From mboxrd@z Thu Jan 1 00:00:00 1970 From: Arjan van de Ven Subject: Re: [PATCH] drm/i915: boost GPU and CPU freq when leaving idle Date: Fri, 28 Jun 2013 12:10:51 -0700 Message-ID: <51CDDFBB.2050704@linux.intel.com> References: <1372438472-3233-1-git-send-email-jbarnes@virtuousgeek.org> <20130628183701.GF32183@cantiga.alporthouse.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; Format="flowed" Content-Transfer-Encoding: 7bit Return-path: Received: from mga09.intel.com (mga09.intel.com [134.134.136.24]) by gabe.freedesktop.org (Postfix) with ESMTP id EC6BCE65AA for ; Fri, 28 Jun 2013 12:11:08 -0700 (PDT) In-Reply-To: <20130628183701.GF32183@cantiga.alporthouse.com> List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org Errors-To: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org To: Chris Wilson , Jesse Barnes , intel-gfx@lists.freedesktop.org, otaylor@gtk.org List-Id: intel-gfx@lists.freedesktop.org On 6/28/2013 11:37 AM, Chris Wilson wrote: > On Fri, Jun 28, 2013 at 09:54:32AM -0700, Jesse Barnes wrote: >> Coming out of idle is usually due to some sort of user input (swiping a >> screen, clicking a button) and often results in some sort of graphical >> animation. To prevent stutter for a CPU or GPU intensive animation, >> boost the GPU and CPU freq to the maximum to get the first frame out as >> quickly as possible. The normal CPU and GPU frequency management code >> will take over from there and (hopefully) clock down to save power as >> needed if the max frequencies aren't required. >> >> This could probably be done more cleanly, and possibly without another >> uncached read in the execbuf path if we tracked idleness elsewhere. I'm >> also unsure about the cpufreq calls; I don't really know if this will do >> what I want... > > Would seem like a good idea to make intel_mark_busy() dtrt and use them. > -Chris > Is there a way to force the GPU always to run at the top speed? (since it might well be the most efficient way to run things due to race-to-halt)