From mboxrd@z Thu Jan 1 00:00:00 1970 From: David Masover Subject: Re: Reiser4 und LZO compression Date: Thu, 31 Aug 2006 14:22:17 -0500 Message-ID: <44F736E9.1000101@slaphack.com> References: <20060827003426.GB5204@martell.zuzino.mipt.ru> <44F4914A.1010005@slaphack.com> <44F4979E.9020101@namesys.com> <44F49D7F.3010403@slaphack.com> <0954BE4F-E3A4-4A59-B275-10C1D8DB5101@smartgames.ca> <44F4C2C9.3070101@slaphack.com> <44F5C1D7.5060904@namesys.com> <44F5C313.40905@namesys.com> <194f62550608310232h3425638dx9876abb7f0f88422@mail.gmail.com> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: list-help: list-unsubscribe: list-post: Errors-To: flx@namesys.com In-Reply-To: <194f62550608310232h3425638dx9876abb7f0f88422@mail.gmail.com> List-Id: Content-Type: text/plain; charset="us-ascii"; format="flowed" To: Clemens Eisserer Cc: reiserfs-list@namesys.com Clemens Eisserer wrote: >> But speaking of single threadedness, more and more desktops are shipping >> with ridiculously more power than people need. Even a gamer really > Will the LZO compression code in reiser4 be able to use multi-processor > systems? Good point, but it wasn't what I was talking about. I was talking about the compression happening on one CPU, meaning even if it takes most of the CPU to saturate disk throughput, your other CPU is still 100% available, meaning the typical desktop user won't notice their apps running slower, they'll just notice disk access being faster.