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From: Brad Midgley <bmidgley@xmission.com>
To: bluez-devel@lists.sourceforge.net
Subject: Re: [Bluez-devel] yes, a2dp timing is whacked
Date: Mon, 09 May 2005 15:27:25 -0600	[thread overview]
Message-ID: <427FD5BD.7010605@xmission.com> (raw)
In-Reply-To: <427F0F94.3060806@xmission.com>

guys,

I wrote up basic itimer/ring buffer support in a2play. It still needed 
some tuning (eg it uses the frame timespan * .87 to set the itimer)

I really just think the HP headset is poorly engineered. Either you are 
going to send frames too slowly and get a noisy glitch when it hits a 
dry patch or you are going to send them too quickly and have the 
occasional pop when it drops a frame. There's no way around it.

I did experiment with ring buffer size and SA_NODEFER option on the 
signal handler. I was trying to see if one write to the headset could be 
interrupted by the alarm so that the next frame could get on its way, 
like if you had a poor connection and wanted to keep the timing more 
accurate. I finally decided this wasn't the way... a long ring buffer 
and nodefer enabled meant really fast-playing catch-up periods after the 
connection was good again.

Brad

Brad Midgley wrote:
> I think my hack introduced timing issues of its own... tomorrow I'll fix 
> it up with code that uses a ring buffer and bleeds from the ring in the 
> sighandler.


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      reply	other threads:[~2005-05-09 21:27 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-05-04 19:58 [Bluez-devel] yes, a2dp timing is whacked Brad Midgley
2005-05-07  1:13 ` Henryk Plötz
2005-05-07  1:26   ` Marcel Holtmann
2005-05-07 19:27     ` Marcel Holtmann
2005-05-07 20:20       ` Henryk Plötz
2005-05-07 20:45         ` Marcel Holtmann
2005-05-09  6:34           ` Brad Midgley
2005-05-09  7:21             ` Brad Midgley
2005-05-09 21:27               ` Brad Midgley [this message]

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