From: Claudio Fontana <claudio.fontana@huawei.com>
To: Peter Maydell <peter.maydell@linaro.org>
Cc: Laurent Desnogues <laurent.desnogues@gmail.com>,
Jani Kokkonen <Jani.Kokkonen@huawei.com>,
"qemu-devel@nongnu.org" <qemu-devel@nongnu.org>,
Richard Henderson <rth@twiddle.net>
Subject: [Qemu-devel] [PATCH 1/1] tcg/aarch64: implement ldst 12bit scaled uimm offset
Date: Tue, 11 Jun 2013 10:14:09 +0200 [thread overview]
Message-ID: <51B6DC51.70909@huawei.com> (raw)
In-Reply-To: <51B6DBB7.2000800@huawei.com>
implement the 12bit scaled unsigned immediate offset
variant of LDR/STR. This improves code size by avoiding
the movi + ldst_r for naturally aligned offsets in range.
Signed-off-by: Claudio Fontana <claudio.fontana@huawei.com>
---
tcg/aarch64/tcg-target.c | 32 +++++++++++++++++++++++++++++---
1 file changed, 29 insertions(+), 3 deletions(-)
diff --git a/tcg/aarch64/tcg-target.c b/tcg/aarch64/tcg-target.c
index 8bb195e..96e8538 100644
--- a/tcg/aarch64/tcg-target.c
+++ b/tcg/aarch64/tcg-target.c
@@ -315,6 +315,17 @@ static inline void tcg_out_ldst_9(TCGContext *s,
tcg_out32(s, op_data << 24 | mod << 20 | off << 12 | rn << 5 | rd);
}
+/* tcg_out_ldst_12 expects a scaled unsigned immediate offset */
+static inline void tcg_out_ldst_12(TCGContext *s,
+ enum aarch64_ldst_op_data op_data,
+ enum aarch64_ldst_op_type op_type,
+ TCGReg rd, TCGReg rn,
+ tcg_target_ulong scaled_uimm)
+{
+ tcg_out32(s, (op_data | 1) << 24
+ | op_type << 20 | scaled_uimm << 10 | rn << 5 | rd);
+}
+
static inline void tcg_out_movr(TCGContext *s, int ext, TCGReg rd, TCGReg src)
{
/* register to register move using MOV (shifted register with no shift) */
@@ -374,10 +385,25 @@ static inline void tcg_out_ldst(TCGContext *s, enum aarch64_ldst_op_data data,
{
if (offset >= -256 && offset < 256) {
tcg_out_ldst_9(s, data, type, rd, rn, offset);
- } else {
- tcg_out_movi(s, TCG_TYPE_I64, TCG_REG_TMP, offset);
- tcg_out_ldst_r(s, data, type, rd, rn, TCG_REG_TMP);
+ return;
}
+
+ if (offset >= 256) {
+ /* if the offset is naturally aligned and in range,
+ then we can use the scaled uimm12 encoding */
+ unsigned int s_bits = data >> 6;
+ if (!(offset & ((1 << s_bits) - 1))) {
+ tcg_target_ulong scaled_uimm = offset >> s_bits;
+ if (scaled_uimm <= 0xfff) {
+ tcg_out_ldst_12(s, data, type, rd, rn, scaled_uimm);
+ return;
+ }
+ }
+ }
+
+ /* worst-case scenario, move offset to temp register, use reg offset */
+ tcg_out_movi(s, TCG_TYPE_I64, TCG_REG_TMP, offset);
+ tcg_out_ldst_r(s, data, type, rd, rn, TCG_REG_TMP);
}
/* mov alias implemented with add immediate, useful to move to/from SP */
--
1.8.1
next prev parent reply other threads:[~2013-06-11 8:14 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2013-06-11 8:11 [Qemu-devel] [PATCH 0/1] TCG Aarch64 ldst 12bit scaled uimm Claudio Fontana
2013-06-11 8:14 ` Claudio Fontana [this message]
2013-06-11 14:02 ` [Qemu-devel] [PATCH 1/1] tcg/aarch64: implement ldst 12bit scaled uimm offset Richard Henderson
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