From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] New: Severe misrendering in Left 4 Dead 2
Date: Tue, 07 May 2013 15:52:49 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
Priority: medium
Bug ID: 64323
Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Summary: Severe misrendering in Left 4 Dead 2
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: bryancain3+fdo-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
Hardware: x86 (IA32)
Status: NEW
Version: git
Component: Drivers/DRI/nouveau
Product: Mesa
This should be filed under component "Drivers/Gallium/nouveau", but that
doesn't exist for some reason.
In the nv50 driver, after loading a map in the Left 4 Dead 2 beta, there are
major rendering artifacts that make the game unplayable. Portal shows a
similar problem.
Noticing that stable versions before Mesa 9.1 don't have this problem, I
bisected the regression to this commit:
http://cgit.freedesktop.org/mesa/mesa/commit/?h=48a45ec24ae74c0
commit 48a45ec24ae74c00d1487552e94d9f824a428f58
Author: Christoph Bumiller
Date: Tue Jan 8 16:13:11 2013 +0100
nouveau: improve buffer transfers
Save double memcpy on uploads to VRAM in most cases.
Properly handle FLUSH_EXPLICIT.
Reallocate on DISCARD_WHOLE_RESOURCE to avoid sync.
I don't understand the changes made by this commit well enough to fix the
regression myself. I have an apitrace that can be used to reproduce the issue,
and will comment on this bug with a link to it as soon as I find a good way to
share large (~512 MB) files online.
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| Priority |
medium
|
| Bug ID |
64323
|
| Assignee |
nouveau@lists.freedesktop.org
|
| Summary |
Severe misrendering in Left 4 Dead 2
|
| Severity |
normal
|
| Classification |
Unclassified
|
| OS |
Linux (All)
|
| Reporter |
bryancain3+fdo@gmail.com
|
| Hardware |
x86 (IA32)
|
| Status |
NEW
|
| Version |
git
|
| Component |
Drivers/DRI/nouveau
|
| Product |
Mesa
|
This should be filed under component "Drivers/Gallium/nouveau", but that
doesn't exist for some reason.
In the nv50 driver, after loading a map in the Left 4 Dead 2 beta, there are
major rendering artifacts that make the game unplayable. Portal shows a
similar problem.
Noticing that stable versions before Mesa 9.1 don't have this problem, I
bisected the regression to this commit:
http://cgit.freedesktop.org/mesa/mesa/commit/?h=48a45ec24ae74c0
commit 48a45ec24ae74c00d1487552e94d9f824a428f58
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Tue Jan 8 16:13:11 2013 +0100
nouveau: improve buffer transfers
Save double memcpy on uploads to VRAM in most cases.
Properly handle FLUSH_EXPLICIT.
Reallocate on DISCARD_WHOLE_RESOURCE to avoid sync.
I don't understand the changes made by this commit well enough to fix the
regression myself. I have an apitrace that can be used to reproduce the issue,
and will comment on this bug with a link to it as soon as I find a good way to
share large (~512 MB) files online.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Tue, 07 May 2013 16:55:43 +0000
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Date: Tue, 7 May 2013 16:55:43 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #1 from Bryan Cain ---
Here is a much smaller (40 MB bz2'd, 74 MB uncompressed) trace that
demonstrates the regression in the loading and title screen of Portal:
http://plombofiles.pbworks.com/f/portal.trace.bz2
On the loading screen, the "Loading..." text in the bottom right corner is not
shown after the regression:
http://plombofiles.pbworks.com/f/loading_bad.png
http://plombofiles.pbworks.com/f/loading_good.png
On the title screen, several frames have significant rendering artifacts after
the regression:
http://plombofiles.pbworks.com/f/title_bad.png
http://plombofiles.pbworks.com/f/title_good.png
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Thu, 20 Jun 2013 00:29:49 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #2 from Emil Velikov ---
A few notes
* Rendering is restored to normal by purging all references of
DISCARD_WHOLE_RESOURCE from the original patch
* Performance drops by ~8% if dynamic buffers are allocated in vram[1]
[1] Tested using a minute long demo, of jumping through the first portal portal
in the game
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Comment # 2
on bug 64323
from Emil Velikov
A few notes
* Rendering is restored to normal by purging all references of
DISCARD_WHOLE_RESOURCE from the original patch
* Performance drops by ~8% if dynamic buffers are allocated in vram[1]
[1] Tested using a minute long demo, of jumping through the first portal portal
in the game
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Thu, 27 Jun 2013 00:26:38 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #3 from Emil Velikov ---
Created attachment 81517
--> https://bugs.freedesktop.org/attachment.cgi?id=81517&action=edit
Nuke all reffs of whole_discard introduced by original patch
Just to clarify what I've meant previously, I'm attaching the patch using which
rendering appears correct - both during the loading screen and in-game.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Sat, 27 Jul 2013 00:23:11 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
Emil Velikov changed:
What |Removed |Added
----------------------------------------------------------------------------
See Also| |https://bugs.freedesktop.or
| |g/show_bug.cgi?id=64888
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Emil Velikov
changed
bug 64323
| What |
Removed |
Added |
| See Also |
|
https://bugs.freedesktop.org/show_bug.cgi?id=64888
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Thu, 08 Aug 2013 14:45:34 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #4 from Emil Velikov ---
Created attachment 83839
--> https://bugs.freedesktop.org/attachment.cgi?id=83839&action=edit
hack/workaround by calim
Attaching a patch/hack which calim shared a few weeks back. Restores rendering
back to normal on my nv96 system
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Thu, 08 Aug 2013 14:48:04 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #5 from Emil Velikov ---
Dota 2 exhibits the same issue (patches still seem to work)
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: Christ-Jan Wijtmans
Subject: Re: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Fri, 9 Aug 2013 17:03:57 +0200
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how did you get dota2 to even start? it should not work with the nouveau
drivers.
Live long and prosper,
Christ-Jan Wijtmans
http://facebook.com/cj.wijtmans
http://twitter.com/cjwijtmans
On Thu, Aug 8, 2013 at 4:48 PM, wrote:
> *Comment # 5 on bug
> 64323 from Emil
> Velikov *
>
> Dota 2 exhibits the same issue (patches still seem to work)
>
> ------------------------------
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how did you get dota2 to even start? it should not work wi=
th the nouveau drivers.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: Emil Velikov
Subject: Re: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Fri, 09 Aug 2013 17:31:17 +0100
Message-ID: <52051955.3080604@gmail.com>
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On 09/08/13 16:03, Christ-Jan Wijtmans wrote:
> how did you get dota2 to even start? it should not work with the nouveau
> drivers.
>
Downloaded the game and pressed Start. I'm not sure what you're implying
there with "it should not work", but it works like a charm with the
patch mentioned. Only bugs I can noticed are in dota2 (i.e. they are
present with the blob, and ati/amd users :P).
Last tested with commit 6a2baf3a06125405aa648e208af782e53f1312c0~1,
because of [1].
Cheers
Emil
[1] https://bugs.freedesktop.org/show_bug.cgi?id=67887
>
> Live long and prosper,
>
> Christ-Jan Wijtmans
> http://facebook.com/cj.wijtmans
> http://twitter.com/cjwijtmans
>
>
> On Thu, Aug 8, 2013 at 4:48 PM, wrote:
>
>> *Comment # 5 on bug
>> 64323 from Emil
>> Velikov *
>>
>> Dota 2 exhibits the same issue (patches still seem to work)
>>
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Fri, 09 Aug 2013 16:32:18 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #6 from Emil Velikov ---
On 09/08/13 16:03, Christ-Jan Wijtmans wrote:
> how did you get dota2 to even start? it should not work with the nouveau
> drivers.
>
Downloaded the game and pressed Start. I'm not sure what you're implying
there with "it should not work", but it works like a charm with the
patch mentioned. Only bugs I can noticed are in dota2 (i.e. they are
present with the blob, and ati/amd users :P).
Last tested with commit 6a2baf3a06125405aa648e208af782e53f1312c0~1,
because of [1].
Cheers
Emil
[1] https://bugs.freedesktop.org/show_bug.cgi?id=67887
>
> Live long and prosper,
>
> Christ-Jan Wijtmans
> http://facebook.com/cj.wijtmans
> http://twitter.com/cjwijtmans
>
>
> On Thu, Aug 8, 2013 at 4:48 PM, wrote:
>
>> *Comment # 5 on bug
>> 64323 from Emil
>> Velikov *
>>
>> Dota 2 exhibits the same issue (patches still seem to work)
>>
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Mon, 28 Oct 2013 11:59:01 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #7 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
I'm getting similar rendering issues with a 8800 GT card in all Source Engine
games (tested in Team Fortress 2, Counter-Strike Source and Dota 2), but I'm
not sure if it's the same bug.
Mine is similar to the one reported in Valve's tracker:
https://github.com/ValveSoftware/Source-1-Games/issues/200
There's a youtube video with show the exact same problem I am experiencing:
https://www.youtube.com/watch?v=XLtl7VqnXoE
I'm using ArchLinux.
xf86-video-nouveau 1.0.9-1
nouveau-dri 9.2.2-1
libdrm 2.4.47-1
linux 3.11.6-1
mesa 9.2.2-1
Should I open another bug report, or is this the same problem?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Mon, 28 Oct 2013 22:25:21 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #8 from Emil Velikov ---
(In reply to comment #7)
> I'm getting similar rendering issues with a 8800 GT card in all Source
> Engine games (tested in Team Fortress 2, Counter-Strike Source and Dota 2),
> but I'm not sure if it's the same bug.
> Mine is similar to the one reported in Valve's tracker:
> https://github.com/ValveSoftware/Source-1-Games/issues/200
> There's a youtube video with show the exact same problem I am experiencing:
> https://www.youtube.com/watch?v=XLtl7VqnXoE
>
You're experiencing exactly the same issue.
> Should I open another bug report, or is this the same problem?
>
That should not be needed.
This issue is kind of a sore spot, as even calim (the developer who wrote the
gallium driver) is unsure why it occurs.
I'm suspecting some sort of a race/missing fence, although that's wild guess.
Note that nvc0+ cards seems to render fine with this commit - so either there
is some subtle difference between the nv50/c0 codebase or hardware.
Any input(comments, ideas, patches) would be appreciated :)
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Comment # 8
on bug 64323
from Emil Velikov
(In reply to comment #7)
> I'm getting similar rendering issues with a 8800 GT card in all Source
> Engine games (tested in Team Fortress 2, Counter-Strike Source and Dota 2),
> but I'm not sure if it's the same bug.
> Mine is similar to the one reported in Valve's tracker:
> https://github.com/ValveSoftware/Source-1-Games/issues/200
> There's a youtube video with show the exact same problem I am experiencing:
> https://www.youtube.com/watch?v=XLtl7VqnXoE
>
You're experiencing exactly the same issue.
> Should I open another bug report, or is this the same problem?
>
That should not be needed.
This issue is kind of a sore spot, as even calim (the developer who wrote the
gallium driver) is unsure why it occurs.
I'm suspecting some sort of a race/missing fence, although that's wild guess.
Note that nvc0+ cards seems to render fine with this commit - so either there
is some subtle difference between the nv50/c0 codebase or hardware.
Any input(comments, ideas, patches) would be appreciated :)
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Mon, 28 Oct 2013 23:22:09 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #9 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
Is there anything I can do to help ?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Mon, 25 Nov 2013 13:10:11 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #10 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
Still happening in 3.13.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Tue, 26 Nov 2013 11:46:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #11 from Maarten Lankhorst ---
A suspiciously similar bug for nvc0 was fixed with
72295c5f6715555082455072bfd29a1e5ae545de
nvc0: restore viewport after blit
I think you need to set viewport in nv50_blit_3d in the same way nvc0_blit_3d
does, and then restore the old viewport afterwards in similar to the referenced
commit. I didn't fix it at the time for nv50, because it wasn't setting the
viewport. It looks like this was a bug.
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Comment # 11
on bug 64323
from Maarten Lankhorst
A suspiciously similar bug for nvc0 was fixed with
72295c5f6715555082455072bfd29a1e5ae545de
nvc0: restore viewport after blit
I think you need to set viewport in nv50_blit_3d in the same way nvc0_blit_3d
does, and then restore the old viewport afterwards in similar to the referenced
commit. I didn't fix it at the time for nv50, because it wasn't setting the
viewport. It looks like this was a bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Thu, 28 Nov 2013 21:27:17 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #12 from Ilia Mirkin ---
Created attachment 89965
--> https://bugs.freedesktop.org/attachment.cgi?id=89965&action=edit
a different workaround
Not sure if this is the right thing to do. Would be interesting to see what
impact this has on the framerate, but it does seem to fix the rendering issues,
at least with the portal trace in comment 1. (Should be applied separately from
any other workaround/patch.)
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Comment # 12
on bug 64323
from Ilia Mirkin
Created attachment 89965 [details] [review]
a different workaround
Not sure if this is the right thing to do. Would be interesting to see what
impact this has on the framerate, but it does seem to fix the rendering issues,
at least with the portal trace in comment 1. (Should be applied separately from
any other workaround/patch.)
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Thu, 28 Nov 2013 23:25:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
Ilia Mirkin changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #89965|0 |1
is obsolete| |
--- Comment #13 from Ilia Mirkin ---
Created attachment 89968
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a different workaround
actually looks like nouveau_fence_wait does more work than is absolutely
necessary. check if it's signalled first.
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Ilia Mirkin
changed
bug 64323
| What |
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Sat, 30 Nov 2013 04:17:44 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
Ilia Mirkin changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #89968|0 |1
is obsolete| |
--- Comment #14 from Ilia Mirkin ---
Created attachment 90011
--> https://bugs.freedesktop.org/attachment.cgi?id=90011&action=edit
a different workaround
OK, I played around with a lot of different options. It actually turns out that
my last patch leaks fences. And it waits on fence instead of fence_wr. The new
version fixes all these issues.
Sticking in a semaphore acquire instead helped a bit, but the rendering was
still not right. Even if I used screen->fence.current. So wait it must be :(
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Ilia Mirkin
changed
bug 64323
| What |
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|
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Comment # 14
on bug 64323
from Ilia Mirkin
Created attachment 90011 [details] [review]
a different workaround
OK, I played around with a lot of different options. It actually turns out that
my last patch leaks fences. And it waits on fence instead of fence_wr. The new
version fixes all these issues.
Sticking in a semaphore acquire instead helped a bit, but the rendering was
still not right. Even if I used screen->fence.current. So wait it must be :(
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Sat, 30 Nov 2013 12:42:53 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #15 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
I've tested the last patch on TF2, it fixes the issue. I've done some
benchmarking and there is some performance loss though:
Without the patch: avg 62 fps
With the patch: avg 45 fps
(with and without done thrice)
Mesa 9.2.4
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Comment # 15
on bug 64323
from anakin.cs@gmail.com
I've tested the last patch on TF2, it fixes the issue. I've done some
benchmarking and there is some performance loss though:
Without the patch: avg 62 fps
With the patch: avg 45 fps
(with and without done thrice)
Mesa 9.2.4
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Sat, 30 Nov 2013 13:37:24 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #16 from Ilia Mirkin ---
(In reply to comment #15)
> I've tested the last patch on TF2, it fixes the issue. I've done some
> benchmarking and there is some performance loss though:
>
>
> Without the patch: avg 62 fps
> With the patch: avg 45 fps
> (with and without done thrice)
>
>
> Mesa 9.2.4
Well that's a big drop... Of course it's not exactly a decrease since it
doesn't work otherwise. Could you try the other suggested patches and see what
their performance impact is?
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Comment # 16
on bug 64323
from Ilia Mirkin
(In reply to comment #15)
> I've tested the last patch on TF2, it fixes the issue. I've done some
> benchmarking and there is some performance loss though:
>
>
> Without the patch: avg 62 fps
> With the patch: avg 45 fps
> (with and without done thrice)
>
>
> Mesa 9.2.4
Well that's a big drop... Of course it's not exactly a decrease since it
doesn't work otherwise. Could you try the other suggested patches and see what
their performance impact is?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Sat, 30 Nov 2013 15:04:28 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #17 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
workaround_calim.patch: 46 fps
0001-wait-for-the-buffer-to-be-done.patch: 34 fps
0001-nv50-wait-on-the-buf-s-fence-before-sticking-it-into.patch: 37 fps
What about Maarten Lankhorst's suggestion?
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Comment # 17
on bug 64323
from anakin.cs@gmail.com
workaround_calim.patch: 46 fps
0001-wait-for-the-buffer-to-be-done.patch: 34 fps
0001-nv50-wait-on-the-buf-s-fence-before-sticking-it-into.patch: 37 fps
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Sat, 30 Nov 2013 16:02:37 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #18 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
Two others benchmarks shows 44 and 48 fps with your latest patch (had 45
before, as written above).
I'm not sure, but *maybe* it was more laggy than calim patch (like the getting
stuck from time to time, as if I had 1 fps). Could just be a placebo though.
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Comment # 18
on bug 64323
from anakin.cs@gmail.com
Two others benchmarks shows 44 and 48 fps with your latest patch (had 45
before, as written above).
I'm not sure, but *maybe* it was more laggy than calim patch (like the getting
stuck from time to time, as if I had 1 fps). Could just be a placebo though.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Sat, 30 Nov 2013 20:20:26 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #19 from Ilia Mirkin ---
Perhaps I was unclear. I was hoping you would test each of the currently-listed
patches under "attachments" individually. i.e.
https://bugs.freedesktop.org/attachment.cgi?id=90011
https://bugs.freedesktop.org/attachment.cgi?id=83839
https://bugs.freedesktop.org/attachment.cgi?id=81517
After testing each one, unapply it (you can use "git checkout" or "patch -R"
depending on your setup).
Thanks!
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Sat, 30 Nov 2013 20:29:00 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #20 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
I did test these two individually:
https://bugs.freedesktop.org/attachment.cgi?id=90011
https://bugs.freedesktop.org/attachment.cgi?id=83839
Both gave around 46 fps.
There's just this last one I haven't tested yet:
https://bugs.freedesktop.org/attachment.cgi?id=81517
I'll test it later.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Sat, 30 Nov 2013 22:09:09 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #21 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
That one:
https://bugs.freedesktop.org/attachment.cgi?id=81517
is the best one, I have same performance with it as without any patch (62 fps).
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Sat, 30 Nov 2013 22:53:45 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #22 from Ilia Mirkin ---
Just want to confirm a theory --
can you test
https://bugs.freedesktop.org/attachment.cgi?id=81517
https://bugs.freedesktop.org/attachment.cgi?id=90011
*together* (i.e. apply both patches). They shouldn't conflict. My theory is
that this will have the same "higher" performance.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Sat, 30 Nov 2013 23:16:18 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #23 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
Indeed, I still have ~62 FPS with both patches.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] Severe misrendering in Left 4 Dead 2
Date: Sun, 01 Dec 2013 00:43:06 +0000
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Date: Sun, 1 Dec 2013 00:43:07 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=64323
Emil Velikov changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |chrisf-GC9Nvf0HxqylVyrhU4qvOw@public.gmane.org
--- Comment #24 from Emil Velikov ---
*** Bug 64888 has been marked as a duplicate of this bug. ***
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