From mboxrd@z Thu Jan 1 00:00:00 1970 From: Hans Reiser Subject: Re: Reiser4 und LZO compression Date: Tue, 29 Aug 2006 12:38:06 -0700 Message-ID: <44F4979E.9020101@namesys.com> References: <20060827003426.GB5204@martell.zuzino.mipt.ru> <20060828173721.GA11332@hello-penguin.com> <44F332D6.6040209@namesys.com> <1156801705.2969.6.camel@nigel.suspend2.net> <20060829045937.GA9181@localhost.hsdv.com> <20060829143814.GA21868@hello-penguin.com> <44F47FEB.9060005@namesys.com> <44F4880C.3050507@slaphack.com> <44F4914A.1010005@slaphack.com> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: list-help: list-unsubscribe: list-post: Errors-To: flx@namesys.com In-Reply-To: <44F4914A.1010005@slaphack.com> List-Id: Content-Type: text/plain; charset="us-ascii" To: David Masover Cc: Gregory Maxwell , PFC , "reiserfs-list@namesys.com" David Masover wrote: > John Carmack is pretty much the only superstar programmer in video > games, and after his first fairly massive attempt to make Quake 3 have > two threads (since he'd just gotten a dual-core machine to play with) > actually resulted in the game running some 30-40% slower than it did > with a single thread. Do the two processors have separate caches, and thus being overly fined grained makes you memory transfer bound or? Two processors tends to create a snappier user experience, in that big CPU processes get throttled nicely. Hans