From: Richard Henderson <rth@twiddle.net>
To: Tom Musta <tommusta@gmail.com>, qemu-devel@nongnu.org
Cc: qemu-ppc@nongnu.org
Subject: Re: [Qemu-devel] [PATCH 00/14] VSX Stage 4
Date: Fri, 08 Nov 2013 10:23:44 +1000 [thread overview]
Message-ID: <527C2F10.7040701@twiddle.net> (raw)
In-Reply-To: <1383769916-5582-1-git-send-email-tommusta@gmail.com>
On 11/07/2013 06:31 AM, Tom Musta wrote:
> The single-precision scalar arithmetic instructions all interpret the most
> significant 64 bits of a VSR as a single precision floating point number
> stored in double precision format (similar to the standard PowerPC floating
> point single precision instructions). Thus a common theme in the supporting
> code is rounding of an intermediate double-precision number to single
> precision.
Modulo my comments wrt the actual computation of fma, the patches all look fine.
But I'd like to also mention a pre-existing flaw/niggle in the ppc port.
The conversions to/from in-register representation for the single-precision
values should never raise exceptions. Yet we always use
d.d = float32_to_float64(f.f, &env->fp_status);
f.f = float64_to_float32(d.d, &env->fp_status);
The use of env->fp_status is either wrong or extremely misleading. It sure
looks like the operation affects global cpu state. It may be that that state
is never copied back to the "real" fpscr and so doesn't actually affect cpu
state, but how can I see that for sure?
I think it would be better to implement ConvertSPtoDP_NP and ConvertSP64toSP
exactly as written in the spec.
Or at minimum use a dummy fp_status that's not associated with env. It should
not matter what the "real" rounding mode is in either case, since values that
are not exactly representable as single-precision values give undefined results.
r~
next prev parent reply other threads:[~2013-11-08 0:24 UTC|newest]
Thread overview: 25+ messages / expand[flat|nested] mbox.gz Atom feed top
2013-11-06 20:31 [Qemu-devel] [PATCH 00/14] VSX Stage 4 Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 01/14] VSX Stage 4: Add VSX 2.07 Flag Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 02/14] VSX Stage 4: Refactor lxsdx Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 03/14] VSX Stage 4: Add lxsiwax, lxsiwzx and lxsspx Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 04/14] VSX Stage 4: Refactor stxsdx Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 05/14] VSX Stage 4: Add stxsiwx and stxsspx Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 06/14] VSX Stage 4: Add xsaddsp and xssubsp Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 07/14] VSX Stage 4: Add xsmulsp Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 08/14] VSX Stage 4: Add xsdivsp Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 09/14] VSX Stage 4: Add xsresp Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 10/14] VSX Stage 4: Add xssqrtsp Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 11/14] VSX Stage 4: add xsrsqrtesp Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 12/14] VSX Stage 4: Add Scalar SP Fused Multiply-Adds Tom Musta
2013-11-07 23:28 ` Richard Henderson
2013-11-07 23:30 ` Richard Henderson
2013-11-08 0:13 ` Richard Henderson
2013-11-13 20:49 ` Tom Musta
2013-11-13 23:14 ` Richard Henderson
2013-11-14 20:58 ` Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 13/14] VSX Stage 4: Add xscvsxdsp and xscvuxdsp Tom Musta
2013-11-06 20:31 ` [Qemu-devel] [PATCH 14/14] VSX Stage 4: Add xxleqv, xxlnand and xxlorc Tom Musta
2013-11-08 0:23 ` Richard Henderson [this message]
2013-11-08 14:53 ` [Qemu-devel] [PATCH 00/14] VSX Stage 4 Tom Musta
2013-11-13 14:35 ` Tom Musta
2013-11-08 15:55 ` Andreas Färber
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