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From: Thomas Hellstrom <thomas@shipmail.org>
To: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: dri-devel@lists.freedesktop.org
Subject: Re: [PATCH] drm/ttm: remove fence_lock
Date: Thu, 18 Oct 2012 13:55:39 +0200	[thread overview]
Message-ID: <507FEE3B.5090509@shipmail.org> (raw)
In-Reply-To: <507FEA2F.6090403@canonical.com>

On 10/18/2012 01:38 PM, Maarten Lankhorst wrote:
> Op 18-10-12 13:02, Thomas Hellstrom schreef:
>> On 10/18/2012 10:37 AM, Maarten Lankhorst wrote:
>>> Hey,
>>>
>>> Op 18-10-12 09:59, Thomas Hellstrom schreef:
>>>>
>>>> On 10/18/2012 09:28 AM, Thomas Hellstrom wrote:
>>>>> Hi, Maarten,
>>>>>
>>>>> As you know I have been having my doubts about this change.
>>>>> To me it seems insane to be forced to read the fence pointer under a
>>>>> reserved lock, simply because when you take the reserve lock, another
>>>>> process may have it and there is a substantial chance that that process
>>>>> will also be waiting for idle while holding the reserve lock.
>>> I think it makes perfect sense, the only times you want to read the fence
>>> is when you want to change the members protected by the reservation.
>> No, that's not true. A typical case (or the only case)
>> is where you want to do a map with no_wait semantics. You will want
>> to be able to access a buffer's results even if the eviction code
>> is about to schedule an unbind from the GPU, and have the buffer
>> reserved?
> Well either block on reserve or return -EBUSY if reserved, presumably the
> former..
>
> ttm_bo_vm_fault does the latter already, anyway

ttm_bo_vm_fault only trylocks to avoid a deadlock with mmap_sem, it's really
a waiting reserve but for different reasons. Typically a user-space app 
will keep
asynchronous maps to TTM during a buffer lifetime, and the buffer 
lifetime may
be long as user-space apps keep caches.
That's not the same as accessing a buffer after the GPU is done with it.

>
> You don't need to hold the reservation while performing the wait itself though,
> you could check if ttm_bo_wait(no_wait_gpu = true) returns -EBUSY, and if so
> take a ref to the sync_obj member and then wait after unreserving. You won't
> reset sync_obj member to NULL in that case, but that should be harmless.
> This will allow you to keep the reservations fast and short. Maybe a helper
> would be appropriate for this since radeon and nouveau both seem to do this.
>

The problem is that as long as other users are waiting for idle with 
reservation
held, for example to switch GPU engine or to delete a GPU bind, waiting
for reserve will in many case mean wait for GPU.

/Thomas

  reply	other threads:[~2012-10-18 11:55 UTC|newest]

Thread overview: 15+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-10-12 15:23 [PATCH] drm/ttm: remove fence_lock Maarten Lankhorst
2012-10-18  7:28 ` Thomas Hellstrom
2012-10-18  7:59   ` Thomas Hellstrom
2012-10-18  8:37     ` Maarten Lankhorst
2012-10-18 11:02       ` Thomas Hellstrom
2012-10-18 11:38         ` Maarten Lankhorst
2012-10-18 11:55           ` Thomas Hellstrom [this message]
2012-10-18 14:45             ` Maarten Lankhorst
2012-10-18 16:43               ` Thomas Hellstrom
2012-10-18 17:04                 ` Jerome Glisse
2014-03-20 23:55                   ` Dave Airlie
2014-03-21  8:27                     ` Thomas Hellstrom
2014-03-21 12:12                       ` Maarten Lankhorst
2014-03-21 13:04                         ` Thomas Hellstrom
2014-03-25 14:23                           ` Maarten Lankhorst

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