From mboxrd@z Thu Jan 1 00:00:00 1970 From: "Antonino A. Daplas" Subject: [PATCH 5/17] fbdev: Remove software clipping from drawing functions Date: Tue, 18 Oct 2005 17:16:12 +0800 Message-ID: <4354BD5C.40303@gmail.com> Reply-To: linux-fbdev-devel@lists.sourceforge.net Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: Received: from sc8-sf-mx1-b.sourceforge.net ([10.3.1.91] helo=mail.sourceforge.net) by sc8-sf-list1.sourceforge.net with esmtp (Exim 4.30) id 1ERyIC-0000bN-2T for linux-fbdev-devel@lists.sourceforge.net; Tue, 18 Oct 2005 13:42:40 -0700 Received: from zproxy.gmail.com ([64.233.162.198]) by mail.sourceforge.net with esmtp (Exim 4.44) id 1ERyIB-0002Fg-Bd for linux-fbdev-devel@lists.sourceforge.net; Tue, 18 Oct 2005 13:42:40 -0700 Received: by zproxy.gmail.com with SMTP id 14so1395674nzn for ; Tue, 18 Oct 2005 13:42:39 -0700 (PDT) Sender: linux-fbdev-devel-admin@lists.sourceforge.net Errors-To: linux-fbdev-devel-admin@lists.sourceforge.net List-Unsubscribe: , List-Id: List-Post: List-Help: List-Subscribe: , List-Archive: Content-Type: text/plain; charset="us-ascii" To: Andrew Morton Cc: Linux Fbdev development list Remove software clipping from imageblit, fillrect and copyarea. Clipping is not needed because the console layer assures that reads/writes does not happen beyond the extents of the framebuffer. And software clipping tends to hide bugs, if they do exist. Signed-off-by: Antonino Daplas --- cfbcopyarea.c | 36 ------------------------------------ cfbfillrect.c | 24 ++---------------------- cfbimgblt.c | 22 +--------------------- 3 files changed, 3 insertions(+), 79 deletions(-) diff --git a/drivers/video/cfbcopyarea.c b/drivers/video/cfbcopyarea.c --- a/drivers/video/cfbcopyarea.c +++ b/drivers/video/cfbcopyarea.c @@ -349,46 +349,10 @@ void cfb_copyarea(struct fb_info *p, con unsigned long __iomem *dst = NULL, *src = NULL; int bits = BITS_PER_LONG, bytes = bits >> 3; int dst_idx = 0, src_idx = 0, rev_copy = 0; - int x2, y2, vxres, vyres; if (p->state != FBINFO_STATE_RUNNING) return; - /* We want rotation but lack hardware to do it for us. */ - if (!p->fbops->fb_rotate && p->var.rotate) { - } - - vxres = p->var.xres_virtual; - vyres = p->var.yres_virtual; - - if (area->dx > vxres || area->sx > vxres || - area->dy > vyres || area->sy > vyres) - return; - - /* clip the destination - * We could use hardware clipping but on many cards you get around - * hardware clipping by writing to framebuffer directly. - */ - x2 = area->dx + area->width; - y2 = area->dy + area->height; - dx = area->dx > 0 ? area->dx : 0; - dy = area->dy > 0 ? area->dy : 0; - x2 = x2 < vxres ? x2 : vxres; - y2 = y2 < vyres ? y2 : vyres; - width = x2 - dx; - height = y2 - dy; - - if ((width==0) ||(height==0)) - return; - - /* update sx1,sy1 */ - sx += (dx - area->dx); - sy += (dy - area->dy); - - /* the source must be completely inside the virtual screen */ - if (sx < 0 || sy < 0 || (sx + width) > vxres || (sy + height) > vyres) - return; - /* if the beginning of the target area might overlap with the end of the source area, be have to copy the area reverse. */ if ((dy == sy && dx > sx) || (dy > sy)) { diff --git a/drivers/video/cfbfillrect.c b/drivers/video/cfbfillrect.c --- a/drivers/video/cfbfillrect.c +++ b/drivers/video/cfbfillrect.c @@ -344,7 +344,8 @@ bitfill_unaligned_rev(unsigned long __io void cfb_fillrect(struct fb_info *p, const struct fb_fillrect *rect) { - unsigned long x2, y2, vxres, vyres, height, width, pat, fg; + unsigned long pat, fg; + unsigned long width = rect->width, height = rect->height; int bits = BITS_PER_LONG, bytes = bits >> 3; u32 bpp = p->var.bits_per_pixel; unsigned long __iomem *dst; @@ -353,27 +354,6 @@ void cfb_fillrect(struct fb_info *p, con if (p->state != FBINFO_STATE_RUNNING) return; - /* We want rotation but lack hardware to do it for us. */ - if (!p->fbops->fb_rotate && p->var.rotate) { - } - - vxres = p->var.xres_virtual; - vyres = p->var.yres_virtual; - - if (!rect->width || !rect->height || - rect->dx > vxres || rect->dy > vyres) - return; - - /* We could use hardware clipping but on many cards you get around - * hardware clipping by writing to framebuffer directly. */ -Remove software clipping from imageblit, fillrect and copyarea. Clipping is not needed because the console layer assures that reads/writes doest not happen beyond the extents of the framebuffer. And software clipping tends to hide bugs, if they do exist. Signed-off-by: Antonino Daplas --- cfbcopyarea.c | 36 ------------------------------------ cfbfillrect.c | 24 ++---------------------- cfbimgblt.c | 22 +--------------------- 3 files changed, 3 insertions(+), 79 deletions(-) diff --git a/drivers/video/cfbcopyarea.c b/drivers/video/cfbcopyarea.c --- a/drivers/video/cfbcopyarea.c +++ b/drivers/video/cfbcopyarea.c @@ -349,46 +349,10 @@ void cfb_copyarea(struct fb_info *p, con unsigned long __iomem *dst = NULL, *src = NULL; int bits = BITS_PER_LONG, bytes = bits >> 3; int dst_idx = 0, src_idx = 0, rev_copy = 0; - int x2, y2, vxres, vyres; if (p->state != FBINFO_STATE_RUNNING) return; - /* We want rotation but lack hardware to do it for us. */ - if (!p->fbops->fb_rotate && p->var.rotate) { - } - - vxres = p->var.xres_virtual; - vyres = p->var.yres_virtual; - - if (area->dx > vxres || area->sx > vxres || - area->dy > vyres || area->sy > vyres) - return; - - /* clip the destination - * We could use hardware clipping but on many cards you get around - * hardware clipping by writing to framebuffer directly. - */ - x2 = area->dx + area->width; - y2 = area->dy + area->height; - dx = area->dx > 0 ? area->dx : 0; - dy = area->dy > 0 ? area->dy : 0; - x2 = x2 < vxres ? x2 : vxres; - y2 = y2 < vyres ? y2 : vyres; - width = x2 - dx; - height = y2 - dy; - - if ((width==0) ||(height==0)) - return; - - /* update sx1,sy1 */ - sx += (dx - area->dx); - sy += (dy - area->dy); - - /* the source must be completely inside the virtual screen */ - if (sx < 0 || sy < 0 || (sx + width) > vxres || (sy + height) > vyres) - return; - /* if the beginning of the target area might overlap with the end of the source area, be have to copy the area reverse. */ if ((dy == sy && dx > sx) || (dy > sy)) { diff --git a/drivers/video/cfbfillrect.c b/drivers/video/cfbfillrect.c --- a/drivers/video/cfbfillrect.c +++ b/drivers/video/cfbfillrect.c @@ -344,7 +344,8 @@ bitfill_unaligned_rev(unsigned long __io void cfb_fillrect(struct fb_info *p, const struct fb_fillrect *rect) { - unsigned long x2, y2, vxres, vyres, height, width, pat, fg; + unsigned long pat, fg; + unsigned long width = rect->width, height = rect->height; int bits = BITS_PER_LONG, bytes = bits >> 3; u32 bpp = p->var.bits_per_pixel; unsigned long __iomem *dst; @@ -353,27 +354,6 @@ void cfb_fillrect(struct fb_info *p, con if (p->state != FBINFO_STATE_RUNNING) return; - /* We want rotation but lack hardware to do it for us. */ - if (!p->fbops->fb_rotate && p->var.rotate) { - } - - vxres = p->var.xres_virtual; - vyres = p->var.yres_virtual; - - if (!rect->width || !rect->height || - rect->dx > vxres || rect->dy > vyres) - return; - - /* We could use hardware clipping but on many cards you get around - * hardware clipping by writing to framebuffer directly. */ - - x2 = rect->dx + rect->width; - y2 = rect->dy + rect->height; - x2 = x2 < vxres ? x2 : vxres; - y2 = y2 < vyres ? y2 : vyres; - width = x2 - rect->dx; - height = y2 - rect->dy; - if (p->fix.visual == FB_VISUAL_TRUECOLOR || p->fix.visual == FB_VISUAL_DIRECTCOLOR ) fg = ((u32 *) (p->pseudo_palette))[rect->color]; diff --git a/drivers/video/cfbimgblt.c b/drivers/video/cfbimgblt.c --- a/drivers/video/cfbimgblt.c +++ b/drivers/video/cfbimgblt.c @@ -272,33 +272,13 @@ void cfb_imageblit(struct fb_info *p, co { u32 fgcolor, bgcolor, start_index, bitstart, pitch_index = 0; u32 bpl = sizeof(u32), bpp = p->var.bits_per_pixel; - u32 width = image->width, height = image->height; + u32 width = image->width; u32 dx = image->dx, dy = image->dy; - int x2, y2, vxres, vyres; u8 __iomem *dst1; if (p->state != FBINFO_STATE_RUNNING) return; - vxres = p->var.xres_virtual; - vyres = p->var.yres_virtual; - /* - * We could use hardware clipping but on many cards you get around - * hardware clipping by writing to framebuffer directly like we are - * doing here. - */ - if (image->dx > vxres || image->dy > vyres) - return; - - x2 = image->dx + image->width; - y2 = image->dy + image->height; - dx = image->dx > 0 ? image->dx : 0; - dy = image->dy > 0 ? image->dy : 0; - x2 = x2 < vxres ? x2 : vxres; - y2 = y2 < vyres ? y2 : vyres; - width = x2 - dx; - height = y2 - dy; - bitstart = (dy * p->fix.line_length * 8) + (dx * bpp); start_index = bitstart & (32 - 1); pitch_index = (p->fix.line_length & (bpl - 1)) * 8; - x2 = rect->dx + rect->width; - y2 = rect->dy + rect->height; - x2 = x2 < vxres ? x2 : vxres; - y2 = y2 < vyres ? y2 : vyres; - width = x2 - rect->dx; - height = y2 - rect->dy; - if (p->fix.visual == FB_VISUAL_TRUECOLOR || p->fix.visual == FB_VISUAL_DIRECTCOLOR ) fg = ((u32 *) (p->pseudo_palette))[rect->color]; diff --git a/drivers/video/cfbimgblt.c b/drivers/video/cfbimgblt.c --- a/drivers/video/cfbimgblt.c +++ b/drivers/video/cfbimgblt.c @@ -272,33 +272,13 @@ void cfb_imageblit(struct fb_info *p, co { u32 fgcolor, bgcolor, start_index, bitstart, pitch_index = 0; u32 bpl = sizeof(u32), bpp = p->var.bits_per_pixel; - u32 width = image->width, height = image->height; + u32 width = image->width; u32 dx = image->dx, dy = image->dy; - int x2, y2, vxres, vyres; u8 __iomem *dst1; if (p->state != FBINFO_STATE_RUNNING) return; - vxres = p->var.xres_virtual; - vyres = p->var.yres_virtual; - /* - * We could use hardware clipping but on many cards you get around - * hardware clipping by writing to framebuffer directly like we are - * doing here. - */ - if (image->dx > vxres || image->dy > vyres) - return; - - x2 = image->dx + image->width; - y2 = image->dy + image->height; - dx = image->dx > 0 ? image->dx : 0; - dy = image->dy > 0 ? image->dy : 0; - x2 = x2 < vxres ? x2 : vxres; - y2 = y2 < vyres ? y2 : vyres; - width = x2 - dx; - height = y2 - dy; - bitstart = (dy * p->fix.line_length * 8) + (dx * bpp); start_index = bitstart & (32 - 1); pitch_index = (p->fix.line_length & (bpl - 1)) * 8; ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl