From mboxrd@z Thu Jan 1 00:00:00 1970 From: Roel Kluin <12o3l-IWqWACnzNjzz+pZb47iToQ@public.gmane.org> Subject: Re: [PATCH] free nvs->pass_rec on error in nouveau_shader_pass2(), nouveau_shader_2.c Date: Wed, 30 Jan 2008 12:34:49 +0100 Message-ID: <47A060D9.9030800@tiscali.nl> References: <479FBD2B.3020309@tiscali.nl> <6a89f9d50801291636j32cb1e39j79c4a921b3c3a9d2@mail.gmail.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: <6a89f9d50801291636j32cb1e39j79c4a921b3c3a9d2-JsoAwUIsXosN+BqQ9rBEUg@public.gmane.org> List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org To: Stephane Marchesin Cc: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org Stephane Marchesin wrote: > Hi Roel, > > All your patches correct valid flaws. However, as you might have > noticed, the old DRI code doesn't see much development at the moment. > The reason is that we've decided to jump in the gallium3D wagon before > it was even finished. So you have to know that this piece of code is > currently not maintained, and that you'd have to finish it by yourself > mostly. > > I can of course push your patches if you feel like actually working on > finishing this old-scheme DRI driver. Just tell me. > > Stephane Thanks for your information. I'll focus on gallium3D development instead. However, since my patches correct valid flaws, maybe it's best to push these patches. Is it a lot of work? If not, please do. Chances are that someone in the future copy/pastes code, and with that these flaws, or that at a later time it is decided that the original driver was the better. Roel Kluin