From mboxrd@z Thu Jan 1 00:00:00 1970 From: matthieu castet Subject: Re: Using specific code for midi/gameport instead of generic one. Date: Wed, 09 Feb 2005 15:17:57 +0100 Message-ID: <420A1B95.9050602@free.fr> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit In-Reply-To: Sender: alsa-devel-admin@lists.sourceforge.net Errors-To: alsa-devel-admin@lists.sourceforge.net List-Unsubscribe: , List-Post: List-Help: List-Subscribe: , List-Archive: To: Clemens Ladisch Cc: alsa-devel@lists.sourceforge.net List-Id: alsa-devel@alsa-project.org Hi, Clemens Ladisch wrote: > matthieu castet wrote: > >>Anyway, we should check if the midi device is found by pnp for these >>chips. If it is the case, what happen if mpu401 module is load before >>the via module ? > > > The I/O ports and the interrupt would already have been taken by the > mpu401 module. However, the MPU-401 interrupt is usually assumed to > be an unsharable ISA interrupt, so this would prevent the AC'97 > controller driver from being loaded. > > Are there really any VT686 boards that have PnP information for the > MPU-401? I don't know... Matthieu ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click