From mboxrd@z Thu Jan 1 00:00:00 1970 From: Krzysztof Smiechowicz Subject: Question about nv40_draw_array Date: Thu, 17 Dec 2009 16:22:22 +0100 Message-ID: <4B2A4CAE.2020302@wp.pl> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org Hi, My name is Krzysztof and currently I'm working on porting nouveau (gallium3d driver + libdrm + drm) to AROS Research OS (http://www.aros.org). I completed a quite successful port of "old" drm (one from libdrm git - now removed) and currently I'm working on drm port from the nouveau kernel tree git. Right now I'm faced with rather peculiar memory allocation/access problem with call lists and I would like to ask for help in understanding how a certain thing is implemented. Let's assume I have a following call trace: #0 0x985a764d in nv40_draw_arrays (pipe=0x988ba0fc, mode=5, start=0, count=3) at /data/deadwood/AROS/AROS/contrib/gfx/libs/mesa/src/mesa/../gallium/drivers/nv40/nv40_vbo.c:192 #1 0x9865e773 in st_draw_vbo (ctx=0x9a163788, arrays=0x9a19384c, prims=0x9a1d595c, nr_prims=23, ib=0x0, index_bounds_valid=1 '\001', min_index=0, max_index=574) at /data/deadwood/AROS/AROS/contrib/gfx/libs/mesa/src/mesa/state_tracker/st_draw.c:698 #2 0x9876c5fa in vbo_save_playback_vertex_list (ctx=0x9a163788, data=0x9a1d5558) at /data/deadwood/AROS/AROS/contrib/gfx/libs/mesa/src/mesa/vbo/vbo_save_draw.c:277 #3 0x985ed13a in execute_list (ctx=0x9a163788, list=1) at /data/deadwood/AROS/AROS/contrib/gfx/libs/mesa/src/mesa/main/dlist.c:6438 #4 0x985f1871 in _mesa_CallList (list=1) at /data/deadwood/AROS/AROS/contrib/gfx/libs/mesa/src/mesa/main/dlist.c:7622 #5 0x98657b4b in neutral_CallList (i=1) at /data/deadwood/AROS/AROS/contrib/gfx/libs/mesa/src/mesa/main/vtxfmt_tmp.h:298 #6 0x9853e65a in glCallList (list=1) at /data/deadwood/AROS/AROS/contrib/gfx/libs/mesa/src/mesa/glapi/glapitemp.h:95 at this point nv40->vtxbuf[0] contains a vertex buffer that was previously used to store a compiled call list. My question is: how data from this buffer is being transfered to gfx card/used by gfx card. I went through the software path "nv40_draw_elements_swtnl" and found a place in draw module where the buffer storage address is obtained and data from buffer is used direclty by software rendering. I cannot however find a similar place for hardware path. I would like to learn where is the code that copies this data to gfx card or, if this is done by card reading into computer's memory, what code triggers the read, how does the gfx card know from which address in RAM to copy the data and what code indicates that the read finished. The card in question is GF6200 AGP *but* it runs in PCI mode. Any help is GREATLY appreciated as I'm stuck on my bug for a long time now. Best regards, Krzysztof