From mboxrd@z Thu Jan 1 00:00:00 1970 From: Charles Duffy Subject: Re: [RFC] Xen Virtual Framebuffer Date: Tue, 06 Dec 2005 08:18:56 -0600 Message-ID: <43959DD0.9000806@spamcop.net> References: <9e4733910512051715l77a3f7dbm142e85af6f5f5984@mail.gmail.com> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: <9e4733910512051715l77a3f7dbm142e85af6f5f5984@mail.gmail.com> List-Unsubscribe: , List-Post: List-Help: List-Subscribe: , Sender: xen-devel-bounces@lists.xensource.com Errors-To: xen-devel-bounces@lists.xensource.com To: xen-devel@lists.xensource.com List-Id: xen-devel@lists.xenproject.org Jon Smirl wrote: > On 12/5/05, James Harper wrote: > >>Some things just work better when you can enable shared memory >>extensions under X, which obviously can't be done over the network. >> >>Also, X isn't the only thing that can make use of a framebuffer. > > What is an example of something that uses framebuffer? Any application based on Qt/Embedded or Gtk/FB. Several distributions' graphical installers, I think. Trolltech's palmtop application environment, I'm quite sure. Any number of custom embedded apps intended to run in environments too small for an X server. Quite some time back there were a decent number of games written to target the framebuffer, as well. Being able to use Xen to prototype embedded applications (at least when host and target architectures match) is a very, very big win.