From: Francois Taiani <f.taiani@computer.org>
To: adaplas@pol.net
Cc: linux-fbdev-devel@lists.sourceforge.net,
Francois <f.taiani@computer.org>
Subject: Re: [CONFIG_FB_NVIDIA] Mirrored characters on the console on a G5
Date: Wed, 17 Aug 2005 17:04:56 +0100 [thread overview]
Message-ID: <43036028.5050607@computer.org> (raw)
In-Reply-To: <200504221050.19922.adaplas@hotpop.com>
Hi Tony,
Sory for my *very* late reply. I got caught in too much work. Anyway I
have looked at the "mirrored characters" issue in more details, and the
conclusion is that commenting out 'reverse_order()' in
drivers/video/nvidia/nv_accel.c solves the problem (in linux-2.6.12-rc2,
I haven't try with more recent versions).
I had wrongly compile my first kernel with FB_RIBA on instead FB_NVIDIA
(stupid me), hence my weird results.
A difference between FB_RIVA and FB_NVIDIA on my G5 (GeForce FX 5200
Nvidia card) is that the console on FB_NVIDIA has far bigger characters
(and hence less lines and columns) that with FB_RIVA. I have not counted
them, but I'd say the RIVA console has 80 lines with the NVIDIA one has
only 40. This is not really a problem though.
Thanks for your support, and sorry for the high latency!
Francois
>> I've compiled a new kernel with those lines commented out, and this
>> solves the console issue: no more mirrored characters. However the
>> X display is now garbled in the same way as with the ribafb driver:
>> it looks like some pixel columns are not used (fine vertical black
>> lines repeated in a regular pattern (every 4 screen pixel ?)), and
>> the whole screen is stretched horizontally as if an "X pixel" was
>> represented as a 3x1 rectangle. If I move my mouse to the right
>> border is re-appears on the left border and as I move it it
>> overwrites the previous pixels there with what should be beyond the
>> right border (as if multiple 'X pixels' were mapped to the same
>> location on the screen in a kind of modulo operation). I can go
>> through three and half whole horizontal screens like that.
>>
>> I guess this is quite fuzzy, but I don't know how to explain it
>> better. It looks like reverse_order is not needed for in console
>> mode but is needed in graphic mode. Could it make sense?
>
>
> No, it does not make sense to me how reverse_order() can affect the
> output of X.
>
> Can you verify that it is really reverse_order() that affects X's
> output and not if accel is on or off?
>
Antonino A. Daplas wrote:
> On Thursday 21 April 2005 01:21, Francois wrote:
>
>> Hi Tony,
>>
>>
>>> On Fri, 2005-04-15 at 11:07 +0800, Antonino A. Daplas wrote:
>>>
>>>>> If it does, this is a problem with nvidia's imageblit
>>>>> function which converts big-endian bitmaps to little endian?
>>>>> Perhaps the help reverse_order() is not needed for your arch.
>>>>> Can you comment out calls to reverse_order() in
>>>>> drivers/video/nvidia/nv_accel.c?
>>>>
>>>> I'll try this and I'll get back to you this the results.
>>>
>>> I'll wait, thanks.
>>
>> I've compiled a new kernel with those lines commented out, and this
>> solves the console issue: no more mirrored characters. However the
>> X display is now garbled in the same way as with the ribafb driver:
>> it looks like some pixel columns are not used (fine vertical black
>> lines repeated in a regular pattern (every 4 screen pixel ?)), and
>> the whole screen is stretched horizontally as if an "X pixel" was
>> represented as a 3x1 rectangle. If I move my mouse to the right
>> border is re-appears on the left border and as I move it it
>> overwrites the previous pixels there with what should be beyond the
>> right border (as if multiple 'X pixels' were mapped to the same
>> location on the screen in a kind of modulo operation). I can go
>> through three and half whole horizontal screens like that.
>>
>> I guess this is quite fuzzy, but I don't know how to explain it
>> better. It looks like reverse_order is not needed for in console
>> mode but is needed in graphic mode. Could it make sense?
>
>
> No, it does not make sense to me how reverse_order() can affect the
> output of X.
>
> Can you verify that it is really reverse_order() that affects X's
> output and not if accel is on or off?
>
> Tony
>
>> Cheers
>>
>> Francois
>>
>>
>>> On Fri, 2005-04-15 at 11:07 +0800, Antonino A. Daplas wrote:
>>>
>>> On Friday 15 April 2005 00:52, Francois wrote:
>>>
>>>> Hi Tony,
>>>>
>>>>
>>>>> Only characters are mirrored, and not the entire row (ie, row
>>>>> starts at the left side, and not at the right)?
>>>>
>>>> Only the characters (so I can't look in a mirror and have a
>>>> "normal" screen
>>>>
>>>> :-). :
>>>>
>>>>> Can you try fbset -accel false and see if it helps?
>>>>
>>>> Right on the spot! I can now switch between mirrored and not
>>>> mirrored.
>>>
>>> You can also append this when you boot:
>>>
>>> video=nvidiafb:noaccel
>>>
>>> so you don't have to do an fbset -accel false each time.
>>>
>>>
>>>>> I think rivafb supports this particular chipset, but without
>>>>> acceleration.
>>>>
>>>> Actually my X display is garbled with rivafb (with which
>>>> console characters are fine). With fb_nvidia, X seems to work
>>>> fine independently of whether the acceleration is switched on
>>>> or off (some screen size and frequency issues needs tuning
>>>> though).
>>>>
>>>>
>>>>> If it does, this is a problem with nvidia's imageblit
>>>>> function which converts big-endian bitmaps to little endian?
>>>>> Perhaps the help reverse_order() is not needed for your arch.
>>>>> Can you comment out calls to reverse_order() in
>>>>> drivers/video/nvidia/nv_accel.c?
>>>>
>>>> I'll try this and I'll get back to you this the results.
>>>
>>> I'll wait, thanks.
>>>
>>> Tony
>
>
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prev parent reply other threads:[~2005-08-17 16:05 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-04-12 9:31 [CONFIG_FB_NVIDIA] Mirrored characters on the console on a G5 Francois
2005-04-14 5:51 ` Antonino A. Daplas
2005-04-14 16:52 ` Francois
2005-04-15 3:07 ` Antonino A. Daplas
2005-04-20 17:21 ` Francois
2005-04-22 2:50 ` Antonino A. Daplas
2005-08-17 16:04 ` Francois Taiani [this message]
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