From mboxrd@z Thu Jan 1 00:00:00 1970 From: Safety0ff Subject: Re: gen6 (SNB) depthbuffer issue with OpenGL games Date: Tue, 19 Jul 2011 15:12:15 +0000 Message-ID: <4E259ECF.1070300@gmail.com> References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1904787137==" Return-path: Received: from mail-qw0-f49.google.com (mail-qw0-f49.google.com [209.85.216.49]) by gabe.freedesktop.org (Postfix) with ESMTP id F133B9EB3E for ; Tue, 19 Jul 2011 12:12:29 -0700 (PDT) Received: by qwi2 with SMTP id 2so2652715qwi.36 for ; Tue, 19 Jul 2011 12:12:29 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org Errors-To: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org To: intel-gfx@lists.freedesktop.org List-Id: intel-gfx@lists.freedesktop.org This is a multi-part message in MIME format. --===============1904787137== Content-Type: multipart/alternative; boundary="------------000502070802050300010904" This is a multi-part message in MIME format. --------------000502070802050300010904 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit On 19/07/11 02:58 PM, Nicolas Kalkhof wrote: > I've experienced a strange depth buffer issue recently with OpenGL games (see attached screenshots). It seems that the depth buffer fails on some pixels. This problem was introduced somewhere between Kernel-3.0.0-rc6-git6 and kernel-3.0.0-rc7. Both xf-86-video-intel and mesa are latest git. Could someone please look into it? I've experienced this issue far earlier than the version stated above (i.e. with 2.39 rc's using mesa and xf86-video-intel from git from that time period). It does not occur constantly in my case, just randomly, and not necessarily from application start (i.e. it sometimes started after it had been running a short period of time). I would have mentioned this earlier if I wasn't having ram issues which make it difficult to have any certainty about problems which occur randomly. --------------000502070802050300010904 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit
On 19/07/11 02:58 PM, Nicolas Kalkhof wrote:
I've experienced a strange depth buffer issue recently with OpenGL games (see attached screenshots). It seems that the depth buffer fails on some pixels. This problem was introduced somewhere between Kernel-3.0.0-rc6-git6 and kernel-3.0.0-rc7. Both xf-86-video-intel and mesa are latest git. Could someone please look into it?
I've experienced this issue far earlier than the version stated above (i.e. with 2.39 rc's using mesa and xf86-video-intel from git from that time period).
It does not occur constantly in my case, just randomly, and not necessarily from application start (i.e. it sometimes started after it had been running a short period of time).

I would have mentioned this earlier if I wasn't having ram issues which make it difficult to have any certainty about problems which occur randomly.
--------------000502070802050300010904-- --===============1904787137== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Intel-gfx mailing list Intel-gfx@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/intel-gfx --===============1904787137==--