems to > originate from the fact that only trafic to the samt DST IP on the net > will get out the same link. > > The problem happens with traffic from applications that contact > different IPs in the "same session". > > An example is Anarchy Online, where the the client contacts a new IP > during game login and, hence, this traffic gets out over a new link. In > that second the game clients connection to the servers are lost. > > There exist other examples, but it's always the same issue. > > I know that this issue has been brought up on several occasions, but I > have found no solutions to this "simple" issue. > > Does anyone have suggestions on how to handle this, besides "nailing" > the traffic to a specific uplink, based on DST PORT? ,,Nail'' the traffic of the specific user's computer using routing based on his/her source ip address (policy routing). For icq, see my previos post. I think there is no generally useful solution. BTW. There are games that let only one player from a private (nat-ed) network. -- Udv, Nandor _______________________________________________ LARTC mailing list / LARTC@mailman.ds9a.nl http://mailman.ds9a.nl/mailman/listinfo/lartc HOWTO: http://lartc.org/