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From: "Christian König" <deathsimple@vodafone.de>
To: Jerome Glisse <j.glisse@gmail.com>
Cc: "Michel Dänzer" <michel@daenzer.net>,
	"dri-devel@lists.freedesktop.org"
	<dri-devel@lists.freedesktop.org>
Subject: Re: radeonsi tiling dilema
Date: Wed, 03 Apr 2013 17:48:15 +0200	[thread overview]
Message-ID: <515C4F3F.7040407@vodafone.de> (raw)
In-Reply-To: <CAH3drwaHZnaHWNiFC61zTfFMjTvKBOjW0nZC9qHRcomx0rKuFw@mail.gmail.com>


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Am 03.04.2013 15:57, schrieb Jerome Glisse:
> On Wed, Apr 3, 2013 at 5:37 AM, Michel Dänzer <michel@daenzer.net> wrote:
>
>> On Die, 2013-04-02 at 14:13 -0400, Jerome Glisse wrote:
>>> So i am facing a dilema regarding tiling on radeonsi. Given that we
>>> now have a fixed table of tiling mode this put more pressure on the
>>> kernel userspace api. I see either 2 solutions.
>>>
>>>
>>> Enforce kernel to set at fixed index in the table best tiling mode for
>>> given gpu for given format, such as DEPTH32_2D_4AA at index 4, or
>>> COLOR_SCANOUT_2D at index 13 ... that way kernel can still adapt the
>>> tile mode array value. Note that this match the design behind the tile
>>> mode index being that there is a limited number of useful tile mode
>>> combination and for each surface format  (depth/color/macro
>>> tile/micro/tile) there is a best one.
>>>
>>>
>>> Second solution is to add an ioctl to compute mipmap information in
>>> kernel (pitch alignment slice size ...) based on format, size of the
>>> surface.
>>>
>>>
>>> Some might argue that we could just export the table content to
>>> userspace, but that would loose information and possibly froze the
>>> tile mode table forever as API. The information we loose is what index
>>> match to prefered surface format/type combination. And the tile mode
>>> might be considered API as if kernel ever change what userspace expect
>>> then we might break some userspace.
>> Maybe I'm missing the problem, but if libdrm_radeon were to get the
>> tiling mode index chosen by radeonsi, and could retrieve the tiling
>> parameters for each index from the kernel, it should be able to
>> calculate things properly, shouldn't it?
>>
>>
> Let's not discuss about who/where the index is pick. No matter where it
> happens the question is do we want to hardcode tile index and make it api
> or do we want to hide it behind symbolic name allowing change in tile array
> (given that right now 4 value are already frozen). You can look at my
> kernel patch to see what i mean.

Just as a side node: If I understood it correctly the hardware isn't 
completely capable to use those indexes interchangeable, e.g. only a 
certain range can be used for the DB, and another rule matters for AA 
indexes etc...

I don't know those rules exactly and I don't know how strict they are, 
but as far as I understood it even the closed source driver didn't need 
to mess with it. So I'm something like 90% sure that hardcoding them is 
ok, but well on the other hand it just doesn't feels good to do so...

Christian.

> Cheers,
> Jerome
>
>
>
> _______________________________________________
> dri-devel mailing list
> dri-devel@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/dri-devel


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  reply	other threads:[~2013-04-03 15:48 UTC|newest]

Thread overview: 12+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2013-04-02 18:13 radeonsi tiling dilema Jerome Glisse
2013-04-02 18:47 ` Jerome Glisse
2013-04-02 20:32 ` Alex Deucher
2013-04-02 22:28   ` Jerome Glisse
2013-04-03  9:37 ` Michel Dänzer
2013-04-03 13:57   ` Jerome Glisse
2013-04-03 15:48     ` Christian König [this message]
2013-04-03 15:57       ` Alex Deucher
2013-04-04  9:00         ` Christian König
2013-04-03 16:11     ` Michel Dänzer
2013-04-03 17:04       ` Jerome Glisse
2013-04-04  7:42         ` Michel Dänzer

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