From mboxrd@z Thu Jan 1 00:00:00 1970 From: Patrick McHardy Subject: Re: [PATCH 8/8] [NETFILTER]: xt_length match, revision 1 Date: Tue, 08 Apr 2008 17:28:15 +0200 Message-ID: <47FB8F0F.3010702@trash.net> References: <1207664257-1927-1-git-send-email-jengelh@computergmbh.de> <9e46f22a9f7950b9f924d7918be23da9127e7eef.1207664141.git.jengelh@computergmbh.de> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-15; format=flowed Content-Transfer-Encoding: 7bit Cc: netfilter-devel@vger.kernel.org To: Jan Engelhardt Return-path: Received: from stinky.trash.net ([213.144.137.162]:42383 "EHLO stinky.trash.net" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1751241AbYDHP20 (ORCPT ); Tue, 8 Apr 2008 11:28:26 -0400 In-Reply-To: <9e46f22a9f7950b9f924d7918be23da9127e7eef.1207664141.git.jengelh@computergmbh.de> Sender: netfilter-devel-owner@vger.kernel.org List-ID: Jan Engelhardt wrote: > Introduce xt_length match revision 1. It adds support for layer-4, > layer-5 and layer-7 length matching. It is much easier than writing > up the according xt_u32 magic. > > This can be used for packet scheduling; specific example are online > games where all data is transferred over the same port, but the > regular gameplay has a characteristically lower packet size than bulk > downloads of game maps. (Tested with Unreal Tournament 99.) I'll let this sit on the list for a few more days in case someone else has comments. I'm personally not a huge fan of bloating this length module like this. Perhaps something more minimalistic would also do the trick?